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Dusk
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★★★★★★
Dusk |
Coming on a whim, the great painter, Dusk, puts only the finishing touches on all jobs. Summon your courage to talk to her before she loses interest! | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | AoE DPS Crowd-Control | |
| Trait | Deals AOE Arts damage | |
| Summon | ||
| How to obtain | Festival Limited Headhunting | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Dusk
Based on
A nocturnal variant of the Nian in Chinese mythology
Internal name
char_2015_dusk
In Other Languages
Chinese
夕
Japanese
シー
Korean
시
Character Information
File no.
NM02
Operator Record
Paradox Simulation
Illustrator
Character Voices
Japanese
Yukana
Mandarin & Suzhounese
Kongwudenian (credited as "Blank" in EN)
English
Aileen Mythen
Korean
Bae Jeong-mi
Basic Info
Gender
Female
Combat Experience
Undisclosed
Place of Birth
Date of Birth
November 11th
Race
Undisclosed
Height
162 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Normal
Mobility
Normal
Endurance
Normal
Tactical Acumen
Standard
Combat Skill
Normal
Originium Arts Assimilation
Flawed
Dusk is a Festival limited 6★ Sui Splash Caster Operator in Arknights, introduced in Who is Real after making a cameo apprearance in Ancient Forge.
Stats[edit]
Range
□□
■□□
□□ | □□□
■□□
□□□ |
Attributes
| 808 – 1123 | 1123 – 1404 | 1404 – 1801 | – | |
| 426 – 601 | 601 – 771 | 771 – 918 | +110 | |
| 50 – 77 | 77 – 106 | 106 – 127 | – | |
| 10 | 15 | 20 | – |
| 70 seconds | |
| 31 / 34 | |
| 1 | |
| 2.9 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
ATK +34 |
Improves Sublimity |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
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Talents[edit]
| Sublimity | |
|---|---|
| ATK +2% after defeating an enemy, stacking up to 10 times | |
| ATK +2% after defeating an enemy, stacking up to 13 (+3) times | |
| When Dusk or a "Freeling" defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times | |
| When Dusk or a "Freeling" defeats an enemy, Dusk gains ATK +2%, stacking up to 18 (+3) times | |
| Finishing Touch | |
|---|---|
| The first attack after deployment will summon a "Freeling" (lasts for 25 seconds) at the target's location (only on deployable ground tiles) | |
| Additional information | |
| The Freeling is summoned before the attack hits and searches deployable melee tiles within the attack's AOE radius to summon it. | |
Skills[edit]
Transcendental Stroke Auto RecoveryAuto |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| The next attack has increased splash area and deals 150% ATK as Arts damage Can store 1 charges |
0 | 7 | –
| |
| The next attack has increased splash area and deals 160% ATK as Arts damage Can store 1 charges |
0 | 7 | –
| |
| The next attack has increased splash area and deals 170% ATK as Arts damage Can store 1 charges |
0 | 7 | –
| |
| The next attack has increased splash area and deals 180% ATK as Arts damage Can store 2 charges |
0 | 7 | –
| |
| The next attack has increased splash area and deals 190% ATK as Arts damage Can store 2 charges |
0 | 7 | –
| |
| The next attack has increased splash area and deals 200% ATK as Arts damage Can store 2 charges |
0 | 7 | –
| |
| The next attack has increased splash area and deals 210% ATK as Arts damage Can store 2 charges |
0 | 6 | –
| |
| The next attack has increased splash area and deals 220% ATK as Arts damage Can store 3 charges |
0 | 6 | –
| |
| The next attack has increased splash area and deals 235% ATK as Arts damage Can store 3 charges |
0 | 6 | –
| |
| The next attack has increased splash area and deals 250% ATK as Arts damage Can store 3 charges |
0 | 5 | –
| |
| Additional information | ||||
| Transcendental Stroke extends the splash damage radius to 1.7 tiles. | ||||
Flowing Ink Auto RecoveryManual16–20 seconds |
□□□□
■□□□
□□□□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Range expands, ATK +20%, ASPD +20 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 115% | 10 | 50 | 16
| |
| Range expands, ATK +23%, ASPD +23 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 115% | 10 | 49 | 16
| |
| Range expands, ATK +26%, ASPD +26 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 115% | 10 | 48 | 16
| |
| Range expands, ATK +29%, ASPD +29 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 120% | 15 | 47 | 17
| |
| Range expands, ATK +32%, ASPD +32 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 120% | 15 | 46 | 17
| |
| Range expands, ATK +35%, ASPD +35 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 120% | 15 | 45 | 17
| |
| Range expands, ATK +40%, ASPD +40 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 125% | 15 | 44 | 18
| |
| Range expands, ATK +45%, ASPD +45 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 130% | 20 | 42 | 18
| |
| Range expands, ATK +50%, ASPD +50 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 130% | 25 | 40 | 19
| |
| Range expands, ATK +55%, ASPD +55 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 130% | 25 | 38 | 20
