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Summon
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In Arknights, summons are units that are deployed by certain Operators to help them offensively or defensively.
Unless noted otherwise, all summons will be forcibly retreated when the Operator that deploys them leaves the map.
List[edit]
- For a list of Traps used by Trapmaster Specialists, see Summon/Trap.
- For a list of Reinforcements used by Tactician Vanguards, see Summon/Reinforcement.
- For a list of Support Devices used by Artificer Supporters, see Summon/Support Device.
| Icon | Information
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Operator: Nearl the Radiant Knight Deals True damage to nearby enemies and Stuns them when deployed. Cannot be deployed at will, instead automatically deployed when Blazing Sun's Obeisance is activated. Not counted towards the Unit Limit and will self-destruct when Blazing Sun's Obeisance expires.
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Operator: Tragodia Lures nearby enemies to move towards it. Only available for deployment while Folie à Plusieurs is active. Invulnerable and not counted towards the Unit Limit, and will self-destruct after a period of time or when a Lured enemy reaches it.
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| – | Operator: Tragodia Blocks enemies on its position and must be attacked several times to destroy. Cannot be deployed at will, instead deployed through Le Théâtre du Vide. Not counted towards the Unit Limit and will self-destruct a while after Le Théâtre du Vide expires.
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Operator: Swire the Elegant Wit Explodes when a ground enemy steps on it, dealing Physical damage and Slowing enemies in a cross-shaped area when triggered, with the former dealt twice if the Bomb has been deployed for at least 3 seconds. Cannot be deployed at will, instead deployed through "Courtesy Gift".
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Operator: Sand Reckoner Uses a ranged Arts attack that deals more damage against Machinas.
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Operator: Shamare Reduces the ATK and DEF of surrounding enemies. Invulnerable and not counted towards the Unit Limit, and will self-destruct after a period of time.
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Operator: Exusiai the New Covenant Marks the location for nearby enemies to take splash Physical damage and a melee Operator waiting for redeployment to be deployed when Guaranteed Success! is activated. Only available for deployment if the New Covenant uses Guaranteed Success! Invulnerable and not counted towards the Unit Limit.
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Operator: Dusk Attacks deal Arts damage. Cannot be deployed at will, instead deployed through Image Over Form and Finishing Touch. Not counted towards the Unit Limit and will self-destruct after a period of time.
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| – | Operator: W Explodes when a ground enemy is too close, dealing Physical damage and Stuns enemies in the surrounding tiles. Cannot be deployed at will, instead automatically deployed through Jack in the Box. Will disappear if not triggered after 120 seconds.
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| – | Operator: Vina Victoria Attacks deal True damage. Cannot be deployed at will, instead automatically deployed when And All Be In My Name is activated. Not counted towards the Unit Limit and will self-destruct when And All Be In My Name expires.
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Operator: Weedy Push enemies back in each attack. Invulnerable and not counted towards the Unit Limit, and will self-destruct after a period of time.
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Operator: Kazemaru Behaves identically to Kazemaru's Substitute. Cannot be deployed at will, instead deployed through Origami Art - Twin Shadows. Not counted towards the Unit Limit and will self-destruct when the skill expires.
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Operator: Ling Varies depending on the skill used; see article for details. Up to 3 (4 with Ling's upgraded SUM-Y Operator Module) may be deployed at a time.
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Operator: Silence Heals surrounding friendly units. Invulnerable and not counted towards the Unit Limit, and will self-destruct after a period of time.
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Operator: Nightingale Has high HP and RES, and increased aggression, and can often dodge Physical attacks. Not counted towards the Unit Limit but loses HP over time.
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Operator: Scene Reveals invisible enemies in the surrounding tiles. Also slightly reduces the speed of nearby enemies with Scene's upgraded SUM-X Operator Module.
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Operator: Jessica the Liberated Has increased aggression and changes Jessica the Liberated's facing to where the M.R. Shield is deployed. Can only be deployed in the adjacent tiles to the Liberated and not counted towards the Unit Limit, and will self-destruct after a period of time.
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Operator: Kal'tsit Can only be actively healed by Kal'tsit herself and will have 0 DEF if deployed outside her range.
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Operator: Silence the Paradigmatic Applies Silent Sentinel with greater effectiveness to friendly units within its range. Only available for deployment while Overlooking Vision is active. Invulnerable and not counted towards the Unit Limit, and will self-destruct when Overlooking Vision expires.
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Operator: Ebenholz Detonates when a ground enemy is too close, dealing Arts damage and dragging enemies in the surrounding tiles towards the Remnant. Cannot be deployed at will, instead automatically deployed through Desolate Echoes. Will disappear if not triggered after 30 seconds.
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Operator: Phantom A weaker illusory double of Phantom which shares his skill and has an independent redeployment time than Phantom himself.
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Operator: Tecno Spawned in place of a defeated ground enemy within Tecno's range; up to 2 (3 at Elite 1, 5 at Elite 2) may be present at a time.
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Operator: Raidian Varies depending on the skill used; see article for details. Up to 3 may be deployed at a time.
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Operator: Mon3tr Can only be actively healed by Mon3tr herself and bounces her healing an additional time without the HP restoration penalty when healed, but loses HP over time. Also increases the ATK of surrounding friendly units. Can only be deployed within Mon3tr's range.
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Operator: Wiš'adel Attacks enemies within Wiš'adel's range when its skill is charged, which Slows the target and attaches an afterimage that may explode to deal splash Physical damage and Stun enemies in an area when hit by the aftershock of Wiš'adel's attacks. Cannot be deployed at will, instead deployed through Revenant's Echo and Explosive Dawn.
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| – | Operator: Rosmontis Reduces the DEF of blocked enemies and Stuns nearby enemies when deployed. Cannot be deployed at will, instead automatically deployed when "As You Wish" is activated. Not counted towards the Unit Limit and will self-destruct when "As You Wish" expires.
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Operator: Ray Extends Ray's range to its own range. Invulnerable and not counted towards the Unit Limit, and will self-destruct after a period of time.
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Operator: Beeswax Stuns nearby enemies when deployed. Cannot be deployed at will, instead automatically deployed when Guardian Obelisk is activated. Not counted towards the Unit Limit and will self-destruct when Guardian Obelisk expires.
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Operator: Necrass Attacks deal Arts damage and can be upgraded to increase its stats and block count. Spawned in place of a defeated ground enemy within Necrass's range; up to 2 (3 at Elite 2) may be present at a time.
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Operator: Skadi the Corrupting Heart Extends the Corrupting Heart's range. Invulnerable and not counted towards the Unit Limit, and will self-destruct after a period of time.
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Operator: Magallan Varies depending on the skill used; see article for details. Up to 3 (4 with Magallan's upgraded SUM-Y Operator Module) may be deployed at a time.
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Operator: Pozëmka Attacks enemies in a range of up to three tiles straight ahead with lower ATK than Pozëmka but benefits from her skills.
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