
★★★★★★
Flametail |
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![]() Flametail Knight Sona, shooting through the battlefield like fire. Two things make her a standout leader–her mind, and her smile. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DP-Recovery, Survival | |
Trait | Blocks 2 enemies | |
How to obtain | Standard Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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864 | 1138 | 1560 | 2138 | – |
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216 | 314 | 431 | 526 | +85 |
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157 | 231 | 313 | 392 | – |
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0 | N/A | |||
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70 seconds | ||||
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12 | 14 | |||
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2 | ||||
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1.05 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +25 |
![]() | Improves Pinus Sylvestris Leader |
![]() | DP cost -1 |
Total Cost | |
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Vanguard Swordsmanship | |
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After dodging an attack, the next attack deals two hits |
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After dodging an attack, the next attack deals two hits and attacks all blocked enemies |
Additional information | |
Contrary to the wording, Flametail does not need to block the enemies for the attack to hit them. Rather, the attack hits multiple targets in range equal to Flametail's block count. |
Pinus Sylvestris Leader | |
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When deployed, all "Kazimierz" Operators gain 22% Physical Dodge |
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When deployed, all "Kazimierz" Operators gain 25% (+3%) Physical Dodge |
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Quick Intuition Auto Recovery Auto |
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Click to show/hide the information for Quick Intuition |
Lv. | Description | ![]() |
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Immediately gains 6 DP and dodge the next Physical attack | 0 | 23 | – |
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Immediately gains 6 DP and dodge the next Physical attack | 0 | 23 | – |
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Immediately gains 6 DP and dodge the next Physical attack | 0 | 23 | – |
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Immediately gains 6 DP and dodge the next Physical attack | 3 | 21 | – |
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Immediately gains 6 DP and dodge the next Physical attack | 4 | 21 | – |
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Immediately gains 6 DP and dodge the next Physical attack | 5 | 21 | – |
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Immediately gains 6 DP and dodge the next Physical attack | 6 | 19 | – |
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Immediately gains 6 DP and dodge the next Physical attack | 7 | 19 | – |
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Immediately gains 6 DP and dodge the next Physical attack | 8 | 19 | – |
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Immediately gains 6 DP and dodge the next Physical attack | 9 | 18 | – |
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"Pinus Sylvestris" Auto Recovery Manual |
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Click to show/hide the information for "Pinus Sylvestris" |
Lv. | Description | ![]() |
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Immediately gains 10 DP; Deals 150% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 35% Physical Dodge for 10 seconds | 20 | 40 | – |
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Immediately gains 10 DP; Deals 160% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 35% Physical Dodge for 10 seconds | 21 | 40 | – |
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Immediately gains 10 DP; Deals 170% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 35% Physical Dodge for 10 seconds | 22 | 40 | – |
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Immediately gains 11 DP; Deals 180% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 40% Physical Dodge for 10 seconds | 23 | 40 | – |
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Immediately gains 11 DP; Deals 190% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 40% Physical Dodge for 10 seconds | 24 | 40 | – |
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Immediately gains 11 DP; Deals 200% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 40% Physical Dodge for 10 seconds | 25 | 40 | – |
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Immediately gains 12 DP; Deals 210% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 45% Physical Dodge for 10 seconds | 26 | 40 | – |
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Immediately gains 12 DP; Deals 220% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 45% Physical Dodge for 10 seconds | 27 | 40 | – |
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Immediately gains 12 DP; Deals 230% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds | 28 | 40 | – |
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Immediately gains 13 DP; Deals 240% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds | 30 | 40 | – |
Additional information | ||||
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Flameheart Auto Recovery Manual 8 seconds |
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Click to show/hide the information for Flameheart |
Lv. | Description | ![]() |
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Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +30%, Block +1 and gain 60% Physical and Arts Dodge | 0 | 22 | 8 |
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Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +35%, Block +1 and gain 60% Physical and Arts Dodge | 1 | 22 | 8 |
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Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +40%, Block +1 and gain 60% Physical and Arts Dodge | 1 | 21 | 8 |
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Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +45%, Block +1 and gain 60% Physical and Arts Dodge | 2 | 21 | 8 |
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Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +50%, Block +1 and gain 60% Physical and Arts Dodge | 2 | 20 | 8 |
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Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +55%, Block +1 and gain 60% Physical and Arts Dodge | 3 | 20 | 8 |
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Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +60%, Block +1 and gain 80% Physical and Arts Dodge | 3 | 19 | 8 |
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Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +70%, Block +1 and gain 80% Physical and Arts Dodge | 4 | 18 | 8 |
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Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +80%, Block +1 and gain 80% Physical and Arts Dodge | 5 | 17 | 8 |
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Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +90%, Block +1 and gain 80% Physical and Arts Dodge | 6 | 16 | 8 |
Additional information | ||||
Flameheart multiplies Flametail's attack interval by 0.7, reducing it to 0.735 seconds (before modifiers). |
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Tiny Leader | ![]() |
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When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. |
