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Lin

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The mystery character from Lungmen, helping you amidst the shadows.
If you opt to trust her, then some questions you'll just have to swallow.
Class Caster.png Caster
Branch Phalanx Caster.png Phalanx
Faction Lungmen.png Lungmen
Position Ranged
Tags AoE Defense
Trait Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage
How to obtain Standard Headhunting
Lin
Base
Elite 2
Heavenly Mirage
Summer Flowers FA137
Lin.png
Lin Elite 2.png
Lin Skin 1.png
Lin Skin 2.png
Internal name
char_4080_lin
In Other Languages
Chinese
Japanese
リン
Korean
Character Information
File no.
LM21
Character Voices
Kanae Ito
Yan Meme (credited as "Sophia" in EN)
Xiantawutong (credited as "Cotton Candy" in EN)
Artemis Snow
Kang Eun-ae
Basic Info
Gender
Female
Combat Experience
7 years
Place of Birth
Date of Birth
November 9th
Height
166 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Excellent
Originium Arts Assimilation
Outstanding

Lin is a 6★ Lungmenite Phalanx Caster Operator in Arknights, introduced in Where Vernal Winds Will Never Blow after appearing in Episode 06 and Dossoles Holiday.

Stats[edit]

Range

Base.pngElite 1.png
  
  
  
    
  
  
    

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 1074 1343 13431679 16792048
ATK.png ATK 421 569 569730 730849 +70
DEF.png DEF 158 184 184212 212242 +40
RES.png RES 15 15 15
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 22 / 24
BLOCK.png Block 1
ASPD.png Attack Interval 2 seconds

Potential

Potential 2.png
DP cost -1
Potential 4.png
ATK +34
Potential 6.png
DP cost -1
Total Cost
Lin's Token.png
5
OR
Royal Caster Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Shelter
  • New talent: Foolproof Plan.
  • Range extended.

Raise Lin to Level 50.
LMD.png
30K
Caster Chip.png
5
Oriron.png
8
Orirock Cube.png
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Shrouded Strength.
  • New skill: Riving Lighttails.
  • Foolproof Plan improved.
  • Operator Modules available.

Raise Lin to Elite 1 Level 80.
LMD.png
180K
Caster Dualchip.png
4
D32 Steel.png
4
Cutting Fluid Solution.png
8

Talents[edit]

Foolproof Plan
Elite 1
A Crystal Barrier blocks all damage, shattering when 150 or more damage is taken from a single source, dealing 60% of Lin's ATK as Arts damage to all enemies within Attack Range[note 1] and stunning them for 1s, reforms after 12s
Elite 1
Potential 5
A Crystal Barrier blocks all damage, shattering when 150 or more damage is taken from a single source, dealing 70% (+10%) of Lin's ATK as Arts damage to all enemies within Attack Range[note 1] and stunning them for 1s, reforms after 12s
Elite 2
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all enemies within Attack Range[note 1] and stunning them for 1s, reforms after 8s
Elite 2
Potential 5
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% (+10%) of Lin's ATK as Arts damage to all enemies within Attack Range[note 1] and stunning them for 1s, reforms after 8s
Additional information
  • The Crystal Barrier has a higher priority than most other damage mitigation effects.
  • The Crystal Barrier will only shatter when the damage taken by Lin exceeds the threshold, which will be reduced by the Barrier's damage block amount first.
  • The shatter is actually triggered before the damage that would trigger it is taken and inflicts the Stun before dealing the damage.

