"Shiny Pooloo"
Enemy | Trivia |
The "Shiny Pooloo" is an elite enemy in the Stationary Security Service game mode of Arknights.
Overview
An unusual species of wild Originium Slug known for its bioluminescense, the Shiny Pooloo serves as a "bonus enemy" in which letting it into a Protection Objective will not result in a Life Point loss and defeating it awards the player with an EC Unit of the player's choice from a selection of three different EC Units (previously obtained EC Units can appear and be chosen again).
If the player chooses to fight the Shiny Pooloo, it boasts fairly high HP and mixed defenses, but has extremely low ATK despite its long range; however, every fourth attack will Stun the target for a whopping 20(!) seconds, allowing it to render units defenseless and unable to stop it from passing through. Fortunately, the Pooloo will not use its Stunning attack on a target who is already being Stunned unless if none are available, preventing it from "Stunlocking" one particular friendly unit, but the attack cannot be disabled by Silencing the Pooloo.
Appearances
Stationary Security Service | Adaptation • "Arena" • Banishment • Cheesy Lockdown • For Survival • Industrial Improvement • Ineffectual Organization • Numb Way Forward • Rock and a Hard Place • "Ursus Tournament" |
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Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
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24000 A | 150 E | 700 B | 50 A | 0.85 B | 4 C | 0 E | 0 E |
Attack range | 3 tiles |
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Weight | 2 |
Life Point penalty | 0 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Frighten |
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Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable |