Paprika

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A young and tender Sarkaz mercenary, still a child in the eyes of many.
She's still fumbling for a direction, and in fumbling she'll grow.
Class Medic.png Medic
Branch Chain Medic.png Chain
Faction Rhodes Island.png Rhodes Island
Position Ranged
Tags Healing
Trait Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce.
How to obtain Standard Headhunting
Paprika
Base
Elite 2
The Road to Here
Paprika.png
Paprika Elite 2.png
Paprika Skin 1.png
Internal name
char_4071_peper
Etymology
In Other Languages
Chinese
明椒
Japanese
パプリカ
Korean
파프리카
Character Information
File no.
R175
Operator Record
Paradox Simulation
Illustrator
板板
Japanese CV
Yu Sasahara
Chinese CV
Zhou Yihan
English CV
Erika Harlacher (credited as "Erika Harlacher-Stone")
Korean CV
Park Ri-na
Basic Info
Gender
Female
Combat Experience
2 years
Place of Birth
Date of Birth
March 13th
Race
Height
155 cm
Infection Status
Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Standard
Tactical Acumen
Normal
Combat Skill
Standard
Originium Arts Assimilation
Excellent
Other Information
Age
~12[1]
Affiliation
Family and relatives
Unnamed grandmother

Stats[edit]

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 913 1202 1432 1666 +200
ATK.png ATK 153 252 351 439 +50
DEF.png DEF 74 108 136 171
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 16 18
BLOCK.png Block count 1
ASPD.png Attack interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +24
Potential 5.png
Improves Focused Attention
Potential 6.png
DP cost -1
Total Cost
Paprika's Token.png
5
OR
Epic Medic Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Focused Attention.
  • New skill: Camaraderie.
  • Range extended.

Raise Paprika to Level 50.
LMD.png
20K
Medic Chip.png
4
Sugar.png
4
Polyketon.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Focused Attention improved.

Raise Paprika to Elite 1 Level 70.
LMD.png
120K
Medic Dualchip.png
3
Orirock Concentration.png
8
Integrated Device.png
12

Talent[edit]

Focused Attention
Elite 1.png When healing, heal an extra 80 HP if target HP is below 40%
Elite 1.pngPotential 5.png When healing, heal an extra 90 (+10) HP if target HP is below 40%
Elite 2.png When healing, heal an extra 140 HP if target HP is below 40%
Elite 2.pngPotential 5.png When healing, heal an extra 150 (+10) HP if target HP is below 40%
Additional information
The additional healing is applied before Paprika heals the target(s) and are unaffected by healing modifiers.

Skills[edit]

Skill-O3.png
Shielding Tactics γ
Auto Recovery
Manual
30 seconds
Click to show/hide the information for Shielding Tactics γ
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ASPD +25 20 40 30
Rank 2.png
ASPD +30 20 40 30
Rank 3.png
ASPD +35 20 40 30
Rank 4.png
ASPD +40 20 35 30
Rank 5.png
ASPD +45 20 35 30
Rank 6.png
ASPD +50 20 35 30
Rank 7.png
ASPD +55 20 32 30
Rank 8.png
ASPD +65 20 32 30
Rank 9.png
ASPD +75 20 32 30
Rank 10.png
ASPD +85 20 30 30
Skill-Paprika2.png
Camaraderie
Auto Recovery
Manual
25 seconds
Click to show/hide the information for Camaraderie
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ATK +10%, bounces per heal +1, Talent activation threshold becomes 50% HP 15 45 25
Rank 2.png
ATK +15%, bounces per heal +1, Talent activation threshold becomes 50% HP 15 44 25
Rank 3.png
ATK +20%, bounces per heal +1, Talent activation threshold becomes 50% HP 15 43 25
Rank 4.png
ATK +30%, bounces per heal +1, Talent activation threshold becomes 60% HP 20 40 25
Rank 5.png
ATK +35%, bounces per heal +1, Talent activation threshold becomes 60% HP 20 39 25
Rank 6.png
ATK +40%, bounces per heal +1, Talent activation threshold becomes 60% HP 20 38 25
Rank 7.png
ATK +50%, bounces per heal +1, Talent activation threshold becomes 70% HP 25 35 25
Rank 8.png
ATK +60%, bounces per heal +1, Talent activation threshold becomes 70% HP 25 33 25
Rank 9.png
ATK +65%, bounces per heal +1, Talent activation threshold becomes 70% HP 25 32 25
Rank 10.png
ATK +70%, bounces per heal +1, Talent activation threshold becomes 80% HP 25 30 25

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Oriron Shard.png
5
Rank 4.png
Skill Summary Volume 2.png
6
Polyketon.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Device.png
3
Rank 6.png
Skill Summary Volume 2.png
6
Orirock Cluster.png
5
Rank 7.png
Skill Summary Volume 3.png
6
Semi-Synthetic Solvent.png
3
Polyester Pack.png
3
Rank 8.png
Shielding Tactics γ
Skill Summary Volume 3.png
5
Polymerized Gel.png
3
Semi-Synthetic Solvent.png
4
Camaraderie
Skill Summary Volume 3.png
5
Refined Solvent.png
3
Manganese Ore.png
4
Rank 9.png
Shielding Tactics γ
Skill Summary Volume 3.png
6
Cutting Fluid Solution.png
3
Manganese Trihydrate.png
5
Camaraderie
Skill Summary Volume 3.png
6
Oriron Block.png
3
Incandescent Alloy Block.png
5
Rank 10.png
Shielding Tactics γ
Skill Summary Volume 3.png
10
D32 Steel.png
4
White Horse Kohl.png
5
Camaraderie
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
Polymerized Gel.png
5

Base skills[edit]

Skill-ctrl t spd.pngFull of Vigor
Base.png
Control Center.png
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect)
Skill-tra wt&cost1.pngTailoring α
Base.png
Trading Post.png
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25
Skill-tra wt&cost2.pngTailoring β
Replaces Tailoring α
Elite 2.png
Trading Post.png
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25

Changelog[edit]

References[edit]