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Raging Direswine

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Raging Direswine
Raging Direswine sprite.png
Introduced in
Base version
In Other Languages
Chinese
狂暴凶豕兽
Japanese
猛進キバタケリ
General Information
Code
HS14
Grade
Attack type
Melee
Damage type
Physical
Targeting type
Ground
Trait
  • Can only be blocked by units with at least 2 Block
  • Gradually accelerates when charging, dealing damage based on Movement Speed to any target it passes through or is blocked by

The Raging Direswine is an elite enemy in Arknights.

Enemy description
A variety of Direswine extremely easy to anger, they dominate areas near water sources with great swagger. If one is enraged, it will indiscriminately rampage about with a madness sufficient to lay anything in the vicinity low.

Overview[edit]

Raging Direswines are the upgraded version of Direswines with increased stats and enhanced abilities.

Ability Initial CD CD
Takes up 2 block count.
Innate
After 3 seconds while not blocked, Stunned, Frozen, Levitated, or Bound, increase MSPD by 33.3% every 0.33 seconds, which stacks additively up to 35 times. The buff will reset when the Raging Direswine is Stunned, Frozen, Levitated, or Bound.
Passive
When coming into contact with a friendly unit while moving, deals Physical damage equal to (800 × MSPD) to the unit.
Passive
The first attack while blocked deals an additional instance of Physical damage equal to (600 × MSPD) and resets the MSPD buff.
Passive

Appearances[edit]

Side Stories CF-EX-5CF-EX-7CF-EX-8CF-S-1DT-EX-8
Story Collections TG-7 (Challenge Mode)
Stationary Security Service Rhapsody of the Wild
Integrated Strategies The Big MigrationTwin Gargoyles
Reclamation Algorithm Mineshaft CrawlPeak DeviationPredestined EndRippling Wasteland"Treasury"

Stats[edit]

HPATKDEFRESMSPDAtk. int.E-RESERST
32000
A+
700
B+
50
E
0
E
0.35
D
4
C
0
E
0
E
Attack rangeHP regeneration rateWeightLife Point penalty
21
SusceptibilitiesSilenceStunSleepFreezeLevitateFrightenFear

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