Physical damage
< Damage
Damage | |||
---|---|---|---|
Physical | Arts | True | Elemental |
Physical damage is reduced by DEF, which reduces the damage at a flat rate (e.g. 100 DEF = -100 physical damage taken), and is calculated using the following formula:
f = [atk − (d − if) × (1 − is)] × (amp × red)
d = [(def + mod1) × (1 + b) − mod2] × (1 − mod3)
Where:
f
represents the final physical damage.atk
represents ATK once all ATK buffs and multipliers are applied.if
represents flat DEF Ignore.is
represents scaling DEF Ignore.d
represents DEF once all buffs and debuffs are applied.def
represents DEF once all stage buffs and multipliers are applied.mod1
represents the sum of flat DEF increase.b
represents the sum of all scaling DEF Buffs.mod2
represents the sum of flat DEF decrease.mod3
represents the product of all scaling defense Debuffs.amp
represents the sum of all physical damage amplifications.red
represents the sum of all physical damage reductions.- The minimum value of
f
is 5% ofatk
. - The minimum value of
def
is 0.
Flat defense modifiers from enemies, such as the debuff inflicted by Acid Originium Slugs are calculated before the scaling DEF increase.