Class

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Each Operator in Arknights belongs to one of eight classes which determines how they function, with each class having their own branches, also colloquially referred to as archetypes or subclasses, that specializes the Operator's abilities.

Caster.png
Caster
  • Ranged
  • Attacks deal Arts damage
  • Average to low HP
  • Average to high ATK
  • Low DEF
  • Average RES
  • High DP cost
  • Low to Average ASPD
Core Caster
Core Caster
Nothing special
Absinthe icon.png
Amiya icon.png
Ceobe icon.png
Durin icon.png
Eyjafjalla icon.png
Haze icon.png
Ho'olheyak icon.png
Logos icon.png
Nightmare icon.png
Qanipalaat icon.png
Reserve Operator - Caster icon.png
Steward icon.png
Tomimi icon.png
Splash Caster
Splash Caster
Attacks deal area-of-effect damage
12F icon.png
Dusk icon.png
Gitano icon.png
Greyy icon.png
Lava icon.png
Lava the Purgatory icon.png
Leonhardt icon.png
Mostima icon.png
Pith icon.png
Santalla icon.png
Skyfire icon.png
Blast Caster
Blast Caster
Attacks damage all enemies in a long linear range
Aroma icon.png
Corroserum icon.png
Ifrit icon.png
Chain Caster
Chain Caster
Attacks jump between multiple targets and temporarily Slows them, but deals 15% less damage in each jump
Astgenne icon.png
Leizi icon.png
Passenger icon.png
Pudding icon.png
Mech-Accord Caster
Mech-Accord Caster
Controls a drone that attacks enemies independently, dealing more damage in successive attacks against the same target
Click icon.png
Goldenglow icon.png
Kjera icon.png
Minimalist icon.png
Rockrock icon.png
Phalanx Caster
Phalanx Caster
Only attacks while the skill is active, which damages all enemies in range; has greatly increased DEF and RES while the skill is not active
Beeswax icon.png
Carnelian icon.png
Lin icon.png
Mint icon.png
Mystic Caster
Mystic Caster
Store attacks if no enemies are in range (up to 3), which are simultaneously released in the next attack
Delphine icon.png
Ebenholz icon.png
Harmonie icon.png
Indigo icon.png
Iris icon.png
Primal Caster
Primal Caster
Can deal Elemental damage against enemies being affected by Elemental Damage
Diamante icon.png
Warmy icon.png

Defender.png
Defender
  • Melee
  • Can block 2 or 3 enemies, except Duelist Defenders who can only block 1 enemy
  • High HP
  • Low to average ATK
  • High DEF
  • No or low RES
  • High DP cost
  • Average ASPD
Protector Defender
Protector Defender
Nothing special
Beagle icon.png
Bison icon.png
Bubble icon.png
Cardigan icon.png
Croissant icon.png
Cuora icon.png
Friston-3 icon.png
Heavyrain icon.png
Hoshiguma icon.png
Matterhorn icon.png
Nian icon.png
Noir Corne icon.png
Reserve Operator - Defender icon.png
Guardian Defender
Guardian Defender
Can heal friendly units with skills
Bassline icon.png
Blemishine icon.png
Gummy icon.png
Hung icon.png
Nearl icon.png
Saria icon.png
Shu icon.png
Spot icon.png
Juggernaut Defender
Juggernaut Defender
Cannot be actively healed by friendlies but can heal themselves through skills and/or talents
Lutonada icon.png
Mudrock icon.png
Penance icon.png
Vulcan icon.png
Arts Protector Defender
Arts Protector Defender
Attack deals Arts damage while the skill is active
Asbestos icon.png
Czerny icon.png
Dur-nar icon.png
Shalem icon.png
Duelist Defender
Duelist Defender
Can only block one enemy and only recover/restore SP while blocking an enemy
Aurora icon.png
Cement icon.png
Eunectes icon.png
Fortress Defender
Fortress Defender
Uses a ranged attack with minimum range that deals area-of-effect damage while not blocking enemies
Ashlock icon.png
Firewhistle icon.png
Horn icon.png
Sentinel Protector Defender
Sentinel Protector Defender
Uses a ranged attack with a range of two tiles ahead that can target aerial enemies
Blitz icon.png
Jessica the Liberated icon.png
Liskarm icon.png
Underflow icon.png

