
★★★★★★
Archetto |
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![]() Cleric of Landen Monastery Archetto, the power to rebuild faith stronger than faith itself. If she pulls you into "doing your part" for the Monastery, just do what you can. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | DPS | |
Trait | Attacks aerial enemies first | |
How to obtain | Kernel Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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725 | 1036 | 1364 | 1705 | – |
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178 | 298 | 427 | 528 | +90 |
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61 | 102 | 146 | 172 | – |
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0 | N/A | |||
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70 seconds | ||||
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12 | 14 | |||
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1 | ||||
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1 second |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +27 |
![]() | Improves Iron Bowstring |
![]() | DP cost -1 |
Total Cost | |
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Landen Tactics | |
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Every 3 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill. |
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Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill. |
Iron Bowstring | |
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When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks |
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When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks |
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Dispersing Arrows Offensive Recovery Auto |
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Lv. | Description | ![]() |
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The next attack deals 170% ATK as Physical damage to the target and 120% ATK as Physical damage to up to 3 other nearby enemies | 0 | 5 | – |
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The next attack deals 175% ATK as Physical damage to the target and 125% ATK as Physical damage to up to 3 other nearby enemies | 0 | 5 | – |
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The next attack deals 180% ATK as Physical damage to the target and 130% ATK as Physical damage to up to 3 other nearby enemies | 0 | 5 | – |
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The next attack deals 185% ATK as Physical damage to the target and 135% ATK as Physical damage to up to 3 other nearby enemies | 0 | 4 | – |
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The next attack deals 190% ATK as Physical damage to the target and 140% ATK as Physical damage to up to 3 other nearby enemies | 0 | 4 | – |
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The next attack deals 195% ATK as Physical damage to the target and 145% ATK as Physical damage to up to 3 other nearby enemies | 0 | 4 | – |
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The next attack deals 200% ATK as Physical damage to the target and 150% ATK as Physical damage to up to 3 other nearby enemies | 0 | 4 | – |
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The next attack deals 210% ATK as Physical damage to the target and 160% ATK as Physical damage to up to 3 other nearby enemies | 0 | 4 | – |
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The next attack deals 220% ATK as Physical damage to the target and 170% ATK as Physical damage to up to 3 other nearby enemies | 0 | 4 | – |
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The next attack deals 230% ATK as Physical damage to the target and 180% ATK as Physical damage to up to 3 other nearby enemies | 0 | 3 | – |
Additional information | ||||
Dispersing Arrows has a ricochet range of 1.5 tiles and prioritizes the closest enemies to the target. |
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Pursuing Arrows Offensive Recovery Manual |
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Lv. | Description | ![]() |
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Immediately fire an arrow that deals 108% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges | 0 | 14 | – |
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Immediately fire an arrow that deals 110% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges | 0 | 14 | – |
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Immediately fire an arrow that deals 112% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges | 0 | 14 | – |
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Immediately fire an arrow that deals 114% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges | 0 | 13 | – |
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Immediately fire an arrow that deals 116% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges | 0 | 13 | – |
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Immediately fire an arrow that deals 118% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges | 0 | 13 | – |
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Immediately fire an arrow that deals 120% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges | 0 | 12 | – |
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Immediately fire an arrow that deals 125% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges | 0 | 11 | – |
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Immediately fire an arrow that deals 130% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 3 charges | 0 | 10 | – |
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Immediately fire an arrow that deals 140% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 3 charges | 0 | 9 | – |
Additional information | ||||
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Thundering Arrows Offensive Recovery Manual 20 seconds |
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Lv. | Description | ![]() |
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ATK +5%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously | 15 | 40 | 20 |
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ATK +5%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously | 15 | 39 | 20 |
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ATK +5%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously | 15 | 38 | 20 |
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ATK +10%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously | 15 | 37 | 20 |
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ATK +10%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously | 15 | 36 | 20 |
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ATK +10%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously | 15 | 35 | 20 |
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ATK +15%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously | 15 | 34 | 20 |
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ATK +20%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously | 15 | 33 | 20 |
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ATK +25%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously | 15 | 32 | 20 |
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ATK +30%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously | 15 | 30 | 20 |
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Pious Fundraising α | ![]() |
