Ho'olheyak

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Caster Operator Ho'olheyak walks the long, winding path of history.
She once attempted to go against the currents, but has now made up her mind to go with the tide.
Class Caster.png Caster
Branch Core Caster.png Core
Faction Columbia.png Columbia
Position Ranged
Tags DPS, Crowd-Control
Trait Deals Arts damage
How to obtain Standard Headhunting
Ho'olheyak
Base
Elite 2
Carriage of the Winds of Time
Ho'olheyak.png
Ho'olheyak Elite 2.png
Ho'olheyak Skin 1.png
Pronunciation
Internal name
char_4027_heyak
Etymology
Yucatec Mayan for "yesterday"
In Other Languages
Simplified Chinese
霍尔海雅
Traditional Chinese
霍爾海雅
Japanese
ホルハイヤ
Korean
오올헤약
Character Information
File no.
CB88
Illustrator
LM7
Japanese CV
Miyuki Sawashiro
Chinese CV
Hong Haitian
English CV
Anne Yatco
Korean CV
Jang Mi
Basic Info
Gender
Female
Secretarial Experience
6 years
Place of Birth
Date of Birth
July 12th
Race
Undisclosed (K'uk'ulkan)
Height
171 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Excellent
Mobility
Excellent
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Outstanding
Originium Arts Assimilation
Excellent
Other Information
Affiliation

Ho'olheyak is a 6★ Columbian Core Caster Operator in Arknights. She appears in Dorothy's Vision before being introduced in Lone Trail as a major character.

Stats[edit]

Range

Base.pngElite 1.png
  
  
  
   
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 743 1062 1380 1770
ATK.png ATK 287 399 525 633 +90
DEF.png DEF 49 84 116 130
RES.png RES 10 15 20 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 19 21
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +27
Potential 5.png
Improves Inherited End
Potential 6.png
DP cost -1
Total Cost
Ho'olheyak's Token.png
5
OR
Royal Caster Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Inherited End.
  • New skill: Meandering Stars.
  • Range extended.

Raise Ho'olheyak to Level 50.
LMD.png
30K
Caster Chip.png
5
Polyester.png
8
Sugar.png
6
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Bygone Wings.
  • New skill: Well-Read Ravings.
  • Inherited End improved.
  • Operator Modules available.

Raise Ho'olheyak to Elite 1 Level 80.
LMD.png
180K
Caster Dualchip.png
4
D32 Steel.png
4
Transmuted Salt Agglomerate.png
7

Talents[edit]

Inherited End
Elite 1.png When attacking aerial targets, increases ATK to 110%, and silences targets for 1 second
Elite 1.pngPotential 5.png When attacking aerial targets, increases ATK to 113% (+3%) and silences targets for 1 second
Elite 2.png When attacking aerial targets, increases ATK to 120% and silences targets for 3 seconds
Elite 2.pngPotential 5.png When attacking aerial targets, increases ATK to 123% (+3%) and silences targets for 3 seconds
Bygone Wings
Elite 2.png Applies Weightless to enemies with 80% or more HP within Attack Range

Skills[edit]

