Sleep
Sleep is a debuff in Arknights.
Effect[edit]
“ | Invulnerable and unable to take any actions. | ” |
—In-game tip |
Only enemies can be inflicted with Sleep and the visual effect to indicate that they are Sleeping varies depending on the source. While Sleeping, the enemy is unable to take any actions (similar to being Stunned) but also cannot be targeted by friendly units with some exceptions (see Interactions). However, buffs and debuffs will still affect Sleeping enemies if they are applied before the enemy is put to Sleep.
Though not stated in-game, Sleeping enemies also becomes unable to be blocked.[note 1]
Sources[edit]
- In Reclamation Algorithm, the Hypnotic Censer/Slumber Fragrance puts enemies in the surrounding 8 tiles to Sleep when used.
Operator | Source | Target | Duration |
---|---|---|---|
![]() Peaceful Slumber |
Enemies adjacent to the Slumberfoot □
□■□
□ |
| |
![]() Deterring Radiance |
■ |
10 seconds | |
Mercy (GUA-X Operator Module Stage 2+) |
On deployment ■ |
| |
![]() Lullaby's Meter |
Attack when charged |
5 seconds | |
![]() Hometown Lullaby |
Up to 3 enemies within attack range |
| |
![]() Dreamland's Cradle |
Up to 2 enemies within attack range |
7 seconds | |
![]() Cube of Absurdism |
□
□■□
□ |
5 seconds | |
![]() Hymn of Respite |
□□□
□□□□□
□□■□□
□□□□□
□□□ |
7 seconds | |
Felyne Lottery Bomb |
Randomly on attack while the talent is active |
1 second |
Interactions[edit]
Friendly[edit]
Operator | Subject | Interaction |
---|---|---|
| ||
Counting Dreams (TAC-X Stage 2+) |
Buffs the Slumberfoot's and Blacknight's ATK if there is a Sleeping enemy within Blacknight's attack range.
| |
Mercy | ||
Song of Dreams |
Erato can attack Sleeping enemies;[note 2] from Elite 1, her attacks ignore a portion of the target's DEF against Sleeping enemies.
| |
![]() Heroes' Paean |
Erato will prioritize Sleeping enemies while Heroes' Paean is active. |
Enemy[edit]
Enemies with Low-Altitude Hovering will lose it when inflicted with Sleep.
Notes[edit]
- ↑ By giving them the
BLOCK_FREE
unit flag used by Faust and Wraith (Leaders) among others. - ↑ 2.0 2.1 2.2 Because Sleeping enemies are unblockable, invisible enemies put to Sleep will return to their invisible status, thus preventing them from being attacked by both melee and ranged units unless revealed.
- ↑ If the enemy is blocked while behind Blemishine and they are put to Sleep, she sometimes cannot attack them as they are technically outside her range; as blocked enemies count as "being in an operator's range" regardless of whether the intersection of range and their hitbox allows for that.