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Stun

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Stun is a Negative Status in Arknights.

Effect[edit]

Unable to move, block, attack, or use skills.
—In-game tip

A Stunned unit is indicated by a "dizzy" effect above them, with Operators and certain enemies (notably Mephisto and W) having a special animation used when they are Stunned. In this state, the unit is disabled where they cannot attack, move, use skills, and block enemies, the latter of which can be dangerous if the Stunned friendly unit is a frontline Operator as this will allow enemies to move past them! Stunned friendly units may still be retreated, however.

Sources[edit]

  • U-Official's Short-Circuiting Genius talent Stuns all units, friendly and enemy, within her range for 5–7.5 seconds after a short delay from when she is deployed.

Friendly[edit]

Operators[edit]

Against enemies[edit]

Operator Source Target Duration

Aak
Drug Cocktail Administration Randomly on attack
  • Base: 0.6 seconds
  • Elite 1: 0.8 seconds
  • Elite 2: 1 second
  • GEE-X Stage 2: 1.1 seconds
  • GEE-X Stage 3: 1.2 seconds

Ambriel
Precise Strike Attack against enemies outside the normal attack range with a 25% (+3% P5) chance 2 seconds

Ash
Auxiliary Equipment Within attack range when deployed, AoE
  • Elite 1: 3 seconds
  • Elite 2: 4 seconds

Beeswax
Skill-Beeswax2.png
Guardian Obelisk
Sand Obelisk deployment
  
  
  
  • Level 1-6: 1 second
  • Level 7: 1.5 seconds
  • Spec. 1: 2 seconds
  • Spec. 2: 2.5 seconds
  • Spec. 3: 3 seconds

Bibeak
Skill-Bibeak2.png
Blade Swap
Up to 5 enemies within range
    
  
    
  • Level 1-3: 0.8 seconds
  • Level 4-6: 1 second
  • Level 7: 1.2 seconds
  • Spec. 1: 1.4 seconds
  • Spec. 2: 1.6 seconds
  • Spec. 3: 1.8 seconds

Blaze the Igniting Spark
From the Ashes Enemies nearby when revived (radius 1.7) 5 seconds

Blitz
Skill-Blitz1.png
Flash Shield
   
  
   
  • Level 1-3: 2.5 seconds
  • Level 4-6: 3 seconds
  • Level 7: 3.5 seconds
  • Spec. 1: 3.8 seconds
  • Spec. 2: 4.1 seconds
  • Spec. 3: 4.5 seconds

Skill-Blitz2.png
Shield Bash
Blocked enemies
  • Level 1-6: 5 seconds
  • Level 7-Spec. 2: 6 seconds
  • Spec. 3: 7 seconds

Ch'en
Skill-Ch'en1.png
Sheathed Strike
Attack when charged
  • Level 1-3: 1 second
  • Level 4-6: 1.25 seconds
  • Level 7-Spec. 3: 1.5 seconds

Skill-Ch'en3.png
Chi Xiao - Shadowless
Last hit
    
  
  
    
  • Level 1-3: 2 seconds
  • Level 4-6: 2.5 seconds
  • Level 7-Spec. 2: 3 seconds
  • Spec. 3: 4 seconds

Click
Skill-Click1.png
Synchronized Attack
Attack (both Click herself and her Drone) with a chance listed below while active
  • Level 1-3: 20%
  • Level 4-7: 23%
  • Spec. 1-3: 27%
  
  
  
  • Level 1-6: 0.4 seconds
  • Level 7-Spec. 2: 0.7 seconds
  • Spec. 3: 1 second

Cliffheart
Skill-Cliffheart2.png
Binding Chains
Up to 2 (L1-7)/3 (Sp1-3) enemies within range
   
  
   
  • Level 1-7: 1.5 seconds
  • Spec. 1: 2 seconds
  • Spec. 2: 2.5 seconds
  • Spec. 3: 3 seconds

Croissant
Skill-Croissant2.png
Magnetic Hammer
    
  
    
  • Level 1-3: 2.5 seconds
  • Level 4-6: 3 seconds
  • Level 7-Spec. 2: 3.5 seconds
  • Spec. 3: 4 seconds

Ela
Skill-Ela2.png
Shock Defense
Enemies affected by a GRZMOT Mine
  • Level 1-7: 4 seconds
  • Spec. 1-3: 5 seconds

Enforcer
Skill-Enforcer1.png
Deterring Shot
Shifted enemies if they comes in contact with a high tile
  • Level 1: 1.2 seconds
  • Level 2: 1.3 seconds
  • Level 3-4: 1.4 seconds
  • Level 5: 1.5 seconds
  • Level 6: 1.6 seconds
  • Level 7: 1.7 seconds
  • Spec. 1: 1.8 seconds
  • Spec. 2: 1.9 seconds
  • Spec. 3: 2 seconds

Skill-Enforcer2.png
Staggering Shot
Shifted enemies (extended upon coming into contact with a high tile) and others coming into contact with them
  
  • Level 1: 1.6 (2.7) seconds
  • Level 2: 1.7 (2.8) seconds
  • Level 3: 1.8 (2.9) seconds
  • Level 4: 1.9 (3) seconds
  • Level 5: 2 (3.1) seconds
  • Level 6: 2.1 (3.2) seconds
  • Level 7: 2.2 (3.4) seconds
  • Spec. 1: 2.3 (3.6) seconds
  • Spec. 2: 2.4 (3.8) seconds
  • Spec. 3: 2.5 (4) seconds

Eunectes
Skill-Eunectes2.png
Menacing Slash
Enemies blocked by Eunectes Until the skill expires

Flametail
Skill-Flametail2.png
"Pinus Sylvestris"
    
  
  
    
0.5 seconds ×2

Frost
Skill-Frost1.png
Trap Deployment
The enemy that triggers a Welcome Mat
  • Level 1-7: 1 second
  • Spec. 1-2: 1.2 seconds
  • Spec. 3: 1.5 seconds

Glaucus
Skill-Glaucus2.png
Counter EMP
Only applies to Drones
      
    
  
  
    
      
  • Level 1-3: 3.5 seconds
  • Level 4-6: 4 second
  • Level 7: 4.5 seconds
  • Spec. 1: 5 seconds
  • Spec. 2: 5.5 seconds
  • Spec. 3: 6 seconds

Gummy
Frying Pan Specialist Attack with a chance listed below
  • Elite 1: 10%
  • Elite 2: 15%
  • GUA-X Stage 2: 20%
  • GUA-X Stage 3: 23%
  • Elite 1: 0.5 seconds
  • Elite 2: 1 second
  • GUA-X Stage 2+: 1.5 seconds

Hoederer
Skill-Hoederer2.png
Burden of Cinder and Ash
Attack in the alternate stance 1 second

Skill-Hoederer3.png
Fog of War Upon Death's Door
Attack with a 25% chance while active
  • Level 1-3: 2 seconds
  • Level 4-6: 3 seconds
  • Level 7-Spec. 2: 4 seconds
  • Spec. 3: 5 seconds

Jessica the Liberated
Skill-TheLiberated3.png
Saturation Burst
Enemies caught in the shell's blast (radius 1.7)
  • Level 1-7: 5 seconds
  • Spec. 1-2: 5.5 seconds
  • Spec. 3: 6 seconds

Kal'tsit
Non-Damaging Restructuring When Mon3tr is defeated (not retreated)
  
  
  

Kroos the Keen Glint
Bullseye Attack with a chance listed below
  • Elite 1: 10%
  • Elite 2: 20%
0.2 seconds

Lee
Preparedness Averts Peril The enemy that Stuns/Freezes Lee while in effect 3 seconds

Lin
Foolproof Plan Crystal Barrier shatter, all enemies within attack range 1 second

Liskarm
Skill-Liskarm2.png
Counter Arc
Attack with a chance listed below on while active, hits up to 3 (L1-Sp2)/4 (Sp3) targets
  • Level 1-3: 10% chance
  • Level 4-6: 15% chance
  • Level 7-Spec. 2: 20% chance
  • Spec. 3: 25% chance
3 seconds

Manticore
Skill-Manticore2.png
Toxic Overload
Attack while active
  • Level 1-3: 0.5 seconds
  • Level 4-6: 0.6 seconds
  • Level 7: 0.7 seconds
  • Spec. 1: 0.8 seconds
  • Spec. 2: 0.9 seconds
  • Spec. 3: 1 second

May
Skill-May2.png
Binding Shock
Attack with a 30% chance while active
  • Level 1-3: 0.9 seconds
  • Level 4-7: 1 second
  • Spec. 1-2: 1.1 seconds
  • Spec. 3: 1.2 seconds

Mizuki
Skill-Mizuki3.png
Moon in the Water
Attack while active
  
 
 
  
  • Level 1-3: 0.9 seconds
  • Level 4-7: 1 second
  • Spec. 1-2: 1.1 seconds
  • Spec. 3: 1.2 seconds

Mostima
Skill-Mostima2.png
Lock of Shattered Time
Enemies within attack range
  • Level 1-3: 4 seconds
  • Level 4-6: 5 seconds
  • Level 7-Spec. 2: 6 seconds
  • Spec. 3: 7 seconds

Mr. Nothing
Unexpected Strike Attack after not attacking for 4 seconds (E1)/3 seconds (MER-X Stage 3)
  • Elite 1: 3 seconds
  • Elite 2: 4 seconds
  • MER-X Stage 2: 5 seconds

Mudrock
Skill-Mudrock2.png
Crag Splitter
Attack with a 30% chance when charged
  
  
  
  • Level 1-3: 0.4 seconds
  • Level 4-6: 0.5 seconds
  • Level 7: 0.6 seconds
  • Spec. 1: 0.8 seconds
  • Spec. 2: 1 second
  • Spec. 3: 1.2 seconds

Skill-Mudrock3.png
Bloodline of Desecrated Earth
    
  
  
    
After the first phase ends
  • Level 1-6: 3 seconds
  • Level 7: 3.5 seconds
  • Spec. 1: 4 seconds
  • Spec. 2: 4.5 seconds
  • Spec. 3: 5 seconds

Muelsyse
Skill-Muelsyse3.png
Superficial Regulation
Enemies blocked by the Flowing Shape after it copies a melee Operator Until the skill expires

Nearl the Radiant Knight
Skill-RadiantKnight3.png
Blazing Sun's Obeisance
Blazing Sun deployment
    
  
    
3 seconds

Brave the Darkness When deployed
    
  
    
  • Elite 1: 2 seconds
  • Elite 2: 3 seconds

Penance
Skill-Penance1.png
Last Word
Attack when Overcharged
  • Level 1-7: 3 seconds
  • Spec. 1-2: 4 seconds
  • Spec. 3: 5 seconds

Pepe
Skill-Pepe3.png
Shock of Time
Attack while active; lasts longer on the primary target
  • Level 1-6: 1/0.8 seconds
  • Level 7-Spec. 3: 1.5/0.8 seconds

Phantom
Skill-Phantom3.png
Night Raid
Randomly when deployed
  
  
  
  • Level 1-3: 2 seconds
  • Level 4-6: 2.5 seconds
  • Level 7: 3 seconds
  • Spec. 1: 3.5 seconds
  • Spec. 2: 4 seconds
  • Spec. 3: 4.5 seconds

Projekt Red
Skill-ProjektRed2.png
Wolfpack
When deployed
    
  
    
  • Level 1-3: 1 seconds
  • Level 4-6: 1.5 seconds
  • Level 7: 2 seconds
  • Spec. 1: 2.3 seconds
  • Spec. 2: 2.6 seconds
  • Spec. 3: 3 seconds

Quartz
Skill-Quartz2.png
All-Out Clash
Attack with a 25% chance while active 2 seconds

Rosmontis
Skill-Rosmontis2.png
Nociceptor Inhibition
Attack with a 20% chance while active
  • Level 1-3: 0.7 seconds
  • Level 4-6: 0.9 seconds
  • Level 7: 1.1 seconds
  • Spec. 1: 1.2 seconds
  • Spec. 2: 1.3 seconds
  • Spec. 3: 1.5 seconds

Skill-Rosmontis3.png
"As You Wish"
Rosmontis's Tactical Equipment deployment
  
  
  
  • Level 1-3: 1.5 seconds
  • Level 4-6: 2 seconds
  • Level 7-Spec. 2: 2.5 seconds
  • Spec. 3: 3 seconds

Siege
Skill-Siege2.png
Skull Breaker
Attack with a 40% chance while active
  • Level 1-3: 0.5 seconds
  • Level 4-6: 0.8 seconds
  • Level 7: 1.1 seconds
  • Spec. 1: 1.2 seconds
  • Spec. 2: 1.3 seconds
  • Spec. 3: 1.5 seconds

Skyfire
Skill-Skyfire1.png
Fire of Heaven
Attack while active
  • Level 1-3: 0.1 seconds
  • Level 4-6: 0.15 seconds
  • Level 7: 0.2 seconds
  • Spec. 1: 0.4 seconds
  • Spec. 2: 0.6 seconds
  • Spec. 3: 1 second

