Executor the Ex Foedere
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★★★★★★ Executor the Ex Foedere
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Saint Federico Giallo, known here as Executor. Now when given a task, he might sometimes ask why. | |||||||
Position | Melee | |||||||
Tags | DPS | |||||||
Trait | Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 HP for every enemy hit during attacks, up to Block count | |||||||
Availability | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 1076 | 1475 | 1967 | 2491 | – |
ATK | 298 | 439 | 586 | 707 | +70 |
DEF | 224 | 308 | 396 | 461 | +30 |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 20 | 21 | 23 | ||
Block count | 1 | 2 | |||
Attack interval | 1.3 seconds |
Potential
DP cost -1 | |
DEF +22 | |
ATK +26 | |
Improves The Chosen One | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Executor the Ex Foedere to Level 50. |
Elite 2 |
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Prerequisites |
Raise Executor the Ex Foedere to Elite 1 Level 80. |
Talents
The Chosen One | |
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Attacks have a 10% chance to hit twice; this chance increases by 3% for each ammo consumed while a skill is active, resetting when the skill ends | |
Attacks have a 13% (+3%) chance to hit twice; this chance increases by 3% for each ammo consumed while a skill is active, resetting when the skill ends | |
Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends | |
Attacks have a 23% (+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends |
Empathy by Shotgun | |
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For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times) |
Skills
Testament Exacted Offensive Recovery Auto Toggled |
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Level | Effect | |||
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Attack Range expands, ATK +10%, attacks ignore 100 DEF Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 10 | – | |
Attack Range expands, ATK +10%, attacks ignore 130 DEF Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 10 | – | |
Attack Range expands, ATK +10%, attacks ignore 160 DEF Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 10 | – | |
Attack Range expands, ATK +20%, attacks ignore 190 DEF Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 9 | – | |
Attack Range expands, ATK +20%, attacks ignore 220 DEF Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 9 | – | |
Attack Range expands, ATK +20%, attacks ignore 250 DEF Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 9 | – | |
Attack Range expands, ATK +30%, attacks ignore 280 DEF Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 8 | – | |
Attack Range expands, ATK +40%, attacks ignore 320 DEF Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 8 | – | |
Attack Range expands, ATK +45%, attacks ignore 360 DEF Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 8 | – | |
Attack Range expands, ATK +50%, attacks ignore 400 DEF Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 8 | – |
Close Combat Offensive Recovery Manual Toggled |
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Level | Effect | |||
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ATK +30%, DEF +30%, Block +1; upon receiving a melee attack from an enemy, there is a 10% chance to dodge and reload 1 ammo Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 15 | – | |
ATK +35%, DEF +35%, Block +1; upon receiving a melee attack from an enemy, there is a 10% chance to dodge and reload 1 ammo Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
1 | 15 | – | |
ATK +40%, DEF +40%, Block +1; upon receiving a melee attack from an enemy, there is a 10% chance to dodge and reload 1 ammo Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
2 | 15 | – | |
ATK +45%, DEF +45%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
3 | 15 | – | |
ATK +50%, DEF +50%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
4 | 15 | – | |
ATK +55%, DEF +55%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
5 | 15 | – | |
ATK +60%, DEF +60%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
6 | 15 | – | |
ATK +70%, DEF +70%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
6 | 14 | – | |
ATK +75%, DEF +75%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
6 | 13 | – | |
ATK +80%, DEF +80%, Block +1; upon receiving a melee attack from an enemy, there is a 40% chance to dodge and reload 1 ammo Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
6 | 12 | – |
Damnatus Ex Foedere Offensive Recovery Manual Toggled |
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Level | Effect | |||
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Attack Interval lengthens slightly, Attack Range expands, ATK +90%; each time 1 ammo is consumed, ATK increases by an additional +3% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 36 | – | |
Attack Interval lengthens slightly, Attack Range expands, ATK +100%; each time 1 ammo is consumed, ATK increases by an additional +3% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
2 | 35 | – | |
Attack Interval lengthens slightly, Attack Range expands, ATK +110%; each time 1 ammo is consumed, ATK increases by an additional +3% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
4 | 34 | – | |
Attack Interval lengthens slightly, Attack Range expands, ATK +120%; each time 1 ammo is consumed, ATK increases by an additional +4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
6 | 33 | – | |
