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Famiglia Intimidator
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Famiglia Intimidator
Introduced in
Upgraded version
In Other Languages
Chinese
家族恫吓者
Japanese
マフィアの脅迫者
Trait
- More likely to be attacked by allied units
- Increases Blood Debt when defeated
The Famiglia Intimidator is a normal enemy in Arknights.
Enemy description
Famiglia-trained strongman, their imposing statures a bluff of sorts. In actuality, famiglie value their mastery of Siracusan language over raw violence.
Overview[edit]
A bulky and imposing, yet well-dressed made man of the Volsinii famiglie whose job is to intimidate others with their suaveness and smooth talking in the Siracusan way, only resorting to use violence when all else fails, Famiglia Intimidators boast good HP and high DEF, although their RES is low.
| Ability | Initial CD | Cooldown
|
|---|---|---|
Increases aggression level by 1.
|
Innate
| |
When defeated, increase the Blood Debt by 80.
|
–
| |
Appearances[edit]
| Side Stories | IS-4 • IS-5 • IS-6 • IS-7 • IS-8 • IS-9 • IS-10 |
|---|---|
| Stationary Security Service | Season's End |
| Integrated Strategies | Luxurious Fleet • Signal Light (Normal Op.) • So Close and Yet So Far |
| Reclamation Algorithm | Crossroads |
| Icebreaker Games | IG1-2 |
| Paradox Simulation | Poncirus: Don't Wreck The Place |
Stats[edit]
| HP | ATK | DEF | RES |
|---|---|---|---|
9000 B+ | 500 B | 900 B+ | 10 C |
| Movement Speed | Attack Interval | Elemental RES | Effect Resistance |
0.5 C | 3 B | 0 E | 0 E |
| Attack range | HP regeneration | Weight | Life Point penalty |
|---|---|---|---|
| – | – | 4 | 1 |
| Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear • Paralysis • Lure | ||