Guerrilla Shieldguard
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- This article is about the elite enemy. For the friendly device, see Shieldguard.
The Guerrilla Shieldguard is an elite enemy in Arknights.
Enemy description
Overview
“ | Covers the advance of enemy troops by making themselves more likely to be attacked. | ” |
—Tooltip (shared with Guerrilla Shieldguard Leader) |
A veteran soldier of Patriot's Guerrillas clad in advanced heavy armor, Guerrilla Shieldguards have superior stats when compared to Heavy Defenders as well as having a surprisingly good RES that makes Arts damage no longer their Achilles' heel and, the most problematic of all, has an aggression level of 1 which can ruin the player's strategy.
Appearances
Main Theme | 7-13 • 7-14 • 7-15 • 7-16 • 7-17 • S7-2 • H7-1 • H7-3 |
---|---|
Story Collections | FD-S-2 • TB-7 |
Annihilation | Frozen Abandoned City |
Stationary Security Service | Equipment Acceptance Testing • For Survival • Iced Shells • Leaving Home • Organized Ranks |
Integrated Strategies | First Come, Last Served • Gopnik's Fist |
Contingency Contract | Abandoned Plot • Beach Repair • Windswept Highland |
Trials for Navigator | Clash of Ideologies |
Multivariate Cooperation Defence Protocols |
Abandoned Factory (High-Pressure Test Mode) |
Paradox Simulation | Ceobe: Tips For Beating Up Bad Guys • Proviso: "Speech is Gold" • Schwarz: Flame Net |
Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
15000 A | 700 B+ | 1300 A+ | 60 A+ | 0.7 B | 3.8 C | 0 E | 0 E |
Weight | 4 |
---|---|
Life Point penalty | 1 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Frighten | Fear |
---|---|---|---|---|---|---|
Immune | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable |