Lin

From Arknights Terra Wiki
Jump to navigation Jump to search
Phalanx CasterLungmen
Caster.png
Phalanx Caster.png
Lungmen
Lin icon.png
Lin Elite 2 icon.png
Lin Skin 1 icon.png
The mystery character from Lungmen, helping you amidst the shadows.
If you opt to trust her, then some questions you'll just have to swallow.
Position Ranged
Tags AoE, Defense
Trait Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage
Availability Headhunting

Stats

Range

Base.pngElite 1.png
  
  
  
    
  
  
    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1074 1343 1679 2048
ATK.png ATK 421 569 730 849 +70
DEF.png DEF 158 184 212 242 +40
RES.png RES 15 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 22 24
BLOCK.png Block count 1
ASPD.png Attack interval 2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Shrouded Strength
Potential 4.png
ATK +34
Potential 5.png
Improves Foolproof Plan
Potential 6.png
DP cost -1
Total Cost
Lin's Token
5
OR
Royal Caster Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Shelter
  • New talent: Foolproof Plan.
  • Range extended.
Prerequisites
Raise Lin to Level 50.
LMD
30K
Caster Chip
5
Oriron
8
Orirock Cube
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Shrouded Strength.
  • New skill: Riving Lighttails.
  • Foolproof Plan improved.
  • Operator Modules available.
Prerequisites
Raise Lin to Elite 1 Level 80.
LMD
180K
Caster Dualchip
4
D32 Steel
4
Cutting Fluid Solution
8

Talents

Foolproof Plan
Elite 1.png A Crystal Barrier blocks all damage, shattering when 150 or more damage is taken from a single source, dealing 60% of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 12s
Elite 1.pngPotential 5.png A Crystal Barrier blocks all damage, shattering when 150 or more damage is taken from a single source, dealing 70% (+10%) of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 12s
Elite 2.png A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 8s
Elite 2.pngPotential 5.png A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% (+10%) of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 8s
Additional information
  • The Crystal Barrier takes precedence over most other damage mitigation effects.
  • The Crystal Barrier will only shatter when the damage taken by Lin exceeds the threshold, which will be reduced by the Barrier's damage block amount first.
  • The shatter is actually triggered before the damage that would trigger it is taken and inflicts the Stun before dealing the damage.
Shrouded Strength
Elite 2.png 50% chance to recover 1 SP when attacked
Elite 2.pngPotential 3.png 55% (+5%) chance to recover 1 SP when attacked

Skills

Skill-Lin1.png
Elegance
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +10%, attacks slow the target for 0.7 seconds
0 10
Rank 2.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +15%, attacks slow the target for 0.7 seconds
0 10
Rank 3.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +20%, attacks slow the target for 0.7 seconds
0 10
Rank 4.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +25%, attacks slow the target for 0.8 seconds
0 8
Rank 5.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +30%, attacks slow the target for 0.8 seconds
0 8
Rank 6.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +35%, attacks slow the target for 0.8 seconds
0 8
Rank 7.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +40%, attacks slow the target for 0.9 seconds
0 6
Rank 8.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +45%, attacks slow the target for 0.9 seconds
0 5
Rank 9.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +50%, attacks slow the target for 1 second
0 5
Rank 10.png
Can switch between the original state and the following state:
Attack interval slightly increased, ATK +60%, attacks slow the target for 1 second
0 5
Additional information
Elegance increases Lin's attack interval by 1 second.
Skill-Lin2.png
Shelter
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ASPD +10, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 15 45 25s
Rank 2.png
ASPD +20, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 15 44 25s
Rank 3.png
ASPD +30, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 15 43 25s
Rank 4.png
ASPD +50, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 20 40 25s
Rank 5.png
ASPD +60, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 20 39 25s
Rank 6.png
ASPD +70, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 20 38 25s
Rank 7.png
ASPD +90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 25 35 25s
Rank 8.png
ASPD +100, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 25 32 25s
Rank 9.png
ASPD +110, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 25 31 25s
Rank 10.png
ASPD +130, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active 25 30 25s
Skill-Lin3.png
Riving Lighttails
Auto Recovery
Manual
24 ~ 30 seconds
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +90%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
10 60 24s
Rank 2.png
ATK +100%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
12 59 24s
Rank 3.png
ATK +110%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
14 58 24s
Rank 4.png
ATK +125%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
16 56 26s
Rank 5.png
ATK +135%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
18 55 26s
Rank 6.png
ATK +145%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
20 54 26s
Rank 7.png
ATK +160%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
22 52 28s
Rank 8.png
ATK +175%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
24 50 28s
Rank 9.png
ATK +185%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
28 50 28s
Rank 10.png
ATK +200%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 3x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
30 50 30s
Additional information
  • While Riving Lighttails is active, Foolproof Plan does not take precedence over most other damage mitigation effects.
  • The Crystal Barrier shatter/reform effect can only be triggered once in a single attack in case it defeats multiple enemies at once.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Diketon
6
Orirock
4
Rank 4.png
Skill Summary - 2
8
Device
3
Rank 5.png
Skill Summary - 2
8
Orirock Cube
5
Device
3
Rank 6.png
Skill Summary - 2
8
Transmuted Salt
6
Rank 7.png
Skill Summary - 3
8
Aketon
5
Compound Cutting Fluid
3
Rank 8.png
Elegance
Skill Summary - 3
8
Manganese Trihydrate
4
Semi-Synthetic Solvent
5
Shelter
Skill Summary - 3
8
Incandescent Alloy Block
4
Oriron Cluster
6
Riving Lighttails
Skill Summary - 3
8
Cutting Fluid Solution
4
Polyester Pack
8
Rank 9.png
Elegance
Skill Summary - 3
12
Keton Colloid
4
RMA70-24
7
Shelter
Skill Summary - 3
12
Refined Solvent
4
Manganese Trihydrate
8
Riving Lighttails
Skill Summary - 3
12
Orirock Concentration
4
Transmuted Salt Agglomerate
8
Rank 10.png
Elegance
Skill Summary - 3
15
Polymerization Preparation
6
White Horse Kohl
7
Shelter
Skill Summary - 3
15
Bipolar Nanoflake
6
Oriron Block
4
Riving Lighttails
Skill Summary - 3
15
D32 Steel
6
Incandescent Alloy Block
6