Guard.png
Guard
  • Melee
  • Can block 1 ~ 3 enemies
  • High HP
  • High ATK
  • Low to average DEF
  • No or low RES
  • Average to high DP cost
  • Average to high ASPD
Dreadnought Guard
Dreadnought Guard
Nothing special
Castle-3 icon.png
Conviction icon.png
Flamebringer icon.png
Franka icon.png
Lessing icon.png
Matoimaru icon.png
Melantha icon.png
Morgan icon.png
Nearl the Radiant Knight icon.png
Sharp icon.png
Skadi icon.png
Centurion Guard
Centurion Guard
Attacks hit multiple targets equal to block count
Blaze icon.png
Broca icon.png
Estelle icon.png
Fuze icon.png
Gavial the Invincible icon.png
Popukar icon.png
Savage icon.png
Specter icon.png
Lord Guard
Lord Guard
Has a ranged attack that deals 0.8× damage, which is used while not blocking enemies
Arene icon.png
Ayerscarpe icon.png
Frostleaf icon.png
Lappland icon.png
Leto icon.png
Luo Xiaohei icon.png
Midnight icon.png
Qiubai icon.png
SilverAsh icon.png
Thorns icon.png
Arts Fighter Guard
Arts Fighter Guard
Attacks deal Arts damage
Amiya (Guard) icon.png
Astesia icon.png
Mousse icon.png
Sideroca icon.png
Surtr icon.png
Viviana icon.png
Instructor Guard
Instructor Guard
Has a range of two tiles ahead and attacks deal 1.2× damage against enemies not blocked by self; supports friendlies with skills
Bryophyta icon.png
Dobermann icon.png
Doc icon.png
Pallas icon.png
Swire icon.png
Whislash icon.png
Fighter Guard
Fighter Guard
Has a very low attack interval
Beehunter icon.png
Chongyue icon.png
Dagda icon.png
Flint icon.png
Indra icon.png
Jackie icon.png
Mountain icon.png
Swordmaster Guard
Swordmaster Guard
Attacks deal two consecutive hits (but are still considered as one attack)
Bibeak icon.png
Ch'en icon.png
Cutter icon.png
Degenbrecher icon.png
Irene icon.png
Tachanka icon.png
Musha Guard
Musha Guard
Cannot be actively healed by friendlies and restores slight HP in each attack
Akafuyu icon.png
Hellagur icon.png
Rathalos S Noir Corne icon.png
Utage icon.png
Zuo Le icon.png
Liberator Guard
Liberator Guard
Only attack and block enemies when the skill is active, and have increased ATK over time when the skill is not active (up to a limit and will be lost when the skill expires upon activation); has a range of the frontal and side tiles
Młynar icon.png
Tequila icon.png
Reaper Guard
Reaper Guard
Attacks hit all enemies within a vertical range of three tiles ahead, cannot be actively healed by friendlies, and restores slight HP for every enemy hit in each attack up to the block count
Executor the Ex Foedere icon.png
Highmore icon.png
Humus icon.png
La Pluma icon.png
Crusher Guard
Crusher Guard
Attacks hit multiple targets equal to block count and have extremely high HP and ATK, but have no defenses whatsoever and a high attack interval
Hoederer icon.png
Quartz icon.png
Ulpianus icon.png
Wind Chimes icon.png
Earthshaker Guard
Earthshaker Guard
Attacks deal half-strength splash damage affecting enemies near the main target
Odda icon.png

Medic.png
Medic
  • Ranged
  • Heals friendly units instead of attacking enemies
  • Low HP
  • Average ATK
  • Low DEF
  • No RES
  • Average DP cost
  • Low ASPD
Medic Medic
Medic Medic
Heals one target at a time
Ansel icon.png
Folinic icon.png
Gavial icon.png
Hibiscus icon.png
Kal'tsit icon.png
Lancet-2 icon.png
Myrrh icon.png
Reserve Operator - Logistics icon.png
Shining icon.png
Silence icon.png
Sussurro icon.png
Touch icon.png
Tuye icon.png
Warfarin icon.png
Multi-target Medic
Multi-target Medic
Heals up to three targets simultaneously
Breeze icon.png
Nightingale icon.png
Perfumer icon.png
Ptilopsis icon.png
Therapist Medic
Therapist Medic
Heal targets at a wide range with 80% effectiveness on further targets
Ceylon icon.png
Lumen icon.png
Purestream icon.png
Whisperain icon.png
Wandering Medic
Wandering Medic
Can remove Elemental Damage on friendlies, even if the target is at full HP, for half the ATK
Chestnut icon.png
Eyjafjalla the Hvít Aska icon.png
Harold icon.png
Honeyberry icon.png
Mulberry icon.png
Incantation Medic
Incantation Medic
Attacks enemies instead of healing friendlies, unlike other Medics, but heals a friendly unit within range for half the ATK in each attack
Amiya (Medic) icon.png
Hibiscus the Purifier icon.png
Reed the Flame Shadow icon.png
Vendela icon.png
Chain Medic
Chain Medic
Healing jumps between multiple targets but restores 25% less HP in each jump
Paprika icon.png

