Lumen

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Therapist MedicIberia
Medic.png
Therapist Medic.png
Iberia
Lumen icon.png
Lumen Elite 2 icon.png
Lumen Skin 1 icon.png
Lumen, chapel caregiver of Gran Faro, here to soothe your wounds.
Compared to his work with the Inquisition, he's more confident in tending to others after all.
Position Ranged
Tags Healing, Support
Trait Has a large healing range, but the healing amount on farther targets is reduced to 80%
Availability Stultifera Navis (Treasures); [CN] Record Restoration

Stats

Range

Base.pngElite 1.png
  
  
  
   
  
  
  
   
The red squares mark the tiles where Lumen's healing is reduced due to his trait.

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1000 1317 1569 1825
ATK.png ATK 189 311 432 540 +45
DEF.png DEF 48 70 88 111 +30
RES.png RES 10 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 21 23
BLOCK.png Block count 1
ASPD.png Attack interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves Quick Fix
Potential 6.png
DP cost -1
Total Cost
Lumen's Token
5
OR
Royal Medic Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: An Everyman's Wish.
  • New skill: In Downpour, Grace.
  • Range extended.
Prerequisites
Raise Lumen to Level 50.
LMD
30K
Medic Chip
5
Oriron
8
Polyketon
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Quick Fix.
  • New skill: This Lantern Undying.
  • An Everyman's Wish improved.
  • Operator Modules available.
Prerequisites
Raise Lumen to Elite 1 Level 80.
LMD
180K
Medic Dualchip
4
Crystalline Electronic Unit
4
Optimized Device
5

Talents

An Everyman's Wish
Elite 1.png Healing targets gain status resistance for 2 seconds. If the target's HP is above 75%, they gain status resistance for 4 seconds instead.
Elite 2.png Healing targets gain status resistance for 4 seconds. If the target's HP is above 75%, they gain status resistance for 6 seconds instead.
Quick Fix
Elite 2.png When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown.
Elite 2.pngPotential 5.png When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10 (-2) seconds cooldown.

Skills

Skill-Lumen1.png
In Drizzle, Privation
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack causes the target and nearby allies to receive healing equal to 25% of Lumen's ATK every second for 3 seconds 0 13
Rank 2.png
The next attack causes the target and nearby allies to receive healing equal to 27% of Lumen's ATK every second for 3 seconds 0 13
Rank 3.png
The next attack causes the target and nearby allies to receive healing equal to 30% of Lumen's ATK every second for 3 seconds 0 13
Rank 4.png
The next attack causes the target and nearby allies to receive healing equal to 32% of Lumen's ATK every second for 4 seconds 0 12
Rank 5.png
The next attack causes the target and nearby allies to receive healing equal to 35% of Lumen's ATK every second for 4 seconds 0 12
Rank 6.png
The next attack causes the target and nearby allies to receive healing equal to 37% of Lumen's ATK every second for 4 seconds 0 12
Rank 7.png
The next attack causes the target and nearby allies to receive healing equal to 40% of Lumen's ATK every second for 5 seconds 0 11
Rank 8.png
The next attack causes the target and nearby allies to receive healing equal to 45% of Lumen's ATK every second for 5 seconds 0 11
Rank 9.png
The next attack causes the target and nearby allies to receive healing equal to 50% of Lumen's ATK every second for 5 seconds 0 11
Rank 10.png
The next attack causes the target and nearby allies to receive healing equal to 55% of Lumen's ATK every second for 5 seconds 0 10
Skill-Lumen2.png
In Downpour, Grace
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Restore HP equal to 120% ATK to 2 allies within range;
Charged effect: Remove negative statuses from targets
5 20
Rank 2.png
Restore HP equal to 130% ATK to 2 allies within range;
Charged effect: Remove negative statuses from targets
5 20
Rank 3.png
Restore HP equal to 140% ATK to 2 allies within range;
Charged effect: Remove negative statuses from targets
5 19
Rank 4.png
Restore HP equal to 160% ATK to 2 allies within range;
Charged effect: Remove negative statuses from targets
5 19
Rank 5.png
Restore HP equal to 170% ATK to 2 allies within range;
Charged effect: Remove negative statuses from targets
5 18
Rank 6.png
Restore HP equal to 180% ATK to 2 allies within range;
Charged effect: Remove negative statuses from targets
5 18
Rank 7.png
Restore HP equal to 200% ATK to 2 allies within range;
Charged effect: Remove negative statuses from targets
5 16
Rank 8.png
Restore HP equal to 220% ATK to 3 allies within range;
Charged effect: Remove negative statuses from targets
5 15
Rank 9.png
Restore HP equal to 240% ATK to 3 allies within range;
Charged effect: Remove negative statuses from targets
5 14
Rank 10.png
Restore HP equal to 260% ATK to 3 allies within range;
Charged effect: Remove negative statuses from targets
5 13
Skill-Lumen3.png
This Lantern Undying
Auto Recovery
Manual
Toggled
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +20%, ASPD +10, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 120% ATK, and removing negative statuses from the target
Attack has 3 ammo. Skill ends when all ammo is used (can manually deactivate skill)
0 65
Rank 2.png
ATK +23%, ASPD +10, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 125% ATK, and removing negative statuses from the target
Attack has 3 ammo. Skill ends when all ammo is used (can manually deactivate skill)
0 64
Rank 3.png
ATK +26%, ASPD +10, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 130% ATK, and removing negative statuses from the target
Attack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)
0 63
Rank 4.png
ATK +30%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 135% ATK, and removing negative statuses from the target
Attack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)
0 61
Rank 5.png
ATK +33%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 140% ATK, and removing negative statuses from the target
Attack has 5 ammo. Skill ends when all ammo is used (can manually deactivate skill)
0 60
Rank 6.png
ATK +36%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 145% ATK, and removing negative statuses from the target
Attack has 5 ammo. Skill ends when all ammo is used (can manually deactivate skill)
0 59
Rank 7.png
ATK +40%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 150% ATK, and removing negative statuses from the target
Attack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)
0 57
Rank 8.png
ATK +45%, ASPD +30, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 170% ATK, and removing negative statuses from the target
Attack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)
0 55
Rank 9.png
ATK +50%, ASPD +30, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 185% ATK, and removing negative statuses from the target
Attack has 7 ammo. Skill ends when all ammo is used (can manually deactivate skill)
0 53
Rank 10.png
ATK +55%, ASPD +30, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 200% ATK, and removing negative statuses from the target
Attack has 8 ammo. Skill ends when all ammo is used (can manually deactivate skill)
0 50

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Diketon
6
Orirock
4
Rank 4.png
Skill Summary - 2
8
Device
3
Rank 5.png
Skill Summary - 2
8
Orirock Cube
5
Device
3
Rank 6.png
Skill Summary - 2
8
Integrated Device
4
Rank 7.png
Skill Summary - 3
8
Loxic Kohl
5
Aketon
4
Rank 8.png
In Drizzle, Privation
Skill Summary - 3
8
Manganese Trihydrate
4
Compound Cutting Fluid
5
In Downpour, Grace
Skill Summary - 3
8
Grindstone Pentahydrate
4
Loxic Kohl
7
This Lantern Undying
Skill Summary - 3
8
RMA70-24
3
Manganese Ore
9
Rank 9.png
In Drizzle, Privation
Skill Summary - 3
12
Oriron Block
4
Incandescent Alloy Block
7
In Downpour, Grace
Skill Summary - 3
12
Keton Colloid
4
Cutting Fluid Solution
8
This Lantern Undying
Skill Summary - 3
12
Optimized Device
3
Oriron Block
6
Rank 10.png
In Drizzle, Privation
Skill Summary - 3
15
D32 Steel
6
Keton Colloid
5
In Downpour, Grace
Skill Summary - 3
15
Crystalline Electronic Unit
6
Grindstone Pentahydrate
4
This Lantern Undying
Skill Summary - 3
15
Bipolar Nanoflake
6
Manganese Trihydrate
5

