Nine-Colored Deer

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★★★★★
Nine-Colored Deer
Nine-Colored Deer, the blesser and protector, forever a guardian at your side.
The trees tranquil, words silent, bamboo leaves' shake. In sun rising, clouds sprawling, countless led in her wake.
Class Supporter.png Supporter
Branch Abjurer Supporter.png Abjurer
Faction Yan.png Yan
Position Ranged
Tags Support, Survival
Trait Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)
How to obtain Display of Auspices – Day 1, crossover limited
Nine-Colored Deer
Base
Elite 2
A Silvern Caress On the Flow of Time
Nine-Colored Deer.png
Nine-Colored Deer Elite 2.png
Nine-Colored Deer Skin 1.png
Internal name
char_4019_ncdeer
In Other Languages
Chinese
九色鹿
Japanese
九色鹿くしきろく
Korean
나인컬러드 디어
Character Information
File no.
YD09
Operator Record
Illustrator
IRIS_口艺
Chinese CV
Menglu Yang
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Date of Birth
December 8th
Height
172 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Normal
Mobility
Normal
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Standard
Originium Arts Assimilation
Standard

Stats[edit]

Range

Base.pngElite 1.png
  
  
  
    
  
  
  
    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 660 972 1314 1685 +350
ATK.png ATK 200 286 367 443 +35
DEF.png DEF 83 119 157 179
RES.png RES 15 20 25 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 9 11
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Return to the Immortal Mountain.
  • Ethereal Incandescent Clouds improved.

Raise Nine-Colored Deer to Level 50.
LMD.png
20K
Supporter Chip.png
4
Orirock Cube.png
6
Polyester.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Ethereal Incandescent Clouds improved.
  • Operator Modules available.

Raise Nine-Colored Deer to Elite 1 Level 70.
LMD.png
120K
Supporter Dualchip.png
3
Manganese Trihydrate.png
7
Crystalline Component.png
14

Talent[edit]

Ethereal Incandescent Clouds
Base.png Apply 8% Sanctuary effect to allies within range with less than 40% HP
Elite 1.png Apply 14% Sanctuary effect to allies within range with less than 40% HP
Elite 2.png Apply 20% Sanctuary effect to allies within range with less than 40% HP

Skills[edit]

Skill-NCDeer1.png
Fortune Bringer of the Mortal Realm
Auto Recovery
Manual
15–25 seconds
Click to show/hide the information for Fortune Bringer of the Mortal Realm
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ATK +10% 5 40 15
Rank 2.png
ATK +15% 5 40 15
Rank 3.png
ATK +20% 5 40 15
Rank 4.png
ATK +25% 10 35 20
Rank 5.png
ATK +30% 10 35 20
Rank 6.png
ATK +35% 10 35 20
Rank 7.png
ATK +40% 10 30 25
Rank 8.png
ATK +45% 12 30 25
Rank 9.png
ATK +50% 12 30 25
Rank 10.png
ATK +60% 12 30 25
Skill-NCDeer2.png
Return to the Immortal Mountain
Auto Recovery
Manual
5–20 seconds
Click to show/hide the information for Return to the Immortal Mountain
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ASPD +10 and gain 30% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 20 50 5
Rank 2.png
ASPD +14 and gain 30% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 20 50 5
Rank 3.png
ASPD +18 and gain 30% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 20 50 5
Rank 4.png
ASPD +22 and gain 40% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 25 45 10
Rank 5.png
ASPD +26 and gain 40% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 25 45 10
Rank 6.png
ASPD +30 and gain 40% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 25 45 10
Rank 7.png
ASPD +35 and gain 40% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 28 40 15
Rank 8.png
ASPD +40 and gain 50% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 28 40 20
Rank 9.png
ASPD +45 and gain 60% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 28 40 20
Rank 10.png
ASPD +50 and gain 70% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 30 40 20

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Sugar Substitute.png
7
Rank 4.png
Skill Summary Volume 2.png
6
Polyester.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Oriron.png
4
Rank 6.png
Skill Summary Volume 2.png
6
Incandescent Alloy.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Oriron Cluster.png
2
Grindstone.png
3
Rank 8.png
Fortune Bringer of the Mortal Realm
Skill Summary Volume 3.png
5
RMA70-24.png
3
Manganese Ore.png
2
Return to the Immortal Mountain
Skill Summary Volume 3.png
5
Crystalline Circuit.png
3
Coagulating Gel.png
1
Rank 9.png
Fortune Bringer of the Mortal Realm
Skill Summary Volume 3.png
6
Keton Colloid.png
3
Refined Solvent.png
5
Return to the Immortal Mountain
Skill Summary Volume 3.png
6
Optimized Device.png
3
Oriron Block.png
3
Rank 10.png
Fortune Bringer of the Mortal Realm
Skill Summary Volume 3.png
10
Crystalline Electronic Unit.png
4
Refined Solvent.png
3
Return to the Immortal Mountain
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
Cutting Fluid Solution.png
4

Base skills[edit]