Skill-Hoolheyak1.png
In Search of Reason
Auto Recovery
Auto
Click to show/hide the information for In Search of Reason
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
The next attack hits 1 additional target and deals 160% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds
Can store 1 charges
0 9
Rank 2.png
The next attack hits 1 additional target and deals 170% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds
Can store 1 charges
0 9
Rank 3.png
The next attack hits 1 additional target and deals 180% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds
Can store 1 charges
0 9
Rank 4.png
The next attack hits 1 additional target and deals 200% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds
Can store 1 charges
0 8
Rank 5.png
The next attack hits 1 additional target and deals 210% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds
Can store 1 charges
0 8
Rank 6.png
The next attack hits 1 additional target and deals 220% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds
Can store 1 charges
0 8
Rank 7.png
The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds
Can store 2 charges
0 8
Rank 8.png
The next attack hits 1 additional target and deals 260% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3.5 seconds
Can store 2 charges
0 7
Rank 9.png
The next attack hits 1 additional target and deals 280% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3.5 seconds
Can store 3 charges
0 7
Rank 10.png
The next attack hits 1 additional target and deals 300% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 4 seconds
Can store 3 charges
0 7
Skill-Hoolheyak2.png
Meandering Stars
Auto Recovery
Manual
16 seconds
Click to show/hide the information for Meandering Stars
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attacks change to 9 hits, each dealing 20% of ATK as damage to random enemies within attack range; each hit has a 8% chance to Levitate the target for 1 seconds 20 40 16
Rank 2.png
Attacks change to 9 hits, each dealing 22% of ATK as damage to random enemies within attack range; each hit has a 8% chance to Levitate the target for 1 seconds 20 39 16
Rank 3.png
Attacks change to 9 hits, each dealing 24% of ATK as damage to random enemies within attack range; each hit has a 8% chance to Levitate the target for 1 seconds 20 38 16
Rank 4.png
Attacks change to 9 hits, each dealing 27% of ATK as damage to random enemies within attack range; each hit has a 10% chance to Levitate the target for 1 seconds 21 36 16
Rank 5.png
Attacks change to 9 hits, each dealing 29% of ATK as damage to random enemies within attack range; each hit has a 10% chance to Levitate the target for 1 seconds 21 35 16
Rank 6.png
Attacks change to 9 hits, each dealing 31% of ATK as damage to random enemies within attack range; each hit has a 10% chance to Levitate the target for 1 seconds 21 34 16
Rank 7.png
Attacks change to 9 hits, each dealing 35% of ATK as damage to random enemies within attack range; each hit has a 12% chance to Levitate the target for 1 seconds 22 32 16
Rank 8.png
Attacks change to 9 hits, each dealing 38% of ATK as damage to random enemies within attack range; each hit has a 13% chance to Levitate the target for 1 seconds 23 31 16
Rank 9.png
Attacks change to 9 hits, each dealing 41% of ATK as damage to random enemies within attack range; each hit has a 14% chance to Levitate the target for 1 seconds 24 31 16
Rank 10.png
Attacks change to 9 hits, each dealing 45% of ATK as damage to random enemies within attack range; each hit has a 15% chance to Levitate the target for 1 seconds 25 30 16
Skill-Hoolheyak3.png
Well-Read Ravings
Auto Recovery
Manual
45 seconds
  
  
  
Click to show/hide the information for Well-Read Ravings
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing 213% to 320% ATK as Arts damage[note 1] 40 70 45
Rank 2.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing 220% to 330% ATK as Arts damage[note 1] 40 69 45
Rank 3.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing 227% to 340% ATK as Arts damage[note 1] 40 68 45
Rank 4.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing 233% to 350% ATK as Arts damage[note 1] 41 67 45
Rank 5.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing 240% to 360% ATK as Arts damage[note 1] 41 66 45
Rank 6.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing 247% to 370% ATK as Arts damage[note 1] 41 65 45
Rank 7.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing 253% to 380% ATK as Arts damage[note 1] 42 64 45
Rank 8.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing 267% to 400% ATK as Arts damage[note 1] 43 63 45
Rank 9.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing 273% to 410% ATK as Arts damage[note 1] 44 62 45
Rank 10.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2.2 seconds, dealing 280% to 420% ATK as Arts damage[note 1] 45 60 45
Additional information
  • Well-Read Ravings increases Ho'olheyak's attack interval by 1.4 seconds.
  • The whirlwinds are released on Ho'olheyak's position and the tiles beside her after a delay of 0.3 seconds (totaling three whirlwinds in each attack), travel at a speed of 1 tile/second and have a hitbox of 1×1 tile, and disappear upon reaching the furthest tile in Ho'olheyak's extended attack range.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Oriron Shard.png
5
Sugar Substitute.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Device.png
3
Polyester.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Integrated Device.png
4
Rank 7.png
Skill Summary Volume 3.png
8
Loxic Kohl.png
6
Incandescent Alloy.png
3
Rank 8.png
In Search of Reason
Skill Summary Volume 3.png
8
Oriron Block.png
4
RMA70-12.png
3
Meandering Stars
Skill Summary Volume 3.png
8
Crystalline Circuit.png
4
Transmuted Salt.png
3
Well-Read Ravings
Skill Summary Volume 3.png
8
Incandescent Alloy Block.png
4
Coagulating Gel.png
6
Rank 9.png
In Search of Reason
Skill Summary Volume 3.png
12
Cutting Fluid Solution.png
4
Crystalline Circuit.png
7
Meandering Stars
Skill Summary Volume 3.png
12
White Horse Kohl.png
4
Keton Colloid.png
8
Well-Read Ravings
Skill Summary Volume 3.png
12
Grindstone Pentahydrate.png
4
Transmuted Salt Agglomerate.png
7
Rank 10.png
In Search of Reason
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Orirock Concentration.png
6
Meandering Stars
Skill Summary Volume 3.png
15
D32 Steel.png
6
Crystalline Circuit.png
5
Well-Read Ravings
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Manganese Trihydrate.png
4

