Paprika
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★★★★★ Paprika
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A young and tender Sarkaz mercenary, still a child in the eyes of many. She's still fumbling for a direction, and in fumbling she'll grow. | |||||||
Position | Ranged | |||||||
Tags | Healing | |||||||
Trait | Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce. | |||||||
Availability | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
□□□
□■□□
□□□ | □□□□
□■□□
□□□□ |
Attributes
MAX | MAX | MAX | |||
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HP | 913 | 1202 | 1432 | 1666 | +200 |
ATK | 153 | 252 | 351 | 439 | +50 |
DEF | 74 | 108 | 136 | 171 | – |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 16 | 18 | |||
Block count | 1 | ||||
Attack interval | 2.85 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +24 | |
Improves Focused Attention | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Paprika to Level 50. |
Elite 2 |
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Prerequisites |
Raise Paprika to Elite 1 Level 70. |
Talent
Focused Attention | |
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When healing, heal an extra 80 HP if target HP is below 40% | |
When healing, heal an extra 90 (+10) HP if target HP is below 40% | |
When healing, heal an extra 140 HP if target HP is below 40% | |
When healing, heal an extra 150 (+10) HP if target HP is below 40% | |
Additional information | |
The additional healing is applied before Paprika heals the target(s) and are unaffected by healing modifiers. |
Skills
Shielding Tactics γ Auto Recovery Manual 30 seconds |
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Level | Effect | |||
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ASPD +25 | 20 | 40 | 30s | |
ASPD +30 | 20 | 40 | 30s | |
ASPD +35 | 20 | 40 | 30s | |
ASPD +40 | 20 | 35 | 30s | |
ASPD +45 | 20 | 35 | 30s | |
ASPD +50 | 20 | 35 | 30s | |
ASPD +55 | 20 | 32 | 30s | |
ASPD +65 | 20 | 32 | 30s | |
ASPD +75 | 20 | 32 | 30s | |
ASPD +85 | 20 | 30 | 30s |
Camaraderie Auto Recovery Manual 25 seconds |
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Level | Effect | |||
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ATK +10%, bounces per heal +1, Talent activation threshold becomes 50% HP | 15 | 45 | 25s | |
ATK +15%, bounces per heal +1, Talent activation threshold becomes 50% HP | 15 | 44 | 25s | |
ATK +20%, bounces per heal +1, Talent activation threshold becomes 50% HP | 15 | 43 | 25s | |
ATK +30%, bounces per heal +1, Talent activation threshold becomes 60% HP | 20 | 40 | 25s | |
ATK +35%, bounces per heal +1, Talent activation threshold becomes 60% HP | 20 | 39 | 25s | |
ATK +40%, bounces per heal +1, Talent activation threshold becomes 60% HP | 20 | 38 | 25s | |
ATK +50%, bounces per heal +1, Talent activation threshold becomes 70% HP | 25 | 35 | 25s | |
ATK +60%, bounces per heal +1, Talent activation threshold becomes 70% HP | 25 | 33 | 25s | |
ATK +65%, bounces per heal +1, Talent activation threshold becomes 70% HP | 25 | 32 | 25s | |
ATK +70%, bounces per heal +1, Talent activation threshold becomes 80% HP | 25 | 30 | 25s |
Skill upgrades
Base skills
Full of Vigor | ||
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When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) |
Tailoring α | ||
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When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 |
Tailoring β Replaces Tailoring α
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When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 |
Changelog
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