Base skills

Skill-dorm powToRecAll1.png Glimmering Glow α
Base.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all other Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place)
Skill-dorm powToRecAll2.png Glimmering Glow β
Replaces Glimmering Glow α
Elite 2.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all other Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place)

Operator Modules

Original

Original module.png Original: Lumen's Badge
Module Badge.png
Therapist Medic.png
Operator Lumen has demonstrated a remarkable aptitude for wide-range healing in tandem with endowment of effects of benefit upon Operators.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Medic Operator during field operations to exercise Therapist responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

WAH-X

WAH-X module.png WAH-X: Spyglass
Spyglass.png
Stage 1
HP +120
ATK +30
New trait:
Gain status resistance, and become less likely to be attacked
Stage 2
HP +140
ATK +40
An Everyman's Wish improved:
Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 7 seconds instead.
Stage 3
HP +160
ATK +45
An Everyman's Wish improved:
Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 8 seconds instead.
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Lumen, and unleash This Lantern Undying at least 2 times in each battle
  2. Clear Main Theme 6-9 with a 3-star rating; The only Medic Operator that can be deployed is your own Lumen
  • Complete both of Lumen's WAH-X Module Missions.
  • Raise Lumen to Elite 2 Level 60.
  • Have at least 100% Trust with Lumen.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Crystalline Electronic Unit
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Bipolar Nanoflake
4
LMD
120K
Description
On Jordi's lower leg is an already almost indiscernible scar, left when he was nine years old.
Young Jordi always loved to sit on the benches that lined the town plaza, hugging his knees, spacing out as he stared at the lighthouse statue in the plaza's center. Whenever he did, he did so for the whole day. Jordi had carefully chosen his position, and watching from this angle at sunset, the sinking sun in the west would line up with the tip of the lighthouse for the briefest moment, like this tiny little lighthouse too had come alight.
Regrettably, it was a fleeting scene, and in the span of a few short breaths, the lighthouse statue would once again go out. Everything about it would be rapidly shrouded in shadow, engulfed by darkness. What he had just witnessed was much like an illusion, gone without a trace.
Fortunately, the sun would rise as it did before the next day, and the lighthouse would come alight again. Just for a moment, of course.
On the day of his ninth birthday, Jordi decided to do something big. He wanted to grab hold of something more lasting. He'd try and see for himself what the town's elder workers were so proud of yet kept so secret, see for himself the colossal structure the parents he'd never met had disappeared in, see for himself that true "Eye of Iberia." Jordi began to climb the statue in the plaza, believing as long as he stood on its top, he'd be able to see the true rays of the lighthouse piercing through the fog. He clambered inch by inch, hearing the passersby in the plaza shrieking frantically, but the top was right there before him, he just had to make one final leap...
Jordi suddenly felt himself falling–the protrusion he'd used as footing likely crumbled–but why he was falling was no longer important. Jordi had struggled so he could cast his sight far away. Even if it was only for a split-second, he wanted to see it.
Nothing. There was nothing. The fog was like a gauze, covering all upon the surface of the sea.
When Jordi came to, he was already back at home, his leg bandaged, the scent of meat porridge pervading the room. Hearing the sound of Jordi turning over, Thiago poked his body out of the kitchen. Jordi thought he'd be in for a ferocious scolding, but Thiago simply stared at him for a moment, let out a sigh, and pointed in the direction of the desk. There was laid a spyglass, glittering in alluring bronze.
That was a bygone affair, years and years ago, and now the scar has even faded. Only the small town's plaza seems to have been overlooked by time, resting unchanged. Jordi sits in his younger self's most favorite spot. Now he's seen the true Eye of Iberia, yet he can no longer sit on this bench with his uncle, listening to those heart-racing stories, taking turns at the spyglass through which they'd gaze far away.
But even with the help of a spyglass, they still couldn't see anything. It was the one thing the two of them silently, tacitly, never mentioned to each other.