Sniper.png
Sniper
  • Ranged
  • Average HP
  • Average to high ATK
  • Low DEF
  • No RES
  • Low to high DP cost
  • Low to high ASPD
Marksman Sniper
Marksman Sniper
Attacks aerial enemies over the others
Adnachiel icon.png
April icon.png
Archetto icon.png
Ash icon.png
Blue Poison icon.png
Exusiai icon.png
GreyThroat icon.png
Insider icon.png
Jessica icon.png
Justice Knight icon.png
Kroos icon.png
Kroos the Keen Glint icon.png
May icon.png
Meteor icon.png
Platinum icon.png
Rangers icon.png
Reserve Operator - Sniper icon.png
Stormeye icon.png
Vermeil icon.png
Artilleryman Sniper
Artilleryman Sniper
Attacks deal area-of-effect damage
Catapult icon.png
Fiammetta icon.png
Jieyun icon.png
Meteorite icon.png
Sesa icon.png
Shirayuki icon.png
W icon.png
Deadeye Sniper
Deadeye Sniper
Has a long range and attacks enemies with the lowest DEF over the others
Ambriel icon.png
Andreana icon.png
Fartooth icon.png
Firewatch icon.png
Lunacub icon.png
Heavyshooter Sniper
Heavyshooter Sniper
Has a short range but high ATK
Aciddrop icon.png
Melanite icon.png
Pozëmka icon.png
Provence icon.png
Schwarz icon.png
Spreadshooter Sniper
Spreadshooter Sniper
Attacks damage all enemies in range with those in the frontal row taking 1.5× damage
Aosta icon.png
Ch'en the Holungday icon.png
Executor icon.png
Pinecone icon.png
Besieger Sniper
Besieger Sniper
Has a minimum range of the frontal tiles and attacks enemies with the highest weight over the others
Erato icon.png
Rosa icon.png
Toddifons icon.png
Totter icon.png
Typhon icon.png
Flinger Sniper
Flinger Sniper
Attacks deal two consecutive hits with the second dealing half damage and can only target ground enemies
Greyy the Lightningbearer icon.png
Rosmontis icon.png
Terra Research Commission icon.png
Wiš'adel icon.png
Hunter Sniper
Hunter Sniper
Only attacks while having ammunition which deals 1.2× damage and reloaded over time if no enemies are in range
Coldshot icon.png
Ray icon.png
Loopshooter Sniper
Loopshooter Sniper
Uses a boomerang-like projectile to attack with a long and wide range, but must wait until the projectile returns to attack again
Caper icon.png

Specialist.png
Specialist
  • Melee/Ranged
  • The trait or skills define primary function
  • Can block 0 to 2 enemies
  • Average HP
  • Average ATK
  • Average DEF
  • No to low RES
  • Low to average DP cost
  • Low to high ASPD
Push Stroker Specialist
Push Stroker Specialist
Melee, but can be deployed on ranged tiles; can push away enemies with skills and attacks hit multiple targets equal to block count
Enforcer icon.png
FEater icon.png
Shaw icon.png
Weedy icon.png
Hookmaster Specialist
Hookmaster Specialist
Melee, but can be deployed on ranged tiles; can pull in enemies with skills and has a range of several tiles ahead
Almond icon.png
Cliffheart icon.png
Gladiia icon.png
Rope icon.png
Snowsant icon.png
Executor Specialist
Executor Specialist
Melee; has a much shorter redeployment time of 18 seconds (with the sole exception to THRM-EX)
Gravel icon.png
Kafka icon.png
Kirin R Yato icon.png
Phantom icon.png
Projekt Red icon.png
THRM-EX icon.png
Texas the Omertosa icon.png
Waai Fu icon.png
Ambusher Specialist
Ambusher Specialist
Melee; attacks hit all enemies in range, can dodge Physical and Arts attacks 50% of the time, and have Negative Taunt
Ascalon icon.png
Ethan icon.png
Kirara icon.png
Manticore icon.png
Mizuki icon.png
Geek Specialist
Geek Specialist
Ranged; causes "friendly fire" to buff friendlies and degenerates HP over time
Aak icon.png
Spuria icon.png
Merchant Specialist
Merchant Specialist
Melee; has a shorter redeployment time of 25 seconds but drains 3 DP every 3 seconds while deployed and will be automatically retreated if there are not enough DP, and does not return DP when retreated
Jaye icon.png
Lee icon.png
Mr. Nothing icon.png
Swire the Elegant Wit icon.png
Trapmaster Specialist
Trapmaster Specialist
Ranged; can use traps which must be deployed on tiles without enemies
Dorothy icon.png
Ela icon.png
Frost icon.png
Robin icon.png
Dollkeeper Specialist
Dollkeeper Specialist
Melee; temporarily replaced by a Substitute which cannot block enemies upon losing all HP, but must be redeployed if the Substitute is defeated
Bena icon.png
Iana icon.png
Kazemaru icon.png
Specter the Unchained icon.png
Verdant icon.png

