Deployment Point

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Deployment Point (DP) is a numeric value used to deploy Operators, summons, and deployable devices in Arknights. For further information about DP costs, see Attribute/Cost.

DP automatically regenerates at a rate of 1 DP per second; however, some operations restrict DP generation by slowing or even disabling it completely. Notably, the "Objective: Deep Infiltration" modifiers in Contingency Contract will reduce DP generation rate in the event they are used, and the automatic DP generation is disabled in Annihilation operations.

Vanguards are capable of generating DP, with the mean depends on their subclass:

  • Pioneer, Tactician, Agent and Standard Bearer Vanguards generate DP through their skills, with Standard Bearer having the highest rate.
    • Texas' talent Tactical Delivery increases the starting DP of the operation.
    • Agent Vanguards skills needs to hit enemies to generate DP.
    • Zima's second skill Ursus's Roar causes all Vanguards to generate 1 additional DP upon defeating an enemy while active.
  • Charger Vanguards generate 1 DP upon defeating an enemy.
    • As mentioned above, all Charger Vanguards will generate 2 DP upon defeating an enemy instead of 1 when Zima's Ursus's Roar is active.
    • Reed's second skill Soul Spark increases the DP she generates upon defeating an enemy to 2 while active. When Zima's Ursus's Roar is active as well, she will generate 3 DP upon defeating an enemy instead.

Players start an operation with certain amounts of DP, though some have zero. The maximum amount of DP the player can have in an operation is capped at 99, but there are some exceptions to this:

  • Annihilation operations, including MO ones on certain Intermezzi/Side Stories, have a DP cap of 999.
  • Episode 12 operations have a DP cap of only 20, or 15 in certain operations, which can be raised by the methods detailed in the Interactions section below.

Interactions

Enemies

Enemy Interaction
Norport Civilian sprite.png
Norport Civilian sprite.png
Once identified and made it into a Protection Objective, the DP cap is increased by 2 (Civilian)/5 (Spy).
Sarkaz Absurdist Operative sprite.png
Sarkaz Absurdist Operative Leader sprite.png
Their ranged attacks, only used while having ammunition, drains 2/3 (Leader) DP upon hitting a friendly unit.
Wasteland Robber sprite.png
Elite Wasteland Robber sprite.png
Drains 1 DP upon hitting an Operator in every third/second (Elite) attacks.
Wasteland Skulker sprite.png
Elite Wasteland Skulker sprite.png
When at least one Skulker is on the map, the automatic DP generation rate is reduced by 25%/50% (Elite).
Wasteland Plunderer sprite.png
Elite Wasteland Plunderer sprite.png
Drains 3 DP upon hitting an Operator in every second attacks.
Bounty Hunter Crossbowman sprite.png
Bounty Hunter Crossbowman Captain sprite.png
Their area-of-effect attack drains 1 DP for every Operator affected.
Bounty Hunter Disruptor sprite.png
Bounty Hunter Disruptor Captain sprite.png
Each Disruptor on the map reduces the DP cap by 10/15 (Captain), which can stack indefinitely. If the reduced DP cap would exceed the current DP when a Disruptor spawns, up to 10/15 (Captain) DP will be drained based on the difference.

Other