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ATK

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ATK.png

Attack, or ATK for short, represents how much damage that the unit deals after the target's defenses are factored in. HP recovery, such as that of Medic Operators, is also determined by ATK. For more information, see Damage.

Enemies' ATK values are not numerically shown unlike those of Operators and summons, instead displayed as one of the following ten ratings which roughly indicates their amount:

SS >5000
S+ 3000 – 5000
S 2000 – 3000
A+ 1500 – 2000
A 1000 – 1500
B+ 700 – 1000
B 500 – 700
C 300 – 500
D 200 – 300
E <200

Modifiers[edit]

Buffs[edit]

Many Operators have the ability to increase the ATK of friendly units (including themselves), but those will not be listed on this page due to their numbers. This also applies to enemies with the ability to increase the ATK of other enemies and themselves.

Two of the most notable examples are the ATK/Healing Up and Swift Strike skills, which increase the user's ATK for their duration.

Debuffs[edit]

Friendly[edit]

Enfeeble reduces the affected enemy's ATK by the indicated percentage.

Operator Source Target Value

Bubble
Spiked Shield Enemies that attacked Bubble, lasts for 5 seconds
  • Elite 1: 5%
  • Elite 2: 8%
  • PRO-X Stage 2: 10%
  • PRO-X Stage 3: 12%

Mountain
Forceful Fist Attack (20% chance, 100% whileSkill-Mountain3.png Earth-Shattering Smash is active), lasts for 3 seconds
  • Elite 1: 10%
  • Elite 2: 15%

Mousse
Skill-Mousse1.png
Scratch
Lasts for 5 seconds
  • Level 1-3: 15%
  • Level 4-6: 20%
  • Level 7: 25%
  • Spec. 1: 30%
  • Spec. 2: 35%
  • Spec. 3: 40%

Reed the Flame Shadow
Cinder The namesake debuff: Applied on attack with a 30% chance (100% while Skill-FlameShadow3.png Ember of Life is active), lasts for 6 seconds
  • Elite 1: 10%
  • Elite 2: 20%
  • Potential 5: +2%

Shamare
Skill-Shamare2.png
Cursed Doll
The Cursed Doll unit
  
  
  
  • Level 1-3: 20%
  • Level 4-6: 25%
  • Level 7: 30%
  • Spec. 1: 40%
  • Spec. 2: 45%
  • Spec. 3: 50%

Hostile[edit]

Host's Assistants reduce the ATK of friendly units in the surrounding 8 tiles by 50%.

Enemy Method Value

"Rat King"
Sand Tomb (3×3 area centered on the friendly unit with the lowest maximum HP, lasts 15 seconds) 70%

Blade Helmet Knightclub Trainee
Blade Helmet Knightclub Elite
"Left-hand" Tytus Topola
ATK debuff (used against the friendly unit with the highest ATK that are not already affected by the debuff, lasts for 25 seconds) 50%

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