
★★★★★★
Ho'olheyak |
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Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | DPS, Crowd-Control | |
Trait | Deals Arts damage | |
How to obtain | Standard Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Ho'olheyak is a 6★ Columbian Core Caster Operator in Arknights. She appears in Dorothy's Vision before being introduced in Lone Trail as a major character.
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743 | 1062 | 1380 | 1770 | – |
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287 | 399 | 525 | 633 | +90 |
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49 | 84 | 116 | 130 | – |
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10 | 15 | 20 | N/A | |
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70 seconds | ||||
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19 | 21 | |||
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1 | ||||
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1.6 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +27 |
![]() | Improves Inherited End |
![]() | DP cost -1 |
Total Cost | |
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Inherited End | |
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When attacking aerial targets, increases ATK to 110%, and silences targets for 1 second |
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When attacking aerial targets, increases ATK to 113% (+3%) and silences targets for 1 second |
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When attacking aerial targets, increases ATK to 120% and silences targets for 3 seconds |
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When attacking aerial targets, increases ATK to 123% (+3%) and silences targets for 3 seconds |
Bygone Wings | |
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Applies Weightless to enemies with 80% or more HP within Attack Range |
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In Search of Reason Auto Recovery Auto |
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Click to show/hide the information for In Search of Reason |
Lv. | Description | ![]() |
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The next attack hits 1 additional target and deals 160% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds Can store 1 charges |
0 | 9 | – |
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The next attack hits 1 additional target and deals 170% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds Can store 1 charges |
0 | 9 | – |
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The next attack hits 1 additional target and deals 180% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds Can store 1 charges |
0 | 9 | – |
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The next attack hits 1 additional target and deals 200% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds Can store 1 charges |
0 | 8 | – |
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The next attack hits 1 additional target and deals 210% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds Can store 1 charges |
0 | 8 | – |
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The next attack hits 1 additional target and deals 220% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds Can store 1 charges |
0 | 8 | – |
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The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds Can store 2 charges |
0 | 8 | – |
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The next attack hits 1 additional target and deals 260% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3.5 seconds Can store 2 charges |
0 | 7 | – |
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The next attack hits 1 additional target and deals 280% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3.5 seconds Can store 3 charges |
0 | 7 | – |
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The next attack hits 1 additional target and deals 300% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 4 seconds Can store 3 charges |
0 | 7 | – |
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Meandering Stars Auto Recovery Manual 16 seconds |
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Click to show/hide the information for Meandering Stars |
Lv. | Description | ![]() |
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Attacks change to 9 hits, each dealing 20% of ATK as damage to random enemies within attack range; each hit has a 8% chance to Levitate the target for 1 seconds | 20 | 40 | 16 |
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Attacks change to 9 hits, each dealing 22% of ATK as damage to random enemies within attack range; each hit has a 8% chance to Levitate the target for 1 seconds | 20 | 39 | 16 |
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Attacks change to 9 hits, each dealing 24% of ATK as damage to random enemies within attack range; each hit has a 8% chance to Levitate the target for 1 seconds | 20 | 38 | 16 |
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Attacks change to 9 hits, each dealing 27% of ATK as damage to random enemies within attack range; each hit has a 10% chance to Levitate the target for 1 seconds | 21 | 36 | 16 |
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Attacks change to 9 hits, each dealing 29% of ATK as damage to random enemies within attack range; each hit has a 10% chance to Levitate the target for 1 seconds | 21 | 35 | 16 |