Skill-ws bonus1.pngCausality
Base.png
Workshop.png
When this Operator is assigned to a Workshop, a byproduct is guaranteed when 40 points of Causality are accumulated
Skill-ws bonus2.pngKarma
Elite 2.png
Workshop.png
When this Operator is assigned to a Workshop, a byproduct is guaranteed when 80 points of Karma are accumulated

Operator Modules[edit]

Original module.png Original: Nine-Colored Deer's Badge (click to show/hide the information)
Module Badge.png
Abjurer Supporter.png
Nine-Colored Deer has demonstrated a remarkable aptitude for providing continuous protection to allies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
BLS-X module.png BLS-X: "Elixir" (click to show/hide the information)
Elixir.png
Stage 1
ATK +25
DEF +15
Trait improved:
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
Stage 2
ATK +40
DEF +20
Ethereal Incandescent Clouds improved:
Grants a 23% Sanctuary effect to all friendly units within range with less than 50% HP
Stage 3
ATK +50
DEF +25
Ethereal Incandescent Clouds improved:
Grants a 26% Sanctuary effect to all friendly units within range with less than 60% HP
Module Missions
  1. During battle, have Nine-Colored Deer use Return to the Immortal Mountain a total of 8 times (excluding Support Units)
  2. Clear Side Story IW-3 with a 3-star rating; You must deploy your own Nine-Colored Deer, and cannot include any other Supporter Operators as members
PrerequisitesStage 1
  • Complete both of Nine-Colored Deer's BLS-X Module Missions.
  • Raise Nine-Colored Deer to Elite 2 Level 50.
Module Data Block.png
2
Oriron Block.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Nine-Colored Deer.
Module Data Block.png
2
Data Supplement Stick.png
20
Cutting Fluid Solution.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Nine-Colored Deer.
Module Data Block.png
2
Data Supplement Instrument.png
8
RMA70-24.png
5
LMD.png
60K
Description
In a small courtyard, a young farmer put down his tools and took a seat.
"Hey, thanks a ton for helping me with my leg! Didn't have a whole lotta practice swinging these tools around and nearly crippled myself, couldn't even walk."
The doctor packaged the herbs along with the formula, carefully instructing the patient to mind the timing and frequency of taking the medicine.
The farmer sat on the ground and looked up at the mountains, saying: "Doctor! I can reclaim half an acre of land a day, but there are so many mouths to feed in the village. If I want to free up the entire mountain to grow food for 'em all, even another century might not be enough!"
"Doctor, got any recipes that'd give me the long life and boundless strength of a burdenbeast? The whole village is counting on me!"
The doctor smiled with a furrowed brow, folding an extra corner in a medical tome. "I'll see what I can do."

The doctor traveled far and wide, and by the time she knocked on the doors of that small courtyard once more, several more tombstones were dotting the wilderness.
The farmer was sitting at the doorstep, holding a shriveled ear of wheat. His face had become wrinkled, his fist beating at his chest as he gasped for breath. "The old burdenbeast passed on. The poor fella didn't even last as long as me."
The doctor had seen this before. She said that he wasn't sick, only that he should avoid excessive exertion, before writing a few more prescriptions.
The farmer set the herbs aside: "I wanna send my youngest to a nomadic city, where he'd have a better future. But, there ain't enough money here, not enough land."
He grasped the reins of the newly-purchased young burdenbeast, and thought long and hard. "Doctor, if I keep on farmin' like this, I don't think I'm gonna last very long... What do you reckon I do? If I'm gone, what's my kid gonna do? ...I don't suppose you could give me a few extra years?"
The doctor did not know what else to say; all she could do was take out a few pellets of medicine: "These can either bolster your vitality, or..."

When the doctor passed through countless fields, walked through villages and towns of all shapes and sizes, and heard all manner of prayers, she would think back to that gaunt, bony burdenbeast and the farmer goading it onward.
There were more people in the small courtyard than usual. The farmer was lying there on the bed, his sons and daughters holding his hands. Behind them stood their sons and daughters, looking at her as if imploring her to do something.
The doctor approached. "You asked me before if there was a medicine that could grant you long life. I've made it, so if you take it now, you can still..."
The old man remained silent, his shrunken face finally moving: "No need. How could something like that really exist? ...Doctor, you won't get any older, but even if I took it, it probably wouldn't do anything..."
The doctor followed his gaze outside the room. The seeds had only been half-sown, and the farmer's youngest son was still there, his legs covered in mud. The old farmer let out a sigh and closed his eyes, and the son began to cry softly.

The doctor stepped into the mountainous woods.
"Is there no cure for old age?" Nobody answered, only the whispers of the mountains and trees, and the low cries of the fowlbeasts.
The wild mountain lotus spoke: "There is no cure for old age. The search for immortality is but the pipe dream of nobles and aristocrats."
"Is there no cure for illness?"
The beastling spoke: "Illness can be cured. All sentient beings seek only to be free of disease and disaster."
The doctor turned around. The wild mountain lotus bloomed, the beastling lapped at water, but neither said a word.
The doctor then understood. "Not for immortality, but to avert disaster. The people are suffering, and I shall only treat illness from now on."

Changelog[edit]