Nine-Colored Deer

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★★★★★
Nine-Colored Deer
Abjurer SupporterYan
Supporter.png
Abjurer Supporter.png
Yan
Nine-Colored Deer icon.png
Nine-Colored Deer Elite 2 icon.png
Nine-Colored Deer Skin 1 icon.png
Nine-Colored Deer, the blesser and protector, forever a guardian at your side.
The trees tranquil, words silent, bamboo leaves' shake. In sun rising, clouds sprawling, countless led in her wake.
Position Ranged
Tags Support, Survival
Trait Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)
Availability Display of Auspices (Day 1, crossover limited)

Stats

Range

Base.pngElite 1.png
  
  
  
    
  
  
  
    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 660 972 1314 1685 +350
ATK.png ATK 200 286 367 443 +35
DEF.png DEF 83 119 157 179
RES.png RES 15 20 25 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 9 11
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Return to the Immortal Mountain.
  • Ethereal Incandescent Clouds improved.
Prerequisites
Raise Nine-Colored Deer to Level 50.
LMD
20K
Supporter Chip
4
Orirock Cube
6
Polyester
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Ethereal Incandescent Clouds improved.
  • Operator Modules available.
Prerequisites
Raise Nine-Colored Deer to Elite 1 Level 70.
LMD
120K
Supporter Dualchip
3
Manganese Trihydrate
7
Crystalline Component
14

Talent

Ethereal Incandescent Clouds
Base.png Apply 8% Sanctuary effect to allies within range with less than 40% HP
Elite 1.png Apply 14% Sanctuary effect to allies within range with less than 40% HP
Elite 2.png Apply 20% Sanctuary effect to allies within range with less than 40% HP

Skills

Skill-NCDeer1.png
Fortune Bringer of the Mortal Realm
Auto Recovery
Manual
15 ~ 25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +10% 5 40 15s
Rank 2.png
ATK +15% 5 40 15s
Rank 3.png
ATK +20% 5 40 15s
Rank 4.png
ATK +25% 10 35 20s
Rank 5.png
ATK +30% 10 35 20s
Rank 6.png
ATK +35% 10 35 20s
Rank 7.png
ATK +40% 10 30 25s
Rank 8.png
ATK +45% 12 30 25s
Rank 9.png
ATK +50% 12 30 25s
Rank 10.png
ATK +60% 12 30 25s
Skill-NCDeer2.png
Return to the Immortal Mountain
Auto Recovery
Manual
5 ~ 20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ASPD +10 and gain 30% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 20 50 5s
Rank 2.png
ASPD +14 and gain 30% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 20 50 5s
Rank 3.png
ASPD +18 and gain 30% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 20 50 5s
Rank 4.png
ASPD +22 and gain 40% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 25 45 10s
Rank 5.png
ASPD +26 and gain 40% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 25 45 10s
Rank 6.png
ASPD +30 and gain 40% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 25 45 10s
Rank 7.png
ASPD +35 and gain 40% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 28 40 15s
Rank 8.png
ASPD +40 and gain 50% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 28 40 20s
Rank 9.png
ASPD +45 and gain 60% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 28 40 20s
Rank 10.png
ASPD +50 and gain 70% ranged Physical resist. HP ratio required to activate this unit's Talent is increased to 100% 30 40 20s

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Sugar Substitute
7
Rank 4.png
Skill Summary - 2
6
Polyester
3
Rank 5.png
Skill Summary - 2
6
Oriron
4
Rank 6.png
Skill Summary - 2
6
Incandescent Alloy
4
Rank 7.png
Skill Summary - 3
6
Oriron Cluster
2
Grindstone
3
Rank 8.png
Fortune Bringer of the Mortal Realm
Skill Summary - 3
5
RMA70-24
3
Manganese Ore
2
Return to the Immortal Mountain
Skill Summary - 3
5
Crystalline Circuit
3
Coagulating Gel
1
Rank 9.png
Fortune Bringer of the Mortal Realm
Skill Summary - 3
6
Keton Colloid
3
Refined Solvent
5
Return to the Immortal Mountain
Skill Summary - 3
6
Optimized Device
3
Oriron Block
3
Rank 10.png
Fortune Bringer of the Mortal Realm
Skill Summary - 3
10
Crystalline Electronic Unit
4
Refined Solvent
3
Return to the Immortal Mountain
Skill Summary - 3
10
Polymerization Preparation
4
Cutting Fluid Solution
4

Base skills

Skill-ws bonus1.png Causality
Base.png
Workshop.png
When this Operator is assigned to a Workshop, a byproduct is guaranteed when 40 points of Causality are accumulated
Skill-ws bonus2.png Karma
Elite 2.png
Workshop.png
When this Operator is assigned to a Workshop, a byproduct is guaranteed when 80 points of Karma are accumulated

Operator Modules

Original

Original module.png Original: Nine-Colored Deer's Badge
Module Badge.png
Abjurer Supporter.png
Nine-Colored Deer has demonstrated a remarkable aptitude for providing continuous protection to allies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

BLS-X

BLS-X module.png BLS-X: "Elixir"
Elixir.png
Stage 1
ATK +25
DEF +15
Trait improved:
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
Stage 2
ATK +40
DEF +20
Ethereal Incandescent Clouds improved:
Grants a 23% Sanctuary effect to all friendly units within range with less than 50% HP
Stage 3
ATK +50
DEF +25
Ethereal Incandescent Clouds improved:
Grants a 26% Sanctuary effect to all friendly units within range with less than 60% HP
Module MissionsUnlock conditions
  1. During battle, have Nine-Colored Deer use Return to the Immortal Mountain a total of 8 times (excluding Support Units)
  2. Clear Side Story IW-3 with a 3-star rating; You must deploy your own Nine-Colored Deer, and cannot include any other Supporter Operators as members
  • Complete both of Nine-Colored Deer's BLS-X Module Missions.
  • Raise Nine-Colored Deer to Elite 2 Level 50.
  • Have at least 100% Trust with Nine-Colored Deer.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Oriron Block
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Cutting Fluid Solution
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
RMA70-24
5
LMD
60K
Description
In a small courtyard, a young farmer put down his tools and took a seat.
"Hey, thanks a ton for helping me with my leg! Didn't have a whole lotta practice swinging these tools around and nearly crippled myself, couldn't even walk."
The doctor packaged the herbs along with the formula, carefully instructing the patient to mind the timing and frequency of taking the medicine.
The farmer sat on the ground and looked up at the mountains, saying: "Doctor! I can reclaim half an acre of land a day, but there are so many mouths to feed in the village. If I want to free up the entire mountain to grow food for 'em all, even another century might not be enough!"
"Doctor, got any recipes that'd give me the long life and boundless strength of a burdenbeast? The whole village is counting on me!"
The doctor smiled with a furrowed brow, folding an extra corner in a medical tome. "I'll see what I can do."

The doctor traveled far and wide, and by the time she knocked on the doors of that small courtyard once more, several more tombstones were dotting the wilderness.
The farmer was sitting at the doorstep, holding a shriveled ear of wheat. His face had become wrinkled, his fist beating at his chest as he gasped for breath. "The old burdenbeast passed on. The poor fella didn't even last as long as me."
The doctor had seen this before. She said that he wasn't sick, only that he should avoid excessive exertion, before writing a few more prescriptions.
The farmer set the herbs aside: "I wanna send my youngest to a nomadic city, where he'd have a better future. But, there ain't enough money here, not enough land."
He grasped the reins of the newly-purchased young burdenbeast, and thought long and hard. "Doctor, if I keep on farmin' like this, I don't think I'm gonna last very long... What do you reckon I do? If I'm gone, what's my kid gonna do? ...I don't suppose you could give me a few extra years?"
The doctor did not know what else to say; all she could do was take out a few pellets of medicine: "These can either bolster your vitality, or..."

When the doctor passed through countless fields, walked through villages and towns of all shapes and sizes, and heard all manner of prayers, she would think back to that gaunt, bony burdenbeast and the farmer goading it onward.
There were more people in the small courtyard than usual. The farmer was lying there on the bed, his sons and daughters holding his hands. Behind them stood their sons and daughters, looking at her as if imploring her to do something.
The doctor approached. "You asked me before if there was a medicine that could grant you long life. I've made it, so if you take it now, you can still..."
The old man remained silent, his shrunken face finally moving: "No need. How could something like that really exist? ...Doctor, you won't get any older, but even if I took it, it probably wouldn't do anything..."
The doctor followed his gaze outside the room. The seeds had only been half-sown, and the farmer's youngest son was still there, his legs covered in mud. The old farmer let out a sigh and closed his eyes, and the son began to cry softly.

The doctor stepped into the mountainous woods.
"Is there no cure for old age?" Nobody answered, only the whispers of the mountains and trees, and the low cries of the fowlbeasts.
The wild mountain lotus spoke: "There is no cure for old age. The search for immortality is but the pipe dream of nobles and aristocrats."
"Is there no cure for illness?"
The beastling spoke: "Illness can be cured. All sentient beings seek only to be free of disease and disaster."
The doctor turned around. The wild mountain lotus bloomed, the beastling lapped at water, but neither said a word.
The doctor then understood. "Not for immortality, but to avert disaster. The people are suffering, and I shall only treat illness from now on."

Changelog