Base skills[edit]

Skill-meet spd&cost condChar2.png"Professional Ethics" α
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases clue search speed by 15%, and Morale conmused[sic] per hour +1
Skill-meet spd&cost condChar3.png"Professional Ethics" β
Replaces "Professional Ethics" α
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases clue search speed by 35%, and Morale conmused[sic] per hour +1
Skill-meet spd&condChar mustget.pngBibliography Consultant
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, if only this Operator is working in the Reception Room, for every 16 consecutive Morale spent, a Rhine Lab clue is guaranteed next

Operator Modules[edit]

Original module.png Original: Ho'olheyak's Badge (click to show/hide the information)
Module Badge.png
Core Caster.png
Operator Ho'olheyak has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
CCR-X module.png CCR-X: "Bibliotheca" (click to show/hide the information)
Bibliotheca.png
Stage 1
HP +120
ATK +40
New trait:
Ignore 10 of target's RES
Stage 2
HP +150
ATK +55
Inherited End improved:
When attacking aerial targets, increases ATK to 130%, and silences targets for 4 seconds
Stage 3
HP +175
ATK +65
Inherited End improved:
When attacking aerial targets, increases ATK to 135%, and silences targets for 5 seconds
Module Missions
  1. Deal a total of 120,000 damage with Ho'olheyak (excluding Support Units)
  2. Clear Side Story OF-7 with a 3-star rating; You must deploy your own Ho'olheyak, and use Well-Read Ravings at least 2 times
PrerequisitesStage 1
  • Complete both of Ho'olheyak's CCR-X Module Missions.
  • Raise Ho'olheyak to Elite 2 Level 60.
Module Data Block.png
4
Polymerization Preparation.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Ho'olheyak.
Module Data Block.png
4
Data Supplement Stick.png
60
Bipolar Nanoflake.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Ho'olheyak.
Module Data Block.png
4
Data Supplement Instrument.png
20
D32 Steel.png
4
LMD.png
120K
Description
Ho'olheyak needed to remove her complicated equipment in order to undergo her operator's entry medical examination. She also had to hand it over to the Engineering Department for routine checks.
First came the exoskeleton on her back.
The dull thud it made upon touching the ground attested to its weight. It was a prototype developed by Raythean Industries, an exoskeleton weighing a hefty 95 kilograms. She had to employ Originium Arts to make it float; otherwise, she had no hope of donning it.
The exoskeleton carried an Arts amplification device and possessed some offensive capabilities in close combat. The boxes on their sides contained various necessities. Though it might seem cumbersome in certain situations, most of the time it provided more assistance than a hindrance. What was even more important was that it was modeled after the "wings" of the ancestral "K'uk'ulkan." Her parents and ancestors all possessed a pair of these "wings," made from the sturdiest materials of their time. She couldn't possibly remove hers.
Next was the outer coat.
This coat had been recently refurbished and used a new type of fiber developed by Volvort Kochinski, acquired through Maylander connections. Like the impenetrable skin of the K'uk'ulkan bloodline, the material of this outer coat was resistant to conventional weaponry.
She carefully detached the tubes connecting the outer coat and exoskeleton. These tubes circulated different fluids in various situations–nutrient solution, emergency medicine, and so forth. The K'uk'ulkan were powerful and solitary; she also had to be capable of handling most dangers alone.
Lastly, there was the staff.
The Arts Unit came from a secret laboratory beneath the Maylander Foundation, customized to complement her Arts. She delicately removed a small box from the top of the staff. She didn't care whether Rhodes Island could steal the Maylander technology contained in the staff, but within this tiny box lay centuries of K'uk'ulkan history.
"Wings," "skin," "solitude"–these were their burdens, but also their pride. They believed that when they shed these false adornments, it marked the moment they returned to the most primal state of the K'uk'ulkan.
And now, in an empty room, she stared at the box in her hand for a long time until an HR operator called her name.
After a moment of contemplation, she didn't put the box away; instead, she pressed it into the outer coat and walked out of the room.
CCR-Y module.png CCR-Y: Time Gallery of K'uk'ulkan (click to show/hide the information)
Time Gallery of K'uk'ulkan.png
Stage 1
HP +105
ATK +32
DEF +15
New trait:
Gain 1 SP when normal attacks hit an elite or leader enemy.
Stage 2
HP +125
ATK +40
DEF +20
Bygone Wings improved:
Applies Weightless to enemies with 60% or more HP within Attack Range, and inflicts 10% Arts Fragility on enemies with less than 50% HP.
Stage 3
HP +140
ATK +45
DEF +25
Bygone Wings improved:
Applies Weightless to enemies with 50% or more HP within Attack Range, and inflicts 20% Arts Fragility on enemies with less than 50% HP.
Module Missions
  1. Complete a total of 5 battles; You must deploy your own Ho'olheyak, and unleash Well-Read Ravings at least once in each battle
  2. Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Ho'olheyak, and have Ho'olheyak defeat at least 10 enemies
PrerequisitesStage 1
  • Complete both of Ho'olheyak's CCR-Y Module Missions.
  • Raise Ho'olheyak to Elite 2 Level 60.
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Ho'olheyak.
Module Data Block.png
4
Data Supplement Stick.png
60
Nucleic Crystal Sinter.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Ho'olheyak.
Module Data Block.png
4
Data Supplement Instrument.png
20
D32 Steel.png
4
LMD.png
120K
Description
Operator Special Affairs Approval Procedure—HHY003
Operator Ho'olheyak has demonstrated unusual concern for Friston-3. She repeatedly requested his assistance in operations for no special reason, and even came to Engineering[sic] Department without permission just to be able to spend time with Friston-3 alone.
Additionally, Ho'olheyak has been spotted multiple times trying to reach the deepest levels of the ship recently by other operators.
Comment:
I'll modify and upgrade Friston-3's facial expressions next, and all his work will be temporarily suspended. Report this Ho'olheyak situation to Kal'tsit. She will handle it accordingly.
——Closure