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Attacks change to 9 hits, each dealing 31% of ATK as damage to random enemies within attack range; each hit has a 10% chance to Levitate the target for 1 seconds | 21 | 34 | 16 |
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Attacks change to 9 hits, each dealing 35% of ATK as damage to random enemies within attack range; each hit has a 12% chance to Levitate the target for 1 seconds | 22 | 32 | 16 |
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Attacks change to 9 hits, each dealing 38% of ATK as damage to random enemies within attack range; each hit has a 13% chance to Levitate the target for 1 seconds | 23 | 31 | 16 |
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Attacks change to 9 hits, each dealing 41% of ATK as damage to random enemies within attack range; each hit has a 14% chance to Levitate the target for 1 seconds | 24 | 31 | 16 |
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Attacks change to 9 hits, each dealing 45% of ATK as damage to random enemies within attack range; each hit has a 15% chance to Levitate the target for 1 seconds | 25 | 30 | 16 |
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Well-Read Ravings Auto Recovery Manual 45 seconds |
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Click to show/hide the information for Well-Read Ravings |
Lv. | Description | ![]() |
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Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing 213% to 320% ATK as Arts damage[note 1] | 40 | 70 | 45 |
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Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing 220% to 330% ATK as Arts damage[note 1] | 40 | 69 | 45 |
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Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing 227% to 340% ATK as Arts damage[note 1] | 40 | 68 | 45 |
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Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing 233% to 350% ATK as Arts damage[note 1] | 41 | 67 | 45 |
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Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing 240% to 360% ATK as Arts damage[note 1] | 41 | 66 | 45 |
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Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing 247% to 370% ATK as Arts damage[note 1] | 41 | 65 | 45 |
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Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing 253% to 380% ATK as Arts damage[note 1] | 42 | 64 | 45 |
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Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing 267% to 400% ATK as Arts damage[note 1] | 43 | 63 | 45 |
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Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing 273% to 410% ATK as Arts damage[note 1] | 44 | 62 | 45 |
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Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2.2 seconds, dealing 280% to 420% ATK as Arts damage[note 1] | 45 | 60 | 45 |
Additional information | ||||
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![]() | "Professional Ethics" α | ![]() |
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When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases clue search speed by 15%, and Morale conmused[sic] per hour +1 |
![]() | "Professional Ethics" β Replaces "Professional Ethics" α | ![]() |
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When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases clue search speed by 35%, and Morale conmused[sic] per hour +1 |
![]() | Bibliography Consultant | ![]() |
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When this Operator is assigned to the Reception Room, if only this Operator is working in the Reception Room, for every 16 consecutive Morale spent, a Rhine Lab clue is guaranteed next |
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Operator Ho'olheyak has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +120 ATK +40 |
New trait: Ignore 10 of target's RES |
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HP +150 ATK +55 |
Inherited End improved: When attacking aerial targets, increases ATK to 130%, and silences targets for 4 seconds | |
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HP +175 ATK +65 |
Inherited End improved: When attacking aerial targets, increases ATK to 135%, and silences targets for 5 seconds |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Ho'olheyak. | |||||
![]() | Have at least 100% Trust with Ho'olheyak. |
Description |