|
Image Over Form Auto RecoveryManual60 seconds |
□□□
□□□□
■□□□
□□□□
□□□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +40% and every attack summons/refreshes a "Freeling" (lasts for 25 seconds) at the target's location (only on deployable ground tiles) | 45 | 110 | 60
| |
| Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +50% and every attack summons/refreshes a "Freeling" (lasts for 25 seconds) at the target's location (only on deployable ground tiles) | 45 | 109 | 60
| |
| Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +60% and every attack summons/refreshes a "Freeling" (lasts for 25 seconds) at the target's location (only on deployable ground tiles) | 45 | 108 | 60
| |
| Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +70% and every attack summons/refreshes a "Freeling" (lasts for 25 seconds) at the target's location (only on deployable ground tiles) | 50 | 107 | 60
| |
| Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +80% and every attack summons/refreshes a "Freeling" (lasts for 25 seconds) at the target's location (only on deployable ground tiles) | 50 | 106 | 60
| |
| Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +90% and every attack summons/refreshes a "Freeling" (lasts for 25 seconds) at the target's location (only on deployable ground tiles) | 50 | 105 | 60
| |
| Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +100% and every attack summons/refreshes a "Freeling" (lasts for 25 seconds) at the target's location (only on deployable ground tiles) | 55 | 104 | 60
| |
| Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +110% and every attack summons/refreshes a "Freeling" (lasts for 25 seconds) at the target's location (only on deployable ground tiles) | 60 | 103 | 60
| |
| Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +115% and every attack summons/refreshes a "Freeling" (lasts for 25 seconds) at the target's location (only on deployable ground tiles) | 65 | 102 | 60
| |
| Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +120% and every attack summons/refreshes a "Freeling" (lasts for 25 seconds) at the target's location (only on deployable ground tiles) | 70 | 100 | 60
| |
| Additional information | ||||
| ||||
Skill upgrades
Operator Modules[edit]
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Operator Dusk has demonstrated a remarkable aptitude for inflicting Arts casualties on multitudes of enemies. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Caster Operator during field operations to exercise Splash Caster responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
|---|
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Attributes increased: HP +120, ATK +55 Trait improved: Attack Range expands □□□
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□□□ | |
|---|---|---|
Attributes increased: HP +165, ATK +68 Sublimity improved: When Dusk or a "Freeling" defeats an enemy, Dusk gains ATK +2%, stacking up to 20 times | ||
Attributes increased: HP +190, ATK +80 Sublimity improved: When Dusk or a "Freeling" defeats an enemy, Dusk gains ATK +2%, stacking up to 21 times |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Dusk. | |||
| Have at least 100% Trust with Dusk. |
| Description |
|---|
| At Hui-ch'i's peak, in a humble abode 'twixt bamboo thicket, a red edge is dyed in ink, blade pointed at a scroll. The hills range lofty, river water ceaseless, nature in all its colors, vegetation in all its fragrance. She gazes afar to the ends of the vista; she brandishes blade and splashes ink. Clear black washes ranges, pine soot works jade branches, dry brush masses steep heights, pallid shadow forms hazed clouds. A painting complete, the blade stowed away. In careful scrutiny years later, Dusk gives a light sigh. The mist-drizzled scenery has lost all shade; only white left on this scroll laid bare. Hui-ch'i's vistas, painted through a million's times. Winter cedes and spring comes in with blooms and trees profuse; down from Heaven sable stone descends in alien clumps; opened mounts and given roads do Heaven's work in whole; now visits another year of celebration's hour. She sees then sees again; paints then paints again. Is tired; is loath. Let this brush travel its own way, then. ...... When Dusk snaps out of it, she finds a small being on her parchment. Though wreathed in soot and ink, held prideful as prominence, it is at a proper look still but a youngling. And this youngling looks at Dusk in turn. The brush is no brush, the ink no ink, the scroll no scroll. All formed things, false. But that animacy, that spiritful will, gives some ever-so-slight joy to Dusk. She suddenly feels a little of her mood return. Half a day later, the small being is lively across the wealth of her canvas. "That old idiot would have even more pointless words for me if he saw me brushing life out of nothing." "But still..." "The way this realm has no bearing on how you are, I suppose that's a little interesting." "No place of place amidst high mounts or waters far; no matter to me free amidst the human realm." "That's it." "I think I'll call you 'Free.'" |