Operator Special Affairs Approval Procedure—HHY011
The day before, the Maylander Foundation sent us a formal cooperation invitation. Ho'olheyak took the initiative to approach HR and express her desire to become the project liaison, saying, "Am I not the one person at Rhodes Island most familiar with the Maylander Foundation?" Considering the political background of the Foundation, as well as the impossible-to-ignore veiled threats within the inquiry, appointing a former defector as the liaison may create unnecessary tension. Furthermore, we must also consider Ho'olheyak's motivations. We cannot predict what actions she might undertake while trying to shake off any lingering influences from her former employer.
Comment:
Approving Ho'olheyak's application. Maylander's interest in Rhodes Island is more or less because of her, so sending her will simplify things for us. Also, since she has been with us for quite some time now, we can afford her certain level[sic] of trust.
——Kal'tsit

Operator Special Affairs Approval Procedure—HHY020
Regular targeted medical projects are underway. We've also established a team proficient in genetics, mysticism, and history, and everyone is enthusiastic. If only you'd join as well... The K'uk'ulkan clan performs a congenital surgery on its newborns—an act that, while perverse, is fortunately not completely untraceable. If we're able to eliminate the profound effects of the procedure from Ho'olheyak's body and psyche, the results would be absolutely groundbreaking across every field!
Besides, time is running out, right? If what she said is true, the procedure will likely cause her death in her early forties, meaning she has only a few years to live. She might've once been a massive headache for us, but she's one of our operators now, and we can't just sit back and watch her die.
——Warfarin
Comment:
Granted.
——Kal'tsit

Operator Adaptability Assessment: Ho'olheyak
"Operator Ho'olheyak seems to have well adapted to the daily life on Rhodes Island."
"Hey, don't you think that is even more dangerous?!"

Changelog[edit]

Notes[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 The in-game description states "dealing a maximum of xxx% ATK as Arts damage" without stating the minimum damage.