HP
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Attributes | |||||
---|---|---|---|---|---|
HP | ATK | DEF | RES | Attack interval | Cost |
Rdpl. time | Block | Movement speed | Weight | E-RES | ERST |
“ | You must have noticed that our Operators will lose HP when continuously engaged in combat. Without proper backup, they may fall on the battlefield. | ” |
—Dobermann on TR-1 |
Health points/Hit points (HP) represents how much damage that the unit can take.
If a unit's HP reaches 0, they will be defeated (knocked out for Operators, destroyed for inanimate devices) and removed from the map.
Enemies' HP values are not directly shown unlike those of Operators and most units, instead displayed as one of the following ten ratings which roughly determines their amount:
SS | >500000 |
---|---|
S+ | 250000 ~ 500000 |
S | 100000 ~ 250000 |
A+ | 25000 ~ 100000 |
A | 12000 ~ 25000 |
B+ | 8000 ~ 12000 |
B | 5000 ~ 8000 |
C | 3500 ~ 5000 |
D | 1000 ~ 3500 |
E | <1000 |
Healing
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HP lock
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