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Ocean Stonecutter

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Ocean Stonecutter
Ocean Stonecutter sprite.png
In Other Languages
Chinese
固海凿石者
General Information
Code
SY2
Type
Attack pattern
Ranged
Damage
Physical
Location
Ground
Trait
  • When your units enter its attack range for the first time, temporarily stops moving and gains increased DEF.

The Ocean Stonecutter is a normal enemy in the Integrated Strategies game mode of Arknights.

Enemy description
Sea Terror with a hard shell, protecting the swarm from enemies.

Inquisition Records[edit]

A fiercely territory[sic] Sea Terror with a hard carapace that does not like to move. They are usually found along the perimeters of Sea Terror colonies. Once spotted, a team can then be assembled to clean out the entire colony.

Overview[edit]

After first attack, stops moving for a period of time and gains increased DEF.
—Tooltip

A Sea Terror that resemble hermit crabs and attacks from a rather long range.

Ability Initial CD Cooldown

After attacking for the first time, the Ocean Stonecutter is immobilized but has its DEF increased by 300 for 20 seconds (indicated by a blue aura surrounding it).

Although their ability leaves Ocean Stonecutters immobile, it also allows them to continuously attack from a safe distance, which may be problematic for units with low survivability and/or no healing support.

Appearances[edit]

Integrated Strategies Curse of CognitionDestiny of We ManyEbbHunting GroundsPool of ProcreationSeparation and UnityThe NestTwo Forms, One HeartUnderground AscensionVoiceless SummonsWater and Fire Union
Icebreaker Games IG1-FT-1IG1-FT-2IG1-S-4
Poly Vision Museum PM-3
Other IM-1IM-2

Stats[edit]

HPATKDEFRES
6000
B
300
C
200
C
10
C
Movement SpeedAttack IntervalElemental RESEffect Resistance
0.9
B+
2.5
B+
0
E
0
E
Attack rangeHP regenerationWeightLife Point penalty
2.421
SusceptibilitiesSilenceStunSleepFreezeLevitateFrightenFearParalysisLure

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