Supporter.png
Supporter
  • Ranged
  • Attacks deal Arts damage
  • The trait, skills, and/or talents provide offensive and/or defensive support
  • Low HP
  • Average ATK
  • Low DEF
  • Average RES
  • Low to average DP cost
  • Average ASPD
Decel Binder Supporter
Decel Binder Supporter
Attacks temporarily Slow the target
Angelina icon.png
Earthspirit icon.png
Glaucus icon.png
Grain Buds icon.png
Istina icon.png
Orchid icon.png
Podenco icon.png
Proviso icon.png
Suzuran icon.png
Summoner Supporter
Summoner Supporter
Can utilize summons
Deepcolor icon.png
Ling icon.png
Magallan icon.png
Mayer icon.png
Scene icon.png
Hexer Supporter
Hexer Supporter
Weaken enemies' defensive and/or offensive capabilities
Gnosis icon.png
Lucilla icon.png
Pramanix icon.png
Shamare icon.png
Bard Supporter
Bard Supporter
Does not attack but passively heal friendlies within range; can Inspire friendlies but are unaffected by Inspiration (including from themselves)
Civilight Eterna icon.png
Heidi icon.png
Skadi the Corrupting Heart icon.png
Sora icon.png
U-Official icon.png
Abjurer Supporter
Abjurer Supporter
Augments the defensive capabilities of friendly units and heals friendlies instead of attacking enemies for 0.75× ATK while the skill is active
Nine-Colored Deer icon.png
Quercus icon.png
Silence the Paradigmatic icon.png
Tsukinogi icon.png
Artificer Supporter
Artificer Supporter
Melee and attacks deal Physical damage, unlike other Supporters; can utilize Support Devices to augment friendlies
Roberta icon.png
Stainless icon.png
Windflit icon.png
Ritualist Supporter
Ritualist Supporter
Can inflict Elemental Damage on enemies
PhonoR-0 icon.png
Valarqvin icon.png
Virtuosa icon.png

Vanguard.png
Vanguard
  • Melee/Ranged
  • The trait or skills allow additional DP generation
  • Can block 1 or 2 enemies
  • Average HP
  • Average ATK
  • Average DEF
  • No RES
  • Low DP cost
  • High ASPD
Pioneer Vanguard
Pioneer Vanguard
Steadily generate DP with skills
Chiave icon.png
Courier icon.png
Fang icon.png
Flametail icon.png
Kestrel icon.png
Poncirus icon.png
Reserve Operator - Melee icon.png
Saga icon.png
Scavenger icon.png
Siege icon.png
Texas icon.png
Tulip icon.png
Vanilla icon.png
Yato icon.png
Zima icon.png
Charger Vanguard
Charger Vanguard
Generates 1 DP when defeating an enemy and refunds the base DP cost when retreated
Bagpipe icon.png
Fang the Fire-sharpened icon.png
Grani icon.png
Plume icon.png
Reed icon.png
Vigna icon.png
Wild Mane icon.png
Standard Bearer Vanguard
Standard Bearer Vanguard
Rapidly generate DP with skills but can neither attack nor block enemies while the skill is active
Elysium icon.png
Myrtle icon.png
Saileach icon.png
Wanqing icon.png
Tactician Vanguard
Tactician Vanguard
Ranged, unlike other Vanguards; can deploy a Reinforcement within attack range and attacks deal 1.5× damage against enemies being blocked by the Reinforcement(s)
Beanstalk icon.png
Blacknight icon.png
Muelsyse icon.png
Vigil icon.png
Agent Vanguard
Agent Vanguard
Has a shorter redeployment time of 35 seconds and a range of two tiles ahead, and generate DP in each attack while the skill is active
Cantabile icon.png
Ines icon.png
Puzzle icon.png