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Crying Thief

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Crying Thief
Crying Thief sprite.png
In Other Languages
Chinese
流泪小子
General Information
Code
THF
Grade
Attack type
Melee
Damage type
Physical
Targeting type
Ground
Trait

The Crying Thief is an elite enemy in the Integrated Strategies game mode of Arknights.

Enemy description
A Perro who left his family to seek out a new life... but all that people know is that he is always weeping.

Overview[edit]

Obedient Perro. Invisible, attacks cause Stun, drops Treasure when defeated.
—Tooltip

A bestial Perro and a nephew of the Teary Detective[1] who develops a timid disposition after losing his job, leaving his family behind, and suffering from amnesia, the Crying Thief does not reduce Life Points upon entering a Protection Objective, thus taking him on is entirely optional in the event he spawns. The Crying Thief himself has above-average HP and the other stats are below-average at best, but his abilities are of the biggest concern.

Ability Initial CD CD
Innate
Attacks Stun the target for 4 seconds.
Passive
When defeated in an Integrated Strategies operation, awards a random Collectible that is accounted for on the result screen.

As the result, blocking the Crying Thief to reveal him is short-lived, so the player should make use of burst damage to take advantage of the brief moment the Thief reveals himself.

Alternative ways to deal with the Crying Thief, other than Status Resistance that some Operators have, include:

  • Lumen can remove Stun from allies with Skill-Lumen2.png In Downpour, Grace or Skill-Lumen3.png This Lantern Undying, letting the Operator block the Crying Thief again and buy more time.
  • Lessing can become immune to Negative Statuses including Stun with Skill-Lessing3.png Oathbreaker.
  • Kirin R Yato becomes temporarily immune to Negative Statuses including Stun while unleashing Skill-KirinRYato2.png Blade Dance, often able to deal massive damage if not outright defeating the Crying Thief because Yato will block and reveal him.
  • Frightening the Crying Thief is the best solution as he won't be able to attack in the first place; Degenbrecher can easily do this with her Born Warrior, preferably in conjunction with Skill-Degenbrecher2.png Silent Derision and Skill-Degenbrecher3.png Return to Silence.
  • Deploying Barriers in the Crying Thief's path also works, as these devices cannot be Stunned and can block him for a good while, providing an ample opportunity for Operators to focus on him. The same also works for the static Roadblocks.
  • A well-timed stun/freeze can keep the Operator blocking the Crying Thief away from his stunning kick. Such effect by the Mr. Boom in particular can render him immobilized for a very long time, allowing for an easy dispatch.
  • Of course, having detectors at the ready will leave the Crying Thief wide open to attacks.

Appearances[edit]

Integrated Strategies A New Day, A New DuckDuck-Speed Highway"Envoy of Justice"Eye For an EyeFailed DareHalf-baked TripIndecisivenessTail Between Legs

Other than the above, the Crying Thief has a 5% chance to spawn in an Integrated Strategies (Emergency) Operation from Mizuki & Caerula Arbor after all other enemies are defeated, but never together with the Duck Lord, Fatty, and Gopnik.

Stats[edit]

Lv.HPATKDEFRESMSPDAtk. int.E-RESERST
0
8000
B+
300
C
150
D
20
B
0.8
B
2
B+
0
E
0
E
1
18000
A
500
B
150
D
20
B
0.8
B
1.9
B+
0
E
0
E
2
25000
A+
600
B
150
D
20
B
0.8
B
1.8
B+
0
E
0
E
Additional information
  • Level 0 stats are used in 1F and 2F.
  • Level 1 stats are used in 3F and 4F.
  • Level 2 stats are used in 5F and 6F.
Attack rangeHP regeneration rateWeightLife Point penalty
20
SusceptibilitiesSilenceStunSleepFreezeLevitateFrightenFear

See also[edit]

References[edit]

  1. Description of the "Cowardly Follower" artwork in the Photocopy Exhibition

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