Executor the Ex Foedere

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★★★★★★
Executor the Ex Foedere
Reaper GuardLaterano
Guard.png
Reaper Guard.png
Laterano
Executor the Ex Foedere icon.png
Executor the Ex Foedere Elite 2 icon.png
Saint Federico Giallo, known here as Executor.
Now when given a task, he might sometimes ask why.
Position Melee
Tags DPS
Trait Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 HP for every enemy hit during attacks, up to Block count
Availability Headhunting

Stats

Range

     
    
     

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1076 1475 1967 2491
ATK.png ATK 298 439 586 707 +70
DEF.png DEF 224 308 396 461 +30
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 20 21 23
BLOCK.png Block count 1 2
ASPD.png Attack interval 1.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
DEF +22
Potential 4.png
ATK +26
Potential 5.png
Improves The Chosen One
Potential 6.png
DP cost -1
Total Cost
Executor the Ex Foedere's Token
5
OR
Royal Guard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +1.
  • Block count +1.
  • New talent: The Chosen One.
  • New skill: Close Combat.
Prerequisites
Raise Executor the Ex Foedere to Level 50.
LMD
30K
Guard Chip
5
Polyketon
7
Oriron
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Empathy by Shotgun.
  • New skill: Damnatus Ex Foedere.
  • The Chosen One improved.
  • Operator Modules available.
Prerequisites
Raise Executor the Ex Foedere to Elite 1 Level 80.
LMD
180K
Guard Dualchip
4
Nucleic Crystal Sinter
3
Polymerized Gel
7

Talents

The Chosen One
Elite 1.png Attacks have a 10% chance to hit twice; this chance increases by 3% for each ammo consumed while a skill is active, resetting when the skill ends
Elite 1.pngPotential 5.png Attacks have a 13% (+3%) chance to hit twice; this chance increases by 3% for each ammo consumed while a skill is active, resetting when the skill ends
Elite 2.png Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends
Elite 2.pngPotential 5.png Attacks have a 23% (+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends
Empathy by Shotgun
Elite 2.png For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)

Skills

Skill-ExFoedere1.png
Testament Exacted
Offensive Recovery
Auto
Toggled
   
  
   
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Range expands, ATK +10%, attacks ignore 100 DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 10
Rank 2.png
Attack Range expands, ATK +10%, attacks ignore 130 DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 10
Rank 3.png
Attack Range expands, ATK +10%, attacks ignore 160 DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 10
Rank 4.png
Attack Range expands, ATK +20%, attacks ignore 190 DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 9
Rank 5.png
Attack Range expands, ATK +20%, attacks ignore 220 DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 9
Rank 6.png
Attack Range expands, ATK +20%, attacks ignore 250 DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 9
Rank 7.png
Attack Range expands, ATK +30%, attacks ignore 280 DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 8
Rank 8.png
Attack Range expands, ATK +40%, attacks ignore 320 DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 8
Rank 9.png
Attack Range expands, ATK +45%, attacks ignore 360 DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 8
Rank 10.png
Attack Range expands, ATK +50%, attacks ignore 400 DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 8
Skill-ExFoedere2.png
Close Combat
Offensive Recovery
Manual
Toggled
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +30%, DEF +30%, Block +1; upon receiving a melee attack from an enemy, there is a 10% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 15
Rank 2.png
ATK +35%, DEF +35%, Block +1; upon receiving a melee attack from an enemy, there is a 10% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
1 15
Rank 3.png
ATK +40%, DEF +40%, Block +1; upon receiving a melee attack from an enemy, there is a 10% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
2 15
Rank 4.png
ATK +45%, DEF +45%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
3 15
Rank 5.png
ATK +50%, DEF +50%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
4 15
Rank 6.png
ATK +55%, DEF +55%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
5 15
Rank 7.png
ATK +60%, DEF +60%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
6 15
Rank 8.png
ATK +70%, DEF +70%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
6 14
Rank 9.png
ATK +75%, DEF +75%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
6 13
Rank 10.png
ATK +80%, DEF +80%, Block +1; upon receiving a melee attack from an enemy, there is a 40% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
6 12
Skill-ExFoedere3.png
Damnatus Ex Foedere
Offensive Recovery
Manual
Toggled
   
  
   
