Arc Screenguard
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Arc Screenguard
Introduced in
Upgraded version
In Other Languages
Chinese
弧光镜卫
Japanese
アーク鏡衛
Traits
- Starting DEF and RES are high, but reduced whenever damage is taken
The Arc Screenguard is a normal enemy in Arknights.
Enemy description
Soldiers from an experimental unit with formidable defenses using the most advanced alloy technologies. However, the unresolved instability of the material makes them better suited for short, high-pressure skirmishes than drawn-out battles.
Overview[edit]
A Columbian Union Army soldier wearing an unstable-but-durable experimental armor, Arc Screenguards boast high HP and significant defenses, notably an extremely high DEF, that allow them to withstand heavy punishment, and can deliver strong blows with their high ATK.
Ability | Initial CD | Cooldown |
---|---|---|
When taking damage, reduces DEF and RES by 50 and 2, respectively.⁎ After taking damage 15 times, the shield loses the forcefield; after taking damage 45 times, cracks appear on the shield.
|
Passive |
It is recommended to use Operators with low attack interval or multi-hit attacks to weaken the Arc Screenguard's glaring defenses.
Appearances[edit]
Intermezzi | CW-2 • CW-3 • CW-4 • CW-5 • CW-6 • CW-7 • CW-9 • CW-10 • CW-P-2 • CW-S-4 • CW-TR-1 • CW-TR-2 |
---|---|
Annihilation | "Eccentricity" Laboratory |
Integrated Strategies | Low-Altitude Maneuvering |
Paradox Simulation | GreyThroat: Bolt by Bolt |
Stats[edit]
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
10000 B+ | 700 B+ | 3300 S+ | 60 A+ | 0.75 B | 3 B | 0 E | 0 E |
Attack range | HP regeneration rate | Weight | Life Point penalty | ||||
– | – | 3 | 1 | ||||
Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear |