Ho'olheyak

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Core CasterColumbia
Caster.png
Core Caster.png
Columbia
Ho'olheyak icon.png
Ho'olheyak Elite 2 icon.png
Caster Operator Ho'olheyak walks the long, winding path of history.
She once attempted to go against the currents, but has now made up her mind to go with the tide.
Position Ranged
Tags DPS, Crowd-Control
Trait Deals Arts damage
Availability Headhunting
The name of Ho'olheyak's CCR-Y Operator Module is a tentative translation which may not represent the official localization and will be updated when the Module is released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
  
  
  
   
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 743 1062 1380 1770
ATK.png ATK 287 399 525 633 +90
DEF.png DEF 49 84 116 190
RES.png RES 10 15 20 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 19 21
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +27
Potential 5.png
Improves Inherited End
Potential 6.png
DP cost -1
Total Cost
Ho'olheyak's Token
5
OR
Royal Caster Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Meandering Stars.
  • New talent: Inherited End.
  • Range extended.
Prerequisites
Raise Ho'olheyak to Level 50.
LMD
30K
Caster Chip
5
Polyester
8
Sugar
6
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New skill: Well-Read Ravings.
  • New talent: Bygone Wings.
  • Inherited End improved.
  • Operator Modules available.
Prerequisites
Raise Ho'olheyak to Elite 1 Level 80.
LMD
180K
Caster Dualchip
4
D32 Steel
4
Transmuted Salt Agglomerate
7

Skills

Skill-Hoolheyak1.png
In Search of Reason
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack hits 1 additional target and deals 160% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds
Can store 1 charges
0 9
Rank 2.png
The next attack hits 1 additional target and deals 170% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds
Can store 1 charges
0 9
Rank 3.png
The next attack hits 1 additional target and deals 180% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds
Can store 1 charges
0 9
Rank 4.png
The next attack hits 1 additional target and deals 200% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds
Can store 1 charges
0 8
Rank 5.png
The next attack hits 1 additional target and deals 210% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds
Can store 1 charges
0 8
Rank 6.png
The next attack hits 1 additional target and deals 220% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds
Can store 1 charges
0 8
Rank 7.png
The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds
Can store 2 charges
0 8
Rank 8.png
The next attack hits 1 additional target and deals 260% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3.5 seconds
Can store 2 charges
0 7
Rank 9.png
The next attack hits 1 additional target and deals 280% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3.5 seconds
Can store 3 charges
0 7
Rank 10.png
The next attack hits 1 additional target and deals 300% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 4 seconds
Can store 3 charges
0 7
Skill-Hoolheyak2.png
Meandering Stars
Auto Recovery
Manual
16 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attacks change to 9 hits, each dealing 20% of ATK as damage to random enemies within attack range; each hit has a 8% chance to Levitate the target for 1 seconds 20 40 16s
Rank 2.png
Attacks change to 9 hits, each dealing 22% of ATK as damage to random enemies within attack range; each hit has a 8% chance to Levitate the target for 1 seconds 20 39 16s
Rank 3.png
Attacks change to 9 hits, each dealing 24% of ATK as damage to random enemies within attack range; each hit has a 8% chance to Levitate the target for 1 seconds 20 38 16s
Rank 4.png
Attacks change to 9 hits, each dealing 27% of ATK as damage to random enemies within attack range; each hit has a 10% chance to Levitate the target for 1 seconds 21 36 16s
Rank 5.png
Attacks change to 9 hits, each dealing 29% of ATK as damage to random enemies within attack range; each hit has a 10% chance to Levitate the target for 1 seconds 21 35 16s
Rank 6.png
Attacks change to 9 hits, each dealing 31% of ATK as damage to random enemies within attack range; each hit has a 10% chance to Levitate the target for 1 seconds 21 34 16s
Rank 7.png
Attacks change to 9 hits, each dealing 35% of ATK as damage to random enemies within attack range; each hit has a 12% chance to Levitate the target for 1 seconds 22 32 16s
Rank 8.png
Attacks change to 9 hits, each dealing 38% of ATK as damage to random enemies within attack range; each hit has a 13% chance to Levitate the target for 1 seconds 23 31 16s
Rank 9.png
Attacks change to 9 hits, each dealing 41% of ATK as damage to random enemies within attack range; each hit has a 14% chance to Levitate the target for 1 seconds 24 31 16s
Rank 10.png
Attacks change to 9 hits, each dealing 45% of ATK as damage to random enemies within attack range; each hit has a 15% chance to Levitate the target for 1 seconds 25 30 16s
Skill-Hoolheyak3.png
Well-Read Ravings
Auto Recovery
Manual
45 seconds
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing 213% to 320% ATK as Arts damage[note 1] 40 70 45s
Rank 2.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing 220% to 330% ATK as Arts damage[note 1] 40 69 45s
Rank 3.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing 227% to 340% ATK as Arts damage[note 1] 40 68 45s
Rank 4.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing 233% to 350% ATK as Arts damage[note 1] 41 67 45s
Rank 5.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing 240% to 360% ATK as Arts damage[note 1] 41 66 45s
Rank 6.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing 247% to 370% ATK as Arts damage[note 1] 41 65 45s
Rank 7.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing 253% to 380% ATK as Arts damage[note 1] 42 64 45s
Rank 8.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing 267% to 400% ATK as Arts damage[note 1] 43 63 45s
Rank 9.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing 273% to 410% ATK as Arts damage[note 1] 44 62 45s
Rank 10.png
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling[sic] forward, dealing damage proportional to distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2.2 seconds, dealing 280% to 420% ATK as Arts damage[note 1] 45 60 45s
Additional information
  • Well-Read Ravings increases Ho'olheyak's attack interval by 1.4 seconds.
  • The whirlwinds are released on Ho'olheyak's position and the tile besides her after a delay of 0.3 seconds (totaling of three whirlwinds in each attack), travels at a speed of 1 tile/second and has a hitbox of 1×1 tile, and disappears upon reaching the furthest tile in Ho'olheyak's extended attack range.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Oriron Shard
5
Sugar Substitute
4
Rank 4.png
Skill Summary - 2
8
Polyketon
4
Rank 5.png
Skill Summary - 2
8
Device
3
Polyester
3
Rank 6.png
Skill Summary - 2
8
Integrated Device
4
Rank 7.png
Skill Summary - 3
8
Loxic Kohl
6
Incandescent Alloy
3
Rank 8.png
In Search of Reason
Skill Summary - 3
8
Oriron Block
4
RMA70-12
3
Meandering Stars
Skill Summary - 3
8
Crystalline Circuit
4
Transmuted Salt
3
Well-Read Ravings
Skill Summary - 3
8
Incandescent Alloy Block
4
Coagulating Gel
6
Rank 9.png
In Search of Reason
Skill Summary - 3
12
Cutting Fluid Solution
4
Crystalline Circuit
7
Meandering Stars
Skill Summary - 3
12
White Horse Kohl
4
Keton Colloid
8
Well-Read Ravings
Skill Summary - 3
12
Grindstone Pentahydrate
3
Transmuted Salt Agglomerate
7
Rank 10.png
In Search of Reason
Skill Summary - 3
15
Bipolar Nanoflake
6
Orirock Concentration
6
Meandering Stars
Skill Summary - 3
15
D32 Steel
6
Crystalline Circuit
5
Well-Read Ravings
Skill Summary - 3
15
Crystalline Electronic Unit
6
Manganese Trihydrate
4

Talent(s)

