Sniper
The Sniper is a normal enemy in Arknights.
Overview
“ | A basic ranged combatant that attacks from long distance. They can stun Operators after a few attacks. | ” |
—Tooltip |
A mercenary sharpshooter employed by various Terran factions including the Siestan security force, Snipers have a surprisingly long range and some RES due to their military-grade equipment, in addition to firing tranquilizer/paralyzing bolts every three attacks (indicated by their crossbow and its bolt glowing red after the second attack), which Stuns the target for 5 seconds; Silencing the Sniper will prevent them from firing the stunning bolt and also freezes the attack count.
While not particularly dangerous on their own, Snipers can be a great hassle when paired with other enemies, as their stunning bolts can (and will) cripple the defensive line at the worst moment possible. It is recommended to either intercept Snipers before they can get into range of friendlies or use sacrificial units to draw their fire.
Appearances
Side Stories | OF-3 • OF-4 • OF-5 • OF-7 • OF-8 • OF-F2 |
---|---|
Story Collections | BW-5 |
Annihilation | Flooded Seashore |
Stationary Security Service | Barrenlands Business |
Integrated Strategies | Duck Lord's Play • Nameless Hero • Path with No End • Sniper Squad |
Reclamation Algorithm | "Curse" • Defending Nature |
Contingency Contract | Pyrite Gorge |
Design of Strife | Slug Nest Eruption |
Paradox Simulation | Lee: Money-making Expert • Purestream: Cleansed |
Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
3000 D | 150 E | 100 D | 10 C | 0.8 B | 4 C | 0 E | 0 E |
Attack range | 3.5 tiles |
---|---|
Weight | 1 |
Life Point penalty | 1 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Tremble |
---|---|---|---|---|---|
Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable |