Sarkaz Lancer
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Sarkaz Lancer
Introduced in
Upgraded version
In Other Languages
Simplified Chinese
萨卡兹穿刺手
Traditional Chinese
薩卡茲穿刺手
General Information
Code
S9
Type
Grade
Attack type
Melee
Damage type
Physical
Targeting type
Ground
Traits
- Gradually accelerates when moving, and deals additional damage on the first attack after being blocked based upon Movement Speed.
The Sarkaz Lancer is an elite enemy in Arknights.
Enemy description
A Sarkaz mercenary. After special training, they are capable of rushing forward with a long spear, building up speed. The faster they charge, the harder they strike any who might stand in their way.
Overview[edit]
“ | Gradually accelerates when moving, dealing bonus damage on the first hit after being blocked based upon Movement Speed. | ” |
—Tooltip |
A Kazdelian Sarkaz mercenary lancer, Sarkaz Lancers charge forth as they moves, where they accelerates over time until they stops moving, and can deal massive damage upon attacking out of charging.
Ability | Initial CD | Cooldown |
---|---|---|
Passive | ||
The first attack while blocked deals an additional instance of Physical damage equal to (600 × MSPD) and resets the MSPD buff.
|
Passive |
Overall, Sarkaz Lancers, in spite of their unremarkable stats, are a highly dangerous foe capable of inflicting massive damage and possibly outright knocking out Operators with strong DEF. It is advised to use crowd-controlling effects to minimize the damage they can cost or dispatch them as soon as possible for comfort.
Appearances[edit]
Intermezzi | DM-3 • DM-7 • DM-EX-1 • DM-EX-3 • DM-MO-1 |
---|---|
Story Collections | BW-3 • FA-3 • PS-5 • SV-4 |
Stationary Security Service | Glade • Numb Way Forward • Sonata Triste • Sweet Party • Vicious Competition • Wanderers' Shelter |
Integrated Strategies | Barrens Cadet • Exhaust Vents • Morning Labor • Right in the Kisser • Terminus of Life • Unending |
Reclamation Algorithm | Invisible Boundaries (Fire Within the Sand) • Invisible Boundaries (Tales Within the Sand) • Livelihood • Mineshaft • Ore Guardians • Skirmish • Vein Guardians |
Contingency Contract | Windswept Highland |
Paradox Simulation | Aak: Just Take Your Medicine • Chiave: Genius Commander • Enforcer: Consilium Praeparatorius • Ethan: Enemy Ambush Control • Paprika: "Don't Touch My Friends!" • Specter the Unchained: Reflection • Spuria: The Gunsmith • Thorns: Help's Here, Want It or Not • Toddifons: Rain of Fire • Verdant: Keep Off The Grass • Vigil: Nell'alluvione |
Other | LTTB |
Stats[edit]
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
6000 B | 450 C | 150 D | 40 B+ | 0.25 E | 4 C | 0 E | 0 E |
Attack range | HP regeneration rate | Weight | Life Point penalty | ||||
– | – | 3 | 1 | ||||
Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear |
Trivia[edit]
- In DM-3, the last three Sarkaz Lancers are scripted to head towards a hole despite their route showing that the Lancers head towards the bottom-right Protection Objective (which is close to the hole they are actually heading). Even if the player somehow shifts the Lancers into the Objective, they will continue to head towards the hole.