Archetto

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Marksman SniperLaterano
Sniper.png
Marksman Sniper.png
Laterano
Archetto icon.png
Archetto Elite 2 icon.png
Archetto Skin 1 icon.png
Cleric of Landen Monastery Archetto, the power to rebuild faith stronger than faith itself.
If she pulls you into "doing your part" for the Monastery, just do what you can.
Position Ranged
Tags DPS
Trait Attacks aerial enemies first
Availability Headhunting

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 725 1036 1364 1705
ATK.png ATK 178 298 427 528 +90
DEF.png DEF 61 102 146 172
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 12 14
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +27
Potential 5.png
Improves Iron Bowstring
Potential 6.png
DP cost -1
Total Cost
Archetto's Token
5
OR
Royal Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Landen Tactics.
  • New skill: Pursuing Arrows.
  • Range extended.
Prerequisites
Raise Archetto to Level 50.
LMD
30K
Sniper Chip
5
Oriron
7
Sugar
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Iron Bowstring.
  • New skill: Thundering Arrows.
  • Landen Tactics improved.
  • Operator Modules available.
Prerequisites
Raise Archetto to Elite 1 Level 80.
LMD
180K
Sniper Dualchip
4
Polymerization Preparation
4
Orirock Concentration
8

Talents

Landen Tactics
Elite 1.png Every 3 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.
Elite 2.png Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.
Iron Bowstring
Elite 2.png When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks
Elite 2.pngPotential 5.png When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks

Skills

Skill-Archetto1.png
Dispersing Arrows
Offensive Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack deals 170% ATK as Physical damage to the target and 120% ATK as Physical damage to up to 3 other nearby enemies 0 5
Rank 2.png
The next attack deals 175% ATK as Physical damage to the target and 125% ATK as Physical damage to up to 3 other nearby enemies 0 5
Rank 3.png
The next attack deals 180% ATK as Physical damage to the target and 130% ATK as Physical damage to up to 3 other nearby enemies 0 5
Rank 4.png
The next attack deals 185% ATK as Physical damage to the target and 135% ATK as Physical damage to up to 3 other nearby enemies 0 4
Rank 5.png
The next attack deals 190% ATK as Physical damage to the target and 140% ATK as Physical damage to up to 3 other nearby enemies 0 4
Rank 6.png
The next attack deals 195% ATK as Physical damage to the target and 145% ATK as Physical damage to up to 3 other nearby enemies 0 4
Rank 7.png
The next attack deals 200% ATK as Physical damage to the target and 150% ATK as Physical damage to up to 3 other nearby enemies 0 4
Rank 8.png
The next attack deals 210% ATK as Physical damage to the target and 160% ATK as Physical damage to up to 3 other nearby enemies 0 4
Rank 9.png
The next attack deals 220% ATK as Physical damage to the target and 170% ATK as Physical damage to up to 3 other nearby enemies 0 4
Rank 10.png
The next attack deals 230% ATK as Physical damage to the target and 180% ATK as Physical damage to up to 3 other nearby enemies 0 3
Additional information
Dispersing Arrows has a ricochet range of 1.5 tiles and prioritizes the closest enemies to the target.
Skill-Archetto2.png
Pursuing Arrows
Offensive Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately fire an arrow that deals 108% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges 0 14
Rank 2.png
Immediately fire an arrow that deals 110% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges 0 14
Rank 3.png
Immediately fire an arrow that deals 112% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges 0 14
Rank 4.png
Immediately fire an arrow that deals 114% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges 0 13
Rank 5.png
Immediately fire an arrow that deals 116% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges 0 13
Rank 6.png
Immediately fire an arrow that deals 118% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges 0 13
Rank 7.png
Immediately fire an arrow that deals 120% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges 0 12
Rank 8.png
Immediately fire an arrow that deals 125% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges 0 11
Rank 9.png
Immediately fire an arrow that deals 130% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 3 charges 0 10
Rank 10.png
Immediately fire an arrow that deals 140% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 3 charges 0 9
Additional information
  • Pursuing Arrows has a ricochet range of 1.5 tiles and prioritizes the closest enemies to the target, and has a delay of 0.15 seconds between each ricochet.
  • Pursuing Arrow can ricochet up to 4 enemies other than the primary target, with each (including the primary target) taking hits equal to the number of remaining ricochets + 1.
Skill-Archetto3.png
Thundering Arrows
Offensive Recovery
Manual
20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +5%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously 15 40 20s
Rank 2.png
ATK +5%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously 15 39 20s
Rank 3.png
ATK +5%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously 15 38 20s
Rank 4.png
ATK +10%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously 15 37 20s
Rank 5.png
ATK +10%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously 15 36 20s
Rank 6.png
ATK +10%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously 15 35 20s
Rank 7.png
ATK +15%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously 15 34 20s
Rank 8.png
ATK +20%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously 15 33 20s
Rank 9.png
ATK +25%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously 15 32 20s
Rank 10.png
ATK +30%, attack range +1 tile, attacks hit 3 times in a row and target 2 enemies simultaneously 15 30 20s

