Anti-Armor Infantry
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Enemy | Trivia |
The Anti-Armor Infantry is a normal enemy in Arknights.
Enemy description
A mercenary specializing in anti-armor combat. Carries a single-use grenade launcher which is discarded after firing along with other non-essential equipment, after which they charge at high speed towards the enemy.
Contents
Overview
“ | A mercenary specializing in anti-armor combat. After firing a single-use super long-ranged grenade, charges at high speed. | ” |
—Tooltip |
A mercenary tankbuster carrying a single-shot rocket-propelled grenade (RPG) launcher, Anti-Armor Infantry have rather average stats at first glance, but the main issue is their RPG launcher which has a long range and deals double damage to the target and friendly units in the surrounding tiles. As mentioned before however, the RPG launcher will become useless once fired and the Infantry promptly discards it (which takes 1.14 seconds to complete), resorting to use melee attacks when blocked from then on but have their movement speed tripled — much faster than Breakers and most aerial enemies, allowing them to catch players off-guard if not dealt with quickly.
Appearances
Intermezzi | WD-4 • WD-6 • WD-EX-3 • WD-EX-5 |
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Story Collections | TB-6 • TC-3 |
Annihilation | Lungmen Commercial District |
Integrated Strategies | Fireworks Show |
Contingency Contract | Sandsea Remnants |
Paradox Simulation | Chiave: Genius Commander • Gravel: Here, There, Everywhere |
Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
3200 D | 500 B | 50 E | 40 B+ | 0.9 B+ | 2.6 B | 0 E | 0 E |
Attack range | 3.5 tiles |
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Weight | 2 |
Life Point penalty | 1 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Tremble |
---|---|---|---|---|---|
Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable |
Contingency Contract buffs
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Objective: Firepower Upgrade Increases the damage dealt by the RPG attack by 500% (to 6×) |
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See also
- "Catapult" – similar enemy
Normal enemies
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