Highmore

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Reaper GuardIberia
Guard.png
Reaper Guard.png
Iberia
Highmore icon.png
Highmore Elite 2 icon.png
Highmore Skin 1 icon.png
Branch Operator Highmore, more belligerent than her looks suggest.
Daughter of the sea, yet willful rejecter of the ocean.
Position Melee
Tags DPS
Trait Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 HP for every enemy hit during attacks, up to Block count
Availability Mizuki & Caerula Arbor (Ecosequence)

Stats

Range

     
    
     

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1055 1389 1759 2120 +250
ATK.png ATK 306 438 569 670 +40
DEF.png DEF 216 300 385 454
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 19 20 22
BLOCK.png Block count 1 2
ASPD.png Attack interval 1.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
Max HP +160
Potential 5.png
Improves Sustenance from the Reaper
Potential 6.png
DP cost -1
Total Cost
Highmore's Token
5
OR
Epic Guard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block +1.
  • New skill: Evanescence from Paranoia.
  • New talents: Sustenance from the Reaper and Interfluence from Maladie.
Prerequisites
Raise Highmore to Level 50.
LMD
20K
Guard Chip
4
Orirock Cube
7
Oriron
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Sustenance from the Reaper and Interfluence from Maladie improved.
  • Operator Modules available.
Prerequisites
Raise Highmore to Elite 1 Level 70.
LMD
120K
Guard Dualchip
3
Orirock Concentration
9
Semi-Synthetic Solvent
13

Talents

Sustenance from The Reaper
Elite 1.png Recover 18 Elemental Damage per enemy hit during attacks, up to Block count
Elite 1.pngPotential 5.png Recover 23 (+5) Elemental Damage per enemy hit during attacks, up to Block count
Elite 2.png Recover 30 Elemental Damage per enemy hit during attacks, up to Block count
Elite 2.pngPotential 5.png Recover 35 (+5) Elemental Damage per enemy hit during attacks, up to Block count
Interfluence from Maladie
Elite 1.png In [Mizuki & Caerula Arbor], ASPD +10, Block +1
Elite 2.png In [Mizuki & Caerula Arbor], ASPD +25, Block +1

Skills

Skill-Highmore1.png
Surrendrance from Hindsight
Offensive Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The ATK of the next attack increases to 105%, attacking twice consecutively 0 4
Rank 2.png
The ATK of the next attack increases to 110%, attacking twice consecutively 0 4
Rank 3.png
The ATK of the next attack increases to 115%, attacking twice consecutively 0 4
Rank 4.png
The ATK of the next attack increases to 120%, attacking twice consecutively 0 3
Rank 5.png
The ATK of the next attack increases to 125%, attacking twice consecutively 0 3
Rank 6.png
The ATK of the next attack increases to 130%, attacking twice consecutively 0 3
Rank 7.png
The ATK of the next attack increases to 135%, attacking twice consecutively 0 3
Rank 8.png
The ATK of the next attack increases to 145%, attacking twice consecutively 0 3
Rank 9.png
The ATK of the next attack increases to 155%, attacking twice consecutively 0 3
Rank 10.png
The ATK of the next attack increases to 165%, attacking twice consecutively 0 2
Skill-Highmore2.png
Evanescence from Paranoia
Auto Recovery
Manual
20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +30%, gain 40% Physical dodge, and recover 5% of Max HP whenever an enemy dies within range 10 40 20s
Rank 2.png
ATK +33%, gain 40% Physical dodge, and recover 5% of Max HP whenever an enemy dies within range 10 39 20s
Rank 3.png
ATK +36%, gain 40% Physical dodge, and recover 5% of Max HP whenever an enemy dies within range 10 38 20s
Rank 4.png
ATK +40%, gain 45% Physical dodge, and recover 6% of Max HP whenever an enemy dies within range 12 37 20s
Rank 5.png
ATK +43%, gain 45% Physical dodge, and recover 6% of Max HP whenever an enemy dies within range 12 36 20s
Rank 6.png
ATK +46%, gain 45% Physical dodge, and recover 6% of Max HP whenever an enemy dies within range 12 35 20s
Rank 7.png
ATK +50%, gain 50% Physical dodge, and recover 7% of Max HP whenever an enemy dies within range 14 34 20s
Rank 8.png
ATK +53%, gain 53% Physical dodge, and recover 8% of Max HP whenever an enemy dies within range 16 32 20s
Rank 9.png
ATK +56%, gain 56% Physical dodge, and recover 9% of Max HP whenever an enemy dies within range 18 31 20s
Rank 10.png
ATK +60%, gain 60% Physical dodge, and recover 10% of Max HP whenever an enemy dies within range 20 30 20s