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When this Operator is assigned to a Trading Post, order acquisition efficiency +1% for every level of each Dormitory |
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Pious Fundraising β Replaces Pious Fundraising α
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When this Operator is assigned to a Trading Post, order acquisition efficiency +2% for every level of each Dormitory |
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Operator Archetto has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +90 ATK +32 |
New trait: Increases ATK to 110% when attacking aerial targets |
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HP +130 ATK +40 |
Landen Tactics improved: Every 2.3 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; this unit restores 1 SP every 2s when there is another Sniper Operator deployed | |
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HP +160 ATK +48 |
Landen Tactics improved: Every 2.2 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; this unit restores 1 SP every 1.8s when there is another Sniper Operator deployed |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Archetto. | |||||
![]() | Have at least 100% Trust with Archetto. |
Description |
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During her years of wandering, Hildegard had visited many cities across Terra and witnessed all manner of wonders. One day, she happened across a small village near Ursus, which was almost completely isolated from the outside world. The residents here had never cared about things like faith or future, working tirelessly only to fill their stomachs. But in this village, there was a young girl who knew the history of the Landen Guard and remembered the teachings of the Lateran Pope, as her grandfather had fought alongside the Landen Guard in his younger days. Although these experiences had long since turned to old memories, and the old memories simplified into bedtime stories for a little girl, their power to promote belief in salvation had not waned. In the eyes of the little girl, Hildegard's arrival fulfilled the promise of salvation in the teachings and prophecies. So, during that harsh winter, as the little girl lay dying, she implored Hildegard to give her a Lateran funeral, using her one and only precious glass bead as payment. Hildegard prayed quietly for the girl, according to the teachings of the Lateran: "When this land disappears, so too desire disappears. But those who serve the will and purpose shall have eternal life." Since embarking on her journey, Hildegard has been collecting stories, artifacts, and legends left by the Landen Monastery and Guard, organizing them into a notebook. It contains an old medal purchased from a destitute wanderer, a strange Sarkaz bedtime story about the Landen Guard, and even a review of cystymilk bread by a famous food critic from the Yan. "Like in a certain story my father told me when I was little, no matter how far you wander in the forest, even if you lose your way, as long as you follow the breadcrumb trail you left behind, you can always find your way home." "But in the story, aren't the breadcrumbs eaten by a fowlbeast, leaving the boy lost in the forest forever?" "Uh... Anyway, what I mean is that as long as those who need it hold on to faith, the story will survive alongside drinking and merriment. No matter how far you've wandered, Landen Monastery will always be there if you are willing to look back. It's all worth commemorating." This is where Hildegard's optimism comes from. Although she has imagined several possibilities for the future of Landen Monastery, whether it is forced to close due to poor management or destroyed in the chaos of Terra, the greatest challenge is that the ideals and functions the monastery represents are no longer needed by the people, or even the Lateran. But despite such worries, and despite disappointment and setbacks time and time again, she has never stopped. The teachings of the Lateran tell us what we see is not that which we see, it is what we do not see. It is the unseen that is eternal. "Of course, I think if we compiled the collected stories and legends about Landen Monastery into a book, we just might be able to... raise some more money!" |
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ATK +17 DEF +17 ASPD +2 |
New trait: When there are ground enemies within range, ASPD +8 |
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ATK +22 DEF +22 ASPD +3 |
Iron Bowstring improved: When deployed, this unit gains 1 Shield and 5 Skill Points. Restores 7 Skill Points when the Shield breaks | |
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ATK +24 DEF +24 ASPD +4 |
Iron Bowstring improved: When deployed, this unit gains 1 Shield and 9 Skill Points. Restores 7 Skill Points when the Shield breaks |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Archetto. | |||||
![]() | Have at least 100% Trust with Archetto. |
Description |
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When Hildegard left Laterano to set foot on this trying journey, she received a little pouch. Inside was a small handful of the season's grains. It was a tiny tradition of Landen Monastery's. Hildegard had seen her seniors off to far away lands with much the same thing. The clerics would pick out the best of the monastery's wheat, thresh it with great prudence, then dry the grains and place them into a hand-sewn pouch. They held within them Landen Monastery's fine character and glorious mission. It was said they blessed the Landen Guard in times of tribulation. Hildegard and her senior clerics had discussed this legend's origins more than a few times. Some held that the grains could serve as emergency rations when in desperate straits, but others held their own views. Legend also told of a great Landen soldier who used the wheat he carried on his journey to brew a batch of beer, and brought a safe source of hydration and protracted merriment to villagers whose water had been polluted. All told, wheat was a wonderful thing. Bread and drink, more often than not, came from it. It symbolized an enduring hope. Whether the people longed for luscious joy or a peaceful life, they would find it in these grains. Hildegard had always held the same, too, until she passed through an ancient battlefield on her journey. The Landen Guard had faced the enemy on it some centuries ago, and she'd once read how bitter, how fierce the campaign was. She'd thought it'd be a wasteland covered by the stench of grief. But no, it was now a field of wheat. Though a field of wheat, it seemed altogether inappropriate. The wheat growing here had no farmer to tend it. It sprang high over the plains, filling her view. It was the harvest season, and the golden ears glittered brightly in the downing sun. Hildegard gripped the pouch in her hands. She understood. This field was born from the blessing she held in the heart of her hand. It had been nourished by blood. She suddenly recalled the pet name the clerics of Landen Monastery gave these pouches. "Seeds of Tomorrow." How would tomorrow turn out? Nobody knew. Maybe the same as ever, or maybe stained in tears of blood. But with these seeds in hand, there would be beauty in the end, sprouting from whatever became of them, even if it was watered by hardship. Hildegard carefully stowed away the pouch of tomorrow's seeds, to grow again one day. |
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