Barrenlands: Pyrite Gorge
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Operation | Contracts | Guide |
Barrenlands Pyrite Gorge |
Contingency Contract |
A gorge covered in yellow sand that gives off a metalic sheen in the sunlight. Proceed with caution, for plunderers often lurk where the sun does not reach. <Stun Generator> Pay a cost to activate it, damaging and stunning nearby enemies. Appearances: C.C. Pyrite (Permanent Site), C.C. Blade (Rotating Site #5), C.C. Cinder (Rotating Site #6), C.C. Lead Seal (Rotating Site #4), C.C. Spectrum (Rotating Site #4)
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Information
Unit Limit | Initial DP | Life Points | Enemies |
---|---|---|---|
9 | 4 | 3 | 62 |
Static devices | Stun Generator ×2 | ||
Addendum | |||
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Enemies
Normal | Wraith ×10, Wraith Leader ×5, Breaker ×17, Elite Marksman ×7, Sniper ×7, Shielded Guard ×12 |
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Elite | Defense Crusher ×3 |
Boss | Crownslayer |
Addendum | |
Crownslayer has 27000 HP, immune to Silence, and deducts 3 Life Points when entering a Protection Objective. |
Guide
Trivia
- According to Arknights Global's 1st anniversary livestream, most players had cleared Pyrite Gorge during Contingency Contract Pyrite with at least Contingency Level 5, with the average managed to do so with C.L. 15 and 18.
- A handful of players are even listed to clear Pyrite Gorge with C.L. 30 — the highest possible C.L., while legitimate clears (not using hacks/third-party programs) are at most C.L. 27. However, the statistics may also lists those who cleared Pyrite Gorge with C.L. 26+ as C.L. 30.
- Prior to Contingency Contract Spectrum, the Rotating Site/Training Ground version of Pyrite Gorge uses m_bat_indust as the BGM.