Base skills

Skill-hire spd&cost4.png Special Channel
Base.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25
Skill-hire spd&extra1.png Meritocracy
Elite 2.png
Office.png
When this Operator is assigned to the HR Office, +10% HR contacting speed for every Recruit slot other than the initial slot

Operator Modules

Original

Original module.png Original: Lin's Badge
Module Badge.png
Phalanx Caster.png
Operator Lin has demonstrated a remarkable aptitude for inflicting well-timed Arts casualties on a large scale.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Phalanx Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

PLX-X

PLX-X module.png PLX-X: "Exquisite Heart"
Exquisite Heart.png
Stage 1
ATK +62
DEF +45
Trait improved:
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts damage
Stage 2
ATK +70
DEF +50
Shrouded Strength improved:
50% chance to recover 2 SP when attacked
Stage 3
ATK +77
DEF +53
Shrouded Strength improved:
75% chance to recover 2 SP when attacked
Module MissionsUnlock conditions
  1. Defeat a total of 80 enemies with Lin (excluding Support Units)
  2. Clear Main Theme 11-6 with a 3-star rating under Standard Environment; You must deploy your own Lin, and cannot include any Defender Operators as members
  • Complete both of Lin's PLX-X Module Missions.
  • Raise Lin to Elite 2 Level 60.
  • Have at least 100% Trust with Lin.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
D32 Steel
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Crystalline Electronic Unit
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K
Description
The night is giving way, and the streetlamps are going out one by one. The only light left hangs in front of a food cart on the side of the street, swaying and flickering, steam drifting up beneath it. The vendor sits by his wok, face hidden behind the steam. He sees a customer in the distance, and stands to raise himself up a little.
"You haven't been by in forever, Miss."
"I'm finally freed up."
"You're a busy person. I see you passing through this street every day, but you never sit yourself down here."
"One bowl of cart noodles. Oil noodles, curry base, two finballs to top."
"Got it."
The customer picks herself a spot close to the stovetop, and leisurely seats herself. The cart vendor turns around, stooped over like a fin stranded on land. He ladles out soup to boil the noodles, and chops up the meat, movements fluid and natural.
"You're still open so late. Looks like business is good."
"All by grace of the Rat King... well, used to be. Now it's by yours, Miss. Back when I was apprenticing, no one would dare open at this hour."
"Is your medicine still enough?"
"I've got ways to buy it, and I've never dared stop. I'll get sick if I'm not careful, and that'll be a hassle for you."
"No, look after yourself. If you do fall sick, that's far more hassle for you than me."
"It's out of you and your father's hands I picked my life back up... The fact you'd sit here to eat noodles means you think enough of me."
"My dad's goal has always been for everyone to live good lives–"
*thunk*–
Within the rhythm of the kitchen knife and chopping board lands a heavy, muffled noise, promptly breaking off the subject.
"Sorry to scare you, Miss... The new smith here does shoddy work. There used to be a smith next door, went by 'Cleavers Leong.' The knives he sharpened cut fast and shone light. Lovely to use."
"What happened to him?"
"Died. Five years ago, he did."
"Five years. And people still think about him. He must've been a good man."
"Not all that good... You could count on him, but he never held back. Never changed his mind. He made one mistake, that's all it took."
"A very serious mistake to make."
"You and the Rat King both see right through us. You're smart. Us people below, we're dumb. Sometimes, unwise. You'll be needing to teach us a long time more, Miss."
"You'd listen to me, still?"
"I thank you that you didn't ask how he died, Miss."
"You still blame me."
"I've said it already. My life comes from out of your hands. No sense in the blame game."
"......"
"Your noodles are done, Miss."
The vendor carefully carries the bowl over to the customer, and doesn't move away after setting it down–he stands and watches her devour the noodles clean, mouthful by mouthful. After she's done, she pulls the cash out from her bag and places it on the counter.
"No need for change."
"The streets are tricky at night. Take your time, Miss."
"No need to worry, I can see clearly."
"No, you'd better be careful. Us little folk, we need you. We need someone to follow."
"It's late. Go on home."
"Miss..."
"I don't have the guts to blame you, but I just want to ask one thing...
"If, right now, you were back then, would you still do the same thing?"
"I would."
"I'm here now so that Lungmen never goes through anything like that again."

Notes

  1. 1.0 1.1 1.2 1.3 The in-game description states "all nearby enemies", which can be misleading.

Changelog