Tombkeeper Grotesque
Enemy | Trivia |
The Tombkeeper Grotesque is an elite enemy in Arknights.
Overview
“ | Refraction; After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit | ” |
—Tooltip (shared with Enraged Tombkeeper Grotesque) |
An Arts Creation modeled after Gargoyle Sarkaz created by Mandragora, Tombkeeper Grotesques move at a slow pace, but boasts high HP and ATK, and good DEF, in addition to having Refraction, making them resistant to Arts damage while not being Silenced.
When the Tombkeeper Grotesque's HP reaches 0 for the first time, unless within 1 second of being hit by a collapsing Tattered Pillar (including by the Pillar itself) in which case it will be defeated as usual, it will fully restore its HP and turn into a statue with an additional 800 DEF and 30 RES, and becomes unblockable, but can neither move nor attack. If the Tombkeeper Grotesque is not destroyed within 10 seconds after entering the statue form, it will be revived as an aerial enemy which uses a ranged Arts attack (the last latter of which is not stated in-game); any buffs/debuffs on the Grotesque will be removed when it revives.
All in all, Tombkeeper Grotesques are among the most troublesome enemies with their aerial form's DEF rendering most Marksman Snipers less effective while being able to inflict heavy damage. It is highly recommended to defeat Grotesques by Tattered Pillars when given the chance or focusing on their statue forms with DPS Operators.
Appearances
Main Theme | 9-9 • 9-10 • 9-12 • 9-14 • 9-19 • S9-2 |
---|---|
Integrated Strategies | Sculptor and Statue |
Reclamation Algorithm | Battle Instincts |
Contingency Contract | County Hillock Depot |
Paradox Simulation | Ifrit: We've Got Each Other's Backs |
Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
10000 B+ | 550 B | 550 B | 0 E | 0.5 C | 4 C | 0 E | 0 E |
Attack range | 1.6 tiles |
---|---|
Weight | 4 |
Life Point penalty | 1 |
Miscellaneous |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Frighten |
---|---|---|---|---|---|
Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable |
Contingency Contract buffs
![]() |
Objective: Quality Stone II Increases HP/ATK and DEF/speed by 50% and 30%, respectively |
---|---|
![]() |
Objective: Quality Stone III Increases HP, ATK, and DEF/speed by 90%, 70%, and 50%, respectively |