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Sarkaz Absurdist Operative

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Sarkaz Absurdist Operative
Sarkaz Absurdist Operative sprite.png
Introduced in
In Other Languages
Chinese
萨卡兹悖谬谍报官
Japanese
サルカズ悖理諜報員
General Information
Code
SHD1
Type
Race
Attack pattern
Melee/Ranged
Damage
Physical
Location
Ground
Trait
  • Attacks reduce DP when carrying ammo. Max ammo: 3

The Sarkaz Absurdist Operative is a normal enemy in Arknights.

Enemy description
Operatives attached to the Military Commission, specializing in gathering intelligence and softening the enemy frontlines. The actual leaders of this unit are a mystery, and are surprisingly always the first to show up wherever the Military Commission is operating.

Overview[edit]

A Kazdelian Sarkaz intelligence officer of the Military Commission — implied to be imbued with part of the Damazti Cluster's powers — adept at both reconnaissance and sabotage, Sarkaz Absurdist Operatives boast decent ATK, although their HP and defenses are unremarkable.

Ability Initial CD Cooldown

Has 3/3 ammo.

Innate

While having at least 1 ammo, the Sarkaz Absurdist Operative uses a ranged attack with a range of 2 that reduces DP by 2 upon hitting and damaging the target, consuming 1 ammo in each attack. If the attack does not deal damage, the DP reduction will take effect when a next attack deals damage.

Passive

Appearances[edit]

Main Theme 12-8 (Story/Standard Env.)12-9 (Story/Standard Env.)12-1012-1512-1612-1712-20 (Story/Standard Env.)
Integrated Strategies Devoted WarriorLegacy
Icebreaker Games IG1-14

Stats[edit]

HPATKDEFRES
6000
B
600
B
300
C
35
B+
Movement SpeedAttack IntervalElemental RESEffect Resistance
0.8
B
3.5
C
0
E
0
E
Attack rangeHP regenerationWeightLife Point penalty
231
SusceptibilitiesSilenceStunSleepFreezeLevitateFrightenFearParalysisLure

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