HP

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You must have noticed that our Operators will lose HP when continuously engaged in combat. Without proper backup, they may fall on the battlefield.
Dobermann on TR-1
HP.png

Health points/Hit points (HP) represents how much damage a unit can take. If a unit's HP reaches 0, they will be defeated (knocked out for Operators, destroyed for inanimate devices) and removed from the map.

Enemy HP values are not directly shown, unlike those of operators and most devices. They are instead displayed as one of the following ten ratings which roughly indicate the value:

SS >500000
S+ 250000 ~ 500000
S 100000 ~ 250000
A+ 25000 ~ 100000
A 12000 ~ 25000
B+ 8000 ~ 12000
B 5000 ~ 8000
C 3500 ~ 5000
D 1000 ~ 3500
E <1000

Healing[edit]

Healing generally falls into two categories.

  • Active healing immediately restores a set amount of HP and is indicated by a green number showing the amount of HP restored above the healed unit. Examples of active healing are most Medics, the skills of Guardian Defenders, and Abjurer Supporters while their skill is active.
    • Most active healing cannot be applied to Operators whose traits specify that they cannot be healed by allies, or to devices with certain exceptions. However, Soloblade and Reaper Guards restoring HP through their trait counts as active healing.
  • Passive healing restores a set amount of HP over time and has no indicator other than the target's HP steadily recovering. Examples of passive healing are Bard Supporters' trait, Perfumer's Lavender/Lavender's Fragrance talent, and Angelina's Part-time Job talent.

Units capable of healing can usually heal themselves, unless their healing ability explicitly states that it excludes the user themselves, such as Blemishine's Divine Avatar.

Though HP is displayed by whole numbers, it is represented internally as a floating-point (fractional) value that is rounded up for display. Due to this, passive healing — specifically those described as "per second" but is actually amortized every tenth of a second — can restore fractional HP, potentially resulting in an apparently uneven healing amount. Despite this, only the displayed value is affected — the healing amount is divided evenly and tracked accurately regardless.

HP lock[edit]

HP lock are situations where the HP of a unit cannot fall below a certain amount; any damage that would reduce the unit's HP to below the specified amount will leave the unit with the said amount of HP, essentially rendering the unit invincible. However, HP lock does not prevent the unit from being instantly defeated by certain means, such as FrostNova's tile freeze attack. It also does not prevent the unit from being healed either, unless specified otherwise.

Examples of HP lock include Specter's Bone Fracture and Surtr's Remnant Ash (prevents HP from falling below 1), Blaze's Emergency Defibrillator (prevents HP from falling below 25%), and Silence the Paradigmatic's Dreadnought Protocol (prevents the affected units' HP from falling below 1).