Firewatch

From Arknights Terra Wiki
Jump to navigation Jump to search
Deadeye SniperRhodes Island
Sniper.png
Deadeye Sniper.png
Rhodes Island
Firewatch icon.png
Firewatch Elite 2 icon.png
Firewatch Skin 1 icon.png
Firewatch Skin 2 icon.png
Firewatch, Sniper Operator of Rhodes Island, will await your orders while undercover.
When will she smile for us? Even the faintest one...
Position Ranged
Tags DPS, Nuker
Trait Prioritizes attacking the enemy with lowest DEF within range first
Availability Headhunting; Recruitment

Stats

Range

Base.pngElite 1.png
  
  
  
  
 
 
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 714 928 1160 1450
ATK.png ATK 486 675 889 1085 +90
DEF.png DEF 63 85 107 131
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 19 21
BLOCK.png Block count 1
ASPD.png Attack interval 2.7 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +35
Potential 5.png
Improves Assassin
Potential 6.png
DP cost -1
Total Cost
Firewatch's Token
5
OR
Epic Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Assassin.
  • New skill: Tactical Transceiver.
  • Range extended.
Prerequisites
Raise Firewatch to Level 50.
LMD
20K
Sniper Chip
4
Device
3
Polyketon
2
Elite 2.png Elite 2
Prerequisites
Raise Firewatch to Elite 1 Level 70.
LMD
120K
Sniper Dualchip
3
Polyester Lump
7
Loxic Kohl
15

Talent

Assassin
Elite 1.png ATK increases to 120% when attacking ranged enemies
Elite 1.pngPotential 5.png ATK increases to 125% (+5%) when attacking ranged enemies
Elite 2.png ATK increases to 140% when attacking ranged enemies
Elite 2.pngPotential 5.png ATK increases to 145% (+5%) when attacking ranged enemies

Skills

Skill-Firewatch1.png
Camouflage
Auto Recovery
Manual
25 ~ 50 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +24% and gain Invisibility 0 30 25s
Rank 2.png
ATK +26% and gain Invisibility 0 30 26s
Rank 3.png
ATK +28% and gain Invisibility 0 30 27s
Rank 4.png
ATK +32% and gain Invisibility 0 28 30s
Rank 5.png
ATK +34% and gain Invisibility 0 28 31s
Rank 6.png
ATK +36% and gain Invisibility 0 28 32s
Rank 7.png
ATK +40% and gain Invisibility 0 26 35s
Rank 8.png
ATK +50% and gain Invisibility 0 24 40s
Rank 9.png
ATK +60% and gain Invisibility 0 22 45s
Rank 10.png
ATK +70% and gain Invisibility 0 20 50s
Skill-Firewatch2.png
Tactical Transceiver
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 180% of ATK Physical damage to all nearby enemies 10 50
Rank 2.png
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 190% of ATK Physical damage to all nearby enemies 10 50
Rank 3.png
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 200% of ATK Physical damage to all nearby enemies 10 50
Rank 4.png
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 210% of ATK Physical damage to all nearby enemies 15 50
Rank 5.png
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 220% of ATK Physical damage to all nearby enemies 15 50
Rank 6.png
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 230% of ATK Physical damage to all nearby enemies 15 50
Rank 7.png
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 240% of ATK Physical damage to all nearby enemies 20 50
Rank 8.png
Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 260% of ATK Physical damage to all nearby enemies 20 50
Rank 9.png
Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 280% of ATK Physical damage to all nearby enemies 20 50
Rank 10.png
Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 300% of ATK Physical damage to all nearby enemies 20 50
Additional information
The bombs have a blast radius of 1.2 tiles.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Damaged Device
4
Rank 4.png
Skill Summary - 2
6
Orirock Cube
4
Rank 5.png
Skill Summary - 2
6
Sugar
5
Rank 6.png
Skill Summary - 2
6
Loxic Kohl
4
Rank 7.png
Skill Summary - 3
6
Manganese Ore
2
RMA70-12
3
Rank 8.png
Camouflage
Skill Summary - 3
5
Grindstone Pentahydrate
3
Loxic Kohl
4
Tactical Transceiver
Skill Summary - 3
5
RMA70-24
3
Manganese Ore
2
Rank 9.png
Camouflage
Skill Summary - 3
6
Orirock Concentration
3
Grindstone Pentahydrate
6
Tactical Transceiver
Skill Summary - 3
6
Sugar Lump
3
RMA70-24
5
Rank 10.png
Camouflage
Skill Summary - 3
10
Bipolar Nanoflake
4
Orirock Concentration
4
Tactical Transceiver
Skill Summary - 3
10
D32 Steel
4
Polyester Lump
4

