Act initium: Hour of an Awakening |
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| Operations | ||||||
|---|---|---|---|---|---|---|
| Main Theme | Event | Tutorial | Supply | Annihilation | C.C. | Training Ground |
Main Theme, formerly known as Main Story, is the "campaign mode" of Arknights.
Currently the Main Theme is divided into four story arcs spanning a total of 16 episodes.
Prologue to Episode 04 were available upon the initial release, with more episodes added over time.
| CN | Global | TW
| |
|---|---|---|---|
| Episode 05 | 2019/06/09 | 2020/02/26 | 2020/08/13
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| Episode 06 | 2019/12/24 | 2020/06/30 | 2020/12/24
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| Episode 07 | 2020/04/25 | 2020/12/30 | 2021/05/27
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| Episode 08 | 2020/11/01 | 2021/04/30 | 2021/08/26
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| Episode 09 | 2021/09/17 | 2022/03/17 | 2022/06/21
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| Episode 10 | 2022/04/14 | 2022/10/19 | 2023/01/17
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| Episode 11 | 2022/10/11 | 2023/04/27 | 2023/08/10
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| Episode 12 | 2023/04/06 | 2023/10/24 | 2024/02/22
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| Episode 13 | 2023/10/08 | 2024/04/16 | 2024/09/05
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| Episode 14 | 2024/05/01 | 2024/10/31 | 2025/03/06
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| Episode 15 | 2025/04/07 | 2025/09/16 | 2025/10/31
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| Episode 16 | 2025/10/09 | TBA | TBA
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Act initium: Hour of an Awakening |
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Act I: Shatter of a Vision |
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Act II: Shadow of a Dying Sun |
Main operations: 14-1 • 14-2 • TR-25 • 14-3 • 14-4 • 14-5 • 14-6 • 14-7 • 14-8 • 14-9 • 14-10 • 14-11 • 14-12 • 14-13 • 14-14 • 14-15 • 14-16 • 14-17 • 14-18 • 14-19 • 14-20 • 14-21 • 14-22 • 14-23 Secret operations: EG-6
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Act III: Nexus Point of Future |
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From Episode 10 to Episode 14, the game introduces the Main Theme Tuning system, which consists of Environments and a unique milestone system.
Environments are essentially a "difficulty setting" for operations, allowing the player to decide how difficult the operations will be and permitting new players easier access to later Main Theme operations.
The Environment difficulty options are unlocked by clearing the previous operation' corresponding difficulty option (e.g. 10-5's Adverse Environment will only be available after 10-4's Adverse Environment is cleared first), called Environmental Compatibility and will automatically set operations to the highest difficulty setting available unless otherwise indicated. Clearing an operation in the higher difficulty retroactively counts as a clear of the lower difficulties as far as rewards are concerned (i.e. clearing Adverse Environment from the onset will also award the rewards of Standard Environment and Story Environment). However, starting by the Adverse Environment iteration of the operation will consume double the
Sanity, as both the Sanity of the Standard Environment and Adverse Environment will be expended at once, similar to a player doing an operation's normal and Challenge Mode versions in a row.
An easier experience for the sake of having the story and gameplay of Arknights without some of the more difficult aspects of the game, Story Environment is intended for players who merely seek to engage with the story first, and want to leave more difficult content for a later date, or not at all.
Episode 09 operations retroactively receives Story Environment versions when Episode 10 is released; players who have already completed Episode 09 operations prior to this may access Episode 09 from the Terminal at any time to receive the rewards from the Story Environment version of the respective operations.
Standard Environment is the normal, baseline difficulty.
Adverse Environment is functionally similar to and replaces Challenge Mode with the following distinctions:
Main Theme episodes from Episode 10 features a milestone which is reached by clearing different Environment stages (if applicable) of certain operations in the corresponding episode, which gives out rewards and additional story content. The milestone is always available, thus there is no need to rush to complete them.
From Episode 15 onwards, the Tuning system is replaced by Combat and Strategic Simulation.
Like Normal and Challenge Mode in Episode 08 and earlier, Standard Combat and Adverse Combat featured with almost same functions, except Adverse Combat will be initally available with Standard Combat of the same operation after it is unlocked.
Players can directly challenge Adverse Combat without clearing Standard Combat first. In this case, if the player cleared Adverse Combat first, Standard Combat will be cleared retrospectively with first clear rewards awarded, and only Sanity the Adverse Combat requiring consumed.
Strategic Simulation is available once the Adverse Combat version is cleared.
Unlike Adverse Environment before, Adverse Combat will be immediatly unlocked along the corresponding Standard Combat. When the player clears Adverse Combat before clearing Standard Combat, only Sanity the Adverse Combat requiring consumed.
The Strategic Simulation version does not cost Sanity to play and the player can choose one of two handicaps for enemies in each of the two levels. Clearing the Strategic Simulation version grants 1 Simulation Score for each level cleared, and accumulating a certain amount of Simulation Score grants various rewards and unlocks the Extreme Mode operations.
Since Episode 09's release, for the first two weeks after a Main Theme episode is released, the Sanity consumed to run the corresponding episode's operations will be fully refunded if the player quits or fails the operation until the operation is cleared. This applies to both Standard and Adverse Environments, meaning there is no point in using any Drill Plans and the player may try the operations as many times as they wish without consequence.
From Episode 05 onwards, each episode also includes Extreme Mode operations that are added one week after the release of their corresponding episode (Episode 09, however, was released with the first half of Extreme Mode operations immediately available with the second half added in the following week), the first of which is unlocked by clearing the episode's last main operation.
Extreme Mode operations can be distinguished by the "H" prefix before the operation's episode and number (e.g. H5-1) and are considerably harder than the episode's main operations, being among some of the hardest content in the game. They do not award anything aside from an Originite Prime when cleared with 3 stars for the first time and plaques for some, and they do not have a Challenge Mode version. Completing all Extreme Mode operations of an episode will unlock a Path to Glory medal.
Since Episode 10: