Block

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BLOCK.png

Block represents how many enemies that can be blocked by the unit. Melee Operators (as well as ranged ones in certain situations) and certain deployable and static devices can block enemies once they are on the same tile as each other, halting the enemy's advance as they are forced to stop and attack the blocking unit. However, if the amount of enemies on the same tile as the friendly exceeds their block count, the additional enemies will move past the friendly.

Blocked enemies are treated as being within the blocking unit's range, regardless of whether that is the case or not. If the enemy is invulnerable while being blocked (e.g. when put to Sleep or are transitioning into the next phase for most bosses) they will use the usual hitbox mechanic to determine whether or not they are within the range of the blocking unit, which can be detrimental for units that can attack sleeping enemies if the victims are being blocked while behind them.

Unblockable[edit]

The following enemies cannot be blocked.

Innate[edit]

Normal
Wraith
Wraith Leader
Paramilitary Thief
Paramilitary Thief Leader
Ergate
Ergate Leader
Holy Automaton
Elite
Fleet-footed Thief
Duck Lord
Dame Gertrude
Dorothy
Fatty
Wilderness Rogue
Spatula Giant
Enraged Spatula Giant
Boss
Andoain, the "Martyr"
"Awaken"
Faust
Rusthammer Warrior
Mephisto, "The Singer"
"Playwright"

Ability[edit]

EnemyInformation
"The Big Ugly Thing"

Cannot be blocked in the High Priest Form.

"Redmark" Infiltrator
"Redmark" Elite Infiltrator

Becomes unable to be blocked while their respective Holographic Mirage (MK2) is present.

Nethersea Predator
Nourished Predator
Regressed Predator

Becomes unable to be blocked while over Nethersea Brands.

The Endspeaker, Will of We Many

Cannot be blocked in the first form.

The Last Knight

Cannot be blocked in the Charging Form.

"Materialist Antagonizer"

Cannot be blocked in the Stitch Form.

Norport Civilian
Norport Spy

Becomes unable to be blocked once their identity is confirmed.

"Eikthyrnir," the Scar of the Shattered

Cannot be blocked while on the Self-Destruction state.

Annihilator

Cannot be blocked by anything but Constructs for 6 seconds after launching the Annihilation attack.

Multiple block[edit]

The following enemies takes up more than one block count, thus they can only be blocked by units whose available block count are equal to or higher than how much block count the enemy takes up.

2 block count[edit]

Elite
Direswine
Raging Direswine
Mass-Produced Colossus
Enhanced Mass-Produced Colossus
Ursus Raider
Ursus Raider Leader
Boss
"Al-Rafiq"

3 block count[edit]

Elite
Bully
Bulldozer
Carnevale Snack Seller
Parade Snack Seller
"Convenient Eats"
"Gourmet Delivery"
Dockworker Motorboat
Dockworker Leader Motorboat
Fully-Enclosed Beach Buggy
Competitive-Grade Beach Buggy
Fieldmus Bruiser
Fieldmus Ravager
Fieldmus Flying Thief
Fieldmus Heistmaster
"Happy Drinking"
"Merrymaker Express"
Hymnoi Hero
"Offender" Production Model
"Offender" Prototype
Sarkaz Absurdist Tyrant
Sarkaz Absurdist Tyrant Captain
Boss
Rathalos
"Supersweetie Smiley"

4 block count[edit]

Elite
Theater Golem
"Traffic Tower" Production Model
"Traffic Tower" Prototype
"Sandwalker"
"Sand Voyager"

Variable[edit]

EnemyInformation
Nethersea Brandguider
Nourished Brandguider
Regressed Brandguider

Increases block count requirement by 1 when the Brandguider's HP falls below 50%.

The Endspeaker, Will of We Many

In every form beyond its first, the Endspeaker takes up 3 block count. If the Endspeaker had Consumed a Brandguider's Tombstone in the previous form, it will have the Directed Evolution trait of increasing its block count requirement by 1 when its HP falls below 40%.

Kristen

Each Star Ring on the map increases Kristen's block count requirement by 1.

Interactions[edit]

Friendly[edit]

  • Certain friendly units, notably Centurion and Crusher Guards, are capable of hitting multiple targets equal to their block count in each attack, through their trait, talent, or skill.
    • Most of the time, the game erroneously states that said units are able to "attack all blocked enemies"; the unit does not actually have to block the enemies to attack them.
    • Should the above units' block count be somehow reduced to 0 (see below), their attacks will still hit at least one target at a time, as other units do.
  • Reaper Guards' HP recovery in each hit is capped to their block count of one or two from Elite 1.
  • Stunned friendly units cannot block enemies at all, even if their block count is somehow increased by external sources. This quirk also applies to the following:
  • While friendly units block enemies, the invisibility of both will be disabled, unless if the blocking unit is in a Bush or Exhaust Grille.
  • While not blocking enemies:
  • Instructor Guards has their ATK increased to 1.2× when attacking enemies that they are not blocking, which further increases to 1.3× with their respective INS-X Operator Modules.
  • Artilleryman Snipers and Dreadnought Guards with their respective ART-X and DRE-X Modules, respectively, have their ATK increased to 1.1×/1.15× when attacking enemies that are being blocked, even if they are not blocked by the Artilleryman/Dreadnought themselves.
  • Duelist Defenders can only restore/recover SP while blocking enemies.
    • With their respective HES-X Module, the Duelist restores/recovers SP at a mere 20% of the normal rate while not blocking enemies instead.
    • With their respective HES-Y Module, the Duelist can restore SP while not blocking enemies.
OperatorSubjectInteraction
Aosta
Sharp Nails

Enemies attacked by Aosta will bleed for 3 seconds so long as they are not being blocked, during which they take Arts damage equal to a portion of Aosta's ATK every second. The bleed damage is doubled while Skill-Aosta1.png Shadow Nails is active.

  • Elite 1: 12%
  • Elite 2: 18%
  • Potential 5: +2%
Ayerscarpe
Skill-Ayerscarpe2.png
Activate Phase Blades

Enemies blocked by friendly units in the surrounding tiles to Ayerscarpe will be struck by a melee attack that deals Arts damage equal to a portion of Ayerscarpe's ATK whenever he attacks.

  • Level 1: 70%
  • Level 2: 80%
  • Level 3: 90%
  • Level 4: 100%
  • Level 5: 110%
  • Level 6: 120%
  • Level 7: 130%
  • Spec. 1: 140%
  • Spec. 2: 150%
  • Spec. 3: 170%
Cantabile
Protean

Increases ATK when blocking enemies or ASPD otherwise.

  • Elite 1: 6%/6
  • Elite 2: 12%/12
  • Potential 5: +2%/+2
Ceobe
Skill-Ceobe1.png
"Really Cold Axe"

The attack with "Really Cold Axe" target enemies who are not being blocked over the others.

Fartooth
Skill-Fartooth2.png
Ally Support

Fartooth can attack blocked enemies outside her attack range.

Flint
Featherweight

Increases the damage dealt when Flint attacks enemies she isn't blocking.

  • Elite 1: 20%
  • Elite 2: 40%
  • Potential 5: +5%
Gavial the Invincible
Battleaxe

Each enemy blocked by Gavial the Invincible further increases the ATK and DEF buff, which can stack without a limit.

  • Elite 1: 3%
  • Elite 2: 4%
  • Potential 3: +1%
Harmonie
Skill-Harmonie2.png
A Disastrous Drowning

Harmonie will only attack blocked enemies.

Unexpected Arrive

Increases the damage dealt when attacking blocked enemies.

  • Elite 1: 12%
  • Elite 2: 17%
  • MSC-X Stage 2: 20%
  • MSC-X Stage 3: 22%
  • Potential 5: +3%
Lessing
Pain Focus

Reduces Physical and Arts damage taken from enemies not blocked by Lessing while he is blocking enemies.

  • Elite 1: 20%
  • Elite 2: 35%

The damage reduction is increased to 2× (2.2× at Spec. 3) while Skill-Lessing2.png Clash of the Faithful is active.

Skill-Lessing3.png
Oathbreaker

Increases the Physical damage dealt when attacking blocked enemies.

  • Level 1: 145%
  • Level 2: 145%
  • Level 3: 150%
  • Level 4: 160%
  • Level 5: 165%
  • Level 6: 170%
  • Level 7: 180%
  • Spec. 1: 190%
  • Spec. 2: 200%
  • Spec. 3: 220%
Lutonada
From Death's Clutches

Restores a portion of maximum HP when an enemy blocked by Lutonada is defeated.

  • Elite 1: 12%
  • Elite 2: 16%
  • UNY-X Stage 2: 18%
  • UNY-X Stage 3: 20%
  • Potential 5: +2%
Nearl the Radiant Knight
Skill-RadiantKnight3.png
Blazing Sun's Obeisance

The Radiant Knight will deal True damage when attacking enemies being blocked by herself or Blazing Sun.

Rosmontis
Skill-Rosmontis3.png
"As You Wish"

Rosmontis will only attack blocked enemies.

Rosmontis's Tactical Equipment

Enemies blocked by the Tactical Equipment have their DEF reduced by 160.

Sesa
Vulnerability Deconstruction

Amplifies the Physical damage taken by blocked enemies while Sesa is deployed.

  • Elite 1: 7%
  • Elite 2: 15%
  • Potential 5: +2%
Skyfire
Arts Sniper

Amplifies the Arts damage taken by blocked enemies while Skyfire is deployed.

  • Elite 1: 7%
  • Elite 2: 15%
  • Potential 5: +3%

Enemies[edit]

  • Certain enemies will use a melee attack when blocked or a ranged attack otherwise, which may have different properties depending on the enemy in question, but those are not listed here due to their numbers.
  • Reborn Creations increase the block count of friendly units blocking them by 1, which can be increased to +6 this way. Since the Creations are still counted when blocked, this essentially means that up to 6 Reborn Creations are excluded from the friendly unit's block count.
  • The Londinium Secondary Defense Artillery will target the friendly unit with the highest block.
  • "Supersweetie Superblends" increase the block count of friendly melee units by 1, which stacks without a limit but will be removed when the "Supersweetie Smiley" collides with the friendly on its Speeding Mode.
  • Frightened enemies are disarmed while blocked.
EnemyInteraction
Crownslayer

Can "blink" past the friendly unit blocking her when blocked.

Rockbreaker
Rockbreaker Leader

Has +40 (Rockbreaker)/+50 (Rockbreaker Leader) RES while blocked.

Tiacauh Warrior
Tiacauh Guard
Tiacauh Ritualist
Tiacauh Shaman
  • Tiacauh Warriors/Guards have +130/+180 DEF while blocked.
  • Tiacauh Ritualists/Shamans have +200/+300 DEF while blocked.
Agent
Agent Leader

Their attacks reduce the target's block count by 1 for 5 (Agent)/10 (Agent Leader) seconds.

"Pompeii"

Will erupt after being blocked for 10 seconds, dealing 1000 (Lv0)/1800 (Lv1) Arts damage to friendly units in a radius of 1.4 around Pompeii.

Tiacauh Brave
Tiacauh Champion

While blocked, the Brave/Champion and the blocker have -70% DEF with the former can only be damaged by the latter and has an aggression level of -1.

Wandering Puppet
Retrofitted Gastruck
Supercharged Gastruck

Their ability to deal Arts damage every second will be disabled while blocked.

"Smarty"
Dazzled "Smarty"
"Blindey"
Indefatigable "Blindey"

Can only be blocked by friendly units whose Hui/Ming attribute matches theirs.

Originiutant Tumor

While blocked, their blocker has -80% ASPD (does not stack).

Degenbrecher

Can dash past the friendly unit blocking her when blocked and deals Physical damage equal to 150% ATK to friendlies dashed through.

Delinquent
Delinquent Boss
Ominous Apparition

Can dodge Physical (and Arts for Ominous Apparitions) attacks 40% of the time while not blocked.

Lucian, "Blood Diamond"
  • Can dodge Physical and Arts attacks 40% of the time while not blocked.
  • Can dash past the friendly unit blocking him when blocked and spawns an Ominous Apparition on his previous position.
Teary Detective

Can dash past the friendly unit blocking him when blocked.

The Blood Knight Dikaiopolis

Takes -25% (-50% in the Second Form) Physical and Arts damage from friendly units that are not blocking him.

Full Metal Surfing Instructor
Alloy Surfing Instructor
Dor-3 Bionic
Dor-γ Bionic

Takes -50% (-75% for Alloy Surfing Instructors) Physical and Arts damage while not blocked.

Sarkaz Wither Devourer
Sarkaz Wither Maw

Will devour the blocking friendly unit when blocked for the first time, instantly defeating the blocker and increases the Devourer/Maw's DEF by 700 but reduces their MSPD by 30%; if the devoured friendly was an Operator, they cannot be redeployed until the Devourer/Maw leaves the map.

"Boy Wonder" Sandel
Dauntless Linebreaker

Takes -50% (-35% for Sandel in Round 2) damage while not blocked.

Rebellion Instigator
Rebellion Agitator

All Civilians and Spies whose identity is not confirmed/compromised yet will become unblockable unless if the Instigator/Agitator is blocked themselves.

"Trilby Asher"
"Shadowing Trilby Asher"

After landing three attacks while blocked, dash towards the next checkpoint on their path and deals Physical damage equal to their ATK towards the blocking friendly unit.

Trimounts City Defender
Trimounts City Defender Captain
"Traffic Officer"
"Traffic Officer Captain"

Their attacks reduce the target's block count by 1 for 3 seconds. If the target is on a Gravity Switch, their block count will be reduced to 0 instead.

"The Gardener"

One of the effects of his Demand reduces the block count of all friendly units at the time it is activated by 1, which increases to 2 on the Second Form.

Tainted Carcass

Their MSPD buff upon taking damage will expire as soon as they are blocked.

Bloodborn Spawn

Their attacks deal +20% damage for each enemy their target is blocking.

Remnant Orchestra Wind Player
Witch King's Orchestra Wind Player

While not blocked, has +30 ATK every 0.5 seconds, up to +900 for the next attack.

"Supersweetie Smiley"

Its Speeding Mode will be forcibly ended after the Smiley collided with friendly units with a block count of at least 4 five times.

Zümrütrüyası Acolyte

Takes -50% Physical and Arts damage from friendly units that are not blocking the Acolyte.

Zümrütrüyası Priestess

Takes -2% less damage from friendly units that are not blocking the Priestess for every 1% missing HP (at <50% HP, the Priestess can only be damaged by the blocker).

Dustweaver

Will devour the blocking friendly unit when blocked for the first three times, instantly defeating the blocker and makes Sandstorm's Dustwake giving +30 ASPD and +20% MSPD to enemies within for each devoured friendly; if the devoured friendly was an Operator, they cannot be redeployed until the Dustweaver leaves the map.

Battleline Advance Guard
Battleline Breacher

Their first attack while blocked deals has +80% ATK.

Mateo's Security Guard
Mateo's Guard
Mateo's Bodyguard
Captain Mateo

Takes -40% Physical and Arts damage (in the Second Form for Mateo) while not blocked.

Advanced: Block Manipulation[edit]

Since Block mechanics tie with several other systems in Arknights, such as targeting, it is possible via skills and mechanics which alter block count to perform "block manipulation", i.e. change which enemies are or are not blocked, and by which operators. It is an extremely advanced mechanic that functionally only sees use in high level play. The most obvious example of block manipulation comes from Heidi, whose skills are entirely predicated on modifying the block count of friendly operators.