Operator | Subject | Interaction |
---|---|---|
Tactical Delivery |
Increases the initial DP of the operation if brought into the squad.
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Deployment Point (DP) is a numeric value used to deploy Operators, summons, and deployable devices in Arknights. For further information about DP costs, see Attribute/Cost.
DP is automatically generated at a rate of 1 DP per second; however, some operations restrict DP generation by slowing or even disabling it completely. The automatic DP generation is disabled in Annihilation operations.
Players start an operation with certain amounts of DP, though some have zero. The maximum amount of DP the player can have in an operation is capped at 99, but there are some exceptions to this:
Operator | Source | Method | Amount |
---|---|---|---|
![]() Soul Spark |
When defeating an enemy while active |
1 | |
![]() Ursus's Roar |
When a Vanguard defeats an enemy while active |
Roadside Emergency Reserves increase the DP cap by 5 and generates 5 DP when destroyed.
Operator | Subject | Interaction |
---|---|---|
Tactical Delivery |
Increases the initial DP of the operation if brought into the squad.
|
Enemy | Interaction |
---|---|
Once identified and entered a Protection Objective, the DP cap is increased. Civilians increase the cap by 2, while Spies increase the cap by 5. |
Enemy | Interaction |
---|---|
Their ranged attacks, only used while having ammunition, drains DP upon hitting a friendly unit. Operatives drain 2 DP, while Operative Leaders drain 3 DP. | |
Drains 1 DP upon hitting an Operator in every third (Wasteland Robber)/second (Elite Wasteland Robber) attacks. | |
When at least one Skulker is on the map, the automatic DP generation rate is reduced. Wasteland Skulkers reduce the rate by 25%, while Elite Wasteland Skulkers reduce the rate by 50%. | |
Drains 3 DP upon hitting an Operator in every second attacks. | |
Their area-of-effect attack drains 1 DP for every Operator affected. | |
Each Disruptor on the map reduces the DP cap, which can stack without a limit (but cannot be reduced below 0); if the reduced DP cap would exceed the current DP when a Disruptor (Captain) spawns, DP will be drained based on the difference. Disruptors reduce the cap by 10, while Disruptor Captains reduce the cap by 15. |