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Iana
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★★★★★
Iana |
Team Rainbow member Iana has Gemini all set. The team gets bulletproof intel. The enemy gets to choose life or death. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Melee | |
| Tags | Debuff Fast-Redeploy | |
| Trait | Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 seconds | |
| How to obtain | Crossover Limited Headhunting
| |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Iana
Internal name
char_4124_iana
In Other Languages
Chinese
双月
Japanese
イアナ
Korean
야나
Character Voices
English
Clare McConnell
Basic Info
Gender
Female
Combat Experience
Unknown
Place of Birth
Unknown
Date of Birth
August 27th
Race
Unknown
Height
157 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Normal
Mobility
Excellent
Endurance
Normal
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
■■
| “ | All systems are complementary, if you know how to connect them. | ” |
Iana is a crossover limited 5★ Team Rainbow Dollkeeper Specialist Operator in Arknights. She is one of the four Operators in Rainbow Six Siege introduced in Operation Lucent Arrowhead.
Stats[edit]
Range
■□ |
Attributes
| 1139 – 1519 | 1519 – 1924 | 1924 – 2436 | – | |
| 321 – 440 | 440 – 580 | 580 – 708 | +50 | |
| 120 – 185 | 185 – 241 | 241 – 291 | +30 | |
| 0 | 0 | 0 | – |
| 70 seconds | |
| 13 / 15 | |
| 2 | |
| 1.2 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
ATK +27 |
Improves Gemini Replicator |
DP cost -1 |
| Total Cost |
|---|
Promotion
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Talent[edit]
| Gemini Replicator | |
|---|---|
| When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, nullifies the attacker's Invisibility for 6s and immediately switches to a <Substitute> | |
| When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 10% Fragile to the attacker and nullifies the attacker's Invisibility for 6s, and immediately switches to a <Substitute> | |
| When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 12% (+2%) Fragile to the attacker and nullifies the attacker's Invisibility for 6s, and immediately switches to a <Substitute> | |
| When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 20% Fragile to the attacker and nullifies the attacker's Invisibility for 8s, and immediately switches to a <Substitute> | |
| When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 22% (+2%) Fragile to the attacker and nullifies the attacker's Invisibility for 8s, and immediately switches to a <Substitute> | |
| Range | |
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| Additional information | |
| |
Skills[edit]
Mirage Mine Passive |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| When switching to a <Substitute>, immediately deals 260% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them | – | – | –
| |
| When switching to a <Substitute>, immediately deals 270% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them | – | – | –
| |
| When switching to a <Substitute>, immediately deals 280% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them | – | – | –
| |
| When switching to a <Substitute>, immediately deals 300% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them | – | – | –
| |
| When switching to a <Substitute>, immediately deals 310% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them | – | – | –
| |
| When switching to a <Substitute>, immediately deals 320% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them | – | – | –
| |
| When switching to a <Substitute>, immediately deals 340% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them | – | – | –
| |
| When switching to a <Substitute>, immediately deals 360% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them | – | – | –
| |
| When switching to a <Substitute>, immediately deals 380% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them | – | – | –
| |
| When switching to a <Substitute>, immediately deals 400% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them | – | – | –
| |
| Additional information | ||||
| ||||
Omniscient Tactics Auto RecoveryManual8–10 seconds |
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|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Immediately nullifies the Invisibility of enemies around for 8s and switches to a <Substitute> Gains +200 ASPD and Invisibility over the skill duration |
4 | 8 | 8
| |
| Immediately nullifies the Invisibility of enemies around for 8s and switches to a <Substitute> Gains +210 ASPD and Invisibility over the skill duration |
4 | 8 | 8
| |
| Immediately nullifies the Invisibility of enemies around for 8s and switches to a <Substitute> Gains +220 ASPD and Invisibility over the skill duration |
4 | 8 | 8
| |
| Immediately nullifies the Invisibility of enemies around for 8s and switches to a <Substitute> Gains +230 ASPD and Invisibility over the skill duration |
4 | 7 | 8
| |
| Immediately nullifies the Invisibility of enemies around for 8s and switches to a <Substitute> Gains +240 ASPD and Invisibility over the skill duration |
4 | 7 | 8
| |
| Immediately nullifies the Invisibility of enemies around for 8s and switches to a <Substitute> Gains +250 ASPD and Invisibility over the skill duration |
4 | 7 | 8
| |
| Immediately nullifies the Invisibility of enemies around for 10s and switches to a <Substitute> Gains +260 ASPD and Invisibility over the skill duration |
4 | 6 | 10
| |
