Flametail

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Pioneer VanguardPinus Sylvestris
Vanguard.png
Pioneer Vanguard.png
Pinus Sylvestris
Flametail icon.png
Flametail Elite 2 icon.png
Flametail Skin 1 icon.png
Flametail Knight Sona, shooting through the battlefield like fire.
Two things make her a standout leader–her mind, and her smile.
Position Melee
Tags DP-Recovery, Survival
Trait Blocks 2 enemies
Availability Headhunting

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 864 1138 1560 2138
ATK.png ATK 216 314 431 526 +85
DEF.png DEF 157 231 313 392
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 12 14
BLOCK.png Block count 2
ASPD.png Attack interval 1.05 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +25
Potential 5.png
Improves Pinus Sylvestris Leader
Potential 6.png
DP cost -1
Total Cost
Flametail's Token
5
OR
Royal Vanguard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Vanguard Swordsmanship.
  • New skill: "Pinus Sylvestris".
Prerequisites
Raise Flametail to Level 50.
LMD
30K
Vanguard Chip
5
Orirock Cube
12
Polyester
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Pinus Sylvestris Leader.
  • New skill: Flameheart.
  • Vanguard Swordsmanship improved.
  • Operator Modules available.
Prerequisites
Raise Flametail to Elite 1 Level 80.
LMD
180K
Vanguard Dualchip
4
Bipolar Nanoflake
4
Orirock Concentration
9

Talents

Vanguard Swordsmanship
Elite 1.png After dodging an attack, the next attack deals two hits
Elite 2.png After dodging an attack, the next attack deals two hits and attacks all blocked enemies
Additional information
Contrary to the wording, Flametail does not need to block the enemies for the attack to hit them. Rather, the attack hits multiple targets in range equal to Flametail's block count.
Pinus Sylvestris Leader
Elite 2.png When deployed, all "Kazimierz" Operators gain 22% Physical Dodge
Elite 2.pngPotential 5.png When deployed, all "Kazimierz" Operators gain 25% (+3%) Physical Dodge

Skills

Skill-Flametail1.png
Quick Intuition
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately gains 6 DP and dodge the next Physical attack 0 23
Rank 2.png
Immediately gains 6 DP and dodge the next Physical attack 0 23
Rank 3.png
Immediately gains 6 DP and dodge the next Physical attack 0 23
Rank 4.png
Immediately gains 6 DP and dodge the next Physical attack 3 21
Rank 5.png
Immediately gains 6 DP and dodge the next Physical attack 4 21
Rank 6.png
Immediately gains 6 DP and dodge the next Physical attack 3 21
Rank 7.png
Immediately gains 6 DP and dodge the next Physical attack 6 19
Rank 8.png
Immediately gains 6 DP and dodge the next Physical attack 7 19
Rank 9.png
Immediately gains 6 DP and dodge the next Physical attack 8 19
Rank 10.png
Immediately gains 6 DP and dodge the next Physical attack 9 18
Skill-Flametail2.png
"Pinus Sylvestris"
Auto Recovery
Manual
    
  
  
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately gains 10 DP; Deals 150% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 35% Physical Dodge for 10 seconds 20 40
Rank 2.png
Immediately gains 10 DP; Deals 160% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 35% Physical Dodge for 10 seconds 21 40
Rank 3.png
Immediately gains 10 DP; Deals 170% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 35% Physical Dodge for 10 seconds 22 40
Rank 4.png
Immediately gains 11 DP; Deals 180% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 40% Physical Dodge for 10 seconds 23 40
Rank 5.png
Immediately gains 11 DP; Deals 190% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 40% Physical Dodge for 10 seconds 24 40
Rank 6.png
Immediately gains 11 DP; Deals 200% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 40% Physical Dodge for 10 seconds 25 40
Rank 7.png
Immediately gains 12 DP; Deals 210% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 45% Physical Dodge for 10 seconds 26 40
Rank 8.png
Immediately gains 12 DP; Deals 220% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 45% Physical Dodge for 10 seconds 27 40
Rank 9.png
Immediately gains 12 DP; Deals 230% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds 28 40
Rank 10.png
Immediately gains 13 DP; Deals 240% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds 30 40
Additional information
  • The Physical damage instances can hit aerial enemies.
  • The dodge is actually applied by an effect on Flametail which gives Physical dodge to friendly units within its area-of-effect every 0.2 seconds, which is permanent but cannot be stacked. If Flametail leaves the map while under this effect, the dodge given will be removed from all affected units.
Skill-Flametail3.png
Flameheart
Auto Recovery
Manual
8 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +30%, Block +1 and gain 60% Physical and Arts Dodge 0 22 8s
Rank 2.png
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +35%, Block +1 and gain 60% Physical and Arts Dodge 1 22 8s
Rank 3.png
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +40%, Block +1 and gain 60% Physical and Arts Dodge 1 21 8s
Rank 4.png
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +45%, Block +1 and gain 60% Physical and Arts Dodge 2 21 8s
Rank 5.png
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +50%, Block +1 and gain 60% Physical and Arts Dodge 2 20 8s
Rank 6.png
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +55%, Block +1 and gain 60% Physical and Arts Dodge 3 20 8s
Rank 7.png
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +60%, Block +1 and gain 80% Physical and Arts Dodge 3 19 8s
Rank 8.png
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +70%, Block +1 and gain 80% Physical and Arts Dodge 4 18 8s
Rank 9.png
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +80%, Block +1 and gain 80% Physical and Arts Dodge 5 17 8s
Rank 10.png
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +90%, Block +1 and gain 80% Physical and Arts Dodge 6 16 8s
Additional information
Flameheart multiplies Flametail's attack interval by 0.7, reducing it to 0.735 seconds (before modifiers).

