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Wasteland Skulker
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Wasteland Skulker
Introduced in
Upgraded version
In Other Languages
Chinese
荒原潜伏者
Japanese
荒野の暗躍者
The Wasteland Skulker is a normal enemy in Arknights.
Enemy description
A member of a bandit gang operating in the wastelands, sneakily operating in the shadows. They habitually speak in half-truths, and many of them used to moonlight as pickpockets before they drifted into the wastes.
Overview[edit]
“ | Invisible, natural DP regeneration rate is reduced by 25% when on the field | ” |
—Tooltip |
A furtive thief who conceals their presence in dark environment, Wasteland Skulkers enter the map by using a zipline, making them less predictable. To compound this, the Skulkers boast serviceable HP, ATK and DEF.
Ability | Initial CD | CD |
---|---|---|
Innate | ||
Reduces the automatic DP generation rate by 25%⁎ (does not stack).
|
Passive |
Appearances[edit]
Side Stories | HE-2 • HE-3 • HE-6 • HE-7 • HE-8 |
---|---|
Reclamation Algorithm | Originium Slug Invasion • Rugged Rock Hillock • Tovlama of the Rings of Fire |
Paradox Simulation | Executor the Ex Foedere: Safe Framework |
Stats[edit]
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
5300 B | 500 B | 330 C | 0 E | 0.9 B+ | 2 B+ | 0 E | 0 E |
Attack range | HP regeneration rate | Weight | Life Point penalty |
---|---|---|---|
– | – | 2 | 1 |
Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear |