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Corruption
Corruption is a unique enemy mechanic in Arknights, introduced in Episode 11.
Overview[edit]
Corruption is represented by a cloud of noxious pale greenish/grayish mist that causes friendly units caught in its area-of-effect to lose HP (actually taking True damage) over time; those on low ground tiles lose 50 HP every second while those on high ground tiles lose 25 HP every second. Despite the cloud becoming thicker if multiple Corruptions overlap, the damage dealt does not stack.
Sources[edit]
Twigs That Crave continuously releases Corruption over a radius of 1.1 around it.
| Enemy | Method | Area-of-effect
|
|---|---|---|
| Innate (constantly) | 1.1
| |
| When defeated (lasts 8 seconds) | 1.5
| |
| Ranged attack; the first attack after spawning and every third attacks (lasts 10 seconds) | 2.2
|