| Immediately nullifies the Invisibility of enemies around for 10s and switches to a <Substitute> Gains +270 ASPD and Invisibility over the skill duration |
4 | 6 | 10
| |
| Immediately nullifies the Invisibility of enemies around for 10s and switches to a <Substitute> Gains +280 ASPD and Invisibility over the skill duration |
4 | 6 | 10
| |
| Immediately nullifies the Invisibility of enemies around for 10s and switches to a <Substitute> Gains +300 ASPD and Invisibility over the skill duration |
4 | 5 | 10
| |
| Additional information | ||||
| Although not acknowledged in-game, Omniscient Tactics will be automatically activated when Iana is attacked if it is charged. | ||||
Skill upgrades
Operator Modules[edit]
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Operator Iana has demonstrated a remarkable aptitude for repeated contention with the enemy upon the battlefield. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations. In witness whereof, This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding. |
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Attributes increased: ATK +45, DEF +25 Trait improved: Instead of retreating when defeated, switch to a <Substitute> (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original | |
|---|---|---|
Attributes increased: ATK +55, DEF +35 Gemini Replicator improved: When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 25% Fragile to the attacker and nullifies the attacker's Invisibility for 10s, and immediately switches to a <Substitute> | ||
Attributes increased: ATK +65, DEF +40 Gemini Replicator improved: When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 28% Fragile to the attacker and nullifies the attacker's Invisibility for 10s, and immediately switches to a <Substitute> |
| Module Missions |
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| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Iana. | |||
| Have at least 100% Trust with Iana. |
| Description |
|---|
| "Commence voice recording. Rhodes Island, Team Rainbow, codename: Iana. Internal team comms, confidential. "Uh, X days since the transfer incident—I'll fill that in once I get back to base—and 41 days since beginning experiments in Sargon. While sun was up, retrieved all cameras we deployed on the first day. Currently loading obtained images into terminals. Terminals here can only do wired connections to the server, and the server in my car isn't powerful enough to handle my processing needs, so any specific analysis needs to wait until I get back to base. I brought along my eyes and brain too, so while it's loading I've been going through these photos manually since sunup. That way I can at least get some preliminary hypotheses going, and can to some extent inspect and verify the results we've previously observed elsewhere. The Columbians—I mean, Terran Columbians—recently launched an experimental device that's likely a high-energy particle beam. Opened a hole in the sky. "The sky is fake" will probably end up as common sense and popular opinion. Meanwhile, our own experiment seems likely to help infer the coherence and uniformity of this false sky. Just examining the photos with the naked eye, the stars demonstrate clear discontinuities between different times and regions. Far worse than what the literature describes. Conclusion waiting on main server analysis, but I estimate it won't be too far from my first instinct. This implies the sky has no coherence whatsoever, and is essentially more of a regional projection originating from outside. I have a few other conjectures as well. That said, I still have confidence in the terrestrial planet hypothesis—ordinary optical surveys support this. While most locals may not be able to give a full justification, universally they have an awareness—they've likely never seen the sea their whole lives, but they know the land beneath them is actually round. The people here understand wireless technology, but their signals seem unable to reach this planet's ionosphere. Their alternative is a sort of linked relay: ultra-high bandwidth, energy cost practically negligible. But it appears that because of this, they've never tried to use medium-wave signals for long-range wireless communication. I can't tell just from the literature whether the issue is with the D or F layer—of course, this assumes Terra has atmospheric and sunlight conditions comparable to Earth. I personally think this is extremely likely. Their technology, the way it shifts, and the root of its development may seem completely unlike ours, but counterintuitively there are similarities too. ...... Actually, I replicated Karl Jansky's experiment here. Nobody seems to have thought of it, so it fell to me to do it for them. Couldn't help myself, sorry. These local Terrans don't know where we merry few came from, but their curiosity in the world outside this planetarium is growing as I speak. And I want to help them. I want to be one of the explorers. I've always wanted to, no matter where. ...... Alright, let's see what signals the antenna's picking up... Huh? This intensity, this... period... What is this?" |
Base skills[edit]
| When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators) |
| When this Operator is assigned to the Reception Room, increases Clue search speed by 5%, with an additional 5% for every 1 Intelligence Reserve |
Notes[edit]
Changelog[edit]
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