
★★★★★★
Lin |
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![]() The mystery character from Lungmen, helping you amidst the shadows. If you opt to trust her, then some questions you'll just have to swallow. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | AoE, Defense | |
Trait | Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage | |
How to obtain | Standard Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Attention!
The name of Lin's PLX-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights.
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1074 | 1343 | 1679 | 2048 | – |
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421 | 569 | 730 | 849 | +70 |
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158 | 184 | 212 | 242 | +40 |
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15 | N/A | |||
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70 seconds | ||||
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22 | 24 | |||
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1 | ||||
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2 seconds |
![]() | DP cost -1 |
![]() | Improves Shrouded Strength |
![]() | ATK +34 |
![]() | Improves Foolproof Plan |
![]() | DP cost -1 |
Total Cost | |
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Foolproof Plan | |
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A Crystal Barrier blocks all damage, shattering when 150 or more damage is taken from a single source, dealing 60% of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 12s |
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A Crystal Barrier blocks all damage, shattering when 150 or more damage is taken from a single source, dealing 70% (+10%) of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 12s |
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A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 8s |
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A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% (+10%) of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 8s |
Additional information | |
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Shrouded Strength | |
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50% chance to recover 1 SP when attacked |
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55% (+5%) chance to recover 1 SP when attacked |
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Elegance Auto Recovery Manual |
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Click to show/hide the information for Elegance |
Lv. | Description | ![]() |
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Can switch between the original state and the following state: Attack interval slightly increased, ATK +10%, attacks slow the target for 0.7 seconds |
0 | 10 | – |
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Can switch between the original state and the following state: Attack interval slightly increased, ATK +15%, attacks slow the target for 0.7 seconds |
0 | 10 | – |
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Can switch between the original state and the following state: Attack interval slightly increased, ATK +20%, attacks slow the target for 0.7 seconds |
0 | 10 | – |
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Can switch between the original state and the following state: Attack interval slightly increased, ATK +25%, attacks slow the target for 0.8 seconds |
0 | 8 | – |
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Can switch between the original state and the following state: Attack interval slightly increased, ATK +30%, attacks slow the target for 0.8 seconds |
0 | 8 | – |
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Can switch between the original state and the following state: Attack interval slightly increased, ATK +35%, attacks slow the target for 0.8 seconds |
0 | 8 | – |
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Can switch between the original state and the following state: Attack interval slightly increased, ATK +40%, attacks slow the target for 0.9 seconds |
0 | 6 | – |
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Can switch between the original state and the following state: Attack interval slightly increased, ATK +45%, attacks slow the target for 0.9 seconds |
0 | 5 | – |
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Can switch between the original state and the following state: Attack interval slightly increased, ATK +50%, attacks slow the target for 1 second |
0 | 5 | – |
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Can switch between the original state and the following state: Attack interval slightly increased, ATK +60%, attacks slow the target for 1 second |
0 | 5 | – |
Additional information | ||||
Elegance increases Lin's attack interval by 1 second. |
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Shelter Auto Recovery Manual 25 seconds |
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Click to show/hide the information for Shelter |
Lv. | Description | ![]() |
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ASPD +10, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 15 | 45 | 25 |
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ASPD +20, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 15 | 44 | 25 |
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ASPD +30, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 15 | 43 | 25 |
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ASPD +50, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 20 | 40 | 25 |
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ASPD +60, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 20 | 39 | 25 |
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ASPD +70, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 20 | 38 | 25 |
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ASPD +90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 25 | 35 | 25 |
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ASPD +100, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 25 | 32 | 25 |
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ASPD +110, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 25 | 31 | 25 |
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ASPD +130, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active | 25 | 30 | 25 |
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Riving Lighttails Auto Recovery Manual 24–30 seconds |
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Click to show/hide the information for Riving Lighttails |
Lv. | Description | ![]() |
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ATK +90%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
10 | 60 | 24 |
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ATK +100%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
12 | 59 | 24 |
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ATK +110%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
14 | 58 | 24 |
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ATK +125%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
16 | 56 | 26 |
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ATK +135%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
18 | 55 | 26 |
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ATK +145%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
20 | 54 | 26 |
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ATK +160%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
22 | 52 | 28 |
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ATK +175%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
24 | 50 | 28 |
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ATK +185%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
28 | 50 | 28 |
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ATK +200%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 3x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) |
30 | 50 | 30 |
Additional information | ||||
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![]() | Special Connection | ![]() |
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When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25 |
![]() | Meritocracy | ![]() |
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When this Operator is assigned to the HR Office, +10% HR contacting speed for every Recruit slot other than the initial slot |
Notice
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.
