Pathfinder Spy
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The Pathfinder Spy is a normal enemy in Arknights.
Enemy description
A spy hired by a mysterious employer to monitor their rivals while disguised as civilians. Most are amateurs at gathering intelligence, and their impulsiveness and unorthodox practices often expose the secrets they think they're keeping safe.
Overview
A rookie spy who infiltrated the Norport Borough amidst the Kazdelian blockade, Pathfinder Spies are subject to the Identity mechanic where they starts disguised as a Norport Civilian and must be compromised by identifying them before they can be attacked. Should they are compromised, Pathfinder Spies boast decent HP and ATK along with serviceable defenses for a normal enemy, in addition to having their next attack deal double damage and speed increased by 0.05 tiles per second (the latter of which is not stated in-game).
Appearances
Main Theme | 12-2 • 12-6 (Story/Standard Env.) • 12-9 (Story/Standard Env.) • 12-10 • 12-16 (Story/Standard Env.) • 12-19 • TR-22 |
---|---|
Integrated Strategies | Unwell (Emergency Op.) |
Paradox Simulation | Almond: Tooth and Nail |
Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
6500 B | 500 B | 300 C | 20 B | 0.65 C | 2.3 B+ | 0 E | 0 E |
Weight | 2 |
---|---|
Life Point penalty | 1 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Frighten |
---|---|---|---|---|---|
Immune | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable |
Normal enemies
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