Paprika

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Chain MedicRhodes Island
Medic.png
Chain Medic.png
Rhodes Island
Paprika icon.png
Paprika Elite 2 icon.png
Paprika Skin 1 icon.png
A young and tender Sarkaz mercenary, still a child in the eyes of many.
She's still fumbling for a direction, and in fumbling she'll grow.
Position Ranged
Tags Healing
Trait Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce.
Availability Headhunting

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 913 1202 1432 1666 +200
ATK.png ATK 153 252 351 439 +50
DEF.png DEF 74 108 136 171
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 16 18
BLOCK.png Block count 1
ASPD.png Attack interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +24
Potential 5.png
Improves Focused Attention
Potential 6.png
DP cost -1
Total Cost
Paprika's Token
5
OR
Epic Medic Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Camaraderie.
  • New talent: Focused Attention.
  • Range extended.
Prerequisites
Raise Paprika to Level 50.
LMD
20K
Medic Chip
4
Sugar
4
Polyketon
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Focused Attention improved.
Prerequisites
Raise Paprika to Elite 1 Level 70.
LMD
120K
Medic Dualchip
3
Orirock Concentration
8
Integrated Device
12

Skills

Skill-O3.png
Shielding Tactics γ
Auto Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ASPD +25 20 40 30s
Rank 2.png
ASPD +30 20 40 30s
Rank 3.png
ASPD +35 20 40 30s
Rank 4.png
ASPD +40 20 35 30s
Rank 5.png
ASPD +45 20 35 30s
Rank 6.png
ASPD +50 20 35 30s
Rank 7.png
ASPD +55 20 32 30s
Rank 8.png
ASPD +65 20 32 30s
Rank 9.png
ASPD +75 20 32 30s
Rank 10.png
ASPD +85 20 30 30s
Skill-Paprika2.png
Camaraderie
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +10%, bounces per heal +1, Talent activation threshold becomes 50% HP 15 45 25s
Rank 2.png
ATK +15%, bounces per heal +1, Talent activation threshold becomes 50% HP 15 44 25s
Rank 3.png
ATK +20%, bounces per heal +1, Talent activation threshold becomes 50% HP 15 43 25s
Rank 4.png
ATK +30%, bounces per heal +1, Talent activation threshold becomes 60% HP 20 40 25s
Rank 5.png
ATK +35%, bounces per heal +1, Talent activation threshold becomes 60% HP 20 39 25s
Rank 6.png
ATK +40%, bounces per heal +1, Talent activation threshold becomes 60% HP 20 38 25s
Rank 7.png
ATK +50%, bounces per heal +1, Talent activation threshold becomes 70% HP 25 35 25s
Rank 8.png
ATK +60%, bounces per heal +1, Talent activation threshold becomes 70% HP 25 33 25s
Rank 9.png
ATK +65%, bounces per heal +1, Talent activation threshold becomes 70% HP 25 32 25s
Rank 10.png
ATK +70%, bounces per heal +1, Talent activation threshold becomes 80% HP 25 30 25s

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Oriron Shard
5
Rank 4.png
Skill Summary - 2
6
Polyketon
3
Rank 5.png
Skill Summary - 2
6
Device
3
Rank 6.png
Skill Summary - 2
6
Orirock Cluster
5
Rank 7.png
Skill Summary - 3
6
Semi-Synthetic Solvent
3
Polyester Pack
3
Rank 8.png
Shielding Tactics γ
Skill Summary - 3
5
Polymerized Gel
3
Semi-Synthetic Solvent
4
Camaraderie
Skill Summary - 3
5
Refined Solvent
3
Manganese Ore
4
Rank 9.png
Shielding Tactics γ
Skill Summary - 3
6
Cutting Fluid Solution
3
Manganese Trihydrate
5
Camaraderie
Skill Summary - 3
6
Oriron Block
3
Incandescent Alloy Block
5
Rank 10.png
Shielding Tactics γ
Skill Summary - 3
10
D32 Steel
4
White Horse Kohl
5
Camaraderie
Skill Summary - 3
10
Polymerization Preparation
4
Polymerized Gel
5

Talent(s)

Focused Attention
Elite 1.png When healing, heal an extra 80 HP if target HP is below 40%
Elite 1.pngPotential 5.png When healing, heal an extra 90 (+10) HP if target HP is below 40%
Elite 2.png When healing, heal an extra 140 HP if target HP is below 40%
Elite 2.pngPotential 5.png When healing, heal an extra 150 (+10) HP if target HP is below 40%
Additional information
The additional healing is applied before Paprika heals the target(s) and are unaffected by healing modifiers.

Base skills

Skill-ctrl t spd.png Full of Vigor
Base.png
Control Center.png
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect)
Skill-tra wt&cost1.png Tailoring α
Base.png
Trading Post.png
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25
Skill-tra wt&cost2.png Tailoring β
Replaces Tailoring α
Elite 2.png
Trading Post.png
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25

Changelog

References