Flamebringer
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★★★★★ Flamebringer
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Flamebringer, Guard Operator of Rhodes Island, will bring ruination to enemies worthy of standing before him. He might just ditch if the enemies are too weak. | |||||||
Position | Melee | |||||||
Tags | DPS, Survival | |||||||
Trait | Blocks 1 enemy | |||||||
Availability | Operational Intelligence (Valid Intelligence Unit milestone); Record Restoration |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
■□ |
Attributes
MAX | MAX | MAX | |||
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HP | 1496 | 2138 | 2930 | 3907 | +400 |
ATK | 408 | 601 | 761 | 918 | +45 |
DEF | 86 | 123 | 161 | 195 | – |
RES | 0 | N/A | |||
Redeployment time | 80 seconds | ||||
DP cost | 18 | 20 | |||
Block count | 1 | ||||
Attack interval | 1.5 seconds |
Potential
DP cost -1 | |
Redeployment time -10 seconds | |
DP cost -1 | |
Improves Bloody Slaughter | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Flamebringer to Level 50. |
Elite 2 |
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Prerequisites |
Raise Flamebringer to Elite 1 Level 70. |
Talent
Bloody Slaughter | |
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Increases Max HP by 20 after defeating an enemy, stacking up to 30 times. | |
Increases Max HP by 30 (+10) after defeating an enemy, stacking up to 30 times. | |
Increases Max HP by 40 after defeating an enemy, stacking up to 30 times. | |
Increases Max HP by 50 (+10) after defeating an enemy, stacking up to 30 times. |
Skills
Blood Pact Offensive Recovery Auto |
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Level | Effect | |||
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The next attack's power is increased to 155%, and restores HP by 5% | 0 | 5 | – | |
The next attack's power is increased to 160%, and restores HP by 5% | 0 | 5 | – | |
The next attack's power is increased to 165%, and restores HP by 5% | 0 | 5 | – | |
The next attack's power is increased to 170%, and restores HP by 6% | 0 | 4 | – | |
The next attack's power is increased to 175%, and restores HP by 6% | 0 | 4 | – | |
The next attack's power is increased to 180%, and restores HP by 6% | 0 | 4 | – | |
The next attack's power is increased to 190%, and restores HP by 7% | 0 | 4 | – | |
The next attack's power is increased to 200%, and restores HP by 7% | 0 | 4 | – | |
The next attack's power is increased to 210%, and restores HP by 7% | 0 | 3 | – | |
The next attack's power is increased to 220%, and restores HP by 8% | 0 | 3 | – |
Blade Demon Offensive Recovery Auto Unlimited |
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Level | Effect | |||
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ATK +30%; ASPD +30 Unlimited duration |
0 | 60 | ∞ | |
ATK +30%; ASPD +30 Unlimited duration |
0 | 58 | ∞ | |
ATK +30%; ASPD +30 Unlimited duration |
0 | 56 | ∞ | |
ATK +40%; ASPD +30 Unlimited duration |
0 | 54 | ∞ | |
ATK +40%; ASPD +30 Unlimited duration |
0 | 52 | ∞ | |
ATK +40%; ASPD +30 Unlimited duration |
0 | 50 | ∞ | |
ATK +50%; ASPD +30 Unlimited duration |
0 | 48 | ∞ | |
ATK +55%; ASPD +35 Unlimited duration |
0 | 46 | ∞ | |
ATK +60%; ASPD +40 Unlimited duration |
0 | 44 | ∞ | |
ATK +70%; ASPD +45 Unlimited duration |
0 | 40 | ∞ |
Skill upgrades
Base skills
Tech Theory | ||
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When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 70% |
Arise Replaces Tech Theory
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When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% |
Operator Modules
Original
Original: Flamebringer's Badge | |
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Operator Flamebringer has demonstrated a remarkable aptitude in wielding his twin blades to penetrate enemy formations. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
DRE-Y
DRE-Y: Rusty Broken Blade | |||
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HP +300 ASPD +4 |
New trait: When defeated, does not retreat and recovers HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment) | ||
HP +370 ASPD +5 |
Bloody Slaughter improved: Increases Max HP by 60 after an enemy is defeated in the adjacent 4 tiles, stacking up to 30 times. | ||
HP +430 ASPD +5 |
Bloody Slaughter improved: Increases Max HP by 70 after an enemy is defeated in the adjacent 4 tiles, stacking up to 30 times. |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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This blade, and its master, once had the opportunity to end his life. Yet in the end, this blade ended up shattered. One piece remains buried in the mud of that battlefield, and the other piece rests on the flowerbed's frame. "That guy came with a score to settle." "That standard-issue longsword looked like a merc weapon." "Said he was getting revenge for a friend, but I had no idea who he was talking about." "The branches in this pot have already begun to turn yellow, and it'll be difficult for it to sprout new ones" "What can one do when one’s lost one’s will to live?" "Putting someone else's life above his own, a meaningless gesture." "Utterly ridiculous." "People always talk about how they're willing to get run through for their friends. You hear it a lot." "But when it comes to how many can actually live up to the talk... Hah, guess he's pretty impressive." "Ugh... the two branches here have tangled together and are starting to wilt. Going to have to prune them" "When you prune them and let them bud again, the part that survives flourishes. Even plants are like that." "Too bad he didn't know how to swing a sword at all. Nothing but brute strength." "Even after I broke his blade, he still wanted to complete his revenge, literally tooth and nail." "He left his life behind so that the living could pay the price." "A somewhat interesting idea, but..." "You'll never become strong if you only see your life as an extension of the dead." "When plants treat the offshoots that have been pruned and propagated as their own nutrition, they will flourish more vigorously, and perhaps even bloom more flowers." "All life is like this." "......" "This pot might not do too well in the greenhouse. Go take it to the balcony." "Maybe it'll grow into something new." |
Changelog
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