Priminucleus Vilegrower
This article pertains to a subject that is not yet released in the Global server of Arknights. |
This enemy's name, description, and trait(s) are tentative translations which may not represent the official English localization and will be updated when Path of Life is announced or released in the Global server of Arknights. |
The Priminucleus Vilegrower is an elite enemy in Arknights.
Overview
A highly toxic Sea Terror that was the result of an evolutionary fluke where differentiated cells ended up growing into a separate organism, Priminucleus Vilegrowers are similar to Basin Sea Reapers, with high HP and RES (albeit with no DEF at all), and starting in a Standby state where they do not attack. Upon taking damage or coming into contact with a Neoplastic Shell, they will enter a Combat-Ready state where they have their speed quintupled, ignores all checkpoints in their path, and deals 10% of their ATK as Nervous Impairment build-up per second to all friendlies within 2.5 tiles. In addition, active Priminucleus Vilegrowers will instantly destroy Neoplastic Shells that they come into contact with, in exchange for losing 25% of their HP each time they do so.
Compared to Basin Sea Reapers, they inflict Nervous Impairment at a much slower rate (only 10% of their ATK per second instead of 20%, and not on attacks), but do not lose HP over time, hence they cannot be stalled, and have to be defeated.
Appearances
Side Stories | BP-7 • BP-9 |
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Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
30000 A+ | 500 B | 0 E | 70 S | 0.25 E | 3 B | 0 E | 0 E |
Weight | 2 |
---|---|
Life Point penalty | 1 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Frighten |
---|---|---|---|---|---|
Immune | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable |