Elysium

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Standard Bearer VanguardRhodes Island
Vanguard.png
Standard Bearer Vanguard.png
Rhodes Island
Elysium icon.png
Elysium Elite 2 icon.png
Elysium Skin 1 icon.png
Elysium Skin 2 icon.png
Elysium, Vanguard Operator, ensures that operations proceed smoothly by providing stable battlefield communications.
The flag isn't a weapon. It'll cost a lot to replace if it gets broken.
Position Melee
Tags DP-Recovery, Support
Trait Cannot block enemies during the skill duration
Availability Headhunting; Recruitment

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 702 962 1218 1669
ATK.png ATK 237 339 447 533
DEF.png DEF 154 215 284 335 +60
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 9 11
BLOCK.png Block count 1
ASPD.png Attack interval 1.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DEF +23
Potential 5.png
Improves Sniper Support
Potential 6.png
DP cost -1
Total Cost
Elysium's Token
5
OR
Epic Vanguard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Sniper Support.
  • New skill: Monitor.
Prerequisites
Raise Elysium to Level 50.
LMD
20K
Vanguard Chip
4
Polyester
4
Sugar
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Sniper Support improved.
  • Operator Modules available.
Prerequisites
Raise Elysium to Elite 1 Level 70.
LMD
120K
Vanguard Dualchip
3
Incandescent Alloy Block
7
Aketon
16

Talent

Sniper Support
Elite 1.png When deployed, all [Sniper] Operators have -1 DP Cost and gain +10 ASPD when Elysium's skill is active
Elite 1.pngPotential 5.png When deployed, all [Sniper] Operators have -1 DP Cost and gain +13 (+3) ASPD when Elysium's skill is active
Elite 2.png When deployed, all [Sniper] Operators have -2 DP Cost and gain +20 ASPD when Elysium's skill is active
Elite 2.pngPotential 5.png When deployed, all [Sniper] Operators have -2 DP Cost and gain +23 (+3) ASPD when Elysium's skill is active

Skills

Skill-Support3.png
Support γ
Auto Recovery
Manual
8 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Stops attacking and recovers 18 DP over the skill duration 10 35 8s
Rank 2.png
Stops attacking and recovers 18 DP over the skill duration 10 34 8s
Rank 3.png
Stops attacking and recovers 18 DP over the skill duration 10 33 8s
Rank 4.png
Stops attacking and recovers 18 DP over the skill duration 11 32 8s
Rank 5.png
Stops attacking and recovers 18 DP over the skill duration 11 31 8s
Rank 6.png
Stops attacking and recovers 18 DP over the skill duration 11 30 8s
Rank 7.png
Stops attacking and recovers 18 DP over the skill duration 12 29 8s
Rank 8.png
Stops attacking and recovers 18 DP over the skill duration 13 28 8s
Rank 9.png
Stops attacking and recovers 18 DP over the skill duration 14 27 8s
Rank 10.png
Stops attacking and recovers 18 DP over the skill duration 15 26 8s
Skill-Elysium1.png
Monitor
Auto Recovery
Manual
15 seconds
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility
6 40 15s
Rank 2.png
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility
6 39 15s
Rank 3.png
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility
6 38 15s
Rank 4.png
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility
8 37 15s
Rank 5.png
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility
8 36 15s
Rank 6.png
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility
8 35 15s
Rank 7.png
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -25% DEF, and lose Invisibility
10 34 15s
Rank 8.png
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -28% DEF, and lose Invisibility
12 33 15s
Rank 9.png
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -31% DEF, and lose Invisibility
14 32 15s
Rank 10.png
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -35% DEF, and lose Invisibility
16 30 15s
Addendum
  • Monitor can lock onto aerial enemies.
  • Only enemies inside Monitor's range when the skill is activated will be locked on, but the lock persists even if the enemies leave Monitor's range.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Ester
7
Rank 4.png
Skill Summary - 2
6
Oriron
3
Rank 5.png
Skill Summary - 2
6
Polyketon
4
Rank 6.png
Skill Summary - 2
6
Integrated Device
3
Rank 7.png
Skill Summary - 3
6
Grindstone
2
Orirock Cluster
4
Rank 8.png
Support γ
Skill Summary - 3
5
Polymerized Gel
3
Orirock Cluster
6
Monitor
Skill Summary - 3
5
Optimized Device
2
Oriron Cluster
3
Rank 9.png
Support γ
Skill Summary - 3
6
Incandescent Alloy Block
3
RMA70-24
5
Monitor
Skill Summary - 3
6
Keton Colloid
3
Polymerized Gel
6
Rank 10.png
Support γ
Skill Summary - 3
10
D32 Steel
4
Keton Colloid
4
Monitor
Skill Summary - 3
10
Polymerization Preparation
4
Grindstone Pentahydrate
4

