Dorothy

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Trapmaster SpecialistRhine Lab
Specialist.png
Trapmaster Specialist.png
Rhine Lab

Dorothy icon.png

Dorothy Elite 2 icon.png

Dorothy Skin 1 icon.png

Dorothy, Rhine Lab Collaborating Operator. Brave enough, and always facing forward.
She wishes for everyone's happiness and she firmly believes that is the right thing to do.
Position Ranged
Tags Summon, Crowd-Control
Trait Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy
How to obtain Headhunting

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 702 936 1186 1502
ATK.png ATK 263 361 476 581 +80
DEF.png DEF 70 107 142 172
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 10 12
BLOCK.png Block count 1
ASPD.png Attack interval 0.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Resonator
Potential 4.png
ATK +27
Potential 5.png
Improves Dreamer
Potential 6.png
DP cost -1
Total Cost
Dorothy's Token.png
5
OR
Royal Specialist Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Quicksand Generation.
  • Resonator improved.
  • Range extended.
Prerequisites
Raise Dorothy to Level 50.
LMD.png
30K
Specialist Chip.png
5
Device.png
5
Orirock Cube.png
7
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Dreamer.
  • New skill: High-speed Resonating Troubleshooter.
  • Resonator improved.
  • Operator Modules available.
Prerequisites
Raise Dorothy to Elite 1 Level 80.
LMD.png
180K
Specialist Dualchip.png
4
Polymerization Preparation.png
4
Cutting Fluid Solution.png
8

Talents

Resonator
Base.png Can deploy up to 4 Resonators (Can store up to 6); The first enemy that steps on a Resonator will trigger its effect
Base.pngPotential 3.png Can deploy up to 6 (+2) Resonator traps (Can store up to 6); The first enemy that steps on a Resonator will trigger its effect
Elite 1.png Can deploy up to 6 Resonator traps (Can store up to 8); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 1 Resonator within Attack Range
Elite 1.pngPotential 3.png Can deploy up to 8 (+2) Resonator traps (Can store up to 8); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 1 Resonator within Attack Range
Elite 2.png Can deploy up to 8 Resonator traps (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
Elite 2.pngPotential 3.png Can deploy up to 10 (+2) Resonator traps (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
Dreamer
Elite 2.png After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times
Elite 2.pngPotential 5.png After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times
Addendum
The ATK buff is applied before the Resonator deals damage when Dorothy uses Dangerous Entity Removal or Quicksand Generation, or after the Resonator deals damage when Dorothy uses High-speed Resonating Troubleshooter.

Skills

Skill-Dorothy1.png
Dangerous Entity Removal
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
0 22
Rank 2.png
Passive Effect: When a trap is triggered, deals 310% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
0 21
Rank 3.png
Passive Effect: When a trap is triggered, deals 320% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
0 20
Rank 4.png
Passive Effect: When a trap is triggered, deals 330% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
0 19
Rank 5.png
Passive Effect: When a trap is triggered, deals 350% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
0 18
Rank 6.png
Passive Effect: When a trap is triggered, deals 360% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
0 17
Rank 7.png
Passive Effect: When a trap is triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
0 16
Rank 8.png
Passive Effect: When a trap is triggered, deals 390% ATK as Physical damage and inflicts -32% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
0 15
Rank 9.png
Passive Effect: When a trap is triggered, deals 420% ATK as Physical damage and inflicts -33% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
0 14
Rank 10.png
Passive Effect: When a trap is triggered, deals 450% ATK as Physical damage and inflicts -35% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
0 12
Skill-Dorothy2.png
Quicksand Generation
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Passive Effect: When a trap is triggered, deals 200% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead
Active Effect: Immediately gain 1 trap
0 22
Rank 2.png
Passive Effect: When a trap is triggered, deals 210% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead
Active Effect: Immediately gain 1 trap
0 21
Rank 3.png
Passive Effect: When a trap is triggered, deals 220% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead
Active Effect: Immediately gain 1 trap
0 20
Rank 4.png
Passive Effect: When a trap is triggered, deals 230% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead
Active Effect: Immediately gain 1 trap
0 19
Rank 5.png
Passive Effect: When a trap is triggered, deals 240% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead
Active Effect: Immediately gain 1 trap
0 18
Rank 6.png
Passive Effect: When a trap is triggered, deals 250% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead
Active Effect: Immediately gain 1 trap
0 17
Rank 7.png
Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead
Active Effect: Immediately gain 1 trap
0 16
Rank 8.png
Passive Effect: When a trap is triggered, deals 270% ATK as Physical damage to all nearby enemies and Binds them for 3 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead
Active Effect: Immediately gain 1 trap
0 15
Rank 9.png
Passive Effect: When a trap is triggered, deals 280% ATK as Physical damage to all nearby enemies and Binds them for 3 seconds. If the trap hits only 1 target, Binds them for 5.5 seconds instead
Active Effect: Immediately gain 1 trap
0 14
Rank 10.png
Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage to all nearby enemies and Binds them for 3.5 seconds. If the trap hits only 1 target, Binds them for 6 seconds instead
Active Effect: Immediately gain 1 trap
0 12
Addendum
The detonation has a radius of 1.2 tiles centered on the trap.
Skill-Dorothy3.png
High-speed Resonating Troubleshooter
Auto Recovery
Auto
    
