Sleep

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Sleep is a debuff in Arknights.

Effect[edit]

Invulnerable and unable to take any actions.
—In-game tip

Only enemies can be inflicted with Sleep and the visual effect to indicate that they are Sleeping varies depending on the source. While Sleeping, the enemy is unable to take any actions (similar to being Stunned) but also cannot be targeted by friendly units with some exceptions (see Interactions). However, buffs and debuffs will still affect Sleeping enemies if they are applied before the enemy is put to Sleep.

Though not stated in-game, Sleeping enemies also becomes unable to be blocked.[note 1]

Sources[edit]

OperatorSourceTargetDuration
Blacknight
Skill-Blacknight2.png
Peaceful Slumber
Enemies adjacent to the Slumberfoot
    
  
    
  • Level 1-6: 4 seconds
  • Level 7-Spec. 2: 5 seconds
  • Spec. 3: 6 seconds
Blemishine
Skill-Blemishine2.png
Deterring Radiance
    

10 seconds

Mercy
(GUA-X Operator Module Stage 2+)
On deployment
    
  • Stage 2: 5 seconds
  • Stage 3: 8 seconds
Erato
Skill-Erato1.png
Lullaby's Meter

Attack when charged

5 seconds

Grain Buds
Skill-GrainBuds2.png
Hometown Lullaby

Up to 3 enemies within attack range

  • Level 1-3: 3 seconds
  • Level 4-7: 4 seconds
  • Spec. 1-3: 5 seconds
Iris
Skill-Iris2.png
Dreamland's Cradle

Up to 2 enemies within attack range

7 seconds

Kafka
Skill-Kafka1.png
Cube of Absurdism
    
  
    

5 seconds

Sora
Skill-Sora1.png
Hymn of Respite
  
  

7 seconds

Terra Research Commission
Felyne Lottery Bomb

Randomly on attack while the talent is active

1 second

Interactions[edit]

Friendly[edit]

OperatorSubjectInteraction
Blacknight
  • The Slumberfoot can attack and will prioritize Sleeping enemies.[note 2]
  • While Skill-Blacknight2.png Peaceful Slumber is active, the Slumberfoot's ATK is increased against Sleeping enemies.
    • Level 1: 120%
    • Level 2: 125%
    • Level 3: 130%
    • Level 4: 135%
    • Level 5: 140%
    • Level 6: 145%
    • Level 7: 150%
    • Spec. 1: 170%
    • Spec. 2: 190%
    • Spec. 3: 200%
Counting Dreams
(TAC-X Stage 2+)

Buffs the Slumberfoot's and Blacknight's ATK if there is a Sleeping enemy within Blacknight's attack range.

  • Stage 2: 5%
  • Stage 3: 10%
Blemishine
Mercy
  • Blemishine can attack and will prioritize Sleeping enemies.[note 2][note 3]
  • When attacking Sleeping enemies, Blemishine's ATK is increased.
    • Elite 1: 20%
    • Elite 2: 40%
    • GUA-X Stage 2: 50%
    • GUA-X Stage 3: 60%
    • Potential 5: +4%
Erato
Song of Dreams

Erato can attack Sleeping enemies;[note 2] from Elite 1, her attacks ignore a portion of the target's DEF against Sleeping enemies.

  • Elite 1: 40%
  • Elite 2: 50%
  • SIE-X Stage 2: 55%
  • SIE-X Stage 3: 60%
Skill-Erato2.png
Heroes' Paean

Erato will prioritize Sleeping enemies while Heroes' Paean is active.

Enemy[edit]

Enemies with Low-Altitude Hovering will lose it when inflicted with Sleep.

Notes[edit]

  1. By giving them the BLOCK_FREE unit flag used by Faust and Wraith (Leaders) among others.
  2. 2.0 2.1 2.2 Because Sleeping enemies are unblockable, invisible enemies put to Sleep will return to their invisible status, thus preventing them from being attacked by both melee and ranged units unless revealed.
  3. If the enemy is blocked while behind Blemishine and they are put to Sleep, she sometimes cannot attack them as they are technically outside her range; as blocked enemies count as "being in an operator's range" regardless of whether the intersection of range and their hitbox allows for that.