Physical damage

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Physical damage is reduced by DEF, which reduces the damage at a flat rate (e.g. 100 DEF = -100 physical damage taken), and is calculated using the following formula:

f = [atk − (d − if) × (1 − is)] × (amp × red)
d = [(def + mod1) × (1 + b) − mod2] × (1 − mod3)

Where:

  • f represents the final physical damage.
  • atk represents ATK once all ATK buffs and multipliers are applied.
  • if represents flat DEF Ignore.
  • is represents scaling DEF Ignore.
  • d represents DEF once all buffs and debuffs are applied.
  • def represents DEF once all stage buffs and multipliers are applied.
  • mod1 represents the sum of flat DEF increase.
  • b represents the sum of all scaling DEF Buffs.
  • mod2 represents the sum of flat DEF decrease.
  • mod3 represents the product of all scaling defense Debuffs.
  • amp represents the sum of all physical damage amplifications.
  • red represents the sum of all physical damage reductions.
  • The minimum value of f is 5% of atk.
  • The minimum value of def is 0.

Flat defense modifiers from enemies, such as the debuff inflicted by Acid Originium Slugs are calculated before the scaling DEF increase.