Summon
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In Arknights, summons are units that are deployed by certain Operators to help them offensively or defensively.
Unless noted otherwise, all summons will be forcibly retreated when the Operator that deploys them leaves the map.
List[edit]
- For a list of Traps used by Trapmaster Specialists, see Summon/Trap.
- For a list of Reinforcements used by Tactician Vanguards, see Summon/Reinforcement.
- For a list of Support Devices used by Artificer Supporters, see Summon/Support Device.
Summon | Operator | Use |
---|---|---|
Deals True damage to nearby enemies and Stuns them when deployed. Cannot be deployed at will, instead automatically deployed when Blazing Sun's Obeisance is activated. Not counted towards the Unit Limit but will self-destruct when Blazing Sun's Obeisance expires. | ||
Explodes when a ground enemy steps on it, dealing Physical damage and Slowing enemies in a cross-shaped area when triggered, with the former dealt twice if the Bomb has been deployed for at least 3 seconds. Cannot be deployed at will, instead deployed through "Courtesy Gift". | ||
Uses a ranged Arts attack that deals more damage against Machinas. | ||
Reduces the ATK and DEF of surrounding enemies. Invulnerable and not counted towards the Unit Limit, but will self-destruct after a period of time. | ||
Attacks deal Arts damage. Cannot be deployed at will, instead deployed through Image Over Form and Finishing Touch. Not counted towards the Unit Limit but will self-destruct after a period of time. | ||
Front Toward Enemy | Explodes when a ground enemy is too close, dealing Physical damage and Stuns enemies in the surrounding tiles. Cannot be deployed at will, instead automatically deployed through Jack in the Box. Will disappear if not triggered after 120 seconds. | |
Golden Vows | Attacks deal True damage. Cannot be deployed at will, instead automatically deployed when And All Be In My Name is activated. Not counted towards the Unit Limit but will self-destruct when And All Be In My Name expires. | |
Push enemies back in each attack. Invulnerable and not counted towards the Unit Limit, but will self-destruct after a period of time. | ||
Behaves identically to Kazemaru's Substitute. Cannot be deployed at will, instead deployed through Origami Art - Twin Shadows. Not counted towards the Unit Limit but will self-destruct when the skill expires. | ||
Varies depending on the skill used; see article for details. Up to three (four with Ling's upgraded SUM-Y Operator Module) may be deployed at a time. | ||
Heals surrounding friendly units. Invulnerable and not counted towards the Unit Limit, but will self-destruct after a period of time. | ||
Has high HP and RES, and increased aggression, and can often dodge Physical attacks. Not counted towards the Unit Limit but loses HP over time. | ||
Reveals invisible enemies in the surrounding tiles. Also slightly reduces the speed of nearby enemies with Scene's upgraded SUM-X Operator Module. | ||
Has increased aggression and changes Jessica the Liberated's facing to where the M.R. Shield is deployed. Can only be deployed in the adjacent tiles to the Liberated and not counted towards the Unit Limit, but will self-destruct after a period of time. | ||
Can only be directly healed by Kal'tsit herself and will have 0 DEF if deployed outside her range. | ||
Applies Silent Sentinel with greater effectiveness to friendly units within its range. Only available for deployment while Overlooking Vision is active. Invulnerable and not counted towards the Unit Limit, but will self-destruct when Overlooking Vision expires. | ||
Detonates when a ground enemy is too close, dealing Arts damage and dragging enemies in the surrounding tiles towards the Remnant. Cannot be deployed at will, instead automatically deployed through Desolate Echoes. Will disappear if not triggered after 30 seconds. | ||
A weaker illusory double of Phantom which shares his skill and has an independent redeployment time than Phantom himself. | ||
Attacks enemies within Wiš'adel's range when its skill is charged, which Slows the target and attaches an afterimage that may explode to deal splash Physical damage and Stun enemies in an area when hit by the aftershock of Wiš'adel's attacks. Cannot be deployed at will, instead deployed through Revenant's Echo and Explosive Dawn. | ||
Reduces the ASPD of blocked enemies. | ||
Rosmontis's Tactical Equipment | Reduces the DEF of blocked enemies and Stuns nearby enemies when deployed. Cannot be deployed at will, instead automatically deployed when "As You Wish" is activated. Not counted towards the Unit Limit but will self-destruct when "As You Wish" expires. | |
Extends Ray's range to its own range. Invulnerable and not counted towards the Unit Limit, but will self-destruct after a period of time. | ||
Stuns nearby enemies when deployed. Cannot be deployed at will, instead automatically deployed when Guardian Obelisk is activated. Not counted towards the Unit Limit but will self-destruct when Guardian Obelisk expires. | ||
Extends the Corrupting Heart's range. Invulnerable and not counted towards the Unit Limit, but will self-destruct after a period of time. | ||
Varies depending on the skill used; see article for details. Up to three (four with Magallan's upgraded SUM-Y Operator Module) may be deployed at a time. | ||
Nothing special
| ||
Attacks enemies in a range of up to three tiles straight ahead with lower ATK than Pozëmka but benefits from her skills. |