Shrouded Strength
Elite 2
50% chance to recover 1 SP when attacked
Elite 2
Potential 3
55% (+5%) chance to recover 1 SP when attacked

Skills[edit]

Skill-Lin1.png
Elegance
Auto RecoveryManual
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +10%, attacks slow the target for 0.7 seconds
0 10

Rank 2.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +15%, attacks slow the target for 0.7 seconds
0 10

Rank 3.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +20%, attacks slow the target for 0.7 seconds
0 10

Rank 4.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +25%, attacks slow the target for 0.8 seconds
0 8

Rank 5.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +30%, attacks slow the target for 0.8 seconds
0 8

Rank 6.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +35%, attacks slow the target for 0.8 seconds
0 8

Rank 7.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +40%, attacks slow the target for 0.9 seconds
0 6

Rank 8.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +45%, attacks slow the target for 0.9 seconds
0 5

Rank 9.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +50%, attacks slow the target for 1 second
0 5

Rank 10.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +60%, attacks slow the target for 1 second
0 5

Additional information
Elegance increases Lin's attack interval by 1 second.
Skill-Lin2.png
Shelter
Auto RecoveryManual25 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
ASPD +10, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 15 45 25

Rank 2.png
ASPD +20, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 15 44 25

Rank 3.png
ASPD +30, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 15 43 25

Rank 4.png
ASPD +50, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 20 40 25

Rank 5.png
ASPD +60, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 20 39 25

Rank 6.png
ASPD +70, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 20 38 25

Rank 7.png
ASPD +90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 25 35 25

Rank 8.png
ASPD +100, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 25 32 25

Rank 9.png
ASPD +110, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 25 31 25

Rank 10.png
ASPD +130, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 25 30 25

Skill-Lin3.png
Riving Lighttails
Auto RecoveryManual24–30 seconds
  
  
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
ATK +90%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
10 60 24

Rank 2.png
ATK +100%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
12 59 24

Rank 3.png
ATK +110%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
14 58 24

Rank 4.png
ATK +125%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
16 56 26

Rank 5.png
ATK +135%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
18 55 26

Rank 6.png
ATK +145%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
20 54 26

Rank 7.png
ATK +160%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
22 52 28

Rank 8.png
ATK +175%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
24 50 28

Rank 9.png
ATK +185%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
28 50 28

Rank 10.png
ATK +200%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 3x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
30 50 30

Additional information
  • While Riving Lighttails is active, Foolproof Plan does not take precedence over most other damage mitigation effects.
  • The Crystal Barrier shatter/reform effect can only be triggered once in a single attack in case it defeats multiple enemies at once.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Diketon.png
6
Orirock.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Device.png
3
Rank 5.png
Skill Summary Volume 2.png
8
Orirock Cube.png
5
Device.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Transmuted Salt.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Aketon.png
5
Compound Cutting Fluid.png
3
Rank 8.png
Elegance
Skill Summary Volume 3.png
8
Manganese Trihydrate.png
4
Semi-Synthetic Solvent.png
5
Shelter
Skill Summary Volume 3.png
8
Incandescent Alloy Block.png
4
Oriron Cluster.png
6
Riving Lighttails
Skill Summary Volume 3.png
8
Cutting Fluid Solution.png
4
Polyester Pack.png
8
Rank 9.png
Elegance
Skill Summary Volume 3.png
12
Keton Colloid.png
4
RMA70-24.png
7
Shelter
Skill Summary Volume 3.png
12
Refined Solvent.png
4
Manganese Trihydrate.png
8
Riving Lighttails
Skill Summary Volume 3.png
12
Orirock Concentration.png
4
Transmuted Salt Agglomerate.png
8
Rank 10.png
Elegance
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
White Horse Kohl.png
7
Shelter
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Oriron Block.png
4
Riving Lighttails
Skill Summary Volume 3.png
15
D32 Steel.png
6
Incandescent Alloy Block.png
6

Operator Modules[edit]

