Corroserum

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★★★★★
Corroserum
Blast CasterColumbia
Caster.png
Blast Caster.png
Columbia
Corroserum icon.png
Corroserum Elite 2 icon.png
Corroserum Skin 1 icon.png
Operator Corroserum comes as a dispatch from Raythean Industries, and how he enjoys his time off after finishing his work is no worry of yours.
He welcomes interruptions at any time too–after all, it's just one more part of work.
Position Ranged
Tags AoE, Debuff
Trait Deals AOE Arts damage in a long line
Availability Headhunting

Stats

Range

Base.pngElite 1.png

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 686 980 1273 1572
ATK.png ATK 343 484 638 760 +90
DEF.png DEF 45 77 107 120
RES.png RES 10 15 20 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 30 33
BLOCK.png Block count 1
ASPD.png Attack interval 2.9 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +33
Potential 5.png
Improves Tactical Readjustment
Potential 6.png
DP cost -1
Total Cost
Corroserum's Token
5
OR
Epic Caster Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +3.
  • New talent: Tactical Readjustment.
  • New skill: Conductive Corrosive Blast.
  • Range extended.
Prerequisites
Raise Corroserum to Level 50.
LMD
20K
Caster Chip
4
Polyketon
4
Oriron
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Tactical Readjustment improved.
  • Operator Modules available.
Prerequisites
Raise Corroserum to Elite 1 Level 70.
LMD
120K
Caster Dualchip
3
Optimized Device
5
RMA70-12
10

Talent

Tactical Readjustment
Elite 1.png After not attacking for 4 seconds, own SP recovery rate +0.2/second
Elite 1.pngPotential 5.png After not attacking for 4 seconds, own SP recovery rate +0.25 (+0.05)/second
Elite 2.png After not attacking for 4 seconds, own SP recovery rate +0.45/second
Elite 2.pngPotential 5.png After not attacking for 4 seconds, own SP recovery rate +0.5 (+0.05)/second

Skills

Skill-Corroserum1.png
Focus Overload
Auto Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +50%. Corroserum is Stunned for 10 seconds after skill duration 0 30 30s
Rank 2.png
ATK +55%. Corroserum is Stunned for 10 seconds after skill duration 0 30 30s
Rank 3.png
ATK +60%. Corroserum is Stunned for 10 seconds after skill duration 0 30 30s
Rank 4.png
ATK +70%. Corroserum is Stunned for 10 seconds after skill duration 0 30 30s
Rank 5.png
ATK +80%. Corroserum is Stunned for 10 seconds after skill duration 0 30 30s
Rank 6.png
ATK +90%. Corroserum is Stunned for 10 seconds after skill duration 0 30 30s
Rank 7.png
ATK +100%. Corroserum is Stunned for 10 seconds after skill duration 0 30 30s
Rank 8.png
ATK +110%. Corroserum is Stunned for 10 seconds after skill duration 0 30 30s
Rank 9.png
ATK +120%. Corroserum is Stunned for 10 seconds after skill duration 0 30 30s
Rank 10.png
ATK +135%. Corroserum is Stunned for 10 seconds after skill duration 0 30 30s
Skill-Corroserum2.png
Conductive Corrosive Blast
Auto Recovery
Manual
15 ~ 25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +25% and attacks silence the targets for 3 seconds
Can manually deactivate skill (skill can be deactivated at will)
25 50 15s
Rank 2.png
ATK +30% and attacks silence the targets for 3 seconds
Can manually deactivate skill (skill can be deactivated at will)
25 50 15s
Rank 3.png
ATK +35% and attacks silence the targets for 3 seconds
Can manually deactivate skill (skill can be deactivated at will)
25 50 15s
Rank 4.png
ATK +45% and attacks silence the targets for 3.2 seconds
Can manually deactivate skill (skill can be deactivated at will)
25 45 20s
Rank 5.png
ATK +50% and attacks silence the targets for 3.2 seconds
Can manually deactivate skill (skill can be deactivated at will)
25 45 20s
Rank 6.png
ATK +60% and attacks silence the targets for 3.2 seconds
Can manually deactivate skill (skill can be deactivated at will)
25 45 20s
Rank 7.png
ATK +70% and attacks silence the targets for 3.5 seconds
Can manually deactivate skill (skill can be deactivated at will)
25 40 25s
Rank 8.png
ATK +80% and attacks silence the targets for 4 seconds
Can manually deactivate skill (skill can be deactivated at will)
25 40 25s
Rank 9.png
ATK +90% and attacks silence the targets for 4.5 seconds
Can manually deactivate skill (skill can be deactivated at will)
25 40 25s
Rank 10.png
ATK +100% and attacks silence the targets for 5 seconds
Can manually deactivate skill (skill can be deactivated at will)
25 40 25s