Base skills

Skill-meet rhodes1.png Correspondent
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time)
Skill-meet flag rhodes.png Pioneer
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, every time that a non-Rhodes Island clue is collected, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time)

Operator Modules

Original

Original module.png Original: Elysium's Badge
Module Badge.png
Standard Bearer Vanguard.png
Operator Elysium has demonstrated a remarkable aptitude for raising allied morale in the field.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Standard Bearer responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

BEA-X

BEA-X module.png BEA-X: Emergency Callbook
Emergency Callbook.png
Stage 1
HP +110
DEF +40
Trait improved:
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
Stage 2
HP +130
DEF +50
Sniper Support improved:
When deployed, all Sniper Operators have -2 DP Cost and gain +23 ASPD while this unit's skill is active
Stage 3
HP +150
DEF +55
Sniper Support improved:
When deployed, all Sniper Operators have -2 DP Cost and gain +25 ASPD while this unit's skill is active
Module MissionsUnlock conditions
  1. During battles, have Elysium use Support γ a total of 10 times (excluding Support Units)
  2. Clear Main Theme S3-6 with a 3-star rating; You must deploy your own Elysium, and cannot include any other Vanguard Operators as members
  • Complete both of Elysium's BEA-X Module Missions.
  • Raise Elysium to Elite 2 Level 50.
  • Have at least 100% Trust with Elysium.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Polymerized Gel
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Grindstone Pentahydrate
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Crystalline Circuit
5
LMD
60K
Description
Call Log 012-1177
"Hello? You there? I'm in big trouble!"
"What's up? Someone bust your head open?"
"Even worse!!!"
"Where are you?"
"The usual place..."

Call Log 013-1177
"Calling back so soon? Something happen?"
"[PROLONGED LAUGHTER]"
"......"
"Sorry, I gotta laugh a little longer—[LAUGHTER]"
"...Quit it! This is life or death to me!"
"Just—okay, I owe you! If we can get this all properly sorted, I'll treat you to the best stuff!"
"Sure.
"Whatcha want me to do?"
"First—don't tell anybody about this!"

Call Log 025-1177
"Stuff's here."
"Phew! Great, now bring it over!"
"You've been holed up in there for three days now."
"Medical's people are worried about you. Got any excuses I can still feed them?"
"Trust me, I've got a good feeling about this. This'll all work out, guaranteed!"
"This little treasure comes from a Higashinese salon! Takes effect lightning fast, pushes rewind on even the worst cases, apparently! Tons of good reviews online too!"

Call Log 028-1177
"How is it?"
"...Don't think it's doing anything."
"You think I should turn the temperature up a little more? Or maybe give it a few more hours?"
"You got duped again. Just knock it off already, it's like a bad comedy routine."
"I'm gonna go fetch a Medic to sort your troubles out."
"Wait, don't, don't go—"
"Did you run dry? I thought you'd throw out even more of your promises to get me to stop."
"......"
"Hello? You still there?"

Call Log 273-1000
"...go."
"Is that... you, captain?"
"...sistance."
"...Is this an SOS?"
"Your signal's a little weak. I even have the amplifier on."
"Please repeat instructions."
"Sendi... coordin..."
"Coordinates?"
"...Coordinates received."
"I'm heading out now!"

Call Log 029-1177
"Elysium? Where are you?"
"An emergency call came in. I've gotta run this mission first."
"Huh? Don't you have, uh, something else weighing on your head?"
"Don't remind me!!"

Call Log 277-1000
"...Every base station's been destroyed. You're the last one."
"Thanks to you, reinforcements arrived with time to spare."
"Didn't think you'd still be carrying that thing."
"You mean this pager-receiver? Should've been decommissioned forever ago, you're right. [LAUGHTER] I was just... rummaging through some old stuff at the time."
"Uh-huh."
"By the way, your hair—your 'lightning bolt' do, is that the new thing?"
"People keep laughing the moment they see you. I think everyone likes it."
"No, no, listen, it was an accident!!!"

Changelog

References