ATK
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Attributes | |||||
---|---|---|---|---|---|
HP | ATK | DEF | RES | Attack interval | Cost |
Rdpl. time | Block | Movement speed | Weight | E-RES | ERST |
Attack or ATK for short represents how much damage that the unit deals after the target's defenses are factored in. For more information, see Damage.
Enemies' ATK values are not directly shown unlike those of Operators and summons, instead displayed as one of the following ten ratings which roughly determines their amount:
SS | >5000 |
---|---|
S+ | 3000 ~ 5000 |
S | 2000 ~ 3000 |
A+ | 1500 ~ 2000 |
A | 1000 ~ 1500 |
B+ | 700 ~ 1000 |
B | 500 ~ 700 |
C | 300 ~ 500 |
D | 200 ~ 300 |
E | <200 |
Modifiers
Buffs
Many Operators have the ability to increase the ATK of friendly units (including themselves), but those will not be listed in this page due to their numbers. This also applies to enemies with the ability to increase the ATK of other enemies and themselves.
One of the most notable examples are the ATK/Healing Up and Swift Strike skills, which increases the user's ATK for their duration.
Debuffs
Against enemies
- Enfeeble reduces the affected enemy's ATK by the indicated percentage.
Operator | Source | Range/target | Value |
---|---|---|---|
Spiked Shield | Enemies that attacked Bubble, lasts for 5 seconds |
| |
Forceful Fist | Attack (with a 20% chance), lasts for 3 seconds |
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![]() Scratch |
Lasts for 5 seconds |
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Cinder | The namesake debuff: Applied on attack with a 30% chance (100% while ![]() |
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![]() Cursed Doll |
The Cursed Doll unit □□□
□■□
□□□ |
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Against friendlies
Enemy | Method | Value |
---|---|---|
Sand Tomb (3×3 radius centered on the friendly unit with the lowest maximum HP, lasts 15 seconds, 25 (Level 0)/20 (Level 1) seconds cooldown) | 70% | |
ATK debuff (used against the friendly unit with the highest ATK that are not already affected by the debuff, lasts for 25 seconds, 25 (Trainee)/15 (Elite)/10 (Tytus) seconds cooldown) | 50% |
- Host's Assistants halve the ATK of friendly units in the surrounding tiles.