    
    
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Passive Effect: When a trap is triggered, deals 200% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
0 22
Rank 2.png
Passive Effect: When a trap is triggered, deals 210% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
0 21
Rank 3.png
Passive Effect: When a trap is triggered, deals 230% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
0 20
Rank 4.png
Passive Effect: When a trap is triggered, deals 250% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
0 19
Rank 5.png
Passive Effect: When a trap is triggered, deals 260% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
0 18
Rank 6.png
Passive Effect: When a trap is triggered, deals 270% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
0 17
Rank 7.png
Passive Effect: When a trap is triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
0 16
Rank 8.png
Passive Effect: When a trap is triggered, deals 300% ATK as Arts damage to all enemies in range and Slows them for 4 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
0 15
Rank 9.png
Passive Effect: When a trap is triggered, deals 320% ATK as Arts damage to all enemies in range and Slows them for 4.5 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
0 14
Rank 10.png
Passive Effect: When a trap is triggered, deals 350% ATK as Arts damage to all enemies in range and Slows them for 5 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
0 12
Addendum
The other Resonators are triggered after a delay of 2 seconds.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Orirock.png
6
Damaged Device.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Sugar.png
5
Rank 5.png
Skill Summary Volume 2.png
8
Polyester.png
4
Oriron.png
4
Rank 6.png
Skill Summary Volume 2.png
8
Manganese Ore.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Grindstone.png
4
Orirock Cluster.png
5
Rank 8.png
Dangerous Entity Removal
Skill Summary Volume 3.png
8
Orirock Concentration.png
4
Grindstone.png
7
Quicksand Generation
Skill Summary Volume 3.png
8
Polymerized Gel.png
4
Orirock Cluster.png
11
High
Skill Summary Volume 3.png
8
Incandescent Alloy Block.png
4
RMA70-12.png
5
Rank 9.png
Dangerous Entity Removal
Skill Summary Volume 3.png
12
RMA70-24.png
4
Manganese Trihydrate.png
7
Quicksand Generation
Skill Summary Volume 3.png
12
Crystalline Circuit.png
4
RMA70-24.png
8
High
Skill Summary Volume 3.png
12
Cutting Fluid Solution.png
4
Optimized Device.png
6
Rank 10.png
Dangerous Entity Removal
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Cutting Fluid Solution.png
5
Quicksand Generation
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Incandescent Alloy Block.png
6
High
Skill Summary Volume 3.png
15
D32 Steel.png
6
Polymerized Gel.png
6

Base skills

Skill-man skill spd2.png Applied Originium Arts Theory
Base.png
Factory.png
When this Operator is assigned to a Factory, gain +5% productivity for each Rhine Tech-type Skill in this Factory
Skill-man spd2.png Rhine Tech β
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, productivity +25%

