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Physical damage

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Physical damage is reduced by DEF, which reduces the damage at a flat rate (e.g. 100 DEF = -100 physical damage taken), and is calculated using the following formula:


Def = [(Defbase + Defflat) × (1 + Def+%) × ∏(1 − Def-%)] + Defex

Where:

  • Def represents DEF once all buffs and debuffs are applied.
  • Defbase represents DEF once all stage buffs and multipliers are applied.
  • Defflat represents the sum of all flat DEF increase and decrease.
  • Def+% represents the sum of all DEF percentage increase which stack additively.
  • Def-% represents the DEF percentage decrease which stack multiplicatively.
  • Defex represents the sum of all DEF increased/decreased by Inspiration and/or Steal.
  • The minimum value of Def is 0.
  • , also known as product, represents an action of multiplying all the value together.


Dmgphys = (Atkfinal × Atkx%) − [(Def − Ignoreflat) × ∏(1 − Ignore%)]

Where:

  • Dmgphys represents the physical damage before amplifications and reductions.
  • Atkfinal represents ATK once all ATK buffs and debuffs are applied.
  • Atkx% represents ATK multiplier applied from skill and/or talent which stack multiplicatively.
  • Ignoreflat represents the sum of all flat DEF Ignore.
  • Ignore% represents DEF percentage Ignore which stack multiplicatively.
  • The minimum value of Dmgphys is 5% of Atkfinal.


Dmgfinal = Dmgphys × Dmgamp × ∏Physamp × ∏(1 − Physred)

Where:

  • Dmgfinal represents the actual damage dealt against the target's HP.
  • Dmgamp represents the universal damage taken amplifications, usually refer to Fragile, of which only the highest value of each type of fragile may applied.
  • Physamp represents the physical damage taken amplifications which stack multiplicatively.
  • Physred represents the physical damage taken reductions which stack multiplicatively.

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