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Sarkaz Absurdist Operative
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Sarkaz Absurdist Operative
Introduced in
Upgraded version
In Other Languages
Chinese
萨卡兹悖谬谍报官
Japanese
サルカズ悖理諜報員
General Information
Code
SHD1
Type
Race
Attack pattern
Melee/Ranged
Damage
Physical
Location
Ground
The Sarkaz Absurdist Operative is a normal enemy in Arknights.
Enemy description
Operatives attached to the Military Commission, specializing in gathering intelligence and softening the enemy frontlines. The actual leaders of this unit are a mystery, and are surprisingly always the first to show up wherever the Military Commission is operating.
Overview[edit]
A Kazdelian Sarkaz intelligence officer of the Military Commission — implied to be imbued with part of the Damazti Cluster's powers — adept at both reconnaissance and sabotage, Sarkaz Absurdist Operatives boast decent ATK, although their HP and defenses are unremarkable.
| Ability | Initial CD | Cooldown
|
|---|---|---|
Has 3/3 ammo.
|
Innate
| |
While having at least 1 ammo, the Sarkaz Absurdist Operative uses a ranged attack with a range of 2 that reduces DP by 2 upon hitting and damaging the target, consuming 1 ammo in each attack. If the attack does not deal damage, the DP reduction will take effect when a next attack deals damage.
|
Passive
| |
Appearances[edit]
| Main Theme | 12-8 (Story/Standard Env.) • 12-9 (Story/Standard Env.) • 12-10 • 12-15 • 12-16 • 12-17 • 12-20 (Story/Standard Env.) |
|---|---|
| Integrated Strategies | Devoted Warrior • Legacy |
| Icebreaker Games | IG1-14 |
Stats[edit]
| HP | ATK | DEF | RES |
|---|---|---|---|
6000 B | 600 B | 300 C | 35 B+ |
| Movement Speed | Attack Interval | Elemental RES | Effect Resistance |
0.8 B | 3.5 C | 0 E | 0 E |
| Attack range | HP regeneration | Weight | Life Point penalty |
|---|---|---|---|
| 2 | – | 3 | 1 |
| Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear • Paralysis • Lure | ||