The First To Talk (enemy)
NPC | Enemy |
The First To Talk also acts as an elite enemy.
Overview
“ | Seaborn. Unleashes <Corrosive Vacuoles> that deal Physical damage and Nervous Impairment. Locks-on to the target with the lowest Nervous Impairment accumulation within range | ” |
—Tooltip |
The First boasts good all-around stats which makes it a formidable opponent, including the ability to inflict Nervous Impairment equal to 40% of its ATK in each attack. The First's true threat, however, lies in its Corrosive Vacuole special attack where The First locks onto the friendly unit with the least Nervous Impairment within their range for 3 seconds before releasing the namesake on them that lasts for 5 seconds, during which the target or friendly units in the adjacent tiles to the target will receive Physical damage and Nervous Impairment equal to 60% of The First's ATK every second. The First will become unable to move and attack, but also being invulnerable and immune to stun and sleep when casting Corrosive Vacuole. This skill has a cooldown of 10 seconds from when The First spawns and 20 seconds afterwards.
Appearances
Intermezzi | SV-8 • SV-EX-5 • SV-EX-6 • SV-EX-7 |
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Annihilation | Watery Tidehollow |
Contingency Contract | Sal Viento Karst |
Trials for Navigator | Deep in Danger |
Paradox Simulation | Gladiia: Dancing on Land • Lumen: A Shimmer in Stormy Seas • Mulberry: Compatriots |
Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
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21000 A | 600 B | 500 B | 20 B | 0.8 B | 3 B | 0 E | 0 E |
Attack range | 2.5 tiles |
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Weight | 4 |
Life Point penalty | 1 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Frighten |
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Immune | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable |
Contingency Contract buffs
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The First To Talk: Tone I |
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The First To Talk: Tone II
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The First To Talk: Tone III
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The First To Talk: Style II
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The First To Talk: Style III
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