Sarkaz Witherer
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The Sarkaz Witherer is a normal enemy in Arknights.
Enemy description
Part of the Nachzehrer army. Death cannot stop their corrupting presence, as their corpses continue to corrupt the land.
Overview
A Nachzehrer warrior whose corpses continue to expel death and decay, Sarkaz Witherers boast decent HP and ATK, and releases Corruption covering a radius of 1.5 tiles for 8 seconds when defeated (unless if they are being Silenced at the moment), which can be a problem if encountered in numbers.
Appearances
Main Theme | 11-2 (Story/Standard Env.) • 11-3 • 11-5 • 11-6 • 11-7 • 11-8 (Story/Standard Env.) • 11-9 • 11-11 (Story/Standard Env.) • 11-13 • 11-15 • 11-16 • 11-17 • 11-19 (Story/Standard Env.) • TR-21 |
---|---|
Story Collections | DC-6 |
Annihilation | Decaying Wastes |
Stationary Security Service | Advanced Artisanship • Mixed Gas • Nurturing Wither |
Integrated Strategies | Hunger and Thirst |
Contingency Contract | Foggy Warzone |
Paradox Simulation | Hibiscus the Purifier: Twinflowers • Horn: Soundeth the Clarion • Paprika: "Don't Touch My Friends!" |
Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
4500 C | 380 C | 100 D | 20 B | 0.8 B | 2.5 B+ | 0 E | 0 E |
Weight | 1 |
---|---|
Life Point penalty | 1 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Frighten | Fear |
---|---|---|---|---|---|---|
Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable |
Normal enemies
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