Operator Modules

Original

Original module.png Original: Dorothy's Badge
Module Badge.png
Trapmaster Specialist.png
Operator Dorothy has demonstrated a remarkable aptitude for battlefield ambush and trap deployment.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Trapmaster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

TRP-Y

TRP-Y module.png TRP-Y: Story Book
Story Book.png
Stage 1
HP +120
ATK +42
New trait:
Has 20% chance to deploy a trap that deals double damage
Stage 2
HP +140
ATK +50
Dreamer improved:
After a trap is activated, Dorothy gains +3% ATK, stacking up to 10 times
Stage 3
HP +155
ATK +57
Dreamer improved:
After a trap is activated, Dorothy gains +4% ATK, stacking up to 10 times
Module MissionsUnlock conditions
  1. During battle, have Dorothy deploy a total of 50 Resonators (excluding Support Units)
  2. Clear Main Theme 4-5 with a 3-star rating; You must deploy your own Dorothy, and can only include 3 other Operators as members
  • Complete both of Dorothy's TRP-Y Module Missions.
  • Raise Dorothy to Elite 2 Level 60.
  • Have at least 100% Trust with Dorothy.
Materials
Stage 1Stage 2Stage 3
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Module Data Block.png
4
Data Supplement Stick.png
60
Bipolar Nanoflake.png
3
LMD.png
100K
Module Data Block.png
4
Data Supplement Instrument.png
20
D32 Steel.png
4
LMD.png
120K
Description
An ear-bleeding klaxon pierces the night, a girl shaken from her dream.
Sand flies about the base's entire perimeter, the storm beating violently against every door and window. Subconsciously, the girl thinks to call for her mother, but remembers none of the Pioneer grown-ups are in the base right now, out on their exploration missions.
A massive boom. The roof of the temporary living quarters is battered.
Malevolent yellow monsters close in. The girl cannot run, only shrink back into the corner of her bed. From deep underground, up floats a silver light that lands upon her cheek, very much like her mother's hand would.
The girl hugs her mother's storybook tight. She recalls her telling tale after tale. From those gentle passages, she strives to draw some courage.
The storm curls through layer upon layer of sand. Brighter grows the silver light, which transforms into a gleaming ribbon and gently lifts the girl up.
Into a silver dreamland she falls. In this cool yet warming reverie, she flies on moonlight, the storm and monsters never to catch up.
"...how is she now?"
"Vital signs normal. She's been spooked a little, but she'll be awake real soon."
"Do you think those waves of abnormal energy just now..."
"Earliest Pioneer records say this silver stuff's a special material that goes by the name of 'Transmitter,' developed by a scientist who joined a Pioneer Team voluntarily. Pioneers liked to call it 'Silver Slippers,' because it always helped anyone in trouble get home."
"Wasn't that... back when this frontier first got broken in, all those years ago? I honestly thought it was just a legend."
"Nope. It's real." Atop the sickbed, the girl opens her eyes. "Mom..."
"Mommy's right here."
"Mom, where'd she go? The one who owned the 'Silver Slippers'..."
Her mother is silent for a moment, before resolving to tell the girl the truth.
"If the records are true, then she did live here. But nobody knows where she went after that. Maybe she went missing on some deep delve, or maybe... she went of her own will, onto the next frontier, and the one after that, ever further out."
Through the girl's eyes flashes a brief sense of disappointment. But very shortly, she catches sight of the storybook by her bedside, and springs up, grabbing it and hugging it close to her chest.
"I get it, Mom. She's the same as the hero in the storybook you gave me, right?"
"The... the girl who's always journeying on?"
"Yeah, she's my favorite!"
"Apparently, its author was an early Pioneer too. Who was based on what, we can't be sure..."
"It's real." The girl's eyes twinkle with light. "She'll see her family again, and she can make dreams real, because I know it. She's just like me."

Changelog