Spuria
Differential Reloading Experiment Randomly on attack
  • Base: 30% chance, 0.5 seconds
  • Elite 1: 50% chance, 1 second
  • Elite 2: 70% chance, 1 second

Terra Research Commission
Felyne Lottery Bomb Randomly on attack unless when the talent is disabled
  • P0-P2: 0.1 seconds
  • P3-P6: 0.2 seconds

Texas
Skill-Texas1.png
Sword Rain
Inflicted twice
    
  
  
    
  • Level 1-7: 2 seconds
  • Spec. 1-3: 3 seconds

Texas the Omertosa
Skill-Omertosa3.png
Torrential Sword Rain
All enemies for the main attack and up to 2 (L1-6)/3 (L7-Sp3) enemies within range (inflicted every second) while active
  
  
  
  • Level 1-6: 2/0.2 seconds
  • Level 7-Spec. 3: 3/0.2 seconds
  • Spec. 3: 4/0.2 seconds

Tomimi
Skill-Tomimi2.png
Gavial's Protection Plan
Randomly on attack with a chance listed below while active
  • Level 1-3: 50%
  • Level 4-6: 60%
  • Level 7: 70%
  • Spec. 1: 80%
  • Spec. 2: 90%
  • Spec. 3: 100%
     
    
     
  • Level 1-3: 0.6 seconds
  • Level 4-6: 0.8 seconds
  • Level 7-Spec. 2: 1.2 seconds
  • Spec. 3: 1.6 seconds

Typhon
Skill-Typhon2.png
Order of the Icefield
Attack with a 40% chance while active 1 second

Skill-Typhon3.png
"Eternal Hunt"
Arrow barrage, hits random targets 4 (L1-7)/5 (Sp1-3) times
  
  
  
0.4 seconds

Ulpianus
Skill-Ulpianus3.png
Paths Must Be Opened
Enemies near the anchor when it lands (radius 1.8) 6 seconds

W
Skill-W1.png
King of Heart
Within attack range, radius 1.2
  • Level 1-3: 1.5 seconds
  • Level 4-6: 1.8 seconds
  • Level 7: 2.1 seconds
  • Spec. 1: 2.4 seconds
  • Spec. 2: 2.7 seconds
  • Spec. 3: 3 seconds

Skill-W2.png
Jack in the Box
Front Toward Enemy detonation, radius 1.5
  • Level 1-3: 1.4 seconds
  • Level 4-6: 1.6 seconds
  • Level 7-Spec. 1: 1.8 seconds
  • Spec. 2: 2 seconds
  • Spec. 3: 2.2 seconds

Skill-W3.png
D12
Up to 3 (L1-7)/4 (Sp1-3) enemies within attack range, radius 1.2
  • Level 1-3: 3 seconds
  • Level 4-6: 3.5 seconds
  • Level 7-Spec. 1: 4 seconds
  • Spec. 2: 4.5 seconds
  • Spec. 3: 5 seconds

Weedy
Skill-Weedy1.png
Barrel Burst
Attack when charged
  • Level 1-6: 0.8 seconds
  • Level 7: 0.9 seconds
  • Spec. 1: 1 second
  • Spec. 2: 1.1 seconds
  • Spec. 3: 1.2 seconds

Wind Chimes
Skill-WindChimes2.png
Longing for Home
When unleashed 1 second

Wiš'adel
Souvenir Afterimage explosion
  • Elite 1: 0.5 seconds
  • Elite 2: 1 second

Skill-Wis'adel1.png
Localized Liquidation
Attack (including aftershocks) when charged
  • Level 1-6: 0.5 seconds
  • Level 7-Spec. 2: 1 second
  • Spec. 3: 1.5 seconds

Zuo Le
Skill-ZuoLe3.png
Blessings Unto Yan
Last slash
  • Level 1-3: 3 seconds
  • Level 4-6: 3.5 seconds
  • Level 7-Spec. 1: 4 seconds
  • Spec. 2-3: 5 seconds

Against friendly units[edit]

Operator Source Target Duration

Amiya
Skill-Amiya1.png
Spirit Burst
Self 10 seconds after Spirit Burst expires

Aurora
Skill-Aurora1.png
Homeland Protector
5 seconds after Homeland Protector expires

Broca
Skill-Broca2.png
High-Voltage Current
After the skill expires
  • Level 1-3: 8 seconds
  • Level 4-6: 7 seconds
  • Level 7-Spec. 2: 6 seconds
  • Spec. 3: 5 seconds

Bryophyta
Skill-Bryophyta2.png
Earthen Tenacity

Conviction
Skill-Conviction2.png
Genesis
Self and friendly units within effect radius if Genesis fails (50% chance)
    
  
  
    
5 seconds

Safe Landing Self 10 seconds after deployment

Corroserum
Skill-Corroserum1.png
Focus Overload
10 seconds after Focus Overload expires

Eunectes
Skill-Eunectes3.png
Iron Will
5 seconds after Iron Will expires

Gitano
Skill-Gitano1.png
Destiny
After Destiny expires
  • Level 1-3: 15 seconds
  • Level 4-6: 14 seconds
  • Level 7: 13 seconds
  • Spec. 1: 12 seconds
  • Spec. 2: 11 seconds
  • Spec. 3: 10 seconds

Liskarm
Skill-Liskarm2.png
Counter Arc
5 seconds after Counter Arc expires

Rockrock
Skill-Rockrock2.png
Willing Burden
Overload duration (unless if the skill is deactivated before Overloaded)

Scene
Skill-Scene2.png
Panoramic Overload
All deployed Mobile Buggy Cams 5 seconds after Panoramic Overload expires

Specter
Skill-Specter1.png
Bone Fracture
Self 10 seconds after Bone Fracture expires

Spuria
Skill-Spuria2.png
On-the-Fly Weapon Modding
Self and the affected Sniper when attacking with a chance listed below
  • Level 1-3: 35%
  • Level 4-6: 30%
  • Level 7-Spec. 2: 25%
  • Spec. 3: 20%
  • Level 1-3: 3 seconds
  • Level 4-6: 2.5 seconds
  • Level 7-Spec. 1: 2 seconds
  • Spec. 2: 1.8 seconds
  • Spec. 3: 1.5 seconds

Hostile[edit]

  • When Nervous Impairment explodes, the victim will be Stunned for 10 seconds.
  • When a friendly Gelato Stop's HP reaches 0, friendly units in its range will be Stunned for 5 seconds.
  • In Stationary Security Service:
    • If a deployed Contaminated Mineral is not destroyed in time, it will explode, Stunning friendly units caught in its blast for 5 seconds.
    • Whenever a Heat Cluster is transferred to the Deployment Waiting Zone, all friendly units will be Stunned for 5 seconds.
    • Whenever a Shoddy Flashbang is transferred to the Deployment Waiting Zone, all friendly units on ranged tiles will be Stunned for 8 seconds.

Enemy[edit]

Enemy Method Duration

Sarkaz Caster
Sarkaz Caster Leader
Leash attack Up to 20 seconds

Defense Crusher
Defense Crusher Leader
Every third attacks 7 seconds

Dockworker
Dockworker Leader
Every fourth attacks

Sniper
Every third attacks 5 seconds

Sniper Leader
15 seconds

"The Big Ugly Thing"
Explosion when HP reaches 0 in the First Form (radius 3)
  • Level 0: 16 seconds
  • Level 1: 25 seconds

Lost Colossus
Boulder attack (range 2.5, 13 seconds cooldown; will never be used against Stunned friendlies unless if no other targets are available) 25 seconds

Jesselton Williams
Every fourth attacks (up to 2 targets) 3 seconds

The Blood Knight Dikaiopolis
Exsanguination (global range, 10/15 seconds cooldown) 10 seconds

Remnant Field Caster
Remnant Elite Field Caster
Crimson Formation (attached onto the target in each attack) 10 seconds or until the Formation is destroyed

Kreide, "Worldly Remains"
Melee attack (radius 0.8/1.2 [Second Form]) 6 seconds

"Shiny Pooloo"
Every fourth attacks; will never target Stunned friendlies unless if no other targets are available 20 seconds

"Materialist Antagonizer"
Interference attack, inflicted every 5 seconds (3×3 area) 3 seconds

R-31 Heavy Power Armor
R-31a Heavy Power Armor
Overload attacks 2 seconds each

Dorothy
Trap trigger 10 seconds

"Awaken"
Shattered Vision on the Second Form; only affects units on ranged tiles (15 ÷ no. of affected units) seconds