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Ester
7
Rank 4.png
Skill Summary - 2
6
Oriron
3
Rank 5.png
Skill Summary - 2
6
Polyketon
4
Rank 6.png
Skill Summary - 2
6
Grindstone
3
Rank 7.png
Skill Summary - 3
6
RMA70-12
3
Incandescent Alloy
2
Rank 8.png
Surrendrance from Hindsight
Skill Summary - 3
5
Grindstone Pentahydrate
3
Loxic Kohl
4
Evanescence from Paranoia
Skill Summary - 3
5
RMA70-24
3
Manganese Ore
2
Rank 9.png
Surrendrance from Hindsight
Skill Summary - 3
6
Oriron Block
3
Incandescent Alloy Block
5
Evanescence from Paranoia
Skill Summary - 3
6
Keton Colloid
3
Refined Solvent
5
Rank 10.png
Surrendrance from Hindsight
Skill Summary - 3
10
Crystalline Electronic Unit
4
Refined Solvent
3
Evanescence from Paranoia
Skill Summary - 3
10
Bipolar Nanoflake
4
Cutting Fluid Solution
4

Base skills

Skill-man skill change.png Consciousness Compatibility
Base.png
Factory.png
When this Operator is assigned to a Factory, all Rhine Lab and Pinus Sylvestris skills in the Factory are considered Standardization skills
Skill-man spd2.png Standardization β
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, productivity +25%

Operator Modules

Original

Original module.png Original: Highmore's Badge
Module Badge.png
Reaper Guard.png
Operator Highmore has demonstrated a remarkable aptitude in dispatching enemy swathes with little to no support.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

REA-X

REA-X module.png REA-X: "Weighing Anchor"
Weighing Anchor.png
Stage 1
HP +160
ASPD +4
Trait improved:
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Stage 2
HP +230
ASPD +5
Sustenance from the Reaper improved:
Recover 35 Elemental Damage per enemy hit during attacks, up to Block count
Stage 3
HP +300
ASPD +6
Sustenance from the Reaper improved:
Recover 40 Elemental Damage per enemy hit during attacks, up to Block count
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Highmore, and have Highmore deal at least 12,000 damage
  2. Clear Intermezzi SN-2 with a 3-star rating; You must deploy your own Highmore, and can only include 2 other Operators as members
  • Complete both of Highmore's REA-X Module Missions.
  • Raise Highmore to Elite 2 Level 50.
  • Have at least 100% Trust with Highmore.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Manganese Trihydrate
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Polymerized Gel
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Optimized Device
5
LMD
60K
Description
This is not the first time I bring you out to sea. You've heard countless ocean tales from me.
You already know how the tides flow, and how they ebb. You know that when pale blue light shines in the surface, you are no longer to bother the fins and seabeasts. You know that when the pinnacle of Oberos Lighthouse touches the very top of the Shadow-Moon, we Ægir should return home.
You are familiar with the skyscraping surges, and the smallest of sprays. You've learned to converse with them, haven't you? You love to chatter with them, and they are glad to tell you how they are feeling. Do you still remember what they told you? They are but one part of the sea; they are one and the same. You know where the surges will stop and rest, and you know where the tiniest suds will assimilate into the ocean. I have nothing left to tell you now. Hence, this time will be very different; you must prepare yourself, and you must listen to me.
We are familiar with the earth and ocean; they have made me and my vessel old, unable to reach farther places. You see? The briny winds dry my cheeks, the air erodes at my bones, the starlight presses down on my shoulders, and if not for you, even lifting this oar would likely be beyond me. But you are different. Your arms are still growing, your bones and flesh are sturdier than mine, your eyes livelier, and your thoughts brighter. You should make it to higher, farther waters. Young child, you must sail far. Child, this sea will be very different. Gone will be the fins you know, gone will be the fearsome seabeasts, and there will be no lighthouse to guide your way, as your destination is in the seas beyond where the stars shine... However, still there will be tides there, still there will be waves, and still there will be countless glimmering specks of ocean foam just like you, Highmore. I trust that, just as before, you will be familiar with these new tides, and familiar with these new waves. They will tell you stories even I haven't heard. You must accompany the twin moons–no, you must go somewhere higher, farther, vaster than the twin moons...
The meaning of a voyage is not mine to give, for you will find it yourself. But first you must remember, Highmore, remember what I've told you. A voyage is by no means a retreat, and the reason we leave our home is by no means our disappointment with it. Your voyage is because you are young, because you are sturdy, and because it is for a home as young and hope-filled as you. Once you have seen tide upon tide, seen wave upon wave, you must return home, and you must return to tell us.
Highmore, a voyage is not a farewell. You must remember, remember your anchor, for so long as you have your anchor, your vessel will be sure to make landfall; so long as you have your anchor, you, voyaging child, will be sure to return home.

Changelog