Elysium
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★★★★★ Elysium
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Position | Melee | |||||||
Tags | DP-Recovery, Support | |||||||
Trait | Cannot block enemies during the skill duration | |||||||
Availability | Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 702 | 962 | 1218 | 1669 | – |
ATK | 237 | 339 | 447 | 533 | – |
DEF | 154 | 215 | 284 | 335 | +60 |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 9 | 11 | |||
Block count | 1 | ||||
Attack interval | 1.3 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
DEF +23 | |
Improves Sniper Support | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Elysium to Level 50. |
Elite 2 |
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Prerequisites |
Raise Elysium to Elite 1 Level 70. |
Talent
Sniper Support | |
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When deployed, all [Sniper] Operators have -1 DP Cost and gain +10 ASPD when Elysium's skill is active | |
When deployed, all [Sniper] Operators have -1 DP Cost and gain +13 (+3) ASPD when Elysium's skill is active | |
When deployed, all [Sniper] Operators have -2 DP Cost and gain +20 ASPD when Elysium's skill is active | |
When deployed, all [Sniper] Operators have -2 DP Cost and gain +23 (+3) ASPD when Elysium's skill is active |
Skills
Support γ Auto Recovery Manual 8 seconds |
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Level | Effect | |||
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Stops attacking and recovers 18 DP over the skill duration | 10 | 35 | 8s | |
Stops attacking and recovers 18 DP over the skill duration | 10 | 34 | 8s | |
Stops attacking and recovers 18 DP over the skill duration | 10 | 33 | 8s | |
Stops attacking and recovers 18 DP over the skill duration | 11 | 32 | 8s | |
Stops attacking and recovers 18 DP over the skill duration | 11 | 31 | 8s | |
Stops attacking and recovers 18 DP over the skill duration | 11 | 30 | 8s | |
Stops attacking and recovers 18 DP over the skill duration | 12 | 29 | 8s | |
Stops attacking and recovers 18 DP over the skill duration | 13 | 28 | 8s | |
Stops attacking and recovers 18 DP over the skill duration | 14 | 27 | 8s | |
Stops attacking and recovers 18 DP over the skill duration | 15 | 26 | 8s |
Monitor Auto Recovery Manual 15 seconds |
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Level | Effect | |||
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Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies. Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility |
6 | 40 | 15s | |
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies. Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility |
6 | 39 | 15s | |
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies. Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility |
6 | 38 | 15s | |
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies. Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility |
8 | 37 | 15s | |
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies. Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility |
8 | 36 | 15s | |
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies. Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility |
8 | 35 | 15s | |
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies. Locked enemies have -60% Movement Speed, -25% DEF, and lose Invisibility |
10 | 34 | 15s | |
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies. Locked enemies have -60% Movement Speed, -28% DEF, and lose Invisibility |
12 | 33 | 15s | |
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies. Locked enemies have -60% Movement Speed, -31% DEF, and lose Invisibility |
14 | 32 | 15s | |
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies. Locked enemies have -60% Movement Speed, -35% DEF, and lose Invisibility |
16 | 30 | 15s | |
Additional information | ||||
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Skill upgrades
Base skills
Correspondent | ||
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When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time) |
Pioneer | ||
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When this Operator is assigned to the Reception Room, every time that a non-Rhodes Island clue is collected, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time) |
Operator Modules
Original
Original: Elysium's Badge | |
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Operator Elysium has demonstrated a remarkable aptitude for raising allied morale in the field. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Vanguard Operator during field operations to exercise Standard Bearer responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
BEA-X
BEA-X: Emergency Callbook | |||
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HP +110 DEF +40 |
Trait improved: Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit | ||
HP +130 DEF +50 |
Sniper Support improved: When deployed, all Sniper Operators have -2 DP Cost and gain +23 ASPD while this unit's skill is active | ||
HP +150 DEF +55 |
Sniper Support improved: When deployed, all Sniper Operators have -2 DP Cost and gain +25 ASPD while this unit's skill is active |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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Call Log 012-1177 "Hello? You there? I'm in big trouble!" "What's up? Someone bust your head open?" "Even worse!!!" "Where are you?" "The usual place..." Call Log 013-1177 "Calling back so soon? Something happen?" "[PROLONGED LAUGHTER]" "......" "Sorry, I gotta laugh a little longer—[LAUGHTER]" "...Quit it! This is life or death to me!" "Just—okay, I owe you! If we can get this all properly sorted, I'll treat you to the best stuff!" "Sure. "Whatcha want me to do?" "First—don't tell anybody about this!" Call Log 025-1177 "Stuff's here." "Phew! Great, now bring it over!" "You've been holed up in there for three days now." "Medical's people are worried about you. Got any excuses I can still feed them?" "Trust me, I've got a good feeling about this. This'll all work out, guaranteed!" "This little treasure comes from a Higashinese salon! Takes effect lightning fast, pushes rewind on even the worst cases, apparently! Tons of good reviews online too!" Call Log 028-1177 "How is it?" "...Don't think it's doing anything." "You think I should turn the temperature up a little more? Or maybe give it a few more hours?" "You got duped again. Just knock it off already, it's like a bad comedy routine." "I'm gonna go fetch a Medic to sort your troubles out." "Wait, don't, don't go—" "Did you run dry? I thought you'd throw out even more of your promises to get me to stop." "......" "Hello? You still there?" Call Log 273-1000 "...go." "Is that... you, captain?" "...sistance." "...Is this an SOS?" "Your signal's a little weak. I even have the amplifier on." "Please repeat instructions." "Sendi... coordin..." "Coordinates?" "...Coordinates received." "I'm heading out now!" Call Log 029-1177 "Elysium? Where are you?" "An emergency call came in. I've gotta run this mission first." "Huh? Don't you have, uh, something else weighing on your head?" "Don't remind me!!" Call Log 277-1000 "...Every base station's been destroyed. You're the last one." "Thanks to you, reinforcements arrived with time to spare." "Didn't think you'd still be carrying that thing." "You mean this pager-receiver? Should've been decommissioned forever ago, you're right. [LAUGHTER] I was just... rummaging through some old stuff at the time." "Uh-huh." "By the way, your hair—your 'lightning bolt' do, is that the new thing?" "People keep laughing the moment they see you. I think everyone likes it." "No, no, listen, it was an accident!!!" |
Changelog
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