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Interval lengthens slightly, Attack Range expands, ATK +90%; each time 1 ammo is consumed, ATK increases by an additional +3% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 36
Rank 2.png
Attack Interval lengthens slightly, Attack Range expands, ATK +100%; each time 1 ammo is consumed, ATK increases by an additional +3% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
2 35
Rank 3.png
Attack Interval lengthens slightly, Attack Range expands, ATK +110%; each time 1 ammo is consumed, ATK increases by an additional +3% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
4 34
Rank 4.png
Attack Interval lengthens slightly, Attack Range expands, ATK +120%; each time 1 ammo is consumed, ATK increases by an additional +4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
6 33
Rank 5.png
Attack Interval lengthens slightly, Attack Range expands, ATK +130%; each time 1 ammo is consumed, ATK increases by an additional +4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
8 32
Rank 6.png
Attack Interval lengthens slightly, Attack Range expands, ATK +140%; each time 1 ammo is consumed, ATK increases by an additional +4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
10 31
Rank 7.png
Attack Interval lengthens slightly, Attack Range expands, ATK +150%; each time 1 ammo is consumed, ATK increases by an additional +5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
12 30
Rank 8.png
Attack Interval lengthens slightly, Attack Range expands, ATK +160%; each time 1 ammo is consumed, ATK increases by an additional +5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
12 28
Rank 9.png
Attack Interval lengthens slightly, Attack Range expands, ATK +170%; each time 1 ammo is consumed, ATK increases by an additional +5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
12 26
Rank 10.png
Attack Interval lengthens slightly, Attack Range expands, ATK +180%; each time 1 ammo is consumed, ATK increases by an additional +6% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 250% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
12 24
Additional information
Damnatus Ex Foedere increases Executor the Ex Foedere's attack interval by 0.5 seconds.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Damaged Device
4
Ester
4
Rank 4.png
Skill Summary - 2
8
Orirock Cube
7
Rank 5.png
Skill Summary - 2
8
Sugar
4
Polyketon
4
Rank 6.png
Skill Summary - 2
8
Polyester Pack
7
Rank 7.png
Skill Summary - 3
8
Sugar Pack
6
Manganese Trihydrate
4
Rank 8.png
Testament Exacted
Skill Summary - 3
8
Keton Colloid
4
Oriron Cluster
5
Close Combat
Skill Summary - 3
8
Incandescent Alloy Block
4
Incandescent Alloy
7
Damnatus Ex Foedere
Skill Summary - 3
8
Cutting Fluid Solution
4
Loxic Kohl
8
Rank 9.png
Testament Exacted
Skill Summary - 3
12
Crystalline Circuit
4
Orirock Concentration
9
Close Combat
Skill Summary - 3
12
RMA70-24
4
Refined Solvent
8
Damnatus Ex Foedere
Skill Summary - 3
12
Oriron Block
4
Grindstone Pentahydrate
7
Rank 10.png
Testament Exacted
Skill Summary - 3
15
Crystalline Electronic Unit
6
RMA70-24
4
Close Combat
Skill Summary - 3
15
Nucleic Crystal Sinter
6
Optimized Device
3
Damnatus Ex Foedere
Skill Summary - 3
15
Polymerization Preparation
6
Incandescent Alloy Block
6

Base skills

Skill-man exp4.png Notarial Hall Instructor α
Base.png
Factory.png
When this Operator is assigned to a Factory, Battle Record formula-related productivity +20%
Skill-man exp1.png Notarial Hall Instructor β
Replaces Notarial Hall Instructor α
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, Battle Record formula-related productivity +30%
Skill-man exp&limit3.png Reasonable Utilization
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, capacity limit is increased by +4 when producing Battle Records

Operator Modules

Original

Original module.png Original: Executor the Ex Foedere's Badge
Module Badge.png
Reaper Guard.png
Operator Executor the Ex Foedere has demonstrated a remarkable aptitude in dispatching enemy swathes with little to no support.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

REA-X

REA-X module.png REA-X: Unanswered
Unanswered.png
Stage 1
ATK +40
DEF +24
ASPD +5
Trait improved:
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Stage 2
ATK +50
DEF +32
ASPD +6
The Chosen One improved:
When attacking, there is a 30% chance to perform an additional attack that ignores 150 DEF; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends
Stage 3
ATK +60
DEF +40
ASPD +7
The Chosen One improved:
When attacking, there is a 35% chance to perform an additional attack that ignores 300 DEF; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends
Module MissionsUnlock conditions
  1. Deal a total of 80,000 damage with Executor the Ex Foedere (excluding Support Units)
  2. Clear Main Theme 7-14 with a 3-star rating; You must deploy your own Executor the Ex Foedere, and have Executor the Ex Foedere defeat at least 2 Guerrilla Shieldguards
  • Complete both of Executor the Ex Foedere's REA-X Module Missions.
  • Raise Executor the Ex Foedere to Elite 2 Level 60.
  • Have at least 100% Trust with Executor (the Ex Foedere).
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
Description
"Federico, how's this one?"
"Extrapolating based on the Sanctilaminium Ambrosii outer wall searchlight covers, it has not been used in at least a year."
"It looks a little worn, but the size is about right. We'll just have to cut it open down the middle, wipe it clean, then we can place that flower inside."
"Have you obtained the inhabitants' permission?"
"Oren dragged a batch of supplies over when he sent the commandos, and these are the scraps the inhabitants don't need anymore. Leave it to me once we're on overtime–I don't want to see you cracking it open by hand."
"We have at most an hour before the monastery resumes its journey."
"We'll make it. That reminds me, though, Federico..."
"What is it?"
"I don't believe that gardener left a will."
"Monastery resident Clément Dubois has received an appropriate burial. He did not leave behind an executable will, nor any other personal estate."
"Um, you know I'm trying to ask, right?"
"You wish to understand why I am preserving this flower."
"This isn't your first time handling an assignment with so much baggage, right? But I've never seen you leave a keepsake for yourself before... Are you doing okay?"
"My assignment is complete. But there as still unaddressed doubts raised by the Sanctilaminium Ambrosii."
"If I'm remembering correctly, there was this quote from some Saint: 'A gun needs a target, but not every question can have an answer.'"
"I cannot overlook any issues. They will directly impact any followup assignments."
"*sigh* What am I even worrying over? Wait, don't tell me you questioned His Holiness when you went to report the mission progress?"
"I did, but did not receive an answer."
"So that's why you're insisting on giving a nearly burnt-out flower another drying. Now I get it. Still, I have to say one thing–whether you can keep it preserved or not doesn't depend much on this glass bell I'm cutting. It's already dead. It's not the flower it was before, Federico."
"Richele, your word count in this conversation is significantly above-average."
"Ahaha, just making small talk. And I'm not even going to ask where you got that average from. Alright, it's settled–after we give this a wash, we'll stick it onto the pedestal. It'll be as pretty as what they sell in stores."
"Thank you." Federico takes the grimy glass bell from his coworker's hands, and walks out of the junk-filled shed.
"Well, then. What kind of answer will you find, Laterano's newest Saint?"

Changelog

References