The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.

Main Theme

From Arknights Terra Wiki
(Redirected from Main Theme)
Jump to navigation Jump to search
Main Theme.png

Main Theme, formerly known as Main Story, is the "campaign mode" of Arknights.

Currently the Main Theme is divided into four story arcs spanning a total of 16 episodes.

Episodes[edit]

Prologue to Episode 04 were available upon the initial release, with more episodes added over time.

CN Global TW

Episode 05 2019/06/09 2020/02/26 2020/08/13

Episode 06 2019/12/24 2020/06/30 2020/12/24

Episode 07 2020/04/25 2020/12/30 2021/05/27

Episode 08 2020/11/01 2021/04/30 2021/08/26

Episode 09 2021/09/17 2022/03/17 2022/06/21

Episode 10 2022/04/14 2022/10/19 2023/01/17

Episode 11 2022/10/11 2023/04/27 2023/08/10

Episode 12 2023/04/06 2023/10/24 2024/02/22

Episode 13 2023/10/08 2024/04/16 2024/09/05

Episode 14 2024/05/01 2024/10/31 2025/03/06

Episode 15 2025/04/07 2025/09/16 2025/10/31

Episode 16 2025/10/09 TBA TBA

Act initium.png
Act initium: Hour of an Awakening
Prologue.png
0-1TR-10-2TR-20-3TR-30-4TR-40-50-6TR-50-7TR-60-80-9TR-7TR-S-10-100-11
Episode 01.png
1-11-21-31-41-5TR-81-6TR-91-71-8TR-101-91-101-111-12
Episode 02.png
TR-112-1S2-12-2S2-2S2-3S2-42-3TR-122-4S2-5S2-6S2-7TR-132-52-6TR-142-7S2-8S2-92-82-9TR-S-2S2-10S2-11S2-122-10
Episode 03.png
Main operations: 3-13-23-3TR-153-43-53-63-73-8
Sub operations: S3-1S3-2S3-3S3-4S3-5S3-6S3-7

Act I.png
Act I: Shatter of a Vision
Episode 04.png
Main operations: 4-14-24-34-44-54-64-74-84-94-10
Sub operations: S4-1S4-2S4-3S4-4S4-5S4-6S4-7S4-8S4-9S4-10
Episode 05.png
Main operations: 5-15-25-35-45-55-65-75-85-95-105-11
Sub operations: S5-1S5-2S5-3S5-4S5-5S5-6S5-7S5-8S5-9
Extreme Mode operations: H5-1H5-2H5-3H5-4
Episode 06.png
Main operations: 6-16-26-36-46-56-66-76-8TR-166-96-10S6-1S6-26-116-126-136-146-15S6-3S6-46-166-176-18
Extreme Mode operations: H6-1H6-2H6-3H6-4
Episode 07.png
Main operations: 7-17-27-37-47-5TR-177-67-77-87-97-107-117-127-137-147-157-16S7-1S7-27-177-187-197-20
Extreme Mode operations: H7-1H7-2H7-3H7-4
Episode 08.png
Main operations: R8-1TR-18M8-1R8-2R8-3M8-2R8-4M8-3R8-5M8-4R8-6M8-5R8-7R8-8M8-6R8-9R8-10M8-7R8-11M8-8JT8-1JT8-2JT8-3END8-1
Extreme Mode operations: H8-1H8-2H8-3H8-4
Secret operations: EG-1EG-2EG-3EG-4EG-5

Act II.png
Act II: Shadow of a Dying Sun
Episode 09.png
Main operations: Part 1 Recap9-19-29-39-49-59-6TR-199-79-89-99-109-119-129-13S9-19-149-159-169-179-189-199-209-21
Sub operations: S9-2S9-3S9-4
Extreme Mode operations: H9-1H9-2H9-3H9-4H9-5H9-6
Episode 10.png
Main operations: 10-110-210-3TR-2010-410-510-610-710-810-910-1010-1110-1210-1310-1410-1510-1610-1710-1810-19
Extreme Mode operations: H10-1H10-2H10-3
Episode 11.png
Main operations: 11-111-211-311-411-511-6TR-2111-711-811-911-1011-1111-1211-1311-1411-1511-1611-1711-1811-1911-2011-21
Extreme Mode operations: H11-1H11-2H11-3H11-4
Episode 12.png
Main operations: 12-1TR-2212-212-312-412-512-612-7TR-2312-812-912-1012-1112-1212-1312-1412-1512-1612-1712-1812-1912-2012-21
Extreme Mode operations: H12-1H12-2H12-3H12-4
Episode 13.png
Main operations: 13-113-213-313-413-513-6TR-2413-713-813-913-1013-1113-1213-1313-1413-1513-1613-1713-1813-1913-2013-2113-22
Extreme Mode operations: H13-1H13-2H13-3H13-4
Episode 14.png
Main operations: 14-114-2TR-2514-314-414-514-614-714-814-914-1014-1114-1214-1314-1414-1514-1614-1714-1814-1914-2014-2114-2214-23
Extreme Mode operations: H14-1H14-2H14-3H14-4
Secret operations: EG-6

Act III.png
Act III: Nexus Point of Future
Episode 15.png
Main operations: 15-115-215-315-4TR-2615-515-615-715-815-915-1015-1115-1215-1315-1415-1515-1615-1715-1815-1915-2015-21
Extreme Mode operations: H15-1H15-2H15-3H15-4
Episode 16.png
Main operations: 16-116-2TR-2716-316-416-516-616-716-816-916-1016-1116-1216-1316-1416-1516-1616-1716-1816-19
Extreme Mode operations: H16-1H16-2H16-3H16-4
Secret operations: EG-7EG-8EG-9EG-10

Tuning[edit]

From Episode 10 to Episode 14, the game introduces the Main Theme Tuning system, which consists of Environments and a unique milestone system.

Environments[edit]

Ch10-combatenv.png

Environments are essentially a "difficulty setting" for operations, allowing the player to decide how difficult the operations will be and permitting new players easier access to later Main Theme operations.

The Environmental Compatibility system

The Environment difficulty options are unlocked by clearing the previous operation' corresponding difficulty option (e.g. 10-5's Adverse Environment will only be available after 10-4's Adverse Environment is cleared first), called Environmental Compatibility and will automatically set operations to the highest difficulty setting available unless otherwise indicated. Clearing an operation in the higher difficulty retroactively counts as a clear of the lower difficulties as far as rewards are concerned (i.e. clearing Adverse Environment from the onset will also award the rewards of Standard Environment and Story Environment). However, starting by the Adverse Environment iteration of the operation will consume double the Sanity Sanity, as both the Sanity of the Standard Environment and Adverse Environment will be expended at once, similar to a player doing an operation's normal and Challenge Mode versions in a row.

Combatenv-explainerCN.png

Story Environment[edit]

An easier experience for the sake of having the story and gameplay of Arknights without some of the more difficult aspects of the game, Story Environment is intended for players who merely seek to engage with the story first, and want to leave more difficult content for a later date, or not at all.

  • Friendly units are buffed significantly:
    • Max HP, ATK, and DEF doubled.
    • Redeployment cooldown halved.
  • Only gives out the first clear rewards, but not the usual Originite Prime Originite Prime.
  • Does not consume Sanity and no EXP EXP and LMD LMD will be awarded (except when the operation is cleared for the first time for the latter).
    • Story Environment does count towards Operator Module missions' progression.

Episode 09 operations retroactively receives Story Environment versions when Episode 10 is released; players who have already completed Episode 09 operations prior to this may access Episode 09 from the Terminal at any time to receive the rewards from the Story Environment version of the respective operations.

Standard Environment[edit]

Standard Environment is the normal, baseline difficulty.

Adverse Environment[edit]

Adverse Environment is functionally similar to and replaces Challenge Mode with the following distinctions:

  • The Life Point count is no longer reduced to 1.
  • Costs only one Drill Plan Drill Plan for a practice run.
  • No longer halves the Sanity refunded upon quitting or failing, instead refunding 95% of the Sanity spent as with every other operation.
  • Awards the regular, special, and extra drops when cleared, like the Standard Environment version.
  • Certain operations will have completely different maps and enemies in Adverse Environment than in Story/Standard Environment instead of having handicap(s), effectively making it a different operation altogether.

Milestone[edit]

Main Theme episodes from Episode 10 features a milestone which is reached by clearing different Environment stages (if applicable) of certain operations in the corresponding episode, which gives out rewards and additional story content. The milestone is always available, thus there is no need to rush to complete them.

Combat and Strategic Simulation[edit]

From Episode 15 onwards, the Tuning system is replaced by Combat and Strategic Simulation.

Adverse Combat[edit]

Like Normal and Challenge Mode in Episode 08 and earlier, Standard Combat and Adverse Combat featured with almost same functions, except Adverse Combat will be initally available with Standard Combat of the same operation after it is unlocked.

Players can directly challenge Adverse Combat without clearing Standard Combat first. In this case, if the player cleared Adverse Combat first, Standard Combat will be cleared retrospectively with first clear rewards awarded, and only Sanity the Adverse Combat requiring consumed.

Strategic Simulation[edit]

Strategic Simulation is available once the Adverse Combat version is cleared.

Unlike Adverse Environment before, Adverse Combat will be immediatly unlocked along the corresponding Standard Combat. When the player clears Adverse Combat before clearing Standard Combat, only Sanity the Adverse Combat requiring consumed.

The Strategic Simulation version does not cost Sanity to play and the player can choose one of two handicaps for enemies in each of the two levels. Clearing the Strategic Simulation version grants 1 Simulation Score for each level cleared, and accumulating a certain amount of Simulation Score grants various rewards and unlocks the Extreme Mode operations.

Encourage[edit]

Since Episode 09's release, for the first two weeks after a Main Theme episode is released, the Sanity consumed to run the corresponding episode's operations will be fully refunded if the player quits or fails the operation until the operation is cleared. This applies to both Standard and Adverse Environments, meaning there is no point in using any Drill Plans and the player may try the operations as many times as they wish without consequence.

Extreme Mode[edit]

The operation start button's appearance for Extreme Mode operations

From Episode 05 onwards, each episode also includes Extreme Mode operations that are added one week after the release of their corresponding episode (Episode 09, however, was released with the first half of Extreme Mode operations immediately available with the second half added in the following week), the first of which is unlocked by clearing the episode's last main operation.

Extreme Mode operations can be distinguished by the "H" prefix before the operation's episode and number (e.g. H5-1) and are considerably harder than the episode's main operations, being among some of the hardest content in the game. They do not award anything aside from an Originite Prime when cleared with 3 stars for the first time and plaques for some, and they do not have a Challenge Mode version. Completing all Extreme Mode operations of an episode will unlock a Path to Glory medal.

Since Episode 10:

  • Extreme Mode operations are only available in the Adverse Environment mode and always feature handicaps as with Challenge Mode operations.
  • Extreme Mode operations which feature the episode's main boss enemy generally also have the boss receive additional abilities, making the operation even more challenging.
  • Clearing all Extreme Mode operations is required to obtain all of the respective episode's milestone rewards, including Operator Tokens of the episode's welfare Operator.

Navigation