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Operator Lin has demonstrated a remarkable aptitude for inflicting well-timed Arts casualties on a large scale. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Caster Operator during field operations to exercise Phalanx Caster responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +62 DEF +45 |
Trait improved: Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts damage |
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ATK +70 DEF +50 |
Shrouded Strength improved: 50% chance to recover 2 SP when attacked | |
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ATK +77 DEF +53 |
Shrouded Strength improved: 75% chance to recover 2 SP when attacked |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Lin. | |||||
![]() | Have at least 100% Trust with Lin. |
Description |
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The night is giving way, and the streetlamps are going out one by one. The only light left hangs in front of a food cart on the side of the street, swaying and flickering, steam drifting up beneath it. The vendor sits by his wok, face hidden behind the steam. He sees a customer in the distance, and stands to raise himself up a little. "You haven't been by in forever, Miss." "I'm finally freed up." "You're a busy person. I see you passing through this street every day, but you never sit yourself down here." "One bowl of cart noodles. Oil noodles, curry base, two finballs to top." "Got it." The customer picks herself a spot close to the stovetop, and leisurely seats herself. The cart vendor turns around, stooped over like a fin stranded on land. He ladles out soup to boil the noodles, and chops up the meat, movements fluid and natural. "You're still open so late. Looks like business is good." "All by grace of the Rat King... well, used to be. Now it's by yours, Miss. Back when I was apprenticing, no one would dare open at this hour." "Is your medicine still enough?" "I've got ways to buy it, and I've never dared stop. I'll get sick if I'm not careful, and that'll be a hassle for you." "No, look after yourself. If you do fall sick, that's far more hassle for you than me." "It's out of you and your father's hands I picked my life back up... The fact you'd sit here to eat noodles means you think enough of me." "My dad's goal has always been for everyone to live good lives–" *thunk*– Within the rhythm of the kitchen knife and chopping board lands a heavy, muffled noise, promptly breaking off the subject. "Sorry to scare you, Miss... The new smith here does shoddy work. There used to be a smith next door, went by 'Cleavers Leong.' The knives he sharpened cut fast and shone light. Lovely to use." "What happened to him?" "Died. Five years ago, he did." "Five years. And people still think about him. He must've been a good man." "Not all that good... You could count on him, but he never held back. Never changed his mind. He made one mistake, that's all it took." "A very serious mistake to make." "You and the Rat King both see right through us. You're smart. Us people below, we're dumb. Sometimes, unwise. You'll be needing to teach us a long time more, Miss." "You'd listen to me, still?" "I thank you that you didn't ask how he died, Miss." "You still blame me." "I've said it already. My life comes from out of your hands. No sense in the blame game." "......" "Your noodles are done, Miss." The vendor carefully carries the bowl over to the customer, and doesn't move away after setting it down–he stands and watches her devour the noodles clean, mouthful by mouthful. After she's done, she pulls the cash out from her bag and places it on the counter. "No need for change." "The streets are tricky at night. Take your time, Miss." "No need to worry, I can see clearly." "No, you'd better be careful. Us little folk, we need you. We need someone to follow." "It's late. Go on home." "Miss..." "I don't have the guts to blame you, but I just want to ask one thing... "If, right now, you were back then, would you still do the same thing?" "I would." "I'm here now so that Lungmen never goes through anything like that again." |
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ATK +50 DEF +20 |
New trait: Damage increases with number of enemies in the area (max increase 15%) |
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ATK +62 DEF +30 |
Foolproof Plan improved: A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 105% of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 7s | |
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ATK +73 DEF +40 |
Foolproof Plan improved: A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% of Lin's ATK as Arts damage to all enemies within attack range[note 1] and stunning them for 1s, reforms after 6s |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Lin. | |||||
![]() | Have at least 100% Trust with Lin. |
Description |
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【龙门日报采访稿】 记者:今天我们有幸邀请到了青年创业协会的会长——林雨霞小姐!林小姐最近真是顺风顺水、风光无两,一连接手了好几个旧街区的改造项目,得到龙门市民的一致好评。尤其里面的游乐园,我家细路仔每天吵着要我带他去玩......唉,实在头疼啊! 林:我也是第一次经营这种大型项目,做得不够的地方,还请各位见谅。 记者:不得不说,林小姐真是非常有眼光。这些地方在你做起来之前,可都是有名的“烂街”“黑街”,再富的大佬也要绕着走......项目做得这么成功,能不能传授些经验给我们? 林:哪有什么“烂街”,如果龙门有地方发展得不好,那是我和同僚的失职。没人和赚钱过不去,我要做的,无非是把大家拉到一张桌上,敲下一个人人都满意的价格。 记者:话虽如此,可这“黑街”的名声从你我小时候就传开了。这么多年来的病灶,林会长几个月就铲除了......看来会长桌上的朋友身份不一般哈? 林:我不过是凭人脉拉拉投资。至于认识什么人——做单生意,谈笔交易,自然就成朋友咯? 记者:我以为林会长会有什么更高明的手段,还是说涉及机密不能透露? 林:哈哈,记者先生难不成也喜欢看街边的小报? 记者:人人都知道这些地方不太平,随便推个门都指不定会闯进哪个社团。 林:我要是真了解这么多,近卫局局长就该换我来当了。不过我觉得还是记者先生更有潜质,消息这么灵通,提的问题也很犀利嘛。 记者:哈哈哈会长过奖了......今天一番交流,不得不感慨,看来只要有林会长,这生意想不做都难啊! 林:客气了。按龙门的风水来讲,一个地方人气旺了,不好的东西自然就走了。这次接受采访,也是想借机宣传一下,之后还请大家多多支持我这个会长的工作。 ...... “嗯,稿子没什么问题。跟他们说,就这样发吧。” “小姐,我调查了一下,这个记者用化名在好几家报纸撰文,写了不少你的黑稿。 “他说你想洗白林家,还用这些新商业项目遏制其他企业的发展......要处理下吗?” “不用,这种声音怎么压也压不住。 “我问你,如果我说,当下龙门能有更多的商业可能,以及为大家创造更多的机会,就是我想要的...... “你信吗?” “......我信。” “唉,信不信有什么关系呢?” “小姐,我——” “他们没必要知道我在想什么,只需要看着我在做什么就行。” |
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