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Knights of Pinus Sylvestris | ![]() |
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When this Operator is assigned to the Control Center, each Pinus Sylvestris Operator assigned to Factories have +10% productivity towards Battle Records and -10% productivity towards Precious Metals |
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Operator Flametail has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +44 DEF +30 |
Trait improved: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies |
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ATK +58 DEF +40 |
Pinus Sylvestris Leader improved: When deployed, all Kazimierz Operators gain 27% Physical Dodge; additionally, generates 2 DP whenever a Kazimierz Operator is deployed | |
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ATK +70 DEF +48 |
Pinus Sylvestris Leader improved: When deployed, all Kazimierz Operators gain 30% Physical Dodge; additionally, generates 3 DP whenever a Kazimierz Operator is deployed |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Flametail. | |||||
![]() | Have at least 100% Trust with Flametail. |
Description |
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Sona keeps complaining she's old, her body isn't light anymore. What could she mean, just a few years ago she was hopping all over the arenas, making the armorless scramble around the whole screwy city! –Wild Mane She left to help out the Radiant Knight the day before, and she's been awake three straight days, so now she's very sleepy. Also, when you see this message, remember to pay the outstanding balance on your suppressants. –Ashlock i already notified a messenger. dont count on iwona remembering in time. –Fartooth IMPORTANT NOTICE: RHODES ISLAND BRANCH OFFICE IS HOLDING A SAUIN PARTY SOON. The Infected kids will be going too. –Flametail A little liveliness is good for the children, but do you really still have the energy? I haven't seen you physically for two days now. –Ashlock Oh yeah by the way, yesterday Maria came because she had equipment for us, when she opened the door Greynuty thought you came back Sona, once she realized it wasn't you she –Wild Mane go on? –Flametail Tell you in person. –Wild Mane Sona's busy. Don't pester her. –Ashlock why exactly does this message board exist? arent inci net comms more convenient? –Fartooth I came home and saw Justyna stuck on whether or not she should post a new message. It took her ten whole minutes. –Ashlock ive realized. some things arent appropriate to post on a messageboard everyone can see. –Fartooth we still have secrets between us? that's no good, we've gotta grill Justyna STAT. –Flametail its secret. dont let ashlock know. –Fartooth Hey you're calling Greynuty her nickname again. –Wild Mane I hope said secret has nothing to do with the brand new autumn windbreaker and Higashi game console you bought behind my back. –Ashlock shorter. easier to spell. buying the console was sonas call if that helps. –Fartooth (°Д °) –Flametail Confiscated. –Ashlock Ashlock has been trying it on in front of the mirror forever now, where's mine guys? –Wild Mane Doesn't work good for going fast. I appreciate your kindness guys. Justyna you can have it. –Wild Mane Does it count as capitulating to the GCC now that I bought these? –Zofia NOTICE TO USERS: ANY OUTSIDERS USING THIS MESSAGE BOARD MUST PAY TAX. –Flametail Think you're all away from home right now? Your equipment maintenance is all done. I put it in the storeroom. –Maria NOTICE TO USERS: NEARL FAMILY IS TAX EXEMPT. –Flametail Hehe –Zofia Your efforts are appreciated. –Margaret ain't no problem. –Flametail RFC lower height of message board and/or add mechanical arm to Justice. –Justice Knight EASY. –Closure HELL NO!! –Wild Mane just responding to Justyna's question a few days ago. the thing is, we're usually all over the place and too busy to see each other, but this is our home. our home, for us, finally. i want a little something to leave behind here. besides, this has been pretty fun so far. –Flametail also, did we not pay the electric? –Flametail |
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HP +175 ATK +35 |
New trait: The first Deployment Cost -4 |
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HP +240 ATK +40 |
Vanguard Swordsmanship improved: After dodging an attack, the next attack deals 115% damage, deals two hits, and attacks all blocked enemies | |
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HP +300 ATK +45 |
Vanguard Swordsmanship improved: After dodging an attack, the next attack deals 120% damage, deals two hits, and attacks all blocked enemies |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Flametail. | |||||
![]() | Have at least 100% Trust with Flametail. |
Description |
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As she saw how the buildings thrust through the clouds and towered in the skies, what filled the mind of the Zalak girl, not yet Flametail Knight, was the loftiest red pine back home. And they hit her heart–a flash of longing, a flash of depression–as she recalled that final swathe of Pinus Sylvestris still standing, only to be razed in a sudden Catastrophe. Sona had never actually returned to that forest since. Perhaps that pine was lucky enough to survive the disaster? And maybe, some time next year, the pinecones that fell intact would find a completely new life in the ash-blanketed earth... just as she did. She had to live on, in the stead of her friends and family who lost their lives to Catastrophe. She had to plant roots and bud in the soil they named Kazimierz. Such notions kept her driven to the present day. But before she knew it, Sona was shaking her head free of them all. They skipped too many steps–they would only trap her in more regrettable circumstances. She couldn't go on like this. She had to learn to be optimistic. Shape up her act, and perhaps the merchants would give her an out, and employ this little Infected girl to do what handiwork she could. Soon after, she learned from newspapers and television that Infected, too, could be knights. She was going to find a way in. Still, she wanted to become one just so she could make a living. With no chivalric spirit of old turned life lesson, and no grand visions or hopes, Sona clenched her fist tight. But the next thing she knew, she was being forced to raise it against fellow Infected who deserved it just as little. Sona wasn't strong, but she was nimble. She stood out amongst the Infected for it, and was selected by the bankroller of an underground power and sent into the "cleaning qualifiers." No weapon in hand, danger surrounding her, and a single fist planted in her foe's face. And they toppled, and Sona won the right to survive another day–but she wasn't happy. She wasn't strong. Taking her opponent down in one blow... it could only be because they were starving, because the evening before, their backer "tipped" a few knights some bonds to get into a brawl with them. Sona wasn't happy. She wasn't strong. Some fawned, telling her if she just dressed up a little, she'd be so cute, so lovely and sweet. Some gushed, telling her if she just went through some proper training, she'd be a terror of the racetrack. Until one voice told her: "You've got a tail like a blazing fire." It caught her off guard. There was nothing in particular beneath that statement, and it was no more than an ordinary spectator, reveling in the violence, who yelled it. But it was the first time Sona had ever choked with emotion after a match. Yes. She'd just realized it. She ought to be like a blazing fire. |
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