WAH-Y

WAH-Y module.png WAH-Y: "Luck"
Luck.png
Stage 1
ATK +30
DEF +20
Trait improved:
Has a large healing range and healing is no longer reduced for distant targets
Stage 2
ATK +40
DEF +25
Quick Fix improved:
When an ally within range receives a negative status, heal them for 90% of Lumen's ATK. 11 seconds cooldown.
Stage 3
ATK +45
DEF +28
Quick Fix improved:
When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 10 seconds cooldown.
Module MissionsUnlock conditions
  1. During battle, have Lumen use In Downpour, Grace a total of 10 times (excluding Support Units)
  2. Clear Side Story OF-5 with a 3-star rating; You must deploy your own Lumen, and cannot include any other Medic Operators as members
  • Complete both of Lumen's WAH-Y Module Missions.
  • Raise Lumen to Elite 2 Level 60.
  • Have at least 100% Trust with Lumen.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K
Description
To the Inquisition has come an Ægir.
I can assure you, not for the past thirty years... no, forty, at the very least! Has an Ægir set foot in the Inquisition's court in any capacity other than that of the tried. The very words themselves are preposterous.
It was a young man, not particularly remarkable at first glance. Of fair height, but didn't stand too straight or firm. His features were proper, but lacked any good presence. In all regards, not someone especially worth minding. If it weren't for the fact he was an Ægir, I think even someone new like myself wouldn't have batted an eye at him, with how unassuming and overt his arrival was.
But now, all the Inquisition is abound with the rumor of this Ægir.
Some say he's some wicked convict's bosom friend, merely held temporarily in custody, but this young man–before I forget, his name is Jordi Fontanarossa–clearly has no restrictions placed on his movements. Others believe he's a signal from Lord Carmen that the Inquisition is once again to admit and even promote some of the Islanders in due time. However, Jordi Fontanarossa himself is feeble and weak, and his education lacking. At best, he would be capable of some meager secretarial work, and it doesn't seem as if his position is particularly lofty.
Given our workplaces are so near each other, I've had the opportunity to observe him.
This Ægir punches in at twenty minutes before his shift each morning, sometimes a little later, but he's never tardy. He's prone to occasional clumsiness; he once caused a misprint of documents after poorly operating the press, wasting quires of business paper. If I hadn't chanced to pass by and stop the machine, who knows how his accident could have evolved.
I wasn't going out of my way to help him, of course, simply taking responsibility for our work. And no matter how I explained to him as such, the Ægir just persisted with his smile. He'd clearly misunderstood something! Such a loathsome smile!
One time, in relation to a vital operation, some colleagues and I were working overtime into the night. The Ægir brought a bucket of drinks over, telling us it was some herbal tea he'd mixed himself. I wasn't interested in having any, but that sort of thing is effective at keeping one awake, so for the sake of work, it would have to do.
It was about early morning by the time we were done with overtime, and everyone was audibly starving, running on bellies filled with nothing but tea. There in the dark, I suddenly heard footsteps approach, then saw someone had lit a lantern. It was that Ægir, who himself hadn't left for some reason, and had a pot in his hands too, with several bags clearly filled with food hanging from his wrists.
"Ah, are you all done with work? You must be exhausted."
The man seemed all too apologetic as he regarded us. "I'm sorry I couldn't be of help with any of it. All I could do was make some food that'd be light on the stomach..."
With no patience for hearing out his habitual self-debasement and humbling excuses, I took his pot without any fanfare.
It was a vanilla porridge, and all signs pointed to it being yet another recipe beneficial to health.
Lord Carmen having taken in this Ægir as a disciple? Absolutely never would I lend credence to such a ridiculous rumor. That said, based on what I've seen, should the Inquisition decide it would readmit Islanders, I suppose it would hardly be a bad thing.

Changelog