Delphine
Jump to navigation
Jump to search
★★★★★ Delphine
|
Delphine of Victoria, come from over the thunder and over the gale. We rise to meet the challenge, and press on in the face of storms. All to be free of the shadow of the past. To reach for where the future lies anew. | |||||||
Position | Ranged | |||||||
Tags | DPS | |||||||
Trait | Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges) | |||||||
Availability | Episode 13 (The Happy Windermere Family!) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
□□
■□□□
□□ | □□□
■□□□
□□□ |
Attributes
MAX | MAX | MAX | |||
---|---|---|---|---|---|
HP | 667 | 954 | 1240 | 1532 | – |
ATK | 541 | 773 | 1004 | 1240 | +130 |
DEF | 48 | 82 | 114 | 128 | – |
RES | 10 | 15 | 20 | N/A | |
Redeployment time | 80 seconds | ||||
DP cost | 24 | 26 | |||
Block count | 1 | ||||
Attack interval | 3 seconds |
Potential
DP cost -1 | |
Redeployment time -10 seconds | |
DP cost -1 | |
Improves Baptize the Blade | |
DP cost -1 | |
Total Cost | |
---|---|
OR |
Promotion
Elite 1 |
---|
Prerequisites |
Raise Delphine to Level 50. |
Elite 2 |
---|
|
Prerequisites |
Raise Delphine to Elite 1 Level 70. |
Talents
Baptize the Blade | |
---|---|
Increases damage dealt to enemies above 80% HP by 10% | |
Increases damage dealt to enemies above 80% HP by 12% (+2%) | |
Increases damage dealt to enemies above 80% HP by 18% | |
Increases damage dealt to enemies above 80% HP by 20% (+2%) |
Cut Without Mercy | |
---|---|
In [The Whirlpool that is Passion], ATK is increased to 120% against [Sarkaz] enemies, and stores an additional attack charge that only fires against [Sarkaz] enemies |
Skills
"Concentration" Auto Recovery Manual 5 seconds |
■□□□□ |
---|
Level | Effect | |||
---|---|---|---|---|
Attack range changes, attack interval is significantly reduced, and each attack deals 30% ATK as Arts damage | 5 | 25 | 5s | |
Attack range changes, attack interval is significantly reduced, and each attack deals 31% ATK as Arts damage | 5 | 24 | 5s | |
Attack range changes, attack interval is significantly reduced, and each attack deals 32% ATK as Arts damage | 5 | 23 | 5s | |
Attack range changes, attack interval is significantly reduced, and each attack deals 35% ATK as Arts damage | 5 | 22 | 5s | |
Attack range changes, attack interval is significantly reduced, and each attack deals 36% ATK as Arts damage | 5 | 21 | 5s | |
Attack range changes, attack interval is significantly reduced, and each attack deals 37% ATK as Arts damage | 5 | 20 | 5s | |
Attack range changes, attack interval is significantly reduced, and each attack deals 40% ATK as Arts damage | 5 | 19 | 5s | |
Attack range changes, attack interval is significantly reduced, and each attack deals 43% ATK as Arts damage | 5 | 18 | 5s | |
Attack range changes, attack interval is significantly reduced, and each attack deals 46% ATK as Arts damage | 5 | 17 | 5s | |
Attack range changes, attack interval is significantly reduced, and each attack deals 50% ATK as Arts damage | 5 | 15 | 5s | |
Additional information | ||||
"Concentration" multiplies Delphine's attack interval by 0.2, reducing it to 0.6 seconds (before modifiers). |
"Preemptive Strike" Auto Recovery Manual 30 seconds |
---|
Level | Effect | |||
---|---|---|---|---|
ATK +30%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends) | 10 | 50 | 30s | |
ATK +35%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends) | 11 | 49 | 30s | |
ATK +40%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends) | 12 | 48 | 30s | |
ATK +45%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends) | 13 | 47 | 30s | |
ATK +50%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends) | 14 | 46 | 30s | |
ATK +55%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends) | 15 | 45 | 30s | |
ATK +60%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends) | 16 | 44 | 30s | |
ATK +75%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends) | 17 | 43 | 30s | |
ATK +90%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends) | 18 | 42 | 30s | |
ATK +100%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends) | 20 | 40 | 30s |
Skill upgrades
Base skills
Old Acquaintances, New Friends | ||
---|---|---|
When this Operator is assigned to the HR Office, HR contacting speed +20%, and for every 1 contact made, increases the likelihood of obtaining Glasgow clues (working time and recruit slots improve the likelihood) |
Master Strategist | ||
---|---|---|
When this Operator is assigned to the Control Center, for each Glasgow Operator assigned to the same Trading Post, order acquisition efficiency +10% |
Operator Modules
Original
Original: Delphine's Badge | |
---|---|
Operator Delphine has demonstrated a perennial commitment to Originium Arts. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Caster Operator during field operations to exercise Mystic Caster responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
MSC-Y
MSC-Y: Gloomy Justice | |||
---|---|---|---|
HP +95 ATK +70 |
New trait: ASPD +30 when there are stored attacks | ||
HP +110 ATK +85 |
Baptize the Blade improved: Increases damage dealt to enemies above 80% HP by 21% | ||
HP +120 ATK +92 |
Baptize the Blade improved: Increases damage dealt to enemies above 80% HP by 23% |
Module Missions | Unlock conditions |
---|---|
|
|
Materials | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Description |
---|
"It's now my 231st day on field assignment. Everything around me has become unfamiliar as can be..." Dawn. By the soft glow of the campfire's dying embers, Delphine writes the first sentence in her diary entry, then halts, suddenly realizing how it's been almost a year since the close of that great Londinium war. When she first went over Victoria's borderlands, then a knight-errant, she discovered iniquity in spades that had scant weighed on her before, so as time passed, her sword became a habit, dispensing the justice she felt right. Thus, when she learns of a still nearby band of Sarkaz vagrants disquieting the locals and looting wherever they please, she finds a destination. "Perhaps just more wretches who found the war had ended before they even made it to Londinium." "Help me..." Eyes following the voice, she looks back. A young Feline girl pokes her head out from the shadows. Shaking, the girl points to the far black horizon, whereupon Delphine finally catches sight of the blade-wielding figures, four in total. They approach. "It's devils, the lot of them. Could you get me home?" the girl asks. From its hefty scabbard, Delphine draws what was once her mother's saber, through which courses Originium Arts. Their glow casts light on the girl's frightened face, shallow scars and black crystals thrown into sharp relief. The distant figures pause, then not a moment later turn to leave, and disappear back into the dark of the horizon. "You want me to take you home?" Briefly, the girl hesitates. Without the courage to meet Delphine's fierce gaze, she merely hangs her head and nods. Yet once back at the camp, they are refused at the gate. The camp's leader is wary, on guard against Delphine who follows the girl closely. And Delphine needs but a glance to see how the camp's Feline Infected gather, whips stowed at the ready, trying to hide the Sarkaz children quaking in terror. Delphine's fury ignites. "You make an innocent child pretend she's hunted. You trick countless people to this camp, only to hurt them." "Be on your way." Delphine lets the girl go, then singles out the leader. "You, with me. There will be a price to pay for the innocents you've hurt." "I'm only helping my people out." Delphine shakes her head. "That's no excuse. Have you given any thought to how these children will be when they grow up?" She takes the leader far away, far enough that no eye in the camp could reach them. "I'll contact Rhodes Island to assist them. Now, en garde." On her 231st day on field assignment, Delphine bears a scabbard with one scar more, and sallies forth for a direction that leaves Victoria only further behind. |
Changelog
|