Original module.png Original: Lin's Badge
Module Badge.png
Phalanx Caster.png

Operator Lin has demonstrated a remarkable aptitude for inflicting well-timed Arts casualties on a large scale.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Phalanx Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
PLX-X module.png PLX-X: "Exquisite Heart"
Exquisite Heart.png
Stage 1
Attributes increased: ATK +62, DEF +45
Trait improved:
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts damage
Stage 2
Attributes increased: ATK +70, DEF +50
Shrouded Strength improved:
50% chance to recover 2 SP when attacked
Stage 3
Attributes increased: ATK +77, DEF +53
Shrouded Strength improved:
75% chance to recover 2 SP when attacked
Module Missions
  1. Defeat a total of 80 enemies with Lin (excluding Support Units)
  2. Clear Main Theme 11-6 with a 3-star rating under Standard Environment; You must deploy your own Lin, and cannot include any Defender Operators as members
PrerequisitesStage 1
  • Complete both of Lin's PLX-X Module Missions.
  • Raise Lin to Elite 2 Level 60.
Module Data Block.png
4
D32 Steel.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Lin.
Module Data Block.png
4
Data Supplement Stick.png
60
Crystalline Electronic Unit.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Lin.
Module Data Block.png
4
Data Supplement Instrument.png
20
Polymerization Preparation.png
4
LMD.png
120K
Description
The night is giving way, and the streetlamps are going out one by one. The only light left hangs in front of a food cart on the side of the street, swaying and flickering, steam drifting up beneath it. The vendor sits by his wok, face hidden behind the steam. He sees a customer in the distance, and stands to raise himself up a little.
"You haven't been by in forever, Miss."
"I'm finally freed up."
"You're a busy person. I see you passing through this street every day, but you never sit yourself down here."
"One bowl of cart noodles. Oil noodles, curry base, two finballs to top."
"Got it."
The customer picks herself a spot close to the stovetop, and leisurely seats herself. The cart vendor turns around, stooped over like a fin stranded on land. He ladles out soup to boil the noodles, and chops up the meat, movements fluid and natural.
"You're still open so late. Looks like business is good."
"All by grace of the Rat King... well, used to be. Now it's by yours, Miss. Back when I was apprenticing, no one would dare open at this hour."
"Is your medicine still enough?"
"I've got ways to buy it, and I've never dared stop. I'll get sick if I'm not careful, and that'll be a hassle for you."
"No, look after yourself. If you do fall sick, that's far more hassle for you than me."
"It's out of you and your father's hands I picked my life back up... The fact you'd sit here to eat noodles means you think enough of me."
"My dad's goal has always been for everyone to live good lives–"
*thunk*–
Within the rhythm of the kitchen knife and chopping board lands a heavy, muffled noise, promptly breaking off the subject.
"Sorry to scare you, Miss... The new smith here does shoddy work. There used to be a smith next door, went by 'Cleavers Leong.' The knives he sharpened cut fast and shone light. Lovely to use."
"What happened to him?"
"Died. Five years ago, he did."
"Five years. And people still think about him. He must've been a good man."
"Not all that good... You could count on him, but he never held back. Never changed his mind. He made one mistake, that's all it took."
"A very serious mistake to make."
"You and the Rat King both see right through us. You're smart. Us people below, we're dumb. Sometimes, unwise. You'll be needing to teach us a long time more, Miss."
"You'd listen to me, still?"
"I thank you that you didn't ask how he died, Miss."
"You still blame me."
"I've said it already. My life comes from out of your hands. No sense in the blame game."
"......"
"Your noodles are done, Miss."
The vendor carefully carries the bowl over to the customer, and doesn't move away after setting it down–he stands and watches her devour the noodles clean, mouthful by mouthful. After she's done, she pulls the cash out from her bag and places it on the counter.
"No need for change."
"The streets are tricky at night. Take your time, Miss."
"No need to worry, I can see clearly."
"No, you'd better be careful. Us little folk, we need you. We need someone to follow."
"It's late. Go on home."
"Miss..."
"I don't have the guts to blame you, but I just want to ask one thing...
"If, right now, you were back then, would you still do the same thing?"
"I would."
"I'm here now so that Lungmen never goes through anything like that again."
PLX-Y module.png PLX-Y: The Compassionate and the Just
The Compassionate and the Just.png
Stage 1
Attributes increased: ATK +50, DEF +20
New trait:
Damage increases with number of enemies in the area (max increase 15%)
Stage 2
Attributes increased: ATK +62, DEF +30
Foolproof Plan improved:
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 105% of Lin's ATK as Arts damage to all enemies within Attack Range[note 1] and stunning them for 1s; reforms after 7s
Stage 3
Attributes increased: ATK +73, DEF +40
Foolproof Plan improved:
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% of Lin's ATK as Arts damage to all enemies within Attack Range[note 1] and stunning them for 1s; reforms after 6s
Module Missions
  1. Complete a total of 5 battles; You must deploy your own Lin, and unleash Riving Lighttails at least 1 time in each battle
  2. Clear Main Theme 6-5 with a 3-star rating; You must deploy your own Lin, and unleash Riving Lighttails at least 3 times
PrerequisitesStage 1
  • Complete both of Lin's PLX-Y Module Missions.
  • Raise Lin to Elite 2 Level 60.
Module Data Block.png
4
Polymerization Preparation.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Lin.
Module Data Block.png
4
Data Supplement Stick.png
60
D32 Steel.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Lin.
Module Data Block.png
4
Data Supplement Instrument.png
20
Nucleic Crystal Sinter.png
4
LMD.png
120K
Description
[Lungmen Daily Interview]
Reporter: Today we are fortunate to have a special guest—the President of the Lungmen Young Entrepreneurs' Association, Miss Lin Yühsia herself! Recently, everything seems to be smooth sailing for Miss Lin. She's had one success after the other, taking over the redevelopment of several old neighborhoods and earning the praise of our residents. Special mention goes to the amusement park—my sai lou zai's always pestering me to bring him there! Ah, I feel a headache coming on already!
Lin: It was my first time handling such a massive project, so I hope you'll all forgive me for any mistakes I might have made.
Reporter: And so humble! I must say, though, you have a good eye. Before you worked your magic, these "laan gai" and "hak gai" were so infamous that even big shots would make detours around our less reputable alleys... Could you share with us some of your experiences on this project?
Lin: "Less reputable"? If any part of Lungmen is less reputable, then my colleagues and I are at fault. No one hates making money, so I need only bring everyone to one table and hammer down a price we can all be happy with.
Reporter: True enough, but they've been called "laan gai" since our parents' generation, yet you cut out those decades-old tumors in a matter of months, Miss President. I can only imagine you have some special friends at the table?
Lin: Any connections I have are the ones I've invested in. As for the people I know, isn't it only natural to become friends with your business partners?
Reporter: And here I thought you had some ace up your sleeve—or maybe it's a trade secret you can't disclose?
Lin: Haha. I didn't realize you'd be so into gossip, sir.
Reporter: Everyone knows how gang-infested these streets are. Who knows what trouble might be just around the corner...
Lin: If I had an answer to that, I'd be the Chief of the L.G.D. by now. Though you're pretty promising yourself, to have so much information and be asking such incisive questions.
Reporter: Hahaha, you flatter me. But I must confess one small regret I have—that in just one conversation you've made it that much harder for me to consider a career change!
Lin: You're too humble. To borrow a phrase from Lungmen's fengshui masters: when prosperity blooms, bad things will naturally leave. I'd also like to use this airtime to ask everyone to support my work as the President of the LYEA.
......

"Mm, this is fine. Tell them to publish it as-is."
"Siu ze, I did a background check and the reporter has done a number of hit pieces on you under a pseudonym.
He says you're whitewashing the Lin family, and your new projects are crowding out other businesses from developing... Should I take care of him?"
"No need. It would be impossible to silence voices like his for good.
Let me ask you this: If I told you Lungmen has the potential to grow its businesses for both itself and everyone else, and that is what I really want...
Would you believe me?"
"...I would."
"*sigh* Does it matter if you do?"
"Siu ze, I—"
"They don't need to know what I want. They just have to watch what I do."

Base skills[edit]

Skill-hire spd&cost4.png
Base.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25
Skill-hire spd&extra1.png
Elite 2.png
Office.png
When this Operator is assigned to the HR Office, +10% HR contacting speed for every Recruit slot other than the initial slot

Changelog[edit]

Notes[edit]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 The in-game description states "all nearby enemies", which can be misleading.

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