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Diketon
6
Orirock
4
Rank 4.png
Skill Summary - 2
8
Device
3
Rank 5.png
Skill Summary - 2
8
Orirock Cube
5
Device
3
Rank 6.png
Skill Summary - 2
8
Manganese Ore
6
Rank 7.png
Skill Summary - 3
8
Grindstone
4
Orirock Cluster
5
Rank 8.png
Dispersing Arrows
Skill Summary - 3
8
Optimized Device
3
Oriron Cluster
4
Pursuing Arrows
Skill Summary - 3
8
White Horse Kohl
4
Aketon
8
Thundering Arrows
Skill Summary - 3
8
Manganese Trihydrate
4
Integrated Device
4
Rank 9.png
Dispersing Arrows
Skill Summary - 3
12
RMA70-24
4
Manganese Trihydrate
7
Pursuing Arrows
Skill Summary - 3
12
Crystalline Circuit
4
Polymerized Gel
8
Thundering Arrows
Skill Summary - 3
12
Orirock Concentration
4
Grindstone Pentahydrate
9
Rank 10.png
Dispersing Arrows
Skill Summary - 3
15
Polymerization Preparation
6
White Horse Kohl
7
Pursuing Arrows
Skill Summary - 3
15
D32 Steel
6
RMA70-24
5
Thundering Arrows
Skill Summary - 3
15
Crystalline Electronic Unit
6
RMA70-24
4

Base skill

Skill-tra spd&dorm1.png Pious Fundraising α
Base.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +1% for every level of each Dormitory
Skill-tra spd&dorm2.png Pious Fundraising β
Replaces Pious Fundraising α
Elite 2.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +2% for every level of each Dormitory

Operator Modules

Original

Original module.png Original: Archetto's Badge
Module Badge.png
Marksman Sniper.png
Operator Archetto has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

MAR-X

MAR-X module.png MAR-X: Yesterday Once More
Yesterday Once More.png
Stage 1
HP +90
ATK +32
New trait:
Increases ATK to 110% when attacking aerial targets
Stage 2
HP +130
ATK +40
Landen Tactics improved:
Every 2.3 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; this unit restores 1 SP every 2s when there is another Sniper Operator deployed
Stage 3
HP +160
ATK +48
Landen Tactics improved:
Every 2.2 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; this unit restores 1 SP every 1.8s when there is another Sniper Operator deployed
Module MissionsUnlock conditions
  1. Deal a total of 100,000 damage with Archetto (excluding Support Units)
  2. Clear Intermezzi SV-4 with a 3-star rating; You must deploy your own Archetto, and cannot include any other Sniper Operators as members
  • Complete both of Archetto's MAR-X Module Missions.
  • Raise Archetto to Elite 2 Level 60.
  • Have at least 100% Trust with Archetto.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Bipolar Nanoflake
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
Description
During her years of wandering, Hildegard had visited many cities across Terra and witnessed all manner of wonders. One day, she happened across a small village near Ursus, which was almost completely isolated from the outside world. The residents here had never cared about things like faith or future, working tirelessly only to fill their stomachs. But in this village, there was a young girl who knew the history of the Landen Guard and remembered the teachings of the Lateran Pope, as her grandfather had fought alongside the Landen Guard in his younger days. Although these experiences had long since turned to old memories, and the old memories simplified into bedtime stories for a little girl, their power to promote belief in salvation had not waned. In the eyes of the little girl, Hildegard's arrival fulfilled the promise of salvation in the teachings and prophecies. So, during that harsh winter, as the little girl lay dying, she implored Hildegard to give her a Lateran funeral, using her one and only precious glass bead as payment.

Hildegard prayed quietly for the girl, according to the teachings of the Lateran:
"When this land disappears, so too desire disappears. But those who serve the will and purpose shall have eternal life."