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Attributes increased: ATK +51, ASPD +5, Cost -8 New trait: Reduces Deployment Cost | |
|---|---|---|
Attributes increased: ATK +68, ASPD +6, Cost -8 Finishing Touch improved: The first attack after deployment will summon 2 "Freelings" (lasts for 25 seconds) at the target's location and 4 surrounding tiles (only on deployable ground tiles). Freelings are stronger and restore 1 SP to Dusk per 2.5 second | ||
Attributes increased: ATK +82, ASPD +7, Cost -8 Finishing Touch improved: The first attack after deployment will summon 2 "Freelings" (lasts for 25 seconds) at the target's location and 4 surrounding tiles (only on deployable ground tiles). Freelings are stronger and restore 1 SP to Dusk per 1.5 second |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Dusk. | |||
| Have at least 100% Trust with Dusk. |
| Description |
|---|
| First watch comes; face mirrors, light candles, impart jade's command. 'Pon towers, springs and autumns daren't be studied; dry hairs crack readily; ink loses black luster; the four seas await light's hour. Second watch comes; in want, in imitation, such worries beget no thought. Peer the halewhite moon, visit by the wondrous mounts; the plants stir shape; waterfalls run red; dried bones pale verdant blue. Third watch comes; colors wind, smoke parts, closing ne'er as simple but. Drearfrost morn's horn sounds in Year's twilight end; forts and mounts challenge crossers; journeys wither, grasses wane; not one of ten return. Fourth watch comes; in deepest night, crickets chirp, the painting unreplete. Long lives are taken in mistakes endgame; in old offices deepen cold; in snapped branches sweetens fraternity; in sky hangs blankest stele. Fifth watch comes; a lantern is lone 'til its utmost, window yearning for morn's light. Long away in the painting, dream taken as no fool's; gold splendor naught but wild; a Dusk to ashes turns; paper burnt out in daybreak's hue. –Gloss of a Kou-wu City folksong During an assignment in Kou-wu City, a Candleholder happened to overhear several children singing a song of this manner in the street. The lyrics were vague and resisted understanding, and its repeated retelling seemed to have corrupted it several times. However, the events directly referenced by the warped lyrics led the Candleholder to be uneasy. When he inquired with the children whether they knew the meaning of the lyrics, and where they heard it from, they unanimously shook their heads. Left with no alternative, the Candleholder transcribed the lyrics and let the children return home. Afterwards, the Candleholder got in direct contact with local authorities, requesting they bolster security administration and enlist more emergency workers to respond in the event of sudden disaster. At the end of that autumn, a flood broke out in the area. With grain harvests under thirty percent of previous years, it was fortunate that local authorities had long since prepared, and were ready to send in grains from nearby cities, leading to no further unrest. Post-disaster reconstruction work was likewise completed smoothly. All aforementioned events have been recorded in Sui Regulator files. |
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Attributes increased: ATK +48, ASPD +5 New trait: In Integrated Strategies, attacks an additional target | |
|---|---|---|
Attributes increased: ATK +62, ASPD +8 Finishing Touch improved: The first attack after deployment will summon a "Freeling" (lasts for 25 seconds) at the target's location (only on deployable ground tiles); in Integrated Strategies, "Freelings" gain 1 Shield when they spawn, and deal an additional 100% of Dusk's ATK as Arts damage when they attack | ||
Attributes increased: ATK +74, ASPD +10 Finishing Touch improved: The first attack after deployment will summon a "Freeling" (lasts for 25 seconds) at the target's location (only on deployable ground tiles); in Integrated Strategies, "Freelings" gain 1 Shield when they spawn, and deal an additional 100% of Dusk's ATK as Arts damage when they attack; when Dusk is in the squad, all Operators spawn a "Freeling" at their target's location on their first attack |
| Prerequisites | Raise Dusk to Elite 2 Level 60. | ||
|---|---|---|---|
| Have at least 50% Trust with Dusk. | |||
| Have at least 100% Trust with Dusk. |
| Description |
|---|
| In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Dusk: Where the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy. In witness whereof, This badge is hereby conferred upon the above named. "I'll strike them out in one." |
Base skills[edit]
| When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; and when self Morale is below 12, Worldly Plight+15 |
| When this Operator is assigned to the Control Center, decreases own morale consumption by+0.5; and when self morale is above12, Perception Information+10 |
Changelog[edit]
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