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Ocean Stonecutter
- When your units enter its attack range for the first time, temporarily stops moving and gains increased DEF.
The Ocean Stonecutter is a normal enemy in the Integrated Strategies game mode of Arknights.
Inquisition Records[edit]
A fiercely territory[sic] Sea Terror with a hard carapace that does not like to move. They are usually found along the perimeters of Sea Terror colonies. Once spotted, a team can then be assembled to clean out the entire colony.
Overview[edit]
| “ | After first attack, stops moving for a period of time and gains increased DEF. | ” |
| —Tooltip |
A Sea Terror that resemble hermit crabs and attacks from a rather long range.
| Ability | Initial CD | Cooldown
|
|---|---|---|
After attacking for the first time, the Ocean Stonecutter is immobilized but has its DEF increased by 300 for 20 seconds (indicated by a blue aura surrounding it).
|
–
| |
Although their ability leaves Ocean Stonecutters immobile, it also allows them to continuously attack from a safe distance, which may be problematic for units with low survivability and/or no healing support.
Appearances[edit]
| Integrated Strategies | Curse of Cognition • Destiny of We Many • Ebb • Hunting Grounds • Pool of Procreation • Separation and Unity • The Nest • Two Forms, One Heart • Underground Ascension • Voiceless Summons • Water and Fire Union |
|---|---|
| Icebreaker Games | IG1-FT-1 • IG1-FT-2 • IG1-S-4 |
| Poly Vision Museum | PM-3 |
| Other | IM-1 • IM-2 |
Stats[edit]
| HP | ATK | DEF | RES |
|---|---|---|---|
6000 B | 300 C | 200 C | 10 C |
| Movement Speed | Attack Interval | Elemental RES | Effect Resistance |
0.9 B+ | 2.5 B+ | 0 E | 0 E |
| Attack range | HP regeneration | Weight | Life Point penalty |
|---|---|---|---|
| 2.4 | – | 2 | 1 |
| Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear • Paralysis • Lure | ||