Crying Thief
Attack 4 seconds

"Al-Rafiq"
Explosion when the power armor is destroyed (radius 1.5) 10 seconds

Elder Vinecreeps
Weaving Vinecreeps
Every third attacks 15 seconds

"Samivilinn," the Resolution of the Very North
Surge of Nature (40/60 seconds cooldown) 10 seconds

"Clip" Cliff
  • Quickdraw (First Form; 15/30 seconds cooldown)
  • Stroke of Thunder (replaces Quickdraw in the Second Form; 15/30 seconds cooldown which is refreshed if the target leaves the map amidst the attack)
6 seconds

Sarkaz Heirbearer Punisher
Sarkaz Heirbearer Scourger
AoE attack every fourth attacks 4 seconds

Duq'arael, "Regent's Crimson"
Blood Surge (when defeated in the First Form and after using Sunken Death on the Second Form) 5 seconds

Remnant Orchestra Wind Player
Witch King's Orchestra Wind Player
Attack while the melancholic variation is in effect 10 seconds

Seeding Drone
Every third attacks 9 seconds

"Spirit of Liquor"
Can attack (affects the target and others in the adjacent tiles) 6 seconds

Aged Mead
While on top of a friendly unit Until the Aged Mead leaves the map

Kharanduu Khagan, the Scourge of the Land
Lugalszargus, the Overlord of Ages
Conquest/Edict (targets each other or friendly units if either is absent, affects both friendly units and enemies; 10/30 seconds cooldown) 10 seconds

Timestream Guardian
Every third attacks (radius 1.5) 8 seconds

Annihilator
Annihilation attack 3 seconds

Heavy Crossbowman Ambusher
Heavy Crossbowman Hunter
Straight Shot 5 seconds

Captain Mateo
Attack while having charges for "Stand Down!" in the Second Form 6 seconds

Interactions[edit]

Friendlies[edit]

OperatorSubjectInteraction
Ash
Skill-Ash2.png
Assault Tactics
Ash's attacks while Assault Tactics is active deals more damage against Stunned enemies:
  • Level 1: 150%
  • Level 2: 160%
  • Level 3: 170%
  • Level 4: 180%
  • Level 5: 180%
  • Level 6: 200%
  • Level 7: 210%
  • Spec. 1: 220%
  • Spec. 2: 230%
  • Spec. 3: 250%

Blitz
Shielded Shooting Blitz attacks Stunned enemies over the others and his ATK is increased against Stunned enemies, which is multiplied while Skill-Blitz2.png Shield Bash is active.
  • ATK increase
    • Elite 1: 130%
    • Elite 2: 160%
    • Potential 5: +5%
  • ATK buff multiplier
    • Level 1-3: 1.2×
    • Level 4-6: 1.3×
    • Level 7: 1.4×
    • Spec. 1-3: 1.5×

Hoederer
Do or Die The ATK increase is enhanced when Hoederer attacks Stunned enemies.
  • Elite 1: 105% > 125%
  • Elite 2: 110% > 140%

Lee
Preparedness Averts Peril The next DP drain instance drains 5 DP instead (unless there is not enough DP) to block the next Stun/Freeze received by Lee.

W
Insult to Injury Stunned enemies within W's attack range takes +18% (+3% Pot. 5) Physical damage.

Enemies[edit]

EnemyInteraction
Herkunftshorn, "Witch King"
Brand a mark on enemies Stunned during a Sovereign's Edict variation, which deals heavy Arts damage to them when it ends.

Enemies with Low-Altitude Hovering will lose it when Stunned for the first time, unless if they are immune to Stun themselves.

In Integrated Strategies, the Collectibles String Puppet and Children's Puppet (as well as Renowned Singer.png "Renowned Singer" in Crimson Solitaire) cause Stunned enemies to periodically receive Arts damage.

Trivia[edit]

  • There are actually two flags in the game for the Stun status effect. The one in use in majority is the traditional "STUNNED" flag. There exists, however, an unused "STUNNED_NO_AMPLIFY_DAMAGE" flag which has the effect of traditional stun but does not apply the aforementioned damage amplifications in the Interactions section.
  • In most characters who have both friendly and enemy versions (e.g. Guerrilla Shieldguard, Mudrock), the former has a unique Stunned animation, while the latter does not.
  • Unlike any other sources, Sarkaz Caster (Leader)'s leash ability also inflicts Stun, albeit lacking the "dizzy" effect on the target.

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