Barrenlands: Pyrite Gorge

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Barrenlands
Pyrite Gorge
Contingency Contract
Pyrite Gorge map.png
A gorge covered in yellow sand that gives off a metalic sheen in the sunlight. Proceed with caution, for plunderers often lurk where the sun does not reach.
<Stun Generator> Pay a cost to activate it, damaging and stunning nearby enemies.

Appearances: C.C. Pyrite (Permanent Site), C.C. Blade (Rotating Site #5), C.C. Cinder (Rotating Site #6), C.C. Lead Seal (Rotating Site #4), C.C. Spectrum (Rotating Site #4)

Information

Unit Limit Initial DP Life Points Enemies
9 4 3 62
Static devices Stun Generator ×2
Addendum
  • Stun Generators' EMP Blast Stuns enemies for 15 seconds.
  • Enemies will be able to move through the tiles where Stun Generators are deployed once they are used.

Enemies

Normal Wraith ×10, Wraith Leader ×5, Breaker ×17, Elite Marksman ×7, Sniper ×7, Shielded Guard ×12
Elite Defense Crusher ×3
Boss Crownslayer
Addendum
Crownslayer has 27000 HP, immune to Silence, and deducts 3 Life Points when entering a Protection Objective.

Guide

Pyrite Gorge guide.png

Trivia

  • According to Arknights Global's 1st anniversary livestream, most players had cleared Pyrite Gorge during Contingency Contract Pyrite with at least Contingency Level 5, with the average managed to do so with C.L. 15 and 18.
    • A handful of players are even listed to clear Pyrite Gorge with C.L. 30 — the highest possible C.L., while legitimate clears (not using hacks/third-party programs) are at most C.L. 27. However, the statistics may also lists those who cleared Pyrite Gorge with C.L. 26+ as C.L. 30.
  • Prior to Contingency Contract Spectrum, the Rotating Site/Training Ground version of Pyrite Gorge uses m_bat_indust as the BGM.