Ho'olheyak
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★★★★★★ Ho'olheyak
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Position | Ranged | |||||||
Tags | DPS, Crowd-Control | |||||||
Trait | Deals Arts damage | |||||||
Availability | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The name of Ho'olheyak's CCR-Y Operator Module is a tentative translation which may not represent the official localization and will be updated when the Module is released in the Global server of Arknights. |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 743 | 1062 | 1380 | 1770 | – |
ATK | 287 | 399 | 525 | 633 | +90 |
DEF | 49 | 84 | 116 | 190 | – |
RES | 10 | 15 | 20 | N/A | |
Redeployment time | 70 seconds | ||||
DP cost | 19 | 21 | |||
Block count | 1 | ||||
Attack interval | 1.6 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +27 | |
Improves Inherited End | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Ho'olheyak to Level 50. |
Elite 2 |
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Prerequisites |
Raise Ho'olheyak to Elite 1 Level 80. |
Talents
Inherited End | |
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When attacking aerial targets, increases ATK to 110%, and silences targets for 1 second | |
When attacking aerial targets, increases ATK to 113% (+3%) and silences targets for 1 second | |
When attacking aerial targets, increases ATK to 120% and silences targets for 3 seconds | |
When attacking aerial targets, increases ATK to 123% (+3%) and silences targets for 3 seconds |
Bygone Wings | |
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Applies Weightless to enemies with 80% or more HP within Attack Range |
Skills
In Search of Reason Auto Recovery Auto |
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Level | Effect | |||
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The next attack hits 1 additional target and deals 160% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds Can store 1 charges |
0 | 9 | – | |
The next attack hits 1 additional target and deals 170% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds Can store 1 charges |
0 | 9 | – | |
The next attack hits 1 additional target and deals 180% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds Can store 1 charges |
0 | 9 | – | |
The next attack hits 1 additional target and deals 200% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds Can store 1 charges |
0 | 8 | – | |
The next attack hits 1 additional target and deals 210% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds Can store 1 charges |
0 | 8 | – | |
The next attack hits 1 additional target and deals 220% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds Can store 1 charges |
0 | 8 | – | |
The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds Can store 2 charges |
0 | 8 | – | |
The next attack hits 1 additional target and deals 260% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3.5 seconds Can store 2 charges |
0 | 7 | – | |
The next attack hits 1 additional target and deals 280% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3.5 seconds Can store 3 charges |
0 | 7 | – | |
The next attack hits 1 additional target and deals 300% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 4 seconds Can store 3 charges |
0 | 7 | – |
Meandering Stars Auto Recovery Manual 16 seconds |
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Level | Effect | |||
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Attacks change to 9 hits, each dealing 20% of ATK as damage to random enemies within attack range; each hit has a 8% chance to Levitate the target for 1 seconds | 20 | 40 | 16s | |
Attacks change to 9 hits, each dealing 22% of ATK as damage to random enemies within attack range; each hit has a 8% chance to Levitate the target for 1 seconds | 20 | 39 | 16s | |
Attacks change to 9 hits, each dealing 24% of ATK as damage to random enemies within attack range; each hit has a 8% chance to Levitate the target for 1 seconds | 20 | 38 | 16s | |
Attacks change to 9 hits, each dealing 27% of ATK as damage to random enemies within attack range; each hit has a 10% chance to Levitate the target for 1 seconds | 21 | 36 | 16s | |
Attacks change to 9 hits, each dealing 29% of ATK as damage to random enemies within attack range; each hit has a 10% chance to Levitate the target for 1 seconds | 21 | 35 | 16s | |
Attacks change to 9 hits, each dealing 31% of ATK as damage to random enemies within attack range; each hit has a 10% chance to Levitate the target for 1 seconds | 21 | 34 | 16s | |
Attacks change to 9 hits, each dealing 35% of ATK as damage to random enemies within attack range; each hit has a 12% chance to Levitate the target for 1 seconds | 22 | 32 | 16s | |
Attacks change to 9 hits, each dealing 38% of ATK as damage to random enemies within attack range; each hit has a 13% chance to Levitate the target for 1 seconds | 23 | 31 | 16s | |
Attacks change to 9 hits, each dealing 41% of ATK as damage to random enemies within attack range; each hit has a 14% chance to Levitate the target for 1 seconds | 24 | 31 | 16s | |
Attacks change to 9 hits, each dealing 45% of ATK as damage to random enemies within attack range; each hit has a 15% chance to Levitate the target for 1 seconds | 25 | 30 | 16s |
Well-Read Ravings Auto Recovery Manual 45 seconds |
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Level | Effect | |||
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Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing 213% to 320% ATK as Arts damage[note 1] | 40 | 70 | 45s | |
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing 220% to 330% ATK as Arts damage[note 1] | 40 | 69 | 45s | |
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing 227% to 340% ATK as Arts damage[note 1] | 40 | 68 | 45s | |
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing 233% to 350% ATK as Arts damage[note 1] | 41 | 67 | 45s | |
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing 240% to 360% ATK as Arts damage[note 1] | 41 | 66 | 45s | |
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing 247% to 370% ATK as Arts damage[note 1] | 41 | 65 | 45s | |
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing 253% to 380% ATK as Arts damage[note 1] | 42 | 64 | 45s | |
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing 267% to 400% ATK as Arts damage[note 1] | 43 | 63 | 45s | |
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing 273% to 410% ATK as Arts damage[note 1] | 44 | 62 | 45s | |
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2.2 seconds, dealing 280% to 420% ATK as Arts damage[note 1] | 45 | 60 | 45s | |
Additional information | ||||
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Skill upgrades
Base skills
"Professional Ethics" α | ||
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When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases clue search speed by 15%, and Morale conmused[sic] per hour +1 |
"Professional Ethics" β Replaces "Professional Ethics" α
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When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases clue search speed by 35%, and Morale conmused[sic] per hour +1 |
Bibliography Consultant | ||
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When this Operator is assigned to the Reception Room, if only this Operator is working in the Reception Room, for every 16 consecutive Morale spent, a Rhine Lab clue is guaranteed next |
Operator Modules
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original
Original: Ho'olheyak's Badge | |
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Operator Ho'olheyak has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
CCR-X
CCR-X: "Bibliotheca" | |||
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HP +120 ATK +40 |
New trait: Ignore 10 of target's RES | ||
HP +150 ATK +55 |
Inherited End improved: When attacking aerial targets, increases ATK to 130%, and silences targets for 4 seconds | ||
HP +175 ATK +65 |
Inherited End improved: When attacking aerial targets, increases ATK to 135%, and silences targets for 5 seconds |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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Ho'olheyak needed to remove her complicated equipment in order to undergo her operator's entry medical examination. She also had to hand it over to the Engineering Department for routine checks. First came the exoskeleton on her back. The dull thud it made upon touching the ground attested to its weight. It was a prototype developed by Raythean Industries, an exoskeleton weighing a hefty 95 kilograms. She had to employ Originium Arts to make it float; otherwise, she had no hope of donning it. The exoskeleton carried an Arts amplification device and possessed some offensive capabilities in close combat. The boxes on their sides contained various necessities. Though it might seem cumbersome in certain situations, most of the time it provided more assistance than a hindrance. What was even more important was that it was modeled after the "wings" of the ancestral "K'uk'ulkan." Her parents and ancestors all possessed a pair of these "wings," made from the sturdiest materials of their time. She couldn't possibly remove hers. Next was the outer coat. This coat had been recently refurbished and used a new type of fiber developed by Volvort Kochinski, acquired through Maylander connections. Like the impenetrable skin of the K'uk'ulkan bloodline, the material of this outer coat was resistant to conventional weaponry. She carefully detached the tubes connecting the outer coat and exoskeleton. These tubes circulated different fluids in various situations–nutrient solution, emergency medicine, and so forth. The K'uk'ulkan were powerful and solitary; she also had to be capable of handling most dangers alone. Lastly, there was the staff. The Arts Unit came from a secret laboratory beneath the Maylander Foundation, customized to complement her Arts. She delicately removed a small box from the top of the staff. She didn't care whether Rhodes Island could steal the Maylander technology contained in the staff, but within this tiny box lay centuries of K'uk'ulkan history. "Wings," "skin," "solitude"–these were their burdens, but also their pride. They believed that when they shed these false adornments, it marked the moment they returned to the most primal state of the K'uk'ulkan. And now, in an empty room, she stared at the box in her hand for a long time until an HR operator called her name. After a moment of contemplation, she didn't put the box away; instead, she pressed it into the outer coat and walked out of the room. |
CCR-Y
CCR-Y: Time Gallery of K'uk'ulkan | |||
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HP +105 ATK +32 DEF +15 |
New trait: Gain 1 SP when normal attacks hit an elite or leader enemy. | ||
HP +125 ATK +40 DEF +20 |
Bygone Wings improved: Applies Weightless to enemies with 60% or more HP within Attack Range; Enemies with less than 50% HP gains 10% Arts Fragility | ||
HP +140 ATK +45 DEF +25 |
Bygone Wings improved: Applies Weightless to enemies with 50% or more HP within Attack Range; Enemies with less than 50% HP gains 20% Arts Fragility |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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干员特殊事项审批程序—HHY003 干员霍尔海雅对Friston-3表现出了不同寻常的关注,没有任何特殊事由,却连续几次申请Friston-3进行作业协助,甚至在没有得到审批的情况下就来到工程部,强行制造与Friston-3独处的机会。 另外,最近有干员多次发现霍尔海雅试图靠近本舰的最底层区域。 批复: 我接下来会对Friston-3进行表情涂装升级,他的一应工作暂时先停下。另外,将霍尔海雅的事告知凯尔希,她会解决。 ——可露希尔 干员特殊事项审批程序—HHY011 前日,梅兰德基金会向我们发来了正式的合作邀约,霍尔海雅主动找到了人事部,表示想成为项目的接洽人,理由是“我难道不是最熟悉梅兰德的罗德岛干员吗?”。考虑到梅兰德基金会的政治背景,以及对方联系我们时话语间流露出的让人无法忽视的威胁,任用一位从他们那里叛逃出来的特工与他们对接,可能会引起一些不必要的矛盾。而且我们不得不考虑霍尔海雅的意图,为了彻底摆脱前东家的影响,她在这个过程中会干出什么事来,是我们无法预料的。 批复: 同意霍尔海雅的申请。梅兰德对罗德岛的关注,有一半与她有关,她出面反而能替我们省掉不少麻烦。她已经在罗德岛待了一段时间,可以给予她一定的信任。 ——凯尔希 干员特殊事项审批程序—HHY020 常规的针对性医疗项目在正常进行中。除此之外,我们还成立了一个小组,组内成员有的精通遗传学,有的在神秘学和历史学领域颇有造诣,大家都干劲满满。最好你也能参与......羽蛇一族在刚降生的婴儿身上进行传承的手术,堪称变态,但好在手术的痕迹并不算完全无迹可寻,如果能够消除手术留在霍尔海雅血脉与精神里的深刻影响,不管就哪个领域而言,我们的成果都将是开创性的! 况且,时间不够了,对吧?如果霍尔海雅说得没错,那场手术会让她死在四十出头,那她已经没几年可活了。这个家伙在罗德岛惹了不少麻烦,但她现在毕竟是干员,总不能看着她死在罗德岛上吧。 ——华法琳 批复: 同意。 ——凯尔希 干员驻舰适应性评估—霍尔海雅 “干员霍尔海雅似乎已经融入了罗德岛的生活。” “你不觉得这才危险吗?!” |
Notes
Changelog
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