Since embarking on her journey, Hildegard has been collecting stories, artifacts, and legends left by the Landen Monastery and Guard, organizing them into a notebook. It contains an old medal purchased from a destitute wanderer, a strange Sarkaz bedtime story about the Landen Guard, and even a review of cystymilk bread by a famous food critic from the Yan.

"Like in a certain story my father told me when I was little, no matter how far you wander in the forest, even if you lose your way, as long as you follow the breadcrumb trail you left behind, you can always find your way home."

"But in the story, aren't the breadcrumbs eaten by a fowlbeast, leaving the boy lost in the forest forever?"

"Uh... Anyway, what I mean is that as long as those who need it hold on to faith, the story will survive alongside drinking and merriment. No matter how far you've wandered, Landen Monastery will always be there if you are willing to look back. It's all worth commemorating."

This is where Hildegard's optimism comes from. Although she has imagined several possibilities for the future of Landen Monastery, whether it is forced to close due to poor management or destroyed in the chaos of Terra, the greatest challenge is that the ideals and functions the monastery represents are no longer needed by the people, or even the Lateran. But despite such worries, and despite disappointment and setbacks time and time again, she has never stopped.

The teachings of the Lateran tell us what we see is not that which we see, it is what we do not see. It is the unseen that is eternal.

"Of course, I think if we compiled the collected stories and legends about Landen Monastery into a book, we just might be able to... raise some more money!"

MAR-Y

MAR-Y module.png MAR-Y: "Seeds of Tomorrow"
Seeds of Tomorrow.png
Stage 1
ATK +17
DEF +17
ASPD +2
New trait:
When there are ground enemies within range, ASPD +8
Stage 2
ATK +22
DEF +22
ASPD +3
Iron Bowstring improved:
When deployed, this unit gains 1 Shield and 5 Skill Points. Restores 7 Skill Points when the Shield breaks
Stage 3
ATK +24
DEF +24
ASPD +4
Iron Bowstring improved:
When deployed, this unit gains 1 Shield and 9 Skill Points. Restores 7 Skill Points when the Shield breaks
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Archetto, and have Archetto defeat at least 5 enemies
  2. Clear Main Theme 2-9 with a 3-star rating; You must deploy your own Archetto, and cannot include any other Sniper Operators as members
  • Complete both of Archetto's MAR-Y Module Missions.
  • Raise Archetto to Elite 2 Level 60.
  • Have at least 100% Trust with Archetto.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
Description
When Hildegard left Laterano to set foot on this trying journey, she received a little pouch. Inside was a small handful of the season's grains.
It was a tiny tradition of Landen Monastery's. Hildegard had seen her seniors off to far away lands with much the same thing. The clerics would pick out the best of the monastery's wheat, thresh it with great prudence, then dry the grains and place them into a hand-sewn pouch. They held within them Landen Monastery's fine character and glorious mission. It was said they blessed the Landen Guard in times of tribulation.
Hildegard and her senior clerics had discussed this legend's origins more than a few times. Some held that the grains could serve as emergency rations when in desperate straits, but others held their own views. Legend also told of a great Landen soldier who used the wheat he carried on his journey to brew a batch of beer, and brought a safe source of hydration and protracted merriment to villagers whose water had been polluted.
All told, wheat was a wonderful thing. Bread and drink, more often than not, came from it. It symbolized an enduring hope. Whether the people longed for luscious joy or a peaceful life, they would find it in these grains.
Hildegard had always held the same, too, until she passed through an ancient battlefield on her journey. The Landen Guard had faced the enemy on it some centuries ago, and she'd once read how bitter, how fierce the campaign was. She'd thought it'd be a wasteland covered by the stench of grief.
But no, it was now a field of wheat.
Though a field of wheat, it seemed altogether inappropriate. The wheat growing here had no farmer to tend it. It sprang high over the plains, filling her view. It was the harvest season, and the golden ears glittered brightly in the downing sun.
Hildegard gripped the pouch in her hands. She understood. This field was born from the blessing she held in the heart of her hand. It had been nourished by blood.
She suddenly recalled the pet name the clerics of Landen Monastery gave these pouches. "Seeds of Tomorrow."
How would tomorrow turn out? Nobody knew. Maybe the same as ever, or maybe stained in tears of blood. But with these seeds in hand, there would be beauty in the end, sprouting from whatever became of them, even if it was watered by hardship.
Hildegard carefully stowed away the pouch of tomorrow's seeds, to grow again one day.

Changelog