Inherited End
Elite 1.png When attacking aerial targets, increases ATK to 110%, and silences targets for 1 second
Elite 1.pngPotential 5.png When attacking aerial targets, increases ATK to 113% (+3%) and silences targets for 1 second
Elite 2.png When attacking aerial targets, increases ATK to 120% and silences targets for 3 seconds
Elite 2.pngPotential 5.png When attacking aerial targets, increases ATK to 123% (+3%) and silences targets for 3 seconds
Bygone Wings
Elite 2.png Applies Weightless to enemies with 80% or more HP within Attack Range

Base skills

Skill-meet spd&cost condChar2.png "Professional Ethics" α
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases clue search speed by 15%, and Morale conmused[sic] per hour +1
Skill-meet spd&cost condChar3.png "Professional Ethics" β
Replaces "Professional Ethics" α
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases clue search speed by 35%, and Morale conmused[sic] per hour +1
Skill-meet spd&condChar mustget.png Bibliography Consultant
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, if only this Operator is working in the Reception Room, for every 16 consecutive Morale spent, a Rhine Lab clue is guaranteed next

Modules

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Original

Original module.png Original: Ho'olheyak's Badge
Module Badge.png
Core Caster.png
Operator Ho'olheyak has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

CCR-X

CCR-X module.png CCR-X: "Bibliotheca"
Bibliotheca.png
Stage 1
HP +120
ATK +40
New trait:
Ignore 10 of target's RES
Stage 2
HP +150
ATK +55
Inherited End improved:
When attacking aerial targets, increases ATK to 130%, and silences targets for 4 seconds
Stage 3
HP +175
ATK +65
Inherited End improved:
When attacking aerial targets, increases ATK to 135%, and silences targets for 5 seconds
Module MissionsUnlock conditions
  1. Deal a total of 120,000 damage with Ho'olheyak (excluding Support Units)
  2. Clear Side Story OF-7 with a 3-star rating; You must deploy your own Ho'olheyak, and use Well-Read Ravings at least 2 times
  • Complete both of Ho'olheyak's CCR-X Module Missions.
  • Raise Ho'olheyak to Elite 2 Level 60.
  • Have at least 100% Trust with Ho'olheyak.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Bipolar Nanoflake
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
Description
Ho'olheyak needed to remove her complicated equipment in order to undergo her operator's entry medical examination. She also had to hand it over to the Engineering Department for routine checks.
First came the exoskeleton on her back.
The dull thud it made upon touching the ground attested to its weight. It was a prototype developed by Raythean Industries, an exoskeleton weighing a hefty 95 kilograms. She had to employ Originium Arts to make it float; otherwise, she had no hope of donning it.
The exoskeleton carried an Arts amplification device and possessed some offensive capabilities in close combat. The boxes on their sides contained various necessities. Though it might seem cumbersome in certain situations, most of the time it provided more assistance than a hindrance. What was even more important was that it was modeled after the "wings" of the ancestral "K'uk'ulkan." Her parents and ancestors all possessed a pair of these "wings," made from the sturdiest materials of their time. She couldn't possibly remove hers.
Next was the outer coat.
This coat had been recently refurbished and used a new type of fiber developed by Volvort Kochinski, acquired through Maylander connections. Like the impenetrable skin of the K'uk'ulkan bloodline, the material of this outer coat was resistant to conventional weaponry.
She carefully detached the tubes connecting the outer coat and exoskeleton. These tubes circulated different fluids in various situations–nutrient solution, emergency medicine, and so forth. The K'uk'ulkan were powerful and solitary; she also had to be capable of handling most dangers alone.
Lastly, there was the staff.
The Arts Unit came from a secret laboratory beneath the Maylander Foundation, customized to complement her Arts. She delicately removed a small box from the top of the staff. She didn't care whether Rhodes Island could steal the Maylander technology contained in the staff, but within this tiny box lay centuries of K'uk'ulkan history.
"Wings," "skin," "solitude"–these were their burdens, but also their pride. They believed that when they shed these false adornments, it marked the moment they returned to the most primal state of the K'uk'ulkan.
And now, in an empty room, she stared at the box in her hand for a long time until an HR operator called her name.
After a moment of contemplation, she didn't put the box away; instead, she pressed it into the outer coat and walked out of the room.