Attack Interval lengthens slightly, Attack Range expands, ATK +130%; each time 1 ammo is consumed, ATK increases by an additional +4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
8 | 32 | – | |
Attack Interval lengthens slightly, Attack Range expands, ATK +140%; each time 1 ammo is consumed, ATK increases by an additional +4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
10 | 31 | – | |
Attack Interval lengthens slightly, Attack Range expands, ATK +150%; each time 1 ammo is consumed, ATK increases by an additional +5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
12 | 30 | – | |
Attack Interval lengthens slightly, Attack Range expands, ATK +160%; each time 1 ammo is consumed, ATK increases by an additional +5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
12 | 28 | – | |
Attack Interval lengthens slightly, Attack Range expands, ATK +170%; each time 1 ammo is consumed, ATK increases by an additional +5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
12 | 26 | – | |
Attack Interval lengthens slightly, Attack Range expands, ATK +180%; each time 1 ammo is consumed, ATK increases by an additional +6% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 250% of ATK as Physical damage to all enemies attacked while the skill is active Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
12 | 24 | – | |
Additional information | ||||
Damnatus Ex Foedere increases Executor the Ex Foedere's attack interval by 0.5 seconds. |
Skill upgrades
Base skills
Notarial Hall Instructor α | ||
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When this Operator is assigned to a Factory, Battle Record formula-related productivity +20% |
Notarial Hall Instructor β Replaces Notarial Hall Instructor α
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When this Operator is assigned to a Factory, Battle Record formula-related productivity +30% |
Reasonable Utilization | ||
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When this Operator is assigned to a Factory, capacity limit is increased by +4 when producing Battle Records |
Operator Modules
Original
Original: Executor the Ex Foedere's Badge | |
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Operator Executor the Ex Foedere has demonstrated a remarkable aptitude in dispatching enemy swathes with little to no support. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
REA-X
REA-X: Unanswered | |||
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ATK +40 DEF +24 ASPD +5 |
Trait improved: Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count | ||
ATK +50 DEF +32 ASPD +6 |
The Chosen One improved: When attacking, there is a 30% chance to perform an additional attack that ignores 150 DEF; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends | ||
ATK +60 DEF +40 ASPD +7 |
The Chosen One improved: When attacking, there is a 35% chance to perform an additional attack that ignores 300 DEF; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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"Federico, how's this one?" "Extrapolating based on the Sanctilaminium Ambrosii outer wall searchlight covers, it has not been used in at least a year." "It looks a little worn, but the size is about right. We'll just have to cut it open down the middle, wipe it clean, then we can place that flower inside." "Have you obtained the inhabitants' permission?" "Oren dragged a batch of supplies over when he sent the commandos, and these are the scraps the inhabitants don't need anymore. Leave it to me once we're on overtime–I don't want to see you cracking it open by hand." "We have at most an hour before the monastery resumes its journey." "We'll make it. That reminds me, though, Federico..." "What is it?" "I don't believe that gardener left a will." "Monastery resident Clément Dubois has received an appropriate burial. He did not leave behind an executable will, nor any other personal estate." "Um, you know I'm trying to ask, right?" "You wish to understand why I am preserving this flower." "This isn't your first time handling an assignment with so much baggage, right? But I've never seen you leave a keepsake for yourself before... Are you doing okay?" "My assignment is complete. But there as still unaddressed doubts raised by the Sanctilaminium Ambrosii." "If I'm remembering correctly, there was this quote from some Saint: 'A gun needs a target, but not every question can have an answer.'" "I cannot overlook any issues. They will directly impact any followup assignments." "*sigh* What am I even worrying over? Wait, don't tell me you questioned His Holiness when you went to report the mission progress?" "I did, but did not receive an answer." "So that's why you're insisting on giving a nearly burnt-out flower another drying. Now I get it. Still, I have to say one thing–whether you can keep it preserved or not doesn't depend much on this glass bell I'm cutting. It's already dead. It's not the flower it was before, Federico." "Richele, your word count in this conversation is significantly above-average." "Ahaha, just making small talk. And I'm not even going to ask where you got that average from. Alright, it's settled–after we give this a wash, we'll stick it onto the pedestal. It'll be as pretty as what they sell in stores." "Thank you." Federico takes the grimy glass bell from his coworker's hands, and walks out of the junk-filled shed. "Well, then. What kind of answer will you find, Laterano's newest Saint?" |
Changelog
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