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Paprika
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★★★★★
Paprika |
A young and tender Sarkaz mercenary, still a child in the eyes of many. She's still fumbling for a direction, and in fumbling she'll grow. | |
| Class | ||
| Branch | ||
| Faction | ||
| Sub-faction | ||
| Position | Ranged | |
| Tags | Healing | |
| Trait | Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce. | |
| How to obtain | Standard Headhunting | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Paprika
Etymology
Internal name
char_4071_peper
In Other Languages
Chinese
明椒
Japanese
パプリカ
Korean
파프리카
Character Information
File no.
R175
板板
Character Voices
Yu Sasahara
Zhou Yihan
Erika Harlacher (credited as "Erika Harlacher-Stone")
Park Ri-na
Basic Info
Gender
Female
Combat Experience
2 years
Place of Birth
Date of Birth
March 13th
Height
155 cm
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Standard
Tactical Acumen
Normal
Combat Skill
Standard
Originium Arts Assimilation
Excellent
Paprika is a 5★ Rhodes Island Chain Medic Operator in Arknights, introduced in Return to Mist.
Stats[edit]
Range
□□□
□■□□
□□□ | □□□□
□■□□
□□□□ |
Attributes
| 913 – 1202 | 1202 – 1432 | 1432 – 1666 | +200 | |
| 153 – 252 | 252 – 351 | 351 – 439 | +50 | |
| 74 – 108 | 108 – 136 | 136 – 171 | – | |
| 0 | 0 | 0 | – |
| 70 seconds | |
| 16 / 18 | |
| 1 | |
| 2.85 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
ATK +24 |
Improves Focused Attention |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talent[edit]
| Focused Attention | |
|---|---|
| When healing, heal an extra 80 HP if target HP is below 40% | |
| When healing, heal an extra 90 (+10) HP if target HP is below 40% | |
| When healing, heal an extra 140 HP if target HP is below 40% | |
| When healing, heal an extra 150 (+10) HP if target HP is below 40% | |
| Additional information | |
| The additional healing is applied before Paprika heals the target(s) and are unaffected by healing modifiers. | |
Skills[edit]
Shielding Tactics γ Auto RecoveryManual30 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| ASPD +25 | 20 | 40 | 30
| |
| ASPD +30 | 20 | 40 | 30
| |
| ASPD +35 | 20 | 40 | 30
| |
| ASPD +40 | 20 | 35 | 30
| |
| ASPD +45 | 20 | 35 | 30
| |
| ASPD +50 | 20 | 35 | 30
| |
| ASPD +55 | 20 | 32 | 30
| |
| ASPD +65 | 20 | 32 | 30
| |
| ASPD +75 | 20 | 32 | 30
| |
| ASPD +85 | 20 | 30 | 30
|
Camaraderie Auto RecoveryManual25 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| ATK +10%, bounces per heal +1, Talent activation threshold becomes 50% HP | 15 | 45 | 25
| |
| ATK +15%, bounces per heal +1, Talent activation threshold becomes 50% HP | 15 | 44 | 25
| |
| ATK +20%, bounces per heal +1, Talent activation threshold becomes 50% HP | 15 | 43 | 25
| |
| ATK +30%, bounces per heal +1, Talent activation threshold becomes 60% HP | 20 | 40 | 25
| |
| ATK +35%, bounces per heal +1, Talent activation threshold becomes 60% HP | 20 | 39 | 25
| |
| ATK +40%, bounces per heal +1, Talent activation threshold becomes 60% HP | 20 | 38 | 25
| |
| ATK +50%, bounces per heal +1, Talent activation threshold becomes 70% HP | 25 | 35 | 25
| |
| ATK +60%, bounces per heal +1, Talent activation threshold becomes 70% HP | 25 | 33 | 25
| |
| ATK +65%, bounces per heal +1, Talent activation threshold becomes 70% HP | 25 | 32 | 25
| |
| ATK +70%, bounces per heal +1, Talent activation threshold becomes 80% HP | 25 | 30 | 25
|
Skill upgrades
Base skills[edit]
| When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) |
| When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 |
Tailoring β Replaces Tailoring α |
|---|
| When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 |
Changelog[edit]
|