CCR-Y

CCR-Y module.png CCR-Y: Time Gallery of K'uk'ulkan
Time Gallery of K'uk'ulkan.png
Stage 1
HP +105
ATK +32
DEF +15
New trait:
Gain 1 SP when normal attacks hit an elite or leader enemy.
Stage 2
HP +125
ATK +40
DEF +20
Bygone Wings improved:
Applies Weightless to enemies with 60% or more HP within Attack Range; Enemies with less than 50% HP gains 10% Arts Fragility
Stage 3
HP +140
ATK +45
DEF +25
Bygone Wings improved:
Applies Weightless to enemies with 50% or more HP within Attack Range; Enemies with less than 50% HP gains 20% Arts Fragility
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Ho'olheyak, and unleash Well-Read Ravings at least 1 time in each battle
  2. Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Ho'olheyak, and have Ho'olheyak defeat at least 10 enemies
  • Complete both of Ho'olheyak's CCR-Y Module Missions.
  • Raise Ho'olheyak to Elite 2 Level 60.
  • Have at least 100% Trust with Ho'olheyak.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Nucleic Crystal Sinter
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
Description
干员特殊事项审批程序—HHY003
干员霍尔海雅对Friston-3表现出了不同寻常的关注,没有任何特殊事由,却连续几次申请Friston-3进行作业协助,甚至在没有得到审批的情况下就来到工程部,强行制造与Friston-3独处的机会。
另外,最近有干员多次发现霍尔海雅试图靠近本舰的最底层区域。
批复:
我接下来会对Friston-3进行表情涂装升级,他的一应工作暂时先停下。另外,将霍尔海雅的事告知凯尔希,她会解决。
——可露希尔

干员特殊事项审批程序—HHY011
前日,梅兰德基金会向我们发来了正式的合作邀约,霍尔海雅主动找到了人事部,表示想成为项目的接洽人,理由是“我难道不是最熟悉梅兰德的罗德岛干员吗?”。考虑到梅兰德基金会的政治背景,以及对方联系我们时话语间流露出的让人无法忽视的威胁,任用一位从他们那里叛逃出来的特工与他们对接,可能会引起一些不必要的矛盾。而且我们不得不考虑霍尔海雅的意图,为了彻底摆脱前东家的影响,她在这个过程中会干出什么事来,是我们无法预料的。
批复:
同意霍尔海雅的申请。梅兰德对罗德岛的关注,有一半与她有关,她出面反而能替我们省掉不少麻烦。她已经在罗德岛待了一段时间,可以给予她一定的信任。
——凯尔希

干员特殊事项审批程序—HHY020
常规的针对性医疗项目在正常进行中。除此之外,我们还成立了一个小组,组内成员有的精通遗传学,有的在神秘学和历史学领域颇有造诣,大家都干劲满满。最好你也能参与......羽蛇一族在刚降生的婴儿身上进行传承的手术,堪称变态,但好在手术的痕迹并不算完全无迹可寻,如果能够消除手术留在霍尔海雅血脉与精神里的深刻影响,不管就哪个领域而言,我们的成果都将是开创性的!
况且,时间不够了,对吧?如果霍尔海雅说得没错,那场手术会让她死在四十出头,那她已经没几年可活了。这个家伙在罗德岛惹了不少麻烦,但她现在毕竟是干员,总不能看着她死在罗德岛上吧。
——华法琳
批复:
同意。
——凯尔希

干员驻舰适应性评估—霍尔海雅
“干员霍尔海雅似乎已经融入了罗德岛的生活。”
“你不觉得这才危险吗?!”

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 The in-game description states "dealing a maximum of xxx% ATK as Arts damage" without stating the minimum damage.

Changelog

References