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Sugar Substitute
5
Diketon
4
Rank 4.png
Skill Summary - 2
8
Polyester
5
Rank 5.png
Skill Summary - 2
8
Oriron
4
Sugar
3
Rank 6.png
Skill Summary - 2
8
RMA70-12
4
Rank 7.png
Skill Summary - 3
8
Crystalline Component
4
Coagulating Gel
4
Rank 8.png
Quick Intuition
Skill Summary - 3
8
White Horse Kohl
4
Aketon
8
"Pinus Sylvestris"
Skill Summary - 3
8
Manganese Trihydrate
4
Compound Cutting Fluid
5
Flameheart
Skill Summary - 3
8
Grindstone Pentahydrate
4
Loxic Kohl
7
Rank 9.png
Quick Intuition
Skill Summary - 3
12
Incandescent Alloy Block
4
RMA70-24
8
"Pinus Sylvestris"
Skill Summary - 3
12
Oriron Block
4
Incandescent Alloy Block
7
Flameheart
Skill Summary - 3
12
Keton Colloid
4
Cutting Fluid Solution
8
Rank 10.png
Quick Intuition
Skill Summary - 3
15
Bipolar Nanoflake
6
Optimized Device
4
"Pinus Sylvestris"
Skill Summary - 3
15
Polymerization Preparation
6
Oriron Block
5
Flameheart
Skill Summary - 3
15
D32 Steel
6
Keton Colloid
5

Base skills

Skill-ctrl cost.png Tiny Leader
Base.png
Control Center.png
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
Skill-ctrl psk.png Knights of Pinus Sylvestris
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, each Pinus Sylvestris Operator assigned to Factories have +10% productivity towards Battle Records and -10% productivity towards Precious Metals

Operator Modules

Original

Original module.png Original: Flametail's Badge
Module Badge.png
Pioneer Vanguard.png
Operator Flametail has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

SOL-X

SOL-X module.png SOL-X: Their Future
Their Future.png
Stage 1
ATK +44
DEF +30
Trait improved:
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Stage 2
ATK +58
DEF +40
Pinus Sylvestris Leader improved:
When deployed, all Kazimierz Operators gain 27% Physical Dodge; additionally, generates 2 DP whenever a Kazimierz Operator is deployed
Stage 3
ATK +70
DEF +48
Pinus Sylvestris Leader improved:
When deployed, all Kazimierz Operators gain 30% Physical Dodge; additionally, generates 3 DP whenever a Kazimierz Operator is deployed
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Flametail, and unleash Flameheart at least 2 times in each battle
  2. Clear Side Story NL-5 with a 3-star rating; You must deploy your own Flametail, Flametail must be the first deployed, and Flametail cannot retreat or be defeated for the entire stage
  • Complete both of Flametail's SOL-X Module Missions.
  • Raise Flametail to Elite 2 Level 60.
  • Have at least 100% Trust with Flametail.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
D32 Steel
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Crystalline Electronic Unit
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K
Description
Sona keeps complaining she's old, her body isn't light anymore. What could she mean, just a few years ago she was hopping all over the arenas, making the armorless scramble around the whole screwy city! –Wild Mane

She left to help out the Radiant Knight the day before, and she's been awake three straight days, so now she's very sleepy. Also, when you see this message, remember to pay the outstanding balance on your suppressants. –Ashlock

i already notified a messenger. dont count on iwona remembering in time. –Fartooth

IMPORTANT NOTICE: RHODES ISLAND BRANCH OFFICE IS HOLDING A SAUIN PARTY SOON. The Infected kids will be going too. –Flametail

A little liveliness is good for the children, but do you really still have the energy? I haven't seen you physically for two days now. –Ashlock

Oh yeah by the way, yesterday Maria came because she had equipment for us, when she opened the door Greynuty thought you came back Sona, once she realized it wasn't you she –Wild Mane

go on? –Flametail

Tell you in person. –Wild Mane

Sona's busy. Don't pester her. –Ashlock

why exactly does this message board exist? arent inci net comms more convenient? –Fartooth