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Ho'olheyak needed to remove her complicated equipment in order to undergo her operator's entry medical examination. She also had to hand it over to the Engineering Department for routine checks. First came the exoskeleton on her back. The dull thud it made upon touching the ground attested to its weight. It was a prototype developed by Raythean Industries, an exoskeleton weighing a hefty 95 kilograms. She had to employ Originium Arts to make it float; otherwise, she had no hope of donning it. The exoskeleton carried an Arts amplification device and possessed some offensive capabilities in close combat. The boxes on their sides contained various necessities. Though it might seem cumbersome in certain situations, most of the time it provided more assistance than a hindrance. What was even more important was that it was modeled after the "wings" of the ancestral "K'uk'ulkan." Her parents and ancestors all possessed a pair of these "wings," made from the sturdiest materials of their time. She couldn't possibly remove hers. Next was the outer coat. This coat had been recently refurbished and used a new type of fiber developed by Volvort Kochinski, acquired through Maylander connections. Like the impenetrable skin of the K'uk'ulkan bloodline, the material of this outer coat was resistant to conventional weaponry. She carefully detached the tubes connecting the outer coat and exoskeleton. These tubes circulated different fluids in various situations–nutrient solution, emergency medicine, and so forth. The K'uk'ulkan were powerful and solitary; she also had to be capable of handling most dangers alone. Lastly, there was the staff. The Arts Unit came from a secret laboratory beneath the Maylander Foundation, customized to complement her Arts. She delicately removed a small box from the top of the staff. She didn't care whether Rhodes Island could steal the Maylander technology contained in the staff, but within this tiny box lay centuries of K'uk'ulkan history. "Wings," "skin," "solitude"–these were their burdens, but also their pride. They believed that when they shed these false adornments, it marked the moment they returned to the most primal state of the K'uk'ulkan. And now, in an empty room, she stared at the box in her hand for a long time until an HR operator called her name. After a moment of contemplation, she didn't put the box away; instead, she pressed it into the outer coat and walked out of the room. |
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HP +105 ATK +32 DEF +15 |
New trait: Gain 1 SP when normal attacks hit an elite or leader enemy. |
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HP +125 ATK +40 DEF +20 |
Bygone Wings improved: Applies Weightless to enemies with 60% or more HP within Attack Range, and inflicts 10% Arts Fragility on enemies with less than 50% HP. | |
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HP +140 ATK +45 DEF +25 |
Bygone Wings improved: Applies Weightless to enemies with 50% or more HP within Attack Range, and inflicts 20% Arts Fragility on enemies with less than 50% HP. |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Ho'olheyak. | |||||
![]() | Have at least 100% Trust with Ho'olheyak. |
Description |
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Operator Special Affairs Approval Procedure—HHY003 Operator Ho'olheyak has demonstrated unusual concern for Friston-3. She repeatedly requested his assistance in operations for no special reason, and even came to Engineering[sic] Department without permission just to be able to spend time with Friston-3 alone. Additionally, Ho'olheyak has been spotted multiple times trying to reach the deepest levels of the ship recently by other operators. Comment: I'll modify and upgrade Friston-3's facial expressions next, and all his work will be temporarily suspended. Report this Ho'olheyak situation to Kal'tsit. She will handle it accordingly. ——Closure Operator Special Affairs Approval Procedure—HHY011 The day before, the Maylander Foundation sent us a formal cooperation invitation. Ho'olheyak took the initiative to approach HR and express her desire to become the project liaison, saying, "Am I not the one person at Rhodes Island most familiar with the Maylander Foundation?" Considering the political background of the Foundation, as well as the impossible-to-ignore veiled threats within the inquiry, appointing a former defector as the liaison may create unnecessary tension. Furthermore, we must also consider Ho'olheyak's motivations. We cannot predict what actions she might undertake while trying to shake off any lingering influences from her former employer. Comment: Approving Ho'olheyak's application. Maylander's interest in Rhodes Island is more or less because of her, so sending her will simplify things for us. Also, since she has been with us for quite some time now, we can afford her certain level[sic] of trust. ——Kal'tsit Operator Special Affairs Approval Procedure—HHY020 Regular targeted medical projects are underway. We've also established a team proficient in genetics, mysticism, and history, and everyone is enthusiastic. If only you'd join as well... The K'uk'ulkan clan performs a congenital surgery on its newborns—an act that, while perverse, is fortunately not completely untraceable. If we're able to eliminate the profound effects of the procedure from Ho'olheyak's body and psyche, the results would be absolutely groundbreaking across every field! Besides, time is running out, right? If what she said is true, the procedure will likely cause her death in her early forties, meaning she has only a few years to live. She might've once been a massive headache for us, but she's one of our operators now, and we can't just sit back and watch her die. ——Warfarin Comment: Granted. ——Kal'tsit Operator Adaptability Assessment: Ho'olheyak "Operator Ho'olheyak seems to have well adapted to the daily life on Rhodes Island." "Hey, don't you think that is even more dangerous?!" |
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