Vigil
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- Not to be confused with Vigilo.
- This article is about the Operator. For the Collectible in Mizuki & Caerula Arbor, see Vigil (Collectible).
★★★★★★ Vigil
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Leontuzzo, ex-heir to Famiglia Bellone, simply a Siracusan citizen these days. With the waves he's stirred, he's pessimistic about getting the last laugh. He's not giving up, though, never. | |||||||
Position | Ranged | |||||||
Tags | DP-Recovery, Crowd-Control | |||||||
Trait | This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements | |||||||
Availability | Il Siracusano (Azione Solo) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The names of Vigil's Operator Modules are tentative translations which may not represent the official English localization and will be updated when the Modules are released in the Global server of Arknights. |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 785 | 1122 | 1439 | 1755 | – |
ATK | 195 | 287 | 378 | 462 | +80 |
DEF | 54 | 91 | 130 | 154 | – |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 15 | 17 | |||
Block count | 1 | ||||
Attack interval | 1 second |
Potential
DP cost -1 | |
Redeployment time -10 seconds | |
DP cost -1 | |
Improves Wolven Nature | |
DP cost -1 | |
Total Cost | |
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Promotion
Elite 1 |
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Prerequisites |
Raise Vigil to Level 50. |
Elite 2 |
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Prerequisites |
Raise Vigil to Elite 1 Level 80. |
Talents
Leader of the Wolfpack | |
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Can summon a Wolfpack initially consisting of 2 "Wolf Shadows" at the Tactical Point to assist in combat; The number of "Wolf Shadows" increases by 1 every 30 seconds (up to a maximum of 3; each "Wolf Shadow" increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage) | |
Can summon a Wolfpack initially consisting of 2 "Wolf Shadows" at the Tactical Point to assist in combat; The number of "Wolf Shadows" increases by 1 every 27 seconds (up to a maximum of 3; each "Wolf Shadow" increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage) | |
Can summon a Wolfpack initially consisting of 2 "Wolf Shadows" at the Tactical Point to assist in combat; The number of "Wolf Shadows" increases by 1 every 25 seconds (up to a maximum of 3; each "Wolf Shadow" increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage) |
Wolven Nature | |
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Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack | |
Vigil and the Wolfpack attacks ignore 200 (+25) DEF when attacking enemies blocked by the Wolfpack |
Skills
Packleader's Call Auto Recovery Auto |
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Level | Effect | |||
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Immediately generates 7 DP and summons 1 "Wolf Shadow" | 0 | 30 | – | |
Immediately generates 7 DP and summons 1 "Wolf Shadow" | 0 | 29 | – | |
Immediately generates 7 DP and summons 1 "Wolf Shadow" | 0 | 28 | – | |
Immediately generates 7 DP and summons 1 "Wolf Shadow" | 1 | 27 | – | |
Immediately generates 7 DP and summons 1 "Wolf Shadow" | 1 | 26 | – | |
Immediately generates 7 DP and summons 1 "Wolf Shadow" | 1 | 25 | – | |
Immediately generates 7 DP and summons 1 "Wolf Shadow" | 2 | 24 | – | |
Immediately generates 7 DP and summons 1 "Wolf Shadow" | 3 | 23 | – | |
Immediately generates 7 DP and summons 1 "Wolf Shadow" | 4 | 22 | – | |
Immediately generates 7 DP and summons 1 "Wolf Shadow" | 5 | 21 | – | |
Additional information | ||||
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Packleader's Gift Auto Recovery Auto |
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Level | Effect | |||
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Immediately generates 2 DP and causes the Wolfpack's next attack to deal 140% damage and restores 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy | 0 | 7 | – | |
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 145% damage and restores 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy | 0 | 7 | – | |
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 150% damage and restores 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy | 0 | 7 | – | |
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 155% damage and restores 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy | 0 | 7 | – | |
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 160% damage and restores 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy | 0 | 7 | – | |
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 165% damage and restores 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy | 0 | 7 | – | |
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 170% damage and restores 15% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy | 1 | 6 | – | |
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 180% damage and restores 15% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy | 2 | 6 | – | |