Base skills

Skill-meet spd1.png Clue Search α
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
Skill-meet spd2.png Clue Search β
Replaces Clue Search α
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 20%

Operator Modules

Original

Original module.png Original: Firewatch's Badge
Module Badge.png
Deadeye Sniper.png
Operator Firewatch has demonstrated a remarkable aptitude for defeating enemies from long range.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

DEA-Y

DEA-Y module.png DEA-Y: Field Sniper Equipment
Field Sniper Equipment.png
Stage 1
HP +80
ATK +60
New trait:
If the attacked enemy remains alive, gain 1 additional SP
Stage 2
HP +110
ATK +75
Assassin improved:
ATK increases to 145% when attacking ranged enemies and enemies that do not attack
Stage 3
HP +130
ATK +87
Assassin improved:
ATK increases to 150% when attacking ranged enemies and enemies that do not attack
Module MissionsUnlock conditions
  1. Defeat a total of 25 enemy ranged units with Firewatch (Firewatch cannot be a Support Unit)
  2. Clear Main Theme 2-10 with a 3-star rating; a non-Support Firewatch must be deployed during the operation, and Firewatch must defeat Skullshatterer
  • Complete both of Firewatch's DEA-Y Module Missions.
  • Raise Firewatch to Elite 2 Level 50.
  • Have at least 100% Trust with Firewatch.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Keton Colloid
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Manganese Trihydrate
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Grindstone Pentahydrate
5
LMD
60K
Description
The leaves were inserted into a small novel as bookmarks.

The Knight's Forest, page 21.
"Let me join your knight squad!"
"Ask again when you're a little older."
"That's what you said last time! I've waited a whole year, and I've gotten really good with my crossbow! I can hit a tree branch from 200 meters away!"
"Fine then, if you can go outside town, slay a gloompincer, and bring it back to camp before nightfall, I'll let you join."
The squad captain couldn't talk the young girl out of it, so he wanted to make things as hard for her as possible so that she would reconsider.
Though he had said those words half-jokingly, how could he possibly leave a child to fight against a gloompincer alone? He followed the girl quietly, curious as to what she planned to do. But when he saw her scouting out a sniping position, camouflaging into the environment, and then landing three clean shots in a row, he changed his mind.
The captain appeared in front of the girl as she dragged the corpse of the gloompincer back to town, the slain beast almost bigger than herself.
"Come with me from now on."
The girl lifted her head with a smile across her muddied face.

The Knight's Forest, page 53.
Time flies, and so the young girl grew up. She had fought in many battles against the Ursus Army, scoring success after success. The knights would come and go like the wind, routing the Ursus troops before disappearing without a trace. As their names spread fear through the ranks of the Ursus Army, the knights' prestige soared ever higher, and the girl herself became a war hero in the eyes of the people.
"We won again. Why are you frowning?" The girl asked the captain.
"Winter is almost here, and our supplies are running short. How long can we persist like this?"

The Knights' Forest, page 137.
The fated day finally came.
When the enemy army invaded, the knights prepared to sweep them with their usual hit-and-run tactics. But at that moment, the might of Ursus's artillery fell directly on top of them, and the knights were completely unable to put up a fight in the face of overwhelming military strength......
"Impossible! How could Ursus possibly know our precise location? It's utterly impossible, unless––"
The girl didn't have time for idle thoughts. The most important thing was to break free from the enemy's siege. If she died here, everything would've been for naught.
"One day, I'll find you, whoever you are––"
Against insurmountable odds, the girl somehow managed to escape the hail of bullets. Behind her... came the smoke of her hometown ablaze.

The Knights' Forest, page 201.
All the pages of the book after this point were burnt, the edges of the leaf caught between the pages singed.

The leaf was laminated and stowed in the girls' tactical equipment box. Every time she put away her equipment, she would take another look at that leaf.
This may be the last leaf from her hometown that she can still see.
This is the story of an ancient war. Just another story.
But to Firewatch, this book – and the sole leaf remaining – seems to hold some deeper significance.

Changelog