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Beehunter
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★★★★
Beehunter |
Boxing comes second, honey comes first. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Melee | |
| Tags | DPS | |
| Trait | Blocks 1 enemy | |
| How to obtain | Headhunting Recruitment
| |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Beehunter
Etymology
A possible meaning of Beowulf
Internal name
char_137_brownb
In Other Languages
Simplified Chinese
猎蜂
Traditional Chinese
獵蜂
Japanese
ビーハンター
Korean
비헌터
Character Information
File no.
US10
Operator Record
Paradox Simulation
Illustrator
toast
Character Voices
Japanese
Yuko Hara
Chinese
Mang Yin (credited as "Duduru" in EN)
English
Emma Breezy
Korean
Kwak Gyu-mi
Basic Info
Gender
Female
Combat Experience
2 years
Place of Birth
Date of Birth
October 2nd
Race
Height
163 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Excellent
Mobility
Normal
Endurance
Normal
Tactical Acumen
Normal
Combat Skill
Normal
Originium Arts Assimilation
Normal
Beehunter is a 4★ Ursine Fighter Guard Operator in Arknights, introduced in Grani and the Knights' Treasure.
Stats[edit]
Range
■□ |
Attributes
| 1151 – 1556 | 1556 – 1996 | 1996 – 2435 | – | |
| 211 – 311 | 311 – 415 | 415 – 513 | +60 | |
| 131 – 191 | 191 – 262 | 262 – 312 | – | |
| 0 | 0 | 0 | – |
| 70 seconds | |
| 7 / 9 | |
| 1 | |
| 0.78 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
Max HP +180 |
Improves Boxer's Concentration |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talent[edit]
| Boxer's Concentration | |
|---|---|
| Each consecutive attack on the same target increases ATK by 3%, stacking up to 5 times. Stacks will be lost upon switching targets. | |
| Each consecutive attack on the same target increases ATK by 4% (+1%), stacking up to 5 times. Stacks will be lost upon switching targets. | |
| Each consecutive attack on the same target increases ATK by 5%, stacking up to 5 times. Stacks will be lost upon switching targets. | |
| Each consecutive attack on the same target increases ATK by 6% (+1%), stacking up to 5 times. Stacks will be lost upon switching targets. | |
Skills[edit]
Flexibility Passive |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| 20% chance to dodge Physical attacks | – | – | –
| |
| 23% chance to dodge Physical attacks | – | – | –
| |
| 26% chance to dodge Physical attacks | – | – | –
| |
| 30% chance to dodge Physical attacks | – | – | –
| |
| 33% chance to dodge Physical attacks | – | – | –
| |
| 36% chance to dodge Physical attacks | – | – | –
| |
| 40% chance to dodge Physical attacks | – | – | –
| |
| 45% chance to dodge Physical attacks | – | – | –
| |
| 50% chance to dodge Physical attacks | – | – | –
| |
| 60% chance to dodge Physical attacks | – | – | –
|
Soaring Fists Auto RecoveryManual10 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Small Attack Interval reduction | 0 | 40 | 10
| |
| Small Attack Interval reduction | 0 | 39 | 10
| |
| Small Attack Interval reduction | 0 | 38 | 10
| |
| Moderate Attack Interval reduction | 0 | 35 | 10
| |
| Moderate Attack Interval reduction | 0 | 34 | 10
| |
| Moderate Attack Interval reduction | 0 | 33 | 10
| |
| Moderate Attack Interval reduction | 0 | 30 | 10
| |
| Significant Attack Interval reduction | 0 | 27 | 10
| |
| Significant Attack Interval reduction | 0 | 24 | 10
| |
| Significant Attack Interval reduction | 0 | 20 | 10
| |
| Additional information | ||||
| Soaring Fists reduces Beehunter's attack interval by 50%/50%/50%/55%/55%/55%/55%/60%/60%/60%, lowering it to 0.39/0.39/0.39/0.351/0.351/0.351/0.312/0.312/0.312 seconds (before modifiers). | ||||
Skill upgrades
Operator Modules[edit]
![]() ![]()
|
Operator Beehunter has demonstrated a remarkable aptitude for asserting the advantage in close-quarters combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
|---|
![]() |
Attributes increased: HP +120, ATK +30 New trait: Blocks 1 enemy; Gains +10 ASPD when above 50% HP | |
|---|---|---|
Attributes increased: HP +145, ATK +40 Boxer's Concentration improved: Each consecutive attack on the same target increases ATK by 6%, stacking up to 5 times. Stacks will be lost upon switching targets | ||
Attributes increased: HP +170, ATK +45 Boxer's Concentration improved: Each consecutive attack on the same target increases ATK by 7%, stacking up to 5 times. Stacks will be lost upon switching targets |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Beehunter. | |||
| Have at least 100% Trust with Beehunter. |
| Description |
|---|
| "And a left, and a right! With a boxing style both fast and weighty... wh-where did this Ursine come from?! I can't believe it! A third fighter has crashed the sacred ring! And she's catching every hook the Twinzerker Beasts throw at her! What? ...You're taking me in for questioning? You suspect our underground arena of concealing and reselling your drugs? No, let me finish commentating this match first! This is freedom, passion, one against many, the weak against the strong! THIS IS THE TRUE FACE OF THE UNDERGROUND RING!" A few Rhodes Island operators haul the commentator off, parrying the bottles and worn boxing gloves lobbed by the rowdy spectators, before a group of fiendish thugs blocks their path. Not that the ops want to escalate this any further, but the ringside is in chaos by now. They're about to put on Shura's mouthguards and personally get to know the rules of the underground arena, but the mince-no-words Ursine opts to leap down from the ring and stop them. "I'll deal with 'em! Underground fight rules are MY rules!" In Shura's memory, this is where she grew up, right here on the shabby stage under the sickly lights, under the cheers and jeers as the ref sounded the bell. Here, she faced opponents far stronger than her, matches called to screw her over. Here, she faced all that she couldn't see through and couldn't take down, and it didn't take long for her to learn to grin and bear it. Go down? Get up again. Keep throwing your fists. Use all your strength. Show 'em how done dirty you feel, deep inside. Free the rebel in your blood. Once Shura comes back to reality, her fellow ops are bracing her. They're already leaving the underground arena. Once again, she took on a million to one. Once again, she won enough time for her friends to get back what was theirs. She hears them discuss a celebratory dinner tonight, floating the idea of ordering her a tub of honey so deep she'll never finish chugging. Finally, the corners of her mouth pull up in a punch-drunk smile, tortured muscles screaming with delayed-onset but oh so true pain. "Shura... you're pretty freaking beat up. Maybe we get a medic to treat you first?" "Oof... eaargh, I'll shake it off!" The moment she loosens her jaw, her mouthguards drop right out. With a massive start, the gang realizes she's already chewed the damn things to pieces. |
Base skills[edit]
| When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% |
| When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 70% |
Changelog[edit]
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