Sniper

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This article is about the enemy. For the Operator class, see Sniper.

The Sniper is a normal enemy in Arknights.

Enemy description
A basic ranged soldier. They have very long range. Their sniper rifles can launch special ammunition capable of stunning our Operators.

Overview

A basic ranged combatant that attacks from long distance. They can stun Operators after a few attacks.
—Tooltip

A mercenary sharpshooter employed by various Terran factions including the Siestan security force, Snipers have a surprisingly long range and some RES due to their military-grade equipment, in addition to firing tranquilizer/paralyzing bolts every three attacks (indicated by their crossbow and its bolt glowing red after the second attack), which Stuns the target for 5 seconds; Silencing the Sniper will prevent them from firing the stunning bolt and also freezes the attack count.

While not particularly dangerous on their own, Snipers can be a great hassle when paired with other enemies, as their stunning bolts can (and will) cripple the defensive line at the worst moment possible. It is recommended to either intercept Snipers before they can get into range of friendlies or use sacrificial units to draw their fire.

Appearances

Side Stories OF-3OF-4OF-5OF-7OF-8OF-F2
Story Collections BW-5
Annihilation Flooded Seashore
Stationary Security Service Barrenlands Business
Integrated Strategies Duck Lord's PlayNameless HeroPath with No EndSniper Squad
Reclamation Algorithm "Curse"Defending Nature
Contingency Contract Pyrite Gorge
Design of Strife Slug Nest Eruption
Paradox Simulation Lee: Money-making ExpertPurestream: Cleansed

Stats

HPATKDEFRESMSPDAtk. int.E-RESERST
3000
D
150
E
100
D
10
C
0.8
B
4
C
0
E
0
E
Attack range 3.5 tiles
Weight 1
Life Point penalty 1

Vulnerabilities

Silence Stun Sleep Freeze Levitate Tremble
Vulnerable Vulnerable Vulnerable Vulnerable Vulnerable Vulnerable