Pinecone

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★★★★
Pinecone
Spreadshooter SniperColumbia
Sniper.png
Spreadshooter Sniper.png
Columbia
Pinecone icon.png
Pinecone Elite 2 icon.png
Pinecone Skin 1 icon.png
Pinecone Skin 2 icon.png
Construction worker Pinecone, all spaced out while she gets the job done.
She looks half-asleep, but her work's laser-accurate. How does she do it?
Position Ranged
Tags AoE, DPS
Trait Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.
Availability Headhunting

Stats

Range

Base.pngElite 1.png
    
  
    
   
  
   
The red squares mark the tiles where Pinecone's attacks deal increased damage due to her trait.

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 977 1303 1650 2200
ATK.png ATK 303 434 560 667 +55
DEF.png DEF 90 118 150 167
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 27 30
BLOCK.png Block count 1
ASPD.png Attack interval 2.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +28
Potential 5.png
Improves Portable Energy Source
Potential 6.png
DP cost -1
Total Cost
Pinecone's Token
5
OR
Rare Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +3.
  • New talent: Portable Energy Source.
  • New skill: Electrical Overcharge.
  • Range extended.
Prerequisites
Raise Pinecone to Level 45.
LMD
20K
Sniper Chip
3
Polyketon
1
Polyester
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Portable Energy Source improved.
Prerequisites
Raise Pinecone to Elite 1 Level 60.
LMD
60K
Sniper Chip Pack
5
Incandescent Alloy
16
Grindstone
8

Talent

Portable Energy Source
Elite 1.png Improves own SP recovery rate by +0.2/second for 60 seconds after deployment
Elite 1.pngPotential 5.png Improves own SP recovery rate by +0.25 (+0.05)/second for 60 seconds after deployment
Elite 2.png Improves own SP recovery rate by +0.45/second for 60 seconds after deployment
Elite 2.pngPotential 5.png Improves own SP recovery rate by +0.5 (+0.05)/second for 60 seconds after deployment

Skills

Skill-Pinecone1.png
RMA Spikes
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately launches an attack that deals 150% damage, ignoring 150 of the target's DEF
Can store 1 charges
0 12
Rank 2.png
Immediately launches an attack that deals 155% damage, ignoring 160 of the target's DEF
Can store 1 charges
0 12
Rank 3.png
Immediately launches an attack that deals 160% damage, ignoring 170 of the target's DEF
Can store 1 charges
0 12
Rank 4.png
Immediately launches an attack that deals 165% damage, ignoring 180 of the target's DEF
Can store 2 charges
0 11
Rank 5.png
Immediately launches an attack that deals 170% damage, ignoring 190 of the target's DEF
Can store 2 charges
0 11
Rank 6.png
Immediately launches an attack that deals 175% damage, ignoring 200 of the target's DEF
Can store 2 charges
0 11
Rank 7.png
Immediately launches an attack that deals 180% damage, ignoring 210 of the target's DEF
Can store 3 charges
0 10
Rank 8.png
Immediately launches an attack that deals 185% damage, ignoring 220 of the target's DEF
Can store 3 charges
0 10
Rank 9.png
Immediately launches an attack that deals 190% damage, ignoring 230 of the target's DEF
Can store 3 charges
0 10
Rank 10.png
Immediately launches an attack that deals 200% damage, ignoring 250 of the target's DEF
Can store 3 charges
0 9
Skill-Pinecone2.png
Electrical Overcharge
Auto Recovery
Auto
20 seconds
     
    
     
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +10%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%) 0 30 20s
Rank 2.png
ATK +15%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%) 0 30 20s
Rank 3.png
ATK +20%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%) 0 30 20s
Rank 4.png
ATK +25%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%) 0 30 20s
Rank 5.png
ATK +30%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%) 0 30 20s
Rank 6.png
ATK +35%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%) 0 30 20s
Rank 7.png
ATK +40%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%) 0 30 20s
Rank 8.png
ATK +45%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%) 0 30 20s
Rank 9.png
ATK +50%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%) 0 30 20s
Rank 10.png
ATK +60%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%) 0 30 20s

Skill upgrades

Rank 2.png
Skill Summary - 1
2
Rank 3.png
Skill Summary - 1
2
Oriron Shard
3
Rank 4.png
Skill Summary - 2
3
Polyketon
2
Rank 5.png
Skill Summary - 2
3
Device
2
Rank 6.png
Skill Summary - 2
3
Loxic Kohl
2
Rank 7.png
Skill Summary - 3
4
Manganese Ore
3
Rank 8.png
RMA Spikes
Skill Summary - 3
2
Oriron Block
1
Incandescent Alloy
3
Electrical Overcharge
Skill Summary - 3
2
Optimized Device
1
Oriron Cluster
2
Rank 9.png
RMA Spikes
Skill Summary - 3
4
Oriron Block
2
Incandescent Alloy Block
2
Electrical Overcharge
Skill Summary - 3
4
Keton Colloid
2
Polymerized Gel
2
Rank 10.png
RMA Spikes
Skill Summary - 3
6
Bipolar Nanoflake
2
Optimized Device
1
Electrical Overcharge
Skill Summary - 3
6
Polymerization Preparation
2
Oriron Block
2

Base skills

Skill-ws build1.png Engineering
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 70%
Skill-ws build cost.png Portable Battery
Elite 1.png
Workshop.png
When this Operator is assigned to the Workshop to process Building material, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1

Changelog