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Damaged Device
4
Rank 4.png
Skill Summary - 2
6
Orirock Cube
4
Rank 5.png
Skill Summary - 2
6
Sugar
5
Rank 6.png
Skill Summary - 2
6
Orirock Cluster
5
Rank 7.png
Skill Summary - 3
6
Coagulating Gel
3
Oriron Cluster
2
Rank 8.png
Focus Overload
Skill Summary - 3
5
Optimized Device
2
Oriron Cluster
3
Conductive Corrosive Blast
Skill Summary - 3
5
White Horse Kohl
3
Aketon
5
Rank 9.png
Focus Overload
Skill Summary - 3
6
Orirock Concentration
2
Grindstone Pentahydrate
7
Conductive Corrosive Blast
Skill Summary - 3
6
Polymerized Gel
3
Orirock Concentration
7
Rank 10.png
Focus Overload
Skill Summary - 3
10
Crystalline Electronic Unit
4
Manganese Trihydrate
3
Conductive Corrosive Blast
Skill Summary - 3
10
Bipolar Nanoflake
4
Manganese Trihydrate
3

Base skills

Skill-ws evolve2.png Corrosion Studies α
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
Skill-ws evolve3.png Corrosion Studies β
Replaces Corrosion Studies α
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80%
Skill-ws drop oriron.png Corrosion Inhibition Tech
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Oriron Clusters

Operator Modules

Original

Original module.png Original: Corroserum's Badge
Module Badge.png
Blast Caster.png
Operator Corroserum has demonstrated a remarkable aptitude for inflicting exceptionally long-range Arts casualties with a directional aspect.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Blast responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

BLA-X

BLA-X module.png BLA-X: Unerasable
Unerasable.png
Stage 1
HP +150
ATK +49
Trait improved:
Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%
Stage 2
HP +175
ATK +55
Tactical Readjustment improved:
After not attacking for 4 seconds, own SP recovery rate +0.6/second
Stage 3
HP +190
ATK +60
Tactical Readjustment improved:
After not attacking for 4 seconds, own SP recovery rate +0.65/second
Module MissionsUnlock conditions
  1. Deal a total of 100,000 damage with Corroserum (excluding Support Units)
  2. Clear Side Story BI-6 with a 3-star rating; You must deploy your own Corroserum, and use Conductive Corrosive Blast at least 2 times
  • Complete both of Corroserum's BLA-X Module Missions.
  • Raise Corroserum to Elite 2 Level 50.
  • Have at least 100% Trust with Corroserum.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Polymerized Gel
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Optimized Device
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Orirock Concentration
5
LMD
60K
Description
Let me tell you a very boring story.
There are countless middle-class Columbian children living plainly favorable lives, who still attempt to assert their own individuality via what rebelliousness they've learned from others. Our hero for today is one such case.
The kids downtown never seem to exhaust their creativity or energy. Their skate tricks, graffiti art, and street rap hold a certain peculiar charm. No need for any means of intercity communication; it flourishes naturally in any urban center. Even the private school kids are captivated by this downtown "ruff 'n' tuff stuff", but discipline from their parents or teachers usually keep them steering clear. They don't go out and experience cool stuff for themselves.
So, our hero? His parents weren't for or against, they just didn't care, because our hero was a step ahead of the rest of his year. In whatever time was his own, he'd run off to hang out with those kids, but never actually joined in any of their activities. Maybe he was scared his classmates would mock him? Maybe he was scared that doing anything alongside the Infected would bring him trouble? Maybe he knew he wasn't like those kids, and in his heart, raged all manner of emotions with nowhere to pour them? Who knows. All we know is that after the city passed a few new regulations quite unfriendly to the Infected, he put his self-taught knowledge to use and provided those kids some special new graffiti paints. If you ever tried to use water or any ordinary solvent to clean those walls, fresh anti-City Hall obscenities would show up over the works to disappoint you.
You think this story actually veering on being interesting? Heh. Wait until I'm done. Yes, there's still more.
Years later, those downtown kids are grown-ups now, saddled with what City Hall gave them, including the "necessities for life" bundled along with their experimental weapons. They're on Pioneer Teams. I hear the forces they're part of took down a group of wicked barbarians like they were spraypainting across a map, opening up an ideal site for Columbia to build a nomadic city. The street culture they once also pioneered hasn't vanished since their departure, either. You could even say it's popular among all the youth of the city now, as a form of recreation.
And what of our hero, you ask? He left the city, and never again encountered any graffiti from the throes of the heart, or skateboards in hand-painted livery. He found a job, and spends day in and day out either making more efficient weapons for his customers, or researching how to more efficiently destroy them.

Changelog