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 190% damage and restores 15% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy | 3 | 6 | – | |
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 200% damage and restores 20% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy | 4 | 5 | – | |
Additional information | ||||
Packleader's Gift can only be activated while the Wolfpack is present and it haven't been charged with it. |
Packleader's Dignity Auto Recovery Manual 15 seconds |
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Level | Effect | |||
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Gradually generates 9 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 10% of Vigil's ATK as Arts damage | 5 | 45 | 15s | |
Gradually generates 9 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 13% of Vigil's ATK as Arts damage | 5 | 44 | 15s | |
Gradually generates 9 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 16% of Vigil's ATK as Arts damage | 5 | 43 | 15s | |
Gradually generates 10 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 20% of Vigil's ATK as Arts damage | 6 | 42 | 15s | |
Gradually generates 10 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 23% of Vigil's ATK as Arts damage | 6 | 41 | 15s | |
Gradually generates 10 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 26% of Vigil's ATK as Arts damage | 6 | 40 | 15s | |
Gradually generates 11 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 30% of Vigil's ATK as Arts damage | 7 | 39 | 15s | |
Gradually generates 11 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 35% of Vigil's ATK as Arts damage | 8 | 38 | 15s | |
Gradually generates 11 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 40% of Vigil's ATK as Arts damage | 9 | 37 | 15s | |
Gradually generates 12 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 50% of Vigil's ATK as Arts damage | 10 | 35 | 15s | |
Additional information | ||||
The Arts damage instance is affected by Vigil's trait. |
Skill upgrades
Base skills
Don Diplomacy | ||
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When this Operator is assigned to the Reception Room, Clue search speed increases by 25% |
New City Trade | ||
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When this Operator is assigned to a Trading Post, order acquisition efficiency +25%, +5% per Reception Room level, up to a maximum of 40% |
Operator Modules
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original
Original: Vigil's Badge | |
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Operator Vigil has demonstrated a remarkable aptitude for securing tactical points and summoning reinforcements so as to secure leeway for deployment. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Vanguard Operator during field operations to exercise Tactician responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
TAC-X
TAC-X: Initiation Rite | |||
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HP +150 ATK +20 DEF +15 |
Trait improved: Reinforcements take 15% less damage from blocked enemies | ||
HP +170 ATK +25 DEF +20 |
Leader of the Wolfpack improved: Can summon a Wolfpack initially consisting of 3 "Wolf Shadows" at the Tactical Point to assist in combat; The number of "Wolf Shadows" increases by 1 every 25 seconds (up to a maximum of 3; each "Wolf Shadow" increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage; each time a Wolf Shadow is lost, the Wolfpack gains 30% Physical Dodge for 7 seconds) | ||
HP +180 ATK +30 DEF +25 |
Leader of the Wolfpack improved: Can summon a Wolfpack initially consisting of 3 "Wolf Shadows" at the Tactical Point to assist in combat; The number of "Wolf Shadows" increases by 1 every 25 seconds (up to a maximum of 3; each "Wolf Shadow" increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage; each time a Wolf Shadow is lost, the Wolfpack gains 50% Physical Dodge for 10 seconds) |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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擦鞋匠战战兢兢地走进了贝洛内家族的会客室。 他的战战兢兢并不来自于这里是贝洛内家族的领地,他为老贝纳尔多擦了三十年的皮鞋,而老贝纳尔多总是乐于尊重那些尊重他的人,上次他踏入这里的时候,是来请老贝纳尔多为他的儿子命名。 他的惶恐来自于今天坐在房间里的,并不是老贝纳尔多,而是他的儿子,莱昂图索。 他没怎么听说过这位少爷的消息,他只知道,这位少爷从来没有去他那里擦过鞋。 “我的父亲暂时不在,但是,你可以像信任他一样信任我。” 青年的话仿佛带着一种魔力,让擦鞋匠悬着的心稍微放下了一些,开始讲述他不得不来到这里的理由—— 他那做正经生意的儿子,和一位来自哥伦比亚的女子相爱,可是那名女子有一个蛮不讲理的追求者,对方不忿于他儿子的存在,在三天前的夜晚,堵住了他的儿子,将他打成重伤。他试图寻求法院的帮助,然而,对方属于来自哥伦比亚的某个家族,请的律师轻而易举地将一切罪责洗得干干净净。 “当我走出法院的时候,那人走到我的面前,塞给我两张钱,笑嘻嘻地告诉我这些钱拿去当我儿子的医药费。我……”擦鞋匠说着说着,眼泪从干枯的眼眶中汹涌而出。 莱昂图索静静地听着,他知道如果他的父亲在这里,一定会拍拍老擦鞋匠的肩膀,安抚他,对他的痛苦表示尊重,然后给出一个充满人情味的解决方法。 一般来说,解决方法无非是见一些血。 但他不会这么做。 “您想要什么?” “我没有别的要求,尊敬的莱昂图索,我只希望能够伸张正义。” “正义。我可以理解为,您希望他们承受和您儿子相同的痛苦吗?” “是的,我别无他求。” 莱昂图索打了一个响指,一个红发的青年应声从侧门走出。 “德米特,先去调查清楚那人背后的帮派。” “这个简单,但是然后呢?” “然后,如果我没记错的话,那些哥伦比亚帮派想要绕开我们和本地政府打好关系。那就让我们的人提出一份法案,内容是给哥伦比亚拓荒区输送‘人才’,希望各家族积极相应。我们就挑几个本来就要流放的家伙进去。” 红发青年打了个响指,“然后,把这个人加进去?” “没错。” “明白了。” 青年说着就离开了房间,莱昂图索则转向有些错愕的擦鞋匠,“这是我为您准备的正义,不知道您是否满意?” 擦鞋匠很快理解了其中的奥秘,看向莱昂图索的目光从错愕变成了感激。 “对了,拿着这个。” “这是……” “我的‘铳’,把它放在您的擦鞋机器边上,这样就不会有人来找您麻烦了。” “但是——” “放心,我很少用到它,在您觉得能睡安稳觉的时候,再把它交给楼下的门卫就好。” |
Changelog
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