I came home and saw Justyna stuck on whether or not she should post a new message. It took her ten whole minutes. –Ashlock

ive realized. some things arent appropriate to post on a messageboard everyone can see. –Fartooth

we still have secrets between us? that's no good, we've gotta grill Justyna STAT. –Flametail

its secret. dont let ashlock know. –Fartooth

Hey you're calling Greynuty her nickname again. –Wild Mane

I hope said secret has nothing to do with the brand new autumn windbreaker and Higashi game console you bought behind my back. –Ashlock

shorter. easier to spell. buying the console was sonas call if that helps. –Fartooth

(°Д °) –Flametail

Confiscated. –Ashlock

Ashlock has been trying it on in front of the mirror forever now, where's mine guys? –Wild Mane

Doesn't work good for going fast. I appreciate your kindness guys. Justyna you can have it. –Wild Mane

Does it count as capitulating to the GCC now that I bought these? –Zofia

NOTICE TO USERS: ANY OUTSIDERS USING THIS MESSAGE BOARD MUST PAY TAX. –Flametail

Think you're all away from home right now? Your equipment maintenance is all done. I put it in the storeroom. –Maria

NOTICE TO USERS: NEARL FAMILY IS TAX EXEMPT. –Flametail

Hehe –Zofia

Your efforts are appreciated. –Margaret

ain't no problem. –Flametail

RFC lower height of message board and/or add mechanical arm to Justice. –Justice Knight

EASY. –Closure

HELL NO!! –Wild Mane

just responding to Justyna's question a few days ago. the thing is, we're usually all over the place and too busy to see each other, but this is our home. our home, for us, finally. i want a little something to leave behind here. besides, this has been pretty fun so far. –Flametail

also, did we not pay the electric? –Flametail

SOL-Y

SOL-Y module.png SOL-Y: The Origins of Pinus Sylvestris
The Origins of Pinus Sylvestris.png
Stage 1
HP +175
ATK +35
New trait:
The first Deployment Cost -4
Stage 2
HP +240
ATK +40
Vanguard Swordsmanship improved:
After dodging an attack, the next attack deals 115% damage, deals two hits, and attacks all blocked enemies
Stage 3
HP +300
ATK +45
Vanguard Swordsmanship improved:
After dodging an attack, the next attack deals 120% damage, deals two hits, and attacks all blocked enemies
Module MissionsUnlock conditions
  1. Deal a total of 40,000 damage with Flametail (excluding Support Units)
  2. Clear Side Story NL-3 with a 3-star rating; You must deploy your own Flametail, and can only include 4 other Operators as members
  • Complete both of Flametail's SOL-Y Module Missions.
  • Raise Flametail to Elite 2 Level 60.
  • Have at least 100% Trust with Flametail.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K
Description
As she saw how the buildings thrust through the clouds and towered in the skies, what filled the mind of the Zalak girl, not yet Flametail Knight, was the loftiest red pine back home.
And they hit her heart–a flash of longing, a flash of depression–as she recalled that final swathe of Pinus Sylvestris still standing, only to be razed in a sudden Catastrophe.
Sona had never actually returned to that forest since.
Perhaps that pine was lucky enough to survive the disaster? And maybe, some time next year, the pinecones that fell intact would find a completely new life in the ash-blanketed earth... just as she did.
She had to live on, in the stead of her friends and family who lost their lives to Catastrophe. She had to plant roots and bud in the soil they named Kazimierz. Such notions kept her driven to the present day.
But before she knew it, Sona was shaking her head free of them all. They skipped too many steps–they would only trap her in more regrettable circumstances. She couldn't go on like this. She had to learn to be optimistic. Shape up her act, and perhaps the merchants would give her an out, and employ this little Infected girl to do what handiwork she could.
Soon after, she learned from newspapers and television that Infected, too, could be knights. She was going to find a way in. Still, she wanted to become one just so she could make a living. With no chivalric spirit of old turned life lesson, and no grand visions or hopes, Sona clenched her fist tight.
But the next thing she knew, she was being forced to raise it against fellow Infected who deserved it just as little.
Sona wasn't strong, but she was nimble. She stood out amongst the Infected for it, and was selected by the bankroller of an underground power and sent into the "cleaning qualifiers." No weapon in hand, danger surrounding her, and a single fist planted in her foe's face. And they toppled, and Sona won the right to survive another day–but she wasn't happy. She wasn't strong. Taking her opponent down in one blow... it could only be because they were starving, because the evening before, their backer "tipped" a few knights some bonds to get into a brawl with them.
Sona wasn't happy. She wasn't strong.
Some fawned, telling her if she just dressed up a little, she'd be so cute, so lovely and sweet. Some gushed, telling her if she just went through some proper training, she'd be a terror of the racetrack.
Until one voice told her: "You've got a tail like a blazing fire." It caught her off guard.
There was nothing in particular beneath that statement, and it was no more than an ordinary spectator, reveling in the violence, who yelled it.
But it was the first time Sona had ever choked with emotion after a match.
Yes. She'd